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Massive Infinite Terrain that Generates Instantly Part 2: LOD & Mesh Stitching 

DitzyNinja's Godojo
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12 сен 2024

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Комментарии : 26   
@WindBendsSteel
@WindBendsSteel Год назад
You could have just made the tile meshes have a skirt, or fringe, so that stitching becomes completely unnecessary. A skirt mesh is just added vertices around the tile plane that are moved downwards, but retain the same normals as the plane edges. To do that you just create the plane with 2 extra cuts on each axis, and slightly bigger, then move the edges downwards.
@ditzyninja
@ditzyninja Год назад
That would work too in most cases.
@lachlanburns4382
@lachlanburns4382 Год назад
Loving the series, you're doing everything great.
@user-ns1nn6nl3j
@user-ns1nn6nl3j Год назад
really enjoyed this. Basically have this system fully implemented now and I can't wait to see your automatic normal generation. I am also interested to see your take on actual procedural generation in this system. It seems like if you are able to generate normals from the heightmap, you could generate the heightmap dynamically as your world coordinates change, or use some atlas of heightmaps
@ditzyninja
@ditzyninja Год назад
Hey that's great to hear! I'm glad you enjoyed it. You got here just in time. Here is the next part: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-izsMr5Pyk2g.html
@justanotherface6695
@justanotherface6695 Год назад
Incredible tutorial. Very interested in seeing how you tackle calculating normals in the next video.
@ditzyninja
@ditzyninja Год назад
Thanks! And sorry for the late response. I'm hoping to have it up this weekend
@ditzyninja
@ditzyninja Год назад
If you're still interested, I finally got around to the next part: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-izsMr5Pyk2g.html
@thegoblintown
@thegoblintown Год назад
Damn looking forward to the next one but it's been a while!
@ditzyninja
@ditzyninja Год назад
... I know lol. I've been back it out again though. Hopefully I'll have the next one up this weekend.
@ditzyninja
@ditzyninja Год назад
Sorry for the wait: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-izsMr5Pyk2g.html
@Zicore47
@Zicore47 Год назад
Really nice, now I want to work on my clipmaps project again.
@TVYL3IGH
@TVYL3IGH Год назад
Have any experience with spherical mesh generation? We are having issues with subdividing and smoothing of the generated mesh, and of course texture projection. Do you think you could go into more detail on the specifics in the implementation of splat, triplanar, and height mapping for a 3D sphere? Also, your shader code worked great from your "Procedural Terrain - Blend Textures based on Slope and Height" video, even though it was meant for a flat plane.
@LPGAMES29
@LPGAMES29 Год назад
I love this and have implemented this, but now I struggle with adding the grass. Do you plan on continueing the series to explain how you added grass and changed the texture of the clipmap according to it's angle?
@ThunderPlayStudios
@ThunderPlayStudios Год назад
thanks you. needed it
@MR-th1wt
@MR-th1wt 20 дней назад
Could someone tell me how I make the mesh visible in Editor, it's currently only visible in-game?
@ZephaniahNoah
@ZephaniahNoah Год назад
wtf is up with round() That would drive me crazy too.
@mrvoid7000
@mrvoid7000 Год назад
Nice vid ❤️ can do a tutorial how to make a survival fps player can cut down trees pls
@ditzyninja
@ditzyninja Год назад
I have a few other tutorials I plan on making right now. But I could do something like that eventually
@savhasuvhe
@savhasuvhe Год назад
when is next installment man
@ditzyninja
@ditzyninja Год назад
It won't be another 5 months I promise.. lol I should be able to get it up this weekend.
@ditzyninja
@ditzyninja Год назад
The next installment is now: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-izsMr5Pyk2g.html
@vickylance
@vickylance Год назад
3d needs a lot more tooling support in godot even if its paid tooling. Unreal is lightyears ahead in terrain tooling
@void9853
@void9853 Год назад
Look at the UE landscape requirements. This is a completely different method, and everyone chooses what is best for him
@cjdaylight3407
@cjdaylight3407 Год назад
I am waiting for Godot Peer-to-Peer over the Internet Expand video full server cilent coonection and other stuff
@bertnuts
@bertnuts 2 месяца назад
Really appreciate this
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