Not a bad thing? What about the people that invest in the game to max out the troop? They already nerfed an ENTIRE army basically smashing RR to the ground, sure you can still 3 star but is it really just the troops? How about they re-work the damage from the defenses instead of just nerfing every new troop they put out and keep bleeding pockets?? Do you really have to defend them on this disgusting act? Sure people still buy is gonna be the excuse, so what? Should the community just tolerate this on the account of “ohh well, I want my new skin to match my attitude 🌈 “ stfu clan war league is a joke, the meta is a joke, and clash of clans ripping their fan base of is a joke as well! They barely heard the community when they took the warden skin off the battle pass, friggin clash royale does better stuff at this point
@@anotheruser96 I initially wanted to read your whole angrily written paragraph, but I stopped after just 1 sentence. Nerfed RR to the ground, really? As far as I know, it's still heavily used in legend league and regular wars with very high hit rates 🤣
@@robmarth2226 it’s still used because it received 3 nerfs 😂, want a fourth to be satisfied and admit it was nerfed to the ground? Sure it is used because it basically bypasses the walls so literally it just walks like nothing, in of itself the issue is whoever uses RR doesn’t care about the walls, and the best nerf to the whole strategy was the overgrowth spell, but instead of nerfing every new troop you put out how about you actually buff the base a bit more? Ever thought of that? Give 2 more targets for the multiple inferno, make the cannon hut 3 instead of 2, have the archer hit 5 instead of 3, that would def make things a bit more challenging.
Clan war league is supposed to be the highlight of the month it’s so frustrating practicing a strategy for a whole month . Just for it to be nerfed . Essentially making the whole month of practice pointless
Oh you don't like it? Well tough luck, you played your part in making it happen, calling everything OP and broken all the time. Community feedback they said. Thank you so much for getting all the good troops nerfed. We're all sooooooo happy now 😐😪
@@BlueprintCoCplease don't talk about creators , they just favour coc ,not players These creators dont know , that their channel running bcs of viewers not because of game , game is just a medium
Can't believe supercell said there is not enough data to test the equipment system(see there builder hut talk episode2),they just don't have a enough mock tests then release it, that's terrible in software engineering perspective😂. I believe the core team of coc didn't play it very well, that's why they seems give batch of bad decision since th16.
Man, I swear to you ,been upgrading every aspect of the fireball witches the last month when my lvl 3 druid finished. I used a hammer and maxed it 1.30 hr later saw a post about nerfing him bro wtf? And before it the rr armies and equipments. We take time and resources on strategies just for them to get nerfed after we finish? I'm starting to disbelief in devs
Nerf is inevitable, but killing a troop by halving its stats is not the way to do it. And of course players will master a new troop eventually what do you expect? Devs fail to foresee things before releasing the troop and that's the problem and they will patch it with unjustly nerf. Players who spend their time and resources in upgrading that troop won't be happy.
We don’t know yet if the troop is dead, let’s wait 1-2 weeks before we know for sure. I agree that devs can take into account people mastering a troop but then below average players will never try use that troop. It’s an odd dilemma.
@@still_learning1443 and that's the bad thing there. It's turning into a formula, they release new troop then players expends resources on it then they nerf it bigtime.
@@BlueprintCoCSTOP saying we don’t know yet, its HALF the stats GONE!!!! Wth you mean dont know????? So because an army maybe uses 1 or 2 that justifies it as being not dead?? Stop protecting super cell from literally receiving the heat they deserve they should be boycotted
we've just had the update and it's clear it makes a massive difference, at least it did in the attacks i've completed. We're not Pro's we're normal people with families and jobs looking for a game to provide fun in our spare time, supercell has just taken a big chuck of fun out of the game.
I disagree that nerfs are necessary. Supercell needs to do a better job of balancing troops, equipment, etc before releasing them. This ‘bait and switch’ tactic they’ve been using is getting very old. Every time they release a new troop or equipment, it’s always super strong, so everyone gets gets excited about it, many people spend money on upgrading it, then supercell nerfs it - presumably when the revenue slows down. But don’t worry, I’m sure they’ll release something new soon and the process will start all over again. Rinse and repeat.
Let’s assume these new stats on the Druid are perfectly balanced: do you think anyone will have used Druids when they were released if it was with these balanced stats? No chance because people’s old way of thinking would have assumed healers are much better. There were a lot of pro players who said the Druid was a useless troop when it dropped even with insanely OP stats. I agree bait and switch sucks, but given how much skill/understanding plays into a troops effectiveness I think it could always be like this.
They always do this right before cwl as a supercell creator yall needa voice ur opinion and the communities. Spending ore on equipment for a specific attack to accommodate the Druids just for them to patch it right before cwl. Some of us are competing in champ 1 cwl meaning all my hard work for the month is down the drain. Pathetic
Isn’t the whole point of balance that the most used army will eventually get nerfed? I agree this was too fast after the nerfs to equipment last month but it needed to happen sadly, troop was so strong.
@@sib1212nah bro....My clanmates use hydra and they finished around 6100,they triple every attack with hydra and in cwl they rarely get fail attax..... Hydra is op if u know how to use it perfectly
No need to check after the update they r dead even rr Is almost gone now s witch or druids will be gone and drag spam will make a comeback to get the nerf even most the RU-vidrs saying that this is too much off a nerf and providing new stat themselves
RR is not dead at all, it’s still very strong you just have to be a little smart about how you enter and funnel. I don’t think super witches or Druids will be dead either, maybe wait and see before you decide haha.
@@BlueprintCoCso why am i getting attack with drag spam in ll today i got 6 attacks by dragons and clones before it would have been witches and rr and if rr is used 1 time more than the rest its basically dead even the pros besides klaus r using drag spam/ s witch/ druids charge/lalo
Druids didn't became overpowerd overnight , its getting nerfed as more and more people are using it , they'll do it again as the next troop that will be used by everyone
No but it was enabled to be this strong by magic mirror introduction, EQ boots buff, lack of a rage gem nerf and a RR nerf. It got stronger as other strategies got weaker.
@@BlueprintCoC so supercell devs goal is to nerf the strongest strategy existing at any time , we've been seeing back to back nerfs for a couple of seasons
The strongest attack strategy in the game is always the most likely to be nerfed. I know it’s frustrating but given how easy the game was earlier in the year (I think SC thought it was too easy) to get to where we are now there had to be some nerfs (although I would have preferred buffs to def because people don’t seem to hate those as much).
@@hrrefat2736 lalo always been one of the strongest army since forever, do they get nerf? No Why? because they're balanced in skill-risk-results. Druid is just simply broken in every army: low skill required, very low risk and extremely high in results. They make defense buildings useless, that's why they deserve this nerf.
nah man even on 1st day release it was just too broken to the point I'm in disbelief. Way way way too broken without risk of using it compared to healer. Even healer has it's own risk but druid? Nah man even spring trap aren't enough.
Thats like more than 50 % nurf cause tho the healing is reduced to near 55% but the evolved time is also nerferd by nearly 20% this makes the overall healing nerf of nearly 60% and the bear was for only tanking its dps was very low that has been also nerfed to 50% this makes overall druid nerf at least 55% so new 2 druids will not even do the work of 1 old druid that means this troop is gonna die
Healing isn’t the same as damage or hit points. If a troop is so OP it’s doing too much healing you aren’t getting the full effect of the healing. The Druids as they were before kept every troop at full HP easily so they weren’t really doing 140 healing per second (you can’t heal a full HP troop). So it won’t be as severe a nerf as you think.
@@BlueprintCoC yep got it but yet I think troop is gonna die they shouldn't have nerfed it this much I agree that 30% nerf was needed but this is way too much
The game NEEDS a MASSIVE rebalance. If th17 is a mindless spammy pile of garbage I’m definitely out. I have already retired 8 accounts including 4 th16…2 of those almost max. This is NOT a strategy game anymore.
Where are the stats of the attacks in september? Because i think druids are only a massive thing with top players on legend and with pros. On my farm base i rarely gets attacked by switch fireball, as like in wars. And i NEVER EVER got attacked by mass druids. This nerf is good only for you pros and content creators who have godlike precision, time to plan carefully and train out strategies 8h/day. The nerf could be a good thing, but they didnt nerf it, they killed the unit. 25% nerf AT START (they could increase as more stats were gathered) was enough.
Removing half a troops power? Idc how OP the troop was, this is just dumb though. Everything new has to be nerfed lately. Pretty much fits the description of bait and switch.
Yea idk why the nerf needed to be so big, although I am still 3 starring with super witch Druid so maybe they know what they are doing? Although I’m not sure the average player will be able to use the army and that’s a problem.
Bad news for me 😢. 1 account still uses Root rider (because I don't have fire ball yet). 1 more account is using fire ball super witch. The 2 attacks I use depend on druids 😢
Good troop!!?? Yah a troop that literally destroys whole " point " of walls in mere seconds with giving pathing to whole troops inside!!! It's like a cheat code and it ruins the whole concept of this game to be " strategical " lol@@CoolchipN3325
its not an issue for th16, you all still managed to triple the base easily. but it make big impact for player like me because im only at th15 and most of my mirror in the wars is th16. this cycle is never end unless i spend thousands of money to max out my base
Very good take about how new troops need to be a little overturned to compensate for not knowing how to use them. This applies to so many games, not just clash! Any overwatch players know how true this is!
Lost some credibility here bro. One of the biggest nerfs ever after cwl starts and you say that’s a good thing? Makes no sense how much are they paying you? If anything they should have waited until after cwl. We spend a month preparing for cwl and wham, we take it up the arse at the last second
People will always complain , complaining about equipments is ok but troops , really!? , when rr was meta then people said to balance it as it was too op and no skill was required , now they nerfed druid but if you are skillful you can 3 star attks , I mean I think those people can never be satisfied
They should just delete every other troop except for archers and barbs and gobs( farming) at this point 😂. Jk, they seriously needed a nerf. Imagine being healers, your sole purpose is to heal troops and you're not used for that itself 😅😂
The nerf was needed, S-witch/ETitan Druid were 3* bases all over the place. The problem is timing (right before cwl?. They should have announced this weeks ago, not less than 24h ago) and extent (50% life and healing is crazy).
My problem is just putting in the update RIGHT before CWL, you practice and prepare for a strategy for the entire month, and now you have 24 hours to learn how to use your strategy differently or learn a new strategy entirely for the most important week of the month... The nerfs themselves are whatever, they were needed.
Wait, what happened to supercell? I'm not used to them being reasonable 🤣 I totally support this nerf. Whether this effectively kills druid for average players, will have to see it at least for another month. This nerf is huge and I understand if majority of players hate it. This would never happen if Supercell didn't make druid so broken in the first place. Imagine creating a healing unit that is way stronger existing healer, without the risk of getting trapped or hit by majority of the defense buildings, of course it will break the game, what do you expect lol.
I mean yes, but if they released the Druid with the new stats then no one would ever use it, the meta wouldn’t change and the time spent on trying to create the troop would be a waste.
If they released the druid initially with the post nerf stats, we would not mind, because we will learn how to use it with those stats. And we will max the troop knowing those are the stats we will get. Then it's up to the content creators that will urge us to use the troop or skip it. But if they purposely release a strong troop with a plan to nerf it in the future, then that is done with mal intent to scam players of their time and money, mostly money.
hey in your last video you used the clashking discord bot to show trophylog for a player, for me it shows +0 even though I did my attacks, do you know why ?
They call it balanced changes. However, it will always be some troops that are stronger and morr favorable to use. Supercell constantly change which ones that is. Frustrating.
If they had announced this 2 hours before they did. I could have saved a hammer of fighting which I wasted on Druid. From now onward SC should introduce Under-powered troops and then slowly buff them if nobody uses them. This way players can save precious resources and time
Not upset about the nerf, they needed a nerf. But a rework type of nerf would have been a lot better to make them stand out from healers more, to me they just seem like worse healers now for almost all attacks
Supercell: "Lavaloon puppets are being overshadowed; let us nerf the Fireball significantly and Buff LP greatly." Player: Really? Nerf to the ground? I just recently upgraded it to maximum level! SC Defender: Player, you are a 🤡!
@@AngelKurivohtypical noober ☝🏻🤣💔 look at all the Reddit & supercell videos cmmts😂 everyone needed big nerf for this 😂 u probably a noob or win trader 😂look how bad last season top 200 full of win trading noobs😅
@@sib1212 You're so funny. Assuming someone you don't know stinks at attacking. Cry more. I know it's warranted that it'll get nerfed, and I never rely solely on that troop, Cry Baby. 😭🤡
@@BlueprintCoCTrue, but they could have done another step down first, not halving the druids power lol I agree they are OP, but would be nice for them to be strong at least still
Nerfs are healthy for the game... but very frustrating if you've used gems for books and hammers to max a troop only for it to get nerfed into the abyss.
Healers do less reliable healing (only 1 tile splash versus a guaranteed 4 units heal), do less hero healing than Druids, cost just as much space when you consider coco balloons, are vulnerable to sweepers and air defences, are more likely to fall to traps (and easier to bait) and have worse AI than the Druid. Guess we will see which is stronger.
@@BlueprintCoC I mean yeah youre right, but people never really had a problem with the healer. They are easy access since >th13 could use them. And considering most meta ground armies are getting nerfed people would use healers for singular units(heroes) like before. Im just stating that low th wont feel like they are missing out because of these nerfs
@@oxovly4455this nerf is ok for everyone, look at how many win traded noob accounts on top 200😂 lol, this is more balanced if u use rage spell u get same 140hp healing simple math
Im not enjoying learning a new attack during cwl. This is easily my worst cwl so far. I am struggling to care to do my last round. Its time i put the game away. The constant nerfs has hit my limit. What happened to "its intentionally easier"?
I really like your approach to this Huge nerf. I still believe that druids will be super useful. I used to 3 star even max supercharged bases using super bowlers without even Fireball or spiky ball. Let's see the outcome and then we judge
Healers are also a gud option but the problem is healers sometimes do not transition on to the troops as you expect and maybe just healing the warden or 1 gaint skeleton or may move onto king and then getting targeted.
I'm not against nerfing troops or anything in the game. But they should do it incrementally like 10 to 20%, then observe the effect. Not like this that they halved most of the stats. I'm surprised they did not set the evolution time to 10-15 seconds. Look at the pre nerf stats of druid and the post nerf stats. It's much much worst than the old level 1 druid. What kind of twisted imagination got into the brains of the devs. Players that maxed this troops were made as fools, wasted resources and time, not to mention those that spent real money.
Well either the nerf was complete overkill or if the troop is still strong it’s a great nerf but also the troop was wayyyyy too strong when it was implemented. Lose lose haha.
Overgrowth spell need a nerf from 25 secs to 20 or lower and also from 2 space to 3space Its rediculous that a 3mins attacking game will have 3 spells that will freeze point defense for 75secs (1min&15 secs)
@blueprintCoC they are not qualified enough to test the troops pre releasing properly , they nerfed it after a few months and even after the equipment nerf , they are nerfing this as the meta shifted .
@@BlueprintCoC Not just druid equipment troops spells .. 100% bet one of new halloween will be busted & new upcoming hero equipment probably warden Heroic torch
Kinda disagree, every new troops including super troops didnt need this kinda nerf previously, yet, skilled players can still bring out the value of those troops with different kind of comps.every now and then, the only troop that got nerf badly was super dragon, and even then it wasnt meta in casual level gameplay like how RR is, its just every pro players started using the exact same 5 super dragons in pro level tourneys that SC decided to nerf them
Maybe, but a super dragon isn’t a new concept like the root rider or Druid was, it’s just a dragon. With new concept troops it’s much harder to get it right. Edit: think of the super miner. Technically that was just under balanced and no one used it. I think they’re scared of that happening again.
If you want to compare the healers, why didnt you use the same base as you attacked with druids? Theres a big difference to it by base desiqn and Rages😑. Bruh?
Druid deserved this nerfed tbh. If supercell can intruduce an anti heal defence building that would be great. Like taking dmg will reduce 5-15% healing effect. Hopefully i see something like that in th17
Of course you're going to be biased with regards to all the nerf changes being a content creator that "benefits" Superscam. If they release a new troop, actually test it first so it's not overpowered from the beginning. That's the biggest complaint, and rightfully justified. Otherwise people are baited and learning new strats for nothing, only to get discouraged and either have to find another strat to learn that will be nerfed in a month or so or lose motivation playing the game entirely. Clash is on a decline steadily over the years for a reason. Creators are leaving the community because they cant justify these poor decisions, also how long it takes to accumulate ore, them nerfing all these Epic gear that most players used to forcing them to focus on other gear that would have been rendered useless, just constantly filled with disappointment and Superscam knows what they are doing. I'd rather be honest than believe SC actually cares anymore and will try to nickle and dime its users every chance they get. $45.00 scenary? Prime example of how out of touch they've become over the years and how greedy they are. This a mobile game, FREE to play, shouldn't have to be enticed to spend REAL money at every corner. Seasons pass? Event pass? $15.00 hero skins, 4 different ones each month... Adds up real quick. 🤑🤑🤑
Don't know what to say tho, it's disappointing because i agree I'm not skillful but before this i was able to smash th16 now i can't even hold a candle of of hope about 3 starring a base, i literally invested my all time in upgrading them and here we go nerf 😂, it isn't about balancing it's more like killing the excitement and hope, for pros they like challenge, give them buff there, not where casual people mess around 😅 (I'm wrong ik but i said what i felt)
I agree the RR and Druid were well behind strong, and instead were unnecessarily broken. Still think new troops need to be strong, otherwise it’s super miner 2.0
@@BlueprintCoC Releasing troops strong is fine. If sc releases a strong troop after testing balance and they are a little off and need a small nerf or buff, that's fine. But sc had to know that RR, Druids, gauntlet, spiky ball, and some other equipments were OP and broken, well beyond strong. My main issue is they had to have known they were massively OP, but didn't fix it before they were released. Probably because that wouldn't make them as much money.
There is nothing as praying. Even after spamming E drags you need to have good spell placement and guide them through the base, freezing sweepers and stuff.
Th13 was the best by a good margin tbh. When th11 was max it was little too difficult same on th12 it improved a bit tho but mostly both these ths had 1,2 stronger strats which were being used. Th13 had something for everyone I remember avg score being around 12-14 in pro matches very rare perfect wars even by best clans and there was diversity in meta many things were equally strong and needed skills hybrid,switches,pekka smash,lalo,qcs,dragons,yetis as well along with with Blizzard,zaps spell rework which helped set up many diff attks for casuals there was blizzard drags and witch swiz spam for pros possibilities were endless. On th14 it became a little too easy and was dominated by hydra spam, on th15 it became a little too difficult and was dominated by sa blimp even pros used to use sa blimp because other atks were way too difficult and risky,th16....
If you don’t agree with this pre cwl nerf vote with your wallet… F2P has no say on their profits , 2 less gold passes from me 14 overall in my clan .. I took a 2 week clash break after last nerfs because I felt my money was wasted buying event passes and gold pass to try and max stuff …
Smash attacks are still strong but with Healers instead of Druids (which tbh should be what happened) but that does mean less SWitch but more SBowler/ETitan Doesn't matter lol I clone hydra ever since the equipment nerf 🤣🤣🤣 Fireball still not lvl 21 to be usable
What about the frustration that average normal player have rather than pro players? As a normal player I would love to 3 star 100%, which makes me happy rather than 2 stars which makes me leave the game. Think supercell think....
Yea the last month has had too many nerfs, I’m with you there. Hard for players to find an army they like. Hopefully no balance changes to regular troops/equipment til TH17 now.
I think the nerf is way too harsh. They should have been check everything before releasing it to the game. Yes druid was overpowered but I think hero equipment is more broken.
@@BlueprintCoC yes cz everyone was investing their ores to that equipments. They should nerf ALL Equipments, they are simply OP. Literally we can take 40% base, and TH and also enemy cc with them 🤦🏻♂️