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Marvelous Designer to ZBrush [WORKFLOW] 

Annabelle Sémaan
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Today’s video is on how to bring your clothing from MD to ZBrush!
So you can get started with adding details and projecting textures on clean UVs
SKIP THE INTRO: 0:30
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#ZBrush #MarvelousDesigner #3DSculpting #3Dmodeling #3Dcharacter #Artist

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26 авг 2024

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Комментарии : 85   
3 года назад
Heyhey, a new video finally! Hopefully you guys find those tutorial useful, cause there is no point in continuing if they are not! Let me know what you want next!
@Trust3D
@Trust3D 2 года назад
I may like to know how you learnt the 3d softwares in some of your vlog videos.
@eritumakafakafo3008
@eritumakafakafo3008 2 года назад
And what is gonna happen next? I mean the retopology and UV, how do u do it?
@dushyantidhatia218
@dushyantidhatia218 10 месяцев назад
your tutorial and you both are awesome
@Tomas-ds6kf
@Tomas-ds6kf Год назад
You chose the longest way to stitch each sub part for individual polygroup. When importing garment to Zbrush, you can weld closest vertices as a start and polygroup by UV islands based on your Marvelous patterns. Done.
@anna-uo2ug
@anna-uo2ug Год назад
ma'am i've been makaing topology manual for 3 days straight cuz i mess up it again and again, kudos to your workflow, many thanks wouldn't be enough🙏 i didn't know about this option, my life is easy now
@l-dss8093
@l-dss8093 2 года назад
you can also just increase the weld point distance, that should fix it all at the same time
@karimdaouiji9146
@karimdaouiji9146 8 месяцев назад
Nice that masking stitch trick was new for me, thanks for that!
@ExVersion83
@ExVersion83 10 месяцев назад
Super cool! 8:44 an alternative to weld more points may be to increase the weld distance (the slider on the right).
@fleurinthefury8112
@fleurinthefury8112 3 года назад
This is just what I needed!!!!! I think you should do a tutorial for how to create thicknesses if you haven’t already
@olegshtolc7245
@olegshtolc7245 3 года назад
i use edgeloops in geometry tab
@mostrandomnerd
@mostrandomnerd 3 года назад
Very cool. I think I have 2 ways to save you quite some time: 1. You could still weld your object when exporting and still get all the polygroups in ZBrush if you use "Auto Groups With UV" 2. Also I just export as obj (selected) in parts. For example divided into skirt, shirt, jacket etc. This way you don't have to separate (or if you followed the welded approach: simply click Auto Groups after importing the FBX and then group split which should separate every piece and then UV group again) Hope this was understandable. If not let me know.
3 года назад
Thanks I’ll try it out :)
@healthytrout
@healthytrout 5 месяцев назад
yep option 1 works all the time
@eritumakafakafo3008
@eritumakafakafo3008 2 года назад
Yo! Did ur way and got some issues. How did u import so good topology to zbrush? I mean the connections between chest and sleeves for example. Their topology is ideal quads and parts are matching to each other. Mine has somewhere triangles and dont match so well (had to do some quad-to-triangle stuff with zmodeler to close holes between parts). And now when i want to do bevel, the bevel goes all around my jacket xd it spreads to chest, colar, almost everywhere where the line goes. I ve imported it just like u, freezed and quadrangulate. + another question how to add thickness after ur workflow? Tried panel loop and it messes my shape cuz it's addin thickness to all polygroups i had
@vengat_sriram359
@vengat_sriram359 6 месяцев назад
Thank you for this wonderful content 👍
@healthytrout
@healthytrout 5 месяцев назад
❤ your tutorial. thanks so much
@tonystep3d
@tonystep3d 3 года назад
Beautiful Annabelle and amazing works!!!
@thaylanoliscovicz9051
@thaylanoliscovicz9051 Год назад
Thanks for the tutorial. I loved the stich edges technique :)
@slif51
@slif51 3 года назад
Hey Annabelle, great tutorial! I've been trying to redo my workflow for quite sometime and came across a lot of different tips/tricks and I think I finally got one that produces some great results and also allows for you to reconstruct the subdivisions from your HP Marvelous Designer mesh. Most of this came from the Outgang community but also tweaked it a bit. Will try to write it all down and share with you guys!
3 года назад
Sure let us know what's up ^^
@gettsly7478
@gettsly7478 3 года назад
so where is it
@theoadamsiv7844
@theoadamsiv7844 2 года назад
@@gettsly7478 outgang.studio/media/lectures/Outgang_MD_to_Zbr_Pipeline.jpg
@AeditZ
@AeditZ 2 месяца назад
what about Coller reverse polyiland? add thickness only on the reverse poly island!
@nikvichw9201
@nikvichw9201 3 года назад
Thank you so much! This was so easy to understand! ❤
3 года назад
Thank you!! ^^
@mastjappa
@mastjappa Год назад
Great approach! Thank you for the effort!
@singwithvg2496
@singwithvg2496 3 года назад
I was exactly looking for this, thank you soo much..god bless u....❤️❤️
@guychiangmai99
@guychiangmai99 3 года назад
Very useful indeed Annabelle. Thanks very much :)
3 года назад
Glad it helped :)
@guychiangmai99
@guychiangmai99 3 года назад
@ ♥️
@heiu4357
@heiu4357 3 года назад
thanks for the workflow, very helpful!
@user-rq1tf1rk4w
@user-rq1tf1rk4w 3 года назад
It's perfect! Thank you a million!!
@princesseilly
@princesseilly Год назад
thats sooo true 😭😭😭😭 thanks alot
@milesbagley1609
@milesbagley1609 2 года назад
YES ! Thank you!
@jrfk3d
@jrfk3d 2 года назад
Thanks ! Keep it up.
@nevengalunic286
@nevengalunic286 3 года назад
The main problem with Marvelous is topology. Automatic quad topology from Marvelous isn't exactly most optimized and that's, by my opinion, the most problematic part when talking about the workflow. Do you usually use the quadrangulated topology Marvelous creates on its own, or do you retopo it afterwards?
3 года назад
Totally understandable, so the way I go about that is after I have completed putting details and all, I will duplicate the mesh, Zremesh (with some guides and polygroup activated) and then send it to maya for further cleanup. Hope that helps!
@michelleh1464
@michelleh1464 Год назад
@ please make a video about that
@artmellowsculpts
@artmellowsculpts Год назад
Thanks ❤
@yasid100
@yasid100 3 года назад
Great!! Thanks Anabelle 👍
3 года назад
Thanks Christian! :)
@daniikrl7034
@daniikrl7034 Год назад
Thank you very much for your tutorial, you helped to me a lot!
@KarelChytilArt
@KarelChytilArt 2 года назад
Thank you ❣️
@mirukushumi8557
@mirukushumi8557 3 года назад
hey thanks for sharing, the video is so helpful!
3 года назад
glad it could help!
@user-zu1uf5se8n
@user-zu1uf5se8n 3 года назад
Thank you it’s really helpful!!👍
@Lumis3D
@Lumis3D 2 года назад
great video!thanks!)
@moeinkhademi4237
@moeinkhademi4237 2 года назад
Thank you so much
@andersongarcia-yy4qx
@andersongarcia-yy4qx 2 года назад
AMAZING
@stylestep111
@stylestep111 3 года назад
Really helpful, thanks!
@masbrototVR
@masbrototVR 3 года назад
Marvelous Designer to ZBrush and subtance painter
@01124nono
@01124nono 9 месяцев назад
why not your export the outfit separately in MD? you dont actually need to split those one by one in Zbrush
@Klaudius_yt
@Klaudius_yt Год назад
In this way can you keep the same geometry? I need it to import in DAZ a morph made in MD (open zipper).
@moeinkhademi4237
@moeinkhademi4237 2 года назад
Was Super useful
@nonex-un9ty
@nonex-un9ty 3 года назад
Thank you
@AravindhVaasuki
@AravindhVaasuki 3 года назад
Nice!!! Thanks sis
3 года назад
Welcome bro :)
@muhammadehsan7616
@muhammadehsan7616 2 года назад
When I make cloth in marvilous desinger and when I check the tepology the cloth disappears from the back side and also in iclone the cloth disappears from the back side Plz reply
@giftigbafen2062
@giftigbafen2062 2 года назад
Hey, Please how do fix the issue of when the texture projection shows on both the front and the back as if the mesh is transparent
@AnimatorUSA
@AnimatorUSA 3 года назад
Good work
@PetersAnimation
@PetersAnimation 3 года назад
Grazie 😌
@Jotaese_art
@Jotaese_art 2 года назад
great but one question, where do you get the elements of the clothing?
@MustafaBerkeGureltol
@MustafaBerkeGureltol 3 года назад
Nice vid!
@DESIGNERPENCIL
@DESIGNERPENCIL 3 года назад
thank you for this (: loveee ♥
3 года назад
welcome! :)
@vampyrez6
@vampyrez6 3 года назад
When i import the FBX, it doesnt show up
@motionbug7059
@motionbug7059 3 года назад
Nice technique😊🙏
3 года назад
Glad it helped ^^
@motionbug7059
@motionbug7059 3 года назад
@ thank you 🙏😊
@renee-claudes.9814
@renee-claudes.9814 2 года назад
Hello Annabelle! Just wanted to say how big of a fan I am c: after finishing at Bdeb, I'm trying to figure myself out in university as a character artist and your videos and portfolio has really motivated me to do better and one day get to your level - to be continued! Once again, thank you for the infos and the tutos, even 2 years later they are so useful and help figure out a workflow that makes sense in bewteen programs that sometimes don't make sense lmao
2 года назад
Hey R-C! Thank you so much for the kind words! I know you can do it, it can sometimes look like a big mountain to climb, but when you are consistent with your work, it can only get better! Keep doing what you are doing :)
@MAZASL
@MAZASL 3 года назад
WOW
@jonsnow3513
@jonsnow3513 Год назад
sister you are very adorable
@andersongarcia-yy4qx
@andersongarcia-yy4qx Год назад
How do you export your character from zbrush to marvel correctly? when I export mine, it's a different size, inside Marvel the size is wrong.
Год назад
You have to make sure your import settings mesurements are the same as export IE: if you imported your character in cm, you have to export it in cm as well
@andersongarcia-yy4qx
@andersongarcia-yy4qx Год назад
@ thanks
@JohnTsss
@JohnTsss Год назад
Can u write here pc specs?
@BossTony
@BossTony 3 года назад
How or where can I get an interface/theme like this for my Zbrush?
3 года назад
You can actually make it yourself very easily :)
@BossTony
@BossTony 3 года назад
@ oh ok I'll have to look into it
@user-ng5xi3xi2k
@user-ng5xi3xi2k 3 года назад
I love you 😘
@Jotaese_art
@Jotaese_art 2 года назад
great but one question, where do you get the elements of the clothing?
2 года назад
I find them by going on pinterest :)
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