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Mass Effect™: Andromeda Biotic duelist (Explorer build) 

Chris 07
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This might end up being one of my favourite builds I like to use.
The whole point is to use biotic blink in tandem with the asari sword, so it’s like an extended biotic blink with longer I frames.
This makes an effective gap closer and by doing so you get to reach groups of enemies and prime enemies with annihilation field, and lift them in the air, and use lance for biotic combos. Energy drain is what grants you and your, shields back and trigger shield feedback.
The remnant armor set has useful stats defensive stats, like damage resistance which allows you to close the gap, with the extended biotic blink and not get too punished for it.
I went with biotic wind on Annihilation because why not even if it’s not optimal, I like moving fast hehe.
Shield feedback is something I wasn’t expecting to be useful, but it’s really nice overall, I know that the shield regen aspect is still in effect for a few seconds, even if you interrupt it with your shield powered lance ,which i demonstrated when I energy drained the anointed, in the first few seconds of the video.
In the trenches is nice even though I didn’t really go into cover in the video, I do end regaining my shields back like in 3 seconds after staying in cover. Active barrier because I kill mostly with lance,
Shield generator augments because why not make shields regen a lot faster.
You can do some interesting pathing with biotic blink and the asari sword for style points. From 6:00 to 6:02. 16:15 to 16:18 is a nice example of the gap closing.
BUILD:
Cryo pod bonus: Innovation (Increases max augment slots by 1)
Fusion mod of resistance:
+20 damage resistance
-10% weapon,power and melee damage
Profile: Explorer
Weapon: Hesh
Hesh augments:
Automatic fire system x1
Bio-converter x1
Kinetic coil x2
ARMOR
Remnant reborn helmet
shield generator x3
Remnant reborn armor (Chest)
Shield oscilator
Shield generator x4
Remnant reborn armor (Legs)
Shield generator x3
Remnant heritage armor (Arms)
Shield generator x3
MELEE WEAPON:
Asari sword
Asari sword augments:
Tech recharge module x5
POWERS:
Annihilation field: Recharge penalty, biotic wind, vortex
Lance: Damage and force, focused blast, shield-powered
Energy drain: Recharge speed, extended drain, team drain
TECH PASSIVES:
Team support: Support, team recovery, life support
Offensive tech: Anti-armor, detonators, technical rounds
Auxiliary systems: Priming, Impact dilation, Shield feedback
BIOTICS PASSIVES:
Containment: Radius, shield detonation, event horizon
Offensive biotics: Amplitude, detonation, biotic expert
Barrier: Recuperative barrier, biotic alacrity, active barrier
COMBAT PASSIVES:
Combat tools: Evasion, detonators, aerial combat
Combat fitness: Regeneration, heavy lifting, in the trenches
Shotgun: Spare ammo, clip size and damage and force

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27 июл 2017

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@InternalxHD
@InternalxHD 2 года назад
Good shit
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