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MASSIVE 40K Rules Update - Huge Core Rules Changes, Balance Dataslate and New Points! 

Auspex Tactics
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27 сен 2024

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Комментарии : 1,1 тыс.   
@auspextactics
@auspextactics 3 месяца назад
CORRECTIONS, thanks to those reporting these! - Inner Circle Task force is all objective markers you don't control, not just ones under enemy control. A bit better than I said! - Exalted Sorcerer got a buff to 105pts from 115 (I misread versus the off-disc version I think) - Necrons lost Tomb Sentinels, Tomb Stalkers + Acanthrites to Legends - Chapters with unit restrictions can't use them in core-codex detachments, so no Black Templar Librarians in Gladius etc.
@kryzys5385
@kryzys5385 3 месяца назад
Also Exalted Sorc on Disc got cut from 115 not increase from 100. And Thousand Sons get to use rituals per Psyker Model not unit.
@narodgers3300
@narodgers3300 3 месяца назад
You forgot to mention that the canoptek tomb sentinel and stalker along with arkanthorites are now legends
@williamforbes58
@williamforbes58 3 месяца назад
Chapters with units locked out of their detachment can now never use them, it's in the Space Marine FAQ as an errata to the chapter rule. So they nerfed Deathwatch, Space Wolves and Black Templars.
@auspextactics
@auspextactics 3 месяца назад
Thanks, have updated the pinned comment!
@EthenAK
@EthenAK 3 месяца назад
Right under the mortal wounds changes it says they do not spill over if caused my hazardous.
@alexandersen7390
@alexandersen7390 3 месяца назад
Auspex is on his game 100%
@Guard40k
@Guard40k 3 месяца назад
Whats the TLDR of these changes? I got tired of GW's constant money grabs so I moved on to other hobbies last year.
@marekkasolik5537
@marekkasolik5537 3 месяца назад
@@Guard40k then why are you still here? shouldn't you be with your ne hobbies right now
@AcousticJamesSGP
@AcousticJamesSGP 3 месяца назад
@@Guard40k byeee
@anthonyconvery6304
@anthonyconvery6304 3 месяца назад
Impulser Bladeguard Party Bus can finally be a thing now. I'VE WAITED SO LONG.
@RSBurgener
@RSBurgener 3 месяца назад
Me too. I think a lot of us have.
@czigtema1
@czigtema1 3 месяца назад
Azrael and the bois driving around in the truck and ready to throw hands with god
@Lomhow
@Lomhow 3 месяца назад
BRO SAME LETS FUCKING GOOOOOOOOOOOOOOOO
@stotgunvsface5092
@stotgunvsface5092 3 месяца назад
Adrax with blade guards in an impulsor seems like a worthwhile take now. I always wanted an adrax party bus. Before, them and a repulsor was a bit too pricey for its capabilities. You also lose out on the extra troop capacity if you take a lieutenant in the squad. And then now you are not "forced" to bring a land raider redeemer for aggressors. Repulsors got a bit more useful with the 14 man capacity. Redeemers are still better, but the option is there.
@czigtema1
@czigtema1 3 месяца назад
@@stotgunvsface5092 You say 'Party Bus', I say 'Battle Taxi'
@pwootton24
@pwootton24 3 месяца назад
Space Marines needed a huge change to 1st Company Task Force, and instead got nerfed.
@Sonof_DRN2004
@Sonof_DRN2004 3 месяца назад
Needles nerf. Ironstrom wasn’t even a problem, dark angels and black Templars were.
@basteala525
@basteala525 3 месяца назад
@@Sonof_DRN2004 Right? There's so many units in the SM codex that desperately need a rework. Terminators are bad. The storm speeders never see play. There's been no saving Sternguard post codex. Vanguard are a joke. Bolters are a joke. The impulsor even now is still a worse Chaos Rhino. We've been 40-44% WR all fucking edition. But yeah. We need more nerfs. Suuuuuure.
@stotgunvsface5092
@stotgunvsface5092 3 месяца назад
Not only 1st company, the captain change just slapped firestorm hard... our biggest hitting move now is minimum 1 cp and cannot be used a second time. Taking both aggressors and infernus marines hurts more as the flamers are 0 ap and have (in my experience) done very little without having the dev wounds... Having a 48 hit flamer shot to only get 3 wounds feels terrible...
@JimH.
@JimH. 3 месяца назад
@@stotgunvsface5092 Firestorm got REKT for no reason. Then again, just about all the SM changes were for no reason. Seriously don't think GW plays it's own game.
@Sonof_DRN2004
@Sonof_DRN2004 3 месяца назад
@@basteala525 and we’ve only been that 44% becaue of certain combos that have all been killed. Aggressors was specifically good in gladius with the sustained hits enchantment, or in vanguard with the infiltrator enhancement. Centurions were specifically good becaue if ureil ventris and deepstrike,
@_Morph1ne_
@_Morph1ne_ 3 месяца назад
Average GW ‘balancing’ for marines. “Marines are really using iron storm as a crutch and not playing any other detachment” “Yeah it could probably do with some nerfs” … “Alright that should knock ironstorm down a couple pegs” “Yep. Now how do you want to buff some of the other detachments?” “Buff? Hahahahaha… best I can do is -10 points”
@linkmaxwell
@linkmaxwell 3 месяца назад
They nerfed Firestorm. No longer getting a free flamer buff strategem (2 CP when the SoB equivalent is 1 CP), only able to use it 1/turn, and our Land Raider variant becoming even more expensive...
@marauder340
@marauder340 3 месяца назад
I try not to get too miffed considering every little change to marines affects at the very least 4 other things thanks to Codex and divergent chapters having their hand on the same core pool. Hate to say that SM rules end up creating new problems for each one it solves. That said, I wish underused units got more of a look give how wide the model range is (Suppressors, REIVERS, Outriders, etc.) or buffs and/or a "counts as stationary" stratagem for Anvil Siege Force.
@mk-ultraviolence1760
@mk-ultraviolence1760 3 месяца назад
Pity the Deathwatch player, for GW doesn't even know they exist.
@bloodgiant6596
@bloodgiant6596 3 месяца назад
There will never be any balanced version of codex space marines until either of two impossibilities happen: 1. All the First Founding chapters get their own detachments and actual rules/models like the 8th edition supplements 2. Non-codex chapters like death watch, space wolves, etc. can't use generic detachments at all. Or better yet, actually move them into their own armies like the chaos legions are.
@Turai12
@Turai12 3 месяца назад
​@@bloodgiant6596I don't mind that the non compliant chapters can use Gladius since it feels like the 'default' detachment in a way. I do wish the rest was codex compliant chapters only.
@johnj.spurgin7037
@johnj.spurgin7037 3 месяца назад
I feel like everyone might be overlooking a possible solution for indirect: require a spotting unit. [Indirect Fire] is only unlocked if another unit can see the indirect fire target, like the strat (?) for Grey knights.
@AndrewNarog
@AndrewNarog 3 месяца назад
Guard forced to adapt once again, shifting further away from any heavy artillery builds and possibly heavy infantry builds to focus more on tanks. Never a dull day in the Guard.
@Oncomancer
@Oncomancer 3 месяца назад
As if this edition didn't have enough armor to begin with
@Hallow_the_fur
@Hallow_the_fur 3 месяца назад
*me who has more tanks than infantry* And this is a problem why?
@cranjusmc.baskettball5177
@cranjusmc.baskettball5177 3 месяца назад
I see it as an improvement over all
@bradleymartinez185
@bradleymartinez185 3 месяца назад
Just buy more models, more models more good right?
@thanksskeletor4812
@thanksskeletor4812 3 месяца назад
@@cranjusmc.baskettball5177 i guess spamming rogal dorns and sentinels was how they fought in the lore, right?!?!?!
@longlivetheknot4266
@longlivetheknot4266 3 месяца назад
Lord Auspex timely as per usual
@Bloodchylde2012
@Bloodchylde2012 3 месяца назад
Astra Militarum - Seeing as "Born Soldiers" does not require the unit to be stationary any longer, i hope "Drill Commander" also changes to pair with this
@Slicerness
@Slicerness 3 месяца назад
It hasn't yet, but here's hoping we get a hotfix for that, it seems only right for it to change to match
@christerprestberg3973
@christerprestberg3973 3 месяца назад
Gotta say, Iam truly shocked that GW remembered DW, no way what they needed in changes but hey, its something. Fuck me and praise the Omnissiah, GW did deliver for the AddMech. Still thou, their combat patrol is pretty damn meh, between 275-290 points with the update >.>
@jacket2848
@jacket2848 3 месяца назад
Did they remember us? The best we have is that captains are more useful for us now
@paulburt1254
@paulburt1254 3 месяца назад
Infantry now have access to "Big Guns Never Tire" thanks to the Neurotyrant now being able to lead Zoanthropes. And because zoanthropes would then be a monster "unit" but not a monster "model" they get the best of both worlds.
@tomjordan7606
@tomjordan7606 3 месяца назад
Orks flew to close to the sun......
@marcelopaiva1585
@marcelopaiva1585 3 месяца назад
Sad salamander noises
@zachhowe98
@zachhowe98 3 месяца назад
I know, the stratagems need buffs. The core rule is good though.
@ElodieStarjem
@ElodieStarjem 3 месяца назад
Sad reiver noises. They still haven't been buffed.
@somerton4383
@somerton4383 3 месяца назад
Can I get a Vulkan Lives in chat? 😥 (Please let him live, please let him live, please let him live...we need him right now...)
@Servitor6879
@Servitor6879 3 месяца назад
@@somerton4383 Vulkan Lives!
@jordanlofgren5540
@jordanlofgren5540 3 месяца назад
@@somerton4383VULKAN LIVES *stomp stomp*
@somerton4383
@somerton4383 3 месяца назад
RIP Firestorm detachment. Redeemer nerf, no more free Immolation protocols and can only use it once per turn, no advance and then grenade strat...guess they'll be shelved for while. A bit too costly for what they can do now 😞
@adamfiegener3906
@adamfiegener3906 3 месяца назад
Crying motor oil tears of joy for my admech
@WolfClant
@WolfClant 3 месяца назад
hug me, moodkindred
@johnspain
@johnspain 3 месяца назад
Idk man I main admech and these changes don't do much when you take into account the points changes most of my list went up about 150 points well see bit ruststalkers are usable now at least
@willgoss9756
@willgoss9756 3 месяца назад
​@@johnspain the army went from 4+ shooting to 3+ while moving and 2+ standing still. How is that not a massive buff? Plus melee gets +1 to hit and ap +1
@marziodimastrogiovanni127
@marziodimastrogiovanni127 3 месяца назад
@@willgoss9756u need to chose 1 of the 2 abilities. So now somethimes u shot on 3 maybe 2+ but with no ap bonus, or u take assault and still shot on 4 but with 1 ap more. The fact is that admech wr was carried by horde with 0 kill potential. Now u must kill enemy models for the win but i don’t know if the buff is enough.
@dxpsumma383
@dxpsumma383 3 месяца назад
People whining over admech seems to remain a constant for 10th. Maybe play some games first?
@danny.sbill.05
@danny.sbill.05 3 месяца назад
Cant help but feel like they killed the firestorm assault force detachment/salamanders. We heavily rely on transports (preferably atleast 1 land raider redeemer)and captains activating dev wounds (2cp battle tactic). Its like they put a nerf on just about everything that makes it fun to play
@LydonStrangeway
@LydonStrangeway 3 месяца назад
Been slowly collecting up the sally's ready to try out all the cool combos and they are gone before I got a chance
@randomethics7528
@randomethics7528 3 месяца назад
Why are space Marines getting nerfs with low to mid win rates.
@jacket2848
@jacket2848 3 месяца назад
The best space marine army, and indeed army overall barely got touched too 😂 DW got 3 small points reductions too. In GWs eyes, DW are just as strong as space wolves
@randomethics7528
@randomethics7528 3 месяца назад
@@jacket2848 I just wanna know who making these decisions like are they actually playing the game.
@PlasmaPea04
@PlasmaPea04 3 месяца назад
Winrate for SM are kinda not what it seems. Like it seems like they suck with their low winrate but you gotta remember that a lot of their players are dad types or new players. Sure some of their detachments suck but they also have a bunch that are very amazing, and especially some if their units are just incredible. It all depends on the right player. Like stuff like storm lance, fire storm and vanguard spearhead have been doing really well at tournaments recently.
@XealotCoils
@XealotCoils 3 месяца назад
​@@PlasmaPea04 yeah we've heard that pitiful excuse for ages now, pick a better one because let's be real here, newbies aren't going to tournaments.
@PlasmaPea04
@PlasmaPea04 3 месяца назад
@@XealotCoils well then the only other excuse is that space marine fans just suck playing their faction. Like im not even trying to be mean on purposes but no its legit a skill issue.
@Cornerboy73
@Cornerboy73 3 месяца назад
I'm pleased with the DA changes; the solution for the knights is reasonable and I think makes them at least feel more like the elite units they have traditionally been. The ICC are more appealing now too with suitable damage output considering those massive swords they are swinging. I still think they should have iron halos though so that they aren't pretty much consigned to protecting Azrael (I mean, they literally have iron halos built on top of the backpack censers). I suppose it's not a huge deal at the moment though because somehow Azrael didn't get nerfed (thank goodness) so it's not like anyone will be taking a different HQ anyway. My only real gripe is I can't believe they didn't fix Lion; I hate where he is at this point. Only 300points but on the rare occasion I see him, he gets snuffed out in short order. I was hoping they'd give him his old rules/stats back along with something like they did with the knights (i.e. anti-monster/vehicle). I'd be happy to pay more for a truly scary Lion. Anyway, this is more than I expected and is still an improvement over the bucket of nothing our codex supplement gave us back on February so hey, I'll take it.
@BurnByMoonlight
@BurnByMoonlight 3 месяца назад
He has his protection against Devs back though, since they’re now mortals again, except they don’t carry over.
@Youschnoob649
@Youschnoob649 3 месяца назад
And he can walk through walls now which is a big improvement
@Floof_enjoyer
@Floof_enjoyer 3 месяца назад
How have you made an hour long video so quickly man? Great quality as always!
@11AleZZ
@11AleZZ 3 месяца назад
Some channels have the new updates in advance, Goonhammer for example post several articles at the same time of the release of the updates
@rickkcir2151
@rickkcir2151 3 месяца назад
Literally every time SM get an army list that isn’t terrible, GW nerfs it.
@basteala525
@basteala525 3 месяца назад
Think we're gonna push sub 40% WR?
@guruvedra
@guruvedra 3 месяца назад
It's all new players fault(c)GW
@Sonof_DRN2004
@Sonof_DRN2004 3 месяца назад
@@guruvedrawdym
@mateuszhrycyna3319
@mateuszhrycyna3319 3 месяца назад
Fck gw
@JimH.
@JimH. 3 месяца назад
@@basteala525 Entirely possible now that Ironstorm had its second round of heavy nerfs, Firestorm just got rekt and Gladius to a big hit too.
@zachhowe98
@zachhowe98 3 месяца назад
Termi chaplain just got good. Dev wounds chew through termies. So having 4+++ makes them really durable
@bandit63delta
@bandit63delta 3 месяца назад
"Good" is a bit overdoing it
@albertbargery9619
@albertbargery9619 3 месяца назад
I do love how simple this game is to learn and how accessible the rules are. I particularly enjoy sifting through red text trying to figure out how my bloodthirster incarnation of rage can turn left through a tree. I love the lore, and the concept of this game but when i play, it never feels like a war, its so clean - for competitive play. Anyway, these seem like massive changes and suggest 10th has been nothing but a test for 11th, or at the very least that very little was originally play tested or assessed for rule interplay. Whether you like the changes or now, the fact they were needed means i am going to focus on other game formats.
@autakis84
@autakis84 3 месяца назад
As a Custodes and Necron player I'm broadly happy and OK with these changes (Kind of expected some changes to the wraiths, though i will miss dropping C'tan shards on top of my opponents heads). However I'm gutted by all Necron forge world units bar the Seraptek having now been shunted off to legends. RIP Tomb Sentinel and Tomb Stalker, I shall miss you. Must play my Seraptek as often as possible while i still can.
@dragonofdragons1720
@dragonofdragons1720 3 месяца назад
rip indirect fire GW can't seem to wrap their heads around why artillery is called "King of the Battlefield"
@lassemelson5668
@lassemelson5668 3 месяца назад
thats all nice and well but theyve over several editions not managed to get it right and making them "kings" would make the rest of the game a big old borefest
@Smilomaniac
@Smilomaniac 3 месяца назад
"Oh was Ironstorm worth using? Hah! Stay bottom 40's, marines!"
@basteala525
@basteala525 3 месяца назад
Upper 30s. It's gonna happen eventually.
@jwebcoding7289
@jwebcoding7289 3 месяца назад
Right where they belong!
@leSmokySmoke
@leSmokySmoke 3 месяца назад
you say that, while they have MANY solid models and datasheets EASILY able to win a majority of games if played well.. (I have an above 80% winrate with my ironhands).. while tyranids still get nothing and dont have a single outstanding datasheet, and no usable damage dealers that are all overcostet for their defense... to a point were I can BARELY win a match MAYBE if you get 7 50/50s in a row.... its a rng dumbsterfire I need to rely on because I have NOTHING else...
@Smilomaniac
@Smilomaniac 3 месяца назад
@@leSmokySmoke I don’t mind people using their anecdotal experience in 40k, but tournaments have a lot of recorded data and we have relative understanding of time relevant metas, so your complaint is useless. Tyranids function fundamentally different and rely much more on 3’s while marines, eldar, custodes etc. Can get away with single units doing a job right. The problem is likely not the faction, but your list building and the way you think when using them.
@felipearias5622
@felipearias5622 3 месяца назад
​@@leSmokySmoke the neurotyrant being able to lead zoanthropes is a huge buff, and well deserved.
@patykaarplegos6282
@patykaarplegos6282 3 месяца назад
Man, now my baneblades even worse. It doesnt even get the army rule. Sad days for the gain metal box
@Artecius92
@Artecius92 3 месяца назад
It's unfortunate but it will still pump out loads of firepower so it will still see play I think.
@BigHatMatt
@BigHatMatt 3 месяца назад
Death guard got no buffs essentially, as almost all units buffed are only via points decrease, and on units most still won't take. Indirect nerf kills mortatrion + Lord of virulence. PBC's not getting any point decrease is harsh. Blightlord termies still do little to nothing, no matter how cheap they are. Plague surgeon still not good, blightbringer still not good, and blight haulers are still not really good enough, though they aren't bad as the others. On top of that most of our best stuff got hit, except typhus's busted booty, yeah not a good day.
@drunkenastarte5243
@drunkenastarte5243 3 месяца назад
Death Guard just don't feel anything remotely like DG anymore, and haven't this entire edition... I got into them as my pandemic project, and really enjoyed playing them as the slow, inexorably advancing infantry army of doom, supported by PBC's, Blight Haulers and gribbly auxiliaries Now it seems like if you don't slap everything you can into Rhinos & bring Nurglings + Knight allies, you don't bother showing up. Even in casual games, Plague Marines are made of paper and just melt away, while our daemon engines just seem overall squishy for supposedly being Nurgle infused creations.
@CatharsisChaser
@CatharsisChaser 3 месяца назад
At this point just release the rules with the corrections build in... because fuck filtering through walls of red text just to find how to rotate your model (of which there are 2 different ways to in the core/nexus pdf depending on your geometric shape btw...) 10th was never not a beta test for 11th
@Robotization
@Robotization 3 месяца назад
Generous of you to assume that 11th will be any better. Rules updates make GW money, so they write rules that will need to be updated.
@DominatorLegend
@DominatorLegend 3 месяца назад
Just keep consuming product
@BoisegangGaming
@BoisegangGaming 3 месяца назад
Would be great if they had, say, online digital rules that were free and could be edited and updated. But then why would anyone buy GW's overpriced stuff? It really is so fascinating to see this multi-million-pound/euro/dollar/shilling(?) company be so behind the times.
@aaronsullivan8230
@aaronsullivan8230 3 месяца назад
​@@BoisegangGaming thats equal to losing money and so your hobby ceasing....which means you get a core group and then poof one day they are gone. Be happy gw exists but unhappy with price gouging. Thats the way. Pan them for the audacity of charging so much for 3 models, not for refusing to make them free just because you think companies shouldnt profit.
@jacksonhoiland2664
@jacksonhoiland2664 3 месяца назад
​@@aaronsullivan8230having free rules is different from free models, the rules are available free online anyways with a delay. GW could also update them more easily and without invalidating codex's since people wouldn't buy the codex for rules. Models shouldn't be free, that would ruin their finances. But free rules would barely hurt GW but help the quality of life for players and make the community happy.
@wolfgangstallionmusic5639
@wolfgangstallionmusic5639 3 месяца назад
Death Guard got stray nerfed by indirect fire nerfs :(
@FatManWithNoPlans
@FatManWithNoPlans 3 месяца назад
True, but with tank shock changes, aggro flamer plaguebursts seem kinda good.
@wolfgangstallionmusic5639
@wolfgangstallionmusic5639 3 месяца назад
@@FatManWithNoPlans idk about that cause of the Dev wounds changes plus only T10 so tank shocking a 180 pt unit doesn’t sound the best to me. With these changes the plague bursts might need to come down in cost… we’ll see
@badrabbit9703
@badrabbit9703 3 месяца назад
Gdubs should have renamed Unending Swarm with this update. Once per game unit respawn hobbles them.
@SumsieBun
@SumsieBun 3 месяца назад
Temporary Swarm. Passing Tide. Ending Flood. There were so many options!
@badrabbit9703
@badrabbit9703 3 месяца назад
@@SumsieBun yeah, I couldn't think of anything. I'm glad your here to cover me. I think this is a classic gdubs overcorrection. I wouldn't be surprised if it gets rolled back to once per round
@DnoFM
@DnoFM 3 месяца назад
Swarm That Is Somewhat Larger Than Average
@AsbakNL
@AsbakNL 3 месяца назад
As a deathwatch player...I think I prefer nothing over them just ignoring the kill teams and just reducing points in the veterans
@jacket2848
@jacket2848 3 месяца назад
Important change is captain can do much more for us now, that indomitor kill team is even more juicy
@Wyattbirdman
@Wyattbirdman 3 месяца назад
None of the guard titanic get lethal hits
@Slicerness
@Slicerness 3 месяца назад
Its a sad day to own a Baneblade my friend, such a sad day.
@L0rdph0b0s
@L0rdph0b0s 3 месяца назад
Me, an Ork player looking at the meganobz: "look how they massacred my boyz!!!"
@R2D6_10
@R2D6_10 3 месяца назад
Theyve got me 2 games in a row now. Lol good riddance!
@bloodgiant6596
@bloodgiant6596 3 месяца назад
I mean, you can't argue that meganobz weren't absolutely insane.
@icklemoo
@icklemoo 3 месяца назад
@@bloodgiant6596 yeah but abit excessive with the 10pt per model increase after stripping them off the FNP and not benefiting from green tide , I would imagine GW will reverse the ;points at next points changes
@R2D6_10
@R2D6_10 3 месяца назад
@@icklemoo +10 points with that attitude! (Jk!)
@kremozekreme3895
@kremozekreme3895 3 месяца назад
just cosmic idiots, like it was said in the video they just have to choose the increase of points or the rule nerf, necrons top list of the previous balance where nerf just a little to be able to continue to perform in game, just why after prooving they are capable to do it ???
@flameski_
@flameski_ 3 месяца назад
Black Templars can no longer use the regular variants of their tanks, regardless of the detachment. They also can no longer use librarians under any circumstances, regardless of detachment. RIP Ironstorm shenanigans and RIP Phobos Librarian tricks.
@JimH.
@JimH. 3 месяца назад
They never could use librarians, this isn't new.
@Backstabmacro
@Backstabmacro 3 месяца назад
Good
@cntipede1000
@cntipede1000 3 месяца назад
They should have never had them in the first place
@flameski_
@flameski_ 3 месяца назад
@@JimH. Incorrect. They could use them if they were using any of the generic SM detachments. This was a restriction for their own Righteous Crusaders detachment.
@David-b3v2d
@David-b3v2d 3 месяца назад
​@@flameski_ but templars with psykers cmon wether u can use them or not u just shouldn't or play a different chapter
@mosesGoldbergy
@mosesGoldbergy 3 месяца назад
a lot of necron units including the Triarchs, annihilation barge and ophydian destroyers really could've used a points drop
@ca11rl77
@ca11rl77 3 месяца назад
As a space marines player....i give up
@stephanelabbe7389
@stephanelabbe7389 3 месяца назад
Salamander here. I aint playing another game for a while. At least i will have a fully painted army faster 😅
@le_idiot5442
@le_idiot5442 3 месяца назад
I’m so happy I stayed in 9th. The rule changes may be good or bad, but they’re so frequent it puts a huge toll on more silent and casual players. It can cause so much h confusion and the fact that GW dies this pretty much willy-nilly is extremely frustrating. My Warhammer group and hobby shop community have never made a better choice.
@Adamantos-Elean
@Adamantos-Elean 3 месяца назад
Iron hands were on life support, now their detachment is garbage.
@Paranormal-Stupidity
@Paranormal-Stupidity 3 месяца назад
Yep. It's been real. See you in 11th edition. GW does not want us in this game.
@botpenn4672
@botpenn4672 3 месяца назад
I wanted to crack a joke about GW wanting to take the Iron Hands behind the woodshed for being inherently OP, but I ended up writing this huge thinkpiece on how to balance the Iron Hands in 40k. Carry on reading, if you dare. The idea behind vehicles and walkers is that they're these big, heavy support units that back up your infantry. They can take and give lots of damage, but they also have to compete with the enemy's vehicles, walkers, monsters or other equivalent models. This is how 40k keeps its games 'balanced.' The Iron Hands chapter throws a wrench in all of this. Their lore encourages heavy vehicle usage, and their rules buff vehicles to accomodate this playstyle. The infantry become your support units instead, scoring objectives or healing your vehicles. You might think this sounds fun and fair on paper, but when your vehicles are already at least decent against the odd infantry squad, and you have such a wide variety to choose from... you end up with an army that almost exclusively uses vehicles and walkers, and you end up with something like 8th Edition's Iron Hands Codex destroying most tournaments. I can think of three ways to fix this problem, but all of them would be pretty severe solutions. You can rewrite the Iron Hands' lore, changing them even more than the Necrons did between 3rd and 5th, so they specialize in something other than spamming vehicles. You can remove the mounted small arms from all the Space Marine vehicles and release new ones that don't have them, which would go even worse than when Primaris Marines were introduced. Or you can set a limit on the number of heavy vehicles and walkers in your army, and maybe... release Space Marine Robots or something? Models that fill the role of infantry, but use the 'vehicle' keyword. You could have a squad of Assault Drones push into melee, and a Techmarine could follow them into battle as a pseudo-Apothecary. You could release new Iron Hands Characters that give buffs to the Robots, and can't be attached to normal Space Marine squads. I realize there could be some obvious overlap with the Necrons, and I'd prefer not to get into what kind of lore implications this will have considering mankind's inherent hatred of AI. But with this third 'Robots' option, I think you can reach a healthy compromise between 40k's gameplay and the existing Iron Hands lore. And at the very least, you can release new models that people will want to buy, instead of upscaling and redesigning the ones we already have. If you actually bothered reading allat, thanks. Let me know what you think.
@thelonesomedrummer351
@thelonesomedrummer351 3 месяца назад
Finally! Helbrecht, a Lieutenant and 5 Sword Bros in an Impulsor
@SeekerOf7ruth
@SeekerOf7ruth 3 месяца назад
You know, I started this day out making the joke that GW would be hellbent on going after a detachment that encourages a niche concept (Canoptek Court in this case). But holy hell did they take it out back to the woodshed. Nerfs to two of the iconic units for that detachment, *and* chucking the Forge World Canopteks into the Legends bin, all in the same day. What's next? We gotta nerf anything else that the Crypteks can join if the detachment somehow continues to do well? Why even have the damn detachment at that point 😂
@Maxislithium
@Maxislithium 3 месяца назад
Given the rules for vehicles and pivoting, it now makes more sense to just run a tank sideways unless they need to be narrow to fit through a gap. Unless it needs to, now every tank in my army will be driving sideways and never changing orientation.
@RJALEXANDER777
@RJALEXANDER777 3 месяца назад
Drive-by shootings for everyone.
@PWaldo-lw2ds
@PWaldo-lw2ds 3 месяца назад
I feel like 2" for rotation is way too penalizing, especially for models that really don't care about it aside from fitting Spiky Bitz through smaller gaps (Mostly Nid monsters, but also Dreadnoughts). Should really only apply to non-circular bases, or non-based vehicles.
@hideshisface1886
@hideshisface1886 3 месяца назад
I'm honestly kind of baffled by pivoting changes... Like... why does it even matter when vehicles and monsters can fire all their weapons from any point anyway and their armour is omni-directional, so their facing is purely cosmetic anyway.
@sanholo8116
@sanholo8116 3 месяца назад
As a salamanders player, I am saddened by the changes. But I am very happy to hear armies like Admech actually being good now! I will cheer you on from Nocturne!
@isaacvarty1684
@isaacvarty1684 3 месяца назад
The most Salamanders response ever! Good on the good attitude!
@jacobgale4792
@jacobgale4792 3 месяца назад
Nid players... WE'RE TYRABACK!!!!
@SnowFoxWithAGasMask
@SnowFoxWithAGasMask 3 месяца назад
Absolutely. The galaxy will be smothered under the shadow in the warp
@nic11130
@nic11130 3 месяца назад
But we got shafted on unending swarm
@druwhite1388
@druwhite1388 3 месяца назад
I don't think so but we will see.
@jrpaintball4287
@jrpaintball4287 3 месяца назад
@@nic11130 seems like it but we will see. Played the detatchment about 8 times so far and the most amount of units ive brought back is 3 in a game. mostly only get a chance to get 2.
@OZheathen
@OZheathen 3 месяца назад
I am pretty new to the game but I feel my nids are just not standing up to heavy armour and mass bolters Even with the new stuff today seems like I’m no better off
@MyChannel-tl8ms
@MyChannel-tl8ms 3 месяца назад
Custode and Dark angel update made me happy
@petaisajoke
@petaisajoke 22 дня назад
Hi bit late to the party but what does the Shield Host detachment do?
@MyChannel-tl8ms
@MyChannel-tl8ms 21 день назад
@@petaisajoke the let you choose to crit on 5+ or +1 ap for the whole army instead of once per game for both
@petaisajoke
@petaisajoke 20 дней назад
@@MyChannel-tl8ms Thanks brother
@MyChannel-tl8ms
@MyChannel-tl8ms 20 дней назад
@@petaisajoke no problem:)
@envirobloomtv7363
@envirobloomtv7363 3 месяца назад
-1 cp abilities is a massive buff to Melee armies that want to interrupt
@iddoboomgaard353
@iddoboomgaard353 3 месяца назад
I might be wrong, since I'm new to warhammer, but I think nemesis dreads and gm in nemesis dread for greyknights got a weaponskill buff to both the hammer and sword, which makes it look like they were just buffed slightly imo. However I haven't heard anyone mention this, so I think I might be wrong.
@spoonsrattling
@spoonsrattling 3 месяца назад
I love the dark angels buffs, all the more reason to bring out the companions
@sir_tacothe1st
@sir_tacothe1st 3 месяца назад
Blessings be from our lord Auspex Tactics!
@Paranormal-Stupidity
@Paranormal-Stupidity 3 месяца назад
Codex space marines. Hope you're ready for sub 30% win rates.
@Sonof_DRN2004
@Sonof_DRN2004 3 месяца назад
The things they nerfed weren’t even issues, how the hell did they even consider herding them is beyond me. (apart from scouts and Inceptor points) they’ve only been issues because of certain builds with faction locked characters and detachments.
@aaronnunavabizniz199
@aaronnunavabizniz199 3 месяца назад
Jokes on you. I was always sub 30% win rate
@jwebcoding7289
@jwebcoding7289 3 месяца назад
If there’s one thing I’ve taken away from the comments on this channel, it’s that every single faction in this game is terrible and has a sub 35% win rate.
@JimH.
@JimH. 3 месяца назад
@@Sonof_DRN2004 Seriously? Firestorm was just gutted. Ironstorm took it's second round of large hits. The rest of the detachments have been paying the price for the "top" few and are now worse. Do you even play 40k?
@Sonof_DRN2004
@Sonof_DRN2004 3 месяца назад
@@JimH. sorry I should re-phrase, the literal things they nerfed aren’t issues. Like they nerfed ironstrom despite it not being an issue. It was only an issue when paired with black Templars and dark angels. That’s what I meant.
@xxBlackHawk1xx
@xxBlackHawk1xx 3 месяца назад
Big wins for Daemons. The additions of Shadow in the Warp for Greater Daemons is a great, and unexpected, change. Drops to more of their underplayed units. Very happy with these fellas, gonna start looking at some new lists. Liked the change to movement for Daddy Knights, but not so signifigant for Chaos Knights (they had a strat to move already, and they don't take Daddy Knights). They'll do just fine this season, I reckon. War Dog spam is alive and well, and some Daemons might make for decent allies. Death Guard blessed me with drops to my Blightlord Terminators and Blight-haulers, both of which dropped the points in my 2k lists signifigantly. Happy to see the little chodes getting some love. Overall, very excited for the new season.
@liveac3694
@liveac3694 3 месяца назад
Belakor certainly needed a points drop. Rumors are that 1% of Deamon players weren't using him before.
@thefloridaman41
@thefloridaman41 3 месяца назад
I’d like to be the first to welcome our Daemon overlords to the absolute top of the tiers. It’s crazy how a very strong A- army got straight superchargers to buff it. Khorne/Nurgle armies looks very strong.
@JumpPackGentleman
@JumpPackGentleman 3 месяца назад
Custodes could actually not be horrible now
@karlwes6273
@karlwes6273 3 месяца назад
They actually seem pretty fun now tbh I’d prefer if the custodes were more Killy rather than them just standing on the objective and not dying
@azeria1
@azeria1 3 месяца назад
​@@karlwes6273Lore wise it makes sense since for almost 10000 years they did just that stand on the objective known as the imperial palace
@baggiont
@baggiont 3 месяца назад
They would be if the detachments where any good. They're just not interesting. None of them make nie want to play
@sad-rv8om
@sad-rv8om 3 месяца назад
​​@@baggiontAwe really? Too bad, I really wanted to play Custodes but now that you don't want to play them I guess I'll just find a better army😭😢
@Charles-qu5rz
@Charles-qu5rz 3 месяца назад
​@@sad-rv8omwhy do you talk like an impish find? Are you stupid?
@robbiev9296
@robbiev9296 3 месяца назад
I can't believe I was wrong about admech. I did say I'd paint 6 kataphrons if I was wrong since they are my least favorite model to paint, so I guess I'll get started. This feels like Christmas morning as a kid
@gregsmw
@gregsmw 3 месяца назад
you werent though
@The_Penguin_8964
@The_Penguin_8964 3 месяца назад
It's June 2023, welcome back😂🙈
@MrHerky61
@MrHerky61 3 месяца назад
Pure tide Engram neuro chip is now a completely blank 25 point enhancement
@mossykid
@mossykid 3 месяца назад
CSM… I saw this coming, but I’m not too put out by it, particularly since a lot of other folks have been tuned down. I wasn’t going for warp talons in the first place because of the looming nerf hammer
@zlboyle90
@zlboyle90 3 месяца назад
The Orkz nerfs went too far, the warbosses and Nobz should have gone up. The detachment changes were unnecessary as well. The painboy was a fair change though.
@jespersrensen1189
@jespersrensen1189 3 месяца назад
So GW just sold a battleforce with an indirect fire tank in it and than decided to make it worse after preorders sold out. Well I guess they had decided it before just didn't want to tell untill they sold the sisters boxes.
@OptimusMonk01
@OptimusMonk01 3 месяца назад
Great, so now half of the game's rules can only be found in a PDF file and fully all printed rulebooks and codexes can go in the bin. Honestly 10th edition needs to be put down ASAP.
@eyewhittness3012
@eyewhittness3012 3 месяца назад
Forgot to mention the new indirect fire rule heavily hamstrings Plagueburst Crawlers and Mortarion combo.
@HelterSkelter199
@HelterSkelter199 3 месяца назад
A lot of stray bullets and collateral damage going on. Firestorm Detachment took it like a Bottom in Prison with the Assault nerf or actions nerf however you want to word it, two fold Rites of battle nerf and Immolation Protocols , Redeemer nerf...That whole detachment needs reworked, guess its time to print up some Heavy Intercessors and go anvil siege. Death Guard caught a stray with the indirect nerf and the Morty/PCB combo, unless you think Death Guard were a problem before? pfft
@SwearingWizard77
@SwearingWizard77 3 месяца назад
I went from taking no DW Knights to maybe taking only one unit. If they didnt take a points hit as well then i might have taken multiple but the profile changes were needed and even at 215 they werent really taken now with the points hit it balances out to what they had before so im not sure im going to take them again
@leSmokySmoke
@leSmokySmoke 3 месяца назад
when they make a change like increase the strength from a exocrine from 8 to 9, I wounder if they even understand their own game...
@NoxMortem
@NoxMortem 3 месяца назад
Tankshock makes sence now. The bigger the chargeing modes the more dmg it does. So Tanks are able to use TANKshock too, not just Knights and Dreads/Monsters.
@SnowFoxWithAGasMask
@SnowFoxWithAGasMask 3 месяца назад
Tyrannofex seems terrifying now, D6+6 is way more consistent (although less funny)
@Dewoy1
@Dewoy1 3 месяца назад
Oh yes. They´ve robbed me of my chance to get boxcars with the Rapture cannon. Just once, i wanted to experience this.
@SnowFoxWithAGasMask
@SnowFoxWithAGasMask 3 месяца назад
@@Dewoy1 I can tell you from experience, it feels really bad, unless your game is casual, then it’s hilarious
@galling2052
@galling2052 3 месяца назад
Now its playable! Hell yea!
@Gaussian_Bell
@Gaussian_Bell 3 месяца назад
As a Space Wolf and Ad Mech player these all look great, Champions actually being usable is really exciting. Having a bit of a melee boost for the Ad Mech is great too
@PTurbo4th
@PTurbo4th 3 месяца назад
Vec abilities are now more powerfull and less at the same time. It targets all strats but you have to be visible within 12".
@MAJmufin
@MAJmufin 3 месяца назад
I just got some guard units build, boy do I love these changes for reinforcements, Artillery and fun for me. 🙃,
@christianwalters4062
@christianwalters4062 3 месяца назад
Wish the field ordnance was actually usable for guard. This change absolutely rendered it near unplayable in tournaments
@nightwatchm4n
@nightwatchm4n 3 месяца назад
And once again for Necrons GW puts a bandaid nerf on one unit that doesn't address the problem, needlessly nerfs another that was never a problem, and refuses to give Warriors or Praetorians any help whatsoever. Must be Tuesday.
@2ClutchGamers
@2ClutchGamers 2 месяца назад
GW really made Orks go from super competitive to mid-tier within less than a month.
@Grooviebones
@Grooviebones 3 месяца назад
Question on a combo before I commit to it; 6 eradicators lead by a Gravis captain should now fit in a Repulsor at 14 slots and 2 slots per Gravis model Can you use movement stratagems like "calculated feint" in the vanguard spearhead detachment to embark back into a vehicle during charge phase? Since the stratagem specifies "make a normal move"
@rmreagle
@rmreagle 3 месяца назад
I think you misread how the Auric champion change works. Its not one super powerful custodes char unit, its one super vulnerable enemy unit to ALL custodes char units. So in theory, could have 3 squads of allarus led by cap all shooting at one big target and melting it. Incoming the new 21 Gun Salute (21 allarus lol)
@DeathInTheSnow
@DeathInTheSnow 3 месяца назад
Of course the points went up for Chaos. All of the battleforce boxes are sold, and nobody is going to buy the new codex after the price increase. _Time to start hyping the new models!_ Which is probably why Votann's shiny new toys are so low on points. Also no word on aircraft, again. And as a net, most affected units got nerfed. I guess it's easier to balance a game for tournament when every unit is shit. Shame that 90% of games take place on the dining room table. Or at least they will until we all get bored.
@RJALEXANDER777
@RJALEXANDER777 3 месяца назад
I'll say this about the Votann, everything they have is useful. I feel I've seen every unit get used in competitive play to at least some degree.
@MrDefender1234
@MrDefender1234 3 месяца назад
@@RJALEXANDER777 Of course you have seen every unit get used, they have like 10 different units in the entire army lol.
@RJALEXANDER777
@RJALEXANDER777 3 месяца назад
@@MrDefender1234 Yes but none of them are crap, if they were they would be avoided.
@MrDefender1234
@MrDefender1234 3 месяца назад
​@@RJALEXANDER777 I know I ment it more in a joking manner hahaha. I am happy as well to see the Votan doing good with what they have! It would've really sucked if of the Small Roster they have only half of them actually were Viable.
@ssjthunderer5051
@ssjthunderer5051 3 месяца назад
They could of at least given kult of speed or da big hunt some sort of small buff. If for nothing else but to get them more included in tournaments
@jimbusher5895
@jimbusher5895 3 месяца назад
Another set of examples of where being in thrall to the competitive scene just degrades the simplicity that they were aiming for
@TheRkyeet
@TheRkyeet 3 месяца назад
Hilarious change for Hazardous (unless I missed it before) being that if an enemy is charging you and you roll overwatch, you do your hazardous rolls AFTER the enemy has completed their charge move. So in this situation I could put my Sentinel with a plasma cannon in the front of my unit, with 3 or less wounds remaining. The enemy charges, I overwatch. They end their charge just in engagement range of the front Sentinel, who then does its Hazardous roll and fails, destroying itself. With an 80mm base, it is very possible that the enemy is now further than 3 inches away from the next sentinel, outside of the max Pile In movement. This is the only time I can think of a unit can succeed in a charge and fail to get into melee. If its a scary melee combatant it might even be worth a CP to try and fail the roll to save the other models in the unit. In the case of Sentinels you could even get some Deadly Demise damage in.
@JimH.
@JimH. 3 месяца назад
Part 1. I am absolutely dumbfounded by how bad this data slate is; at least for the armies I play. I wasn't expecting much of anything and GW still managed to disappoint me. Now, as I don't play many of the armies, I'm not qualified to comment on them. Perhaps some of the changes are good for those armies (AdMech, DA, etc.) but I'll stick with the 2 that I play. A) Space Marines. Still languishing around the low forties in win % and yet are inexplicably nerfed once again with points increases because one detachment is slightly better. - Gladiator Reapers and Valiants nerfed solely because of Ironstorm. If you play any other detachment, you were unlikely to use one of these, now you definitely won't. - A 25 point increase to the Land Raider Redeemer... Seriously? 260 points was already premium pricing for this unit as it was almost solely used to transport an over costed Aggressors + Captain + Apothecary Biologis unit. But almost 300 points now? Come on GW. This combined with the change to Captain stratagems (more on this later) is going to severely cripple if not kill Firestorm. - Repulsor points decrease. This thing has dropped like 50 points since 10th started and people still aren't using it much because GW doesn't get that the assault ramp ability of the Land Raider family is precisely why those expensive transports were taken in the first place. - Absolutely zero changes to over costed units like Aggressors, Inceptors, Invader ATVs or Desolation squads. The latter two are utterly mind-blowing. - Zero changes to everyone's favorite dust collectors: Reivers. Bad in 2017, still bad 7 years later. B) Death Guard. The sheer number of changes here is surprising because they were right at the midpoint of where GW claims to want all armies, but said changes are even more surprising due to what changed and what didn't. - Myphitic Blight Haulers going to 90 is actually a GOOD thing (see this post isn't all complaining). It puts them in line with FBDs and hopefully we'll start to see more used. - Foetid Virion changes are an exercise in frustration. Two were good and commonly used, but got big points increases. One was ok and remained the same. Two were utter trash and got the smallest of points changes, but not nearly enough to make them decent. Full reworks are needed, not tiny points trims. - Blightlord Terminators, the Reivers of the Death Guard got... a 10 point drop. Now we have 31 ppm terminators that still do very little and remain in the shadow of their brothers. As with the NB and PS, they need rules changes, not points cuts that are in danger of creating "horde terminators." - Zero changes to the DS, one of the games most broken units. I say this as a DG player - they're stupidly under costed. Period. They put all other terminators of any kind to shame. - Saving the worst for last, Typhus. GW seems on a crusade to punish any auto-include models and nerf them into mediocrity at best yet somehow the single most under costed model in 40k remains 80 points? This kind of thing convinces me that whoever is doing these changes does not play the game. Part 2. While I normally defer to Auspex's vastly superior knowledge of the game, I disagree strongly with his claim that the change to "free" stratagems is an overall buff. I can't speak to Necrons, but for Space Marines it's a HARD nerf that cripples certain detachments. Yes, being able to use ANY stratagem at -1 CP is certainly a buff, but disallowing repeats of stratagems and making certain mandatory ones that cost 2 CP (ex: flamer one for Firestorm) no longer totally free are humongous nerfs that far outweigh the small gain. As I alluded to above, Firestorm took not one, but two huge hits here. The LRR points nerf and the no-longer-completely-free flamer stratagem were things many players built that army around and to absorb both of those with effectively nothing in return (Aggressor points drops, etc.) is a hard blow to a detachment that wasn't exactly facerolling the competition. The Gladius detachment took a hit as well from the stratagem changes. Before, you could use Storm of Fire on your Aggressor combo unit and another unit like Hellblasters or even a tank. Now that's gone with nothing to replace it.
@OurCognitiveSurplus
@OurCognitiveSurplus 3 месяца назад
Do any of these changes flow through to combat patrol, like with the guard and nids that come back after being destroyed?
@Artecius92
@Artecius92 3 месяца назад
Combat patrol uses it's own internal rules system. So it doesn't work exactly the same as normal 40k.
@OurCognitiveSurplus
@OurCognitiveSurplus 3 месяца назад
@@Artecius92 but it does draw on the core rules?
@TheTabletopSmithy
@TheTabletopSmithy 3 месяца назад
Does the pivot rule mean bikes have been nerfed loosing 2” movement unless going in a straight line ? As these are oval bases
@BurnByMoonlight
@BurnByMoonlight 3 месяца назад
As a Dark Angels and Custodes player; We are so back.
@MrHerky61
@MrHerky61 3 месяца назад
The clarification to the definition of the word “any” means if a tigershark enters right on the corner it can unequivocally shoot the turn it comes in.
@angrygate48
@angrygate48 3 месяца назад
Death gaurds lord of virulence is now not near as useful with indirect fire change
@isaacchapman7628
@isaacchapman7628 3 месяца назад
I am very glad to see that my angles have become a little more dank.
@liquiddude9855
@liquiddude9855 3 месяца назад
Chaos was OP af. Good that they nerved them
@B_l_u_m_e_n
@B_l_u_m_e_n 3 месяца назад
I miss early tenth when the knight bondsman abilities affected the big knight as well, it was so interesting and fun and made running big knight much better imo.
@avangiongr
@avangiongr 3 месяца назад
give time for the codex,things will change
@B_l_u_m_e_n
@B_l_u_m_e_n 3 месяца назад
@@avangiongrwe can hope for the best at least.
@tusken5536
@tusken5536 3 месяца назад
I just wanted my Annihilation Legion to be good
@AJ-oj1xy
@AJ-oj1xy 3 месяца назад
Mephiston, dante, corbulo, and the sanguinary guard I guess are balanced so long as nobody ever bothers taking them I guess
@guruvedra
@guruvedra 3 месяца назад
I can't even remember last time when i see Mephiston on table lol.
@EmperorNapoleon1815
@EmperorNapoleon1815 3 месяца назад
My boy the Tyrannofex has already carried me through some grindy games, and swept away lesser foes. The tidal wave just became a tsunami. These are big changes. Cower before the swarm!
@Matthimeo
@Matthimeo 3 месяца назад
Admech having good Balistics again is just such a huge difference for the feel of the army, I also like seeing the electro priest get added to doctrina, will be cool to see the lists people make when we aren't just relying on Kataphrons
@Ryan3d
@Ryan3d 3 месяца назад
So... This means we cannot use Command roll twice in the same phase with the Hive Tyrant ability ?
@zaganim3813
@zaganim3813 3 месяца назад
no
@ryantw4943
@ryantw4943 3 месяца назад
That is what it means. But it also means we can use it on ANY Strat, including the ones that target multiple units in synapse range
@galling2052
@galling2052 3 месяца назад
The new strat mod changes are Great for us it makes tyrants allot more viable in more detachments!
@galling2052
@galling2052 3 месяца назад
@@ryantw4943 with the caveat that those double strats are only able to target 1 unit as per the Wording of will of the hivemind.
@isaachaahr8691
@isaachaahr8691 3 месяца назад
Space wolves kinda got a stealth nerf (pun) to storm lance with the strat changes. Captains cannot double up on the ride hard ride fast stratagem in a phase. I don’t know how common that was but wolf lords might be a bit less common in those list as a result.
@andrewking8811
@andrewking8811 3 месяца назад
Can't have shit at a 45% winrate, better nerf the guard again
@tinguspingus1523
@tinguspingus1523 3 месяца назад
We got a ton of buffs though, they only nerfed the most annoying part of guard which are artillery spam and respawning infantry spam. Everything else got a lot better.
@guruvedra
@guruvedra 3 месяца назад
At least guard can hope for codex.
@SneakyBeeBuzzBuzz
@SneakyBeeBuzzBuzz 3 месяца назад
@@tinguspingus1523 You're kidding right? Super Heavies and Tank Commanders don't benefit at all from the detachment.... and anti infantry tanks get lethals.... against other vehicles It's a joke
@parzaius9
@parzaius9 3 месяца назад
Very pleased at the Tyranid buffs. It'll be interesting to see if the Synapse bonuses have an appreciable effect, but at least it should make for more varied lists. It's funny to see the sheet pre-emptively nerfing all the character point reductions the codex was going to be bringing to GSC. Between their characters not going down, and their neutered offense units not going down by enough, the codex is almost assuredly going to be dead on arrival. Guess GSC players will have to wait 3-4 months to dig themselves out of the sub-40% zone.
@captainweekend5276
@captainweekend5276 3 месяца назад
I'm torn on the guard changes, on the one hand I think the change to the detachment rule is great, it opens up so much more diversity in play style compared to the old one where half the time you were fighting your own detachment rule if you wanted to do anything other than sit back and spam artillery. On the other hand, I feel like they've deliberately been trying to make artillery as useless as possible and I don't like that. The change with the detachment rule and the points increases they've given artillery in the past was more than enough to dissuade people from taking it, making indirect now unmodified 4+ only is overkill and makes a lot of artillery near useless for its points, putting manticores and basilisks down 10/15 is nothing when you've nearly doubled their points cost from the start of the edition because you refused to acknowledge you gave guard a detachment rule that encouraged artillery and couldn't figure out why people were still taking artillery. If you don't like a unit, then redesign it to something you do like, or stop selling it, don't sell it and then intentionally make it as bad as possible.
@CarnageCoon
@CarnageCoon 3 месяца назад
so loyalists have transports for seven, twelve, fourteen (twice) and sixteen chaos: we have rhinos ✌️
@foolofatook7708
@foolofatook7708 3 месяца назад
And Land Raiders…. Sad chainaxe noises :(
@cntipede1000
@cntipede1000 3 месяца назад
Landraider is pretty good though
@CarnageCoon
@CarnageCoon 3 месяца назад
the comment is an abomination of two possible sentences 🤣 should have been either "we have twelve" or "we have rhinos and raiders"
@Rageknight901
@Rageknight901 3 месяца назад
Question. If the rules state a stratagem “can never be modified below 0CP” and the new rules reduce the cost by 1 cp wouldn’t that imply that a 1 cost can in fact be modified to 0 cause it’s not exceeding the value of 0?
@dominicmiller4019
@dominicmiller4019 3 месяца назад
Just wanted to clarify, doesn’t the Auric Champions detachment rule target an opponents unit rather than one of your own? The text states that you get +1 to wound each time a model in a character unit makes an attack that targets the unit that you chose with the ability. This would mean rather than one powerful Custodes unit you have one target that each model in ALL character units will be much more lethal against. - I was just confused by the text in the Custodes slide that said ONE character unit gets +1 to wound for all models in that unit
@Klierowski
@Klierowski 3 месяца назад
Oh we poor poor codex marines. Why? :(
@wormydanceco.7604
@wormydanceco.7604 3 месяца назад
Deathguard caught a huge nerf with the indirect change AND unlike guard we didn’t get any points cost reduction to the PBC. Plus, the indirect nerf basically eliminates half of the LoV ability and makes the boil light stratagem much worse. Also no more double grenade, and it’s increase to best characters… all because the army was what around 50% win rate?
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