Тёмный

Master Autodesk Fusion: Understanding Bodies vs Components [UPDATED!!] 

Autodesk Fusion
Подписаться 247 тыс.
Просмотров 8 тыс.
50% 1

In this video, we tackle one of the most common questions we receive: what is the difference between bodies and components in Autodesk Fusion? We start by exploring the foundational building block: bodies. A body in Fusion refers to any continuous 3D shape, such as a sphere or a coil. Bodies are identified by a cylinder icon in the browser and must be continuous. Cutting a body in half creates two separate bodies. We discuss three specific constraints that bodies have, including sharing the coordinate system and origin of the top-level assembly, independent changes when copying and pasting, and exclusion from parts lists and part drawings.
Next, we delve into components. In Fusion, a component is a part with its own unique origin, enabling motion in the design space. Components serve as containers for various design objects. We use a piece of furniture as an example to illustrate the concept. Components are represented by block icons in the browser, with multi-block icons indicating components containing other components and design objects. Expanding a component reveals nested objects like origins, bodies, sketches, construction planes, and even other components. Notably, components have their own unique timeline, which can be activated by selecting the radial button in the browser.
Lastly, we provide an example workflow, demonstrating how to create a new body or component using the extrude command. We explain the distinction between creating a new body in the main Bodies folder and creating a new component listed at the bottom of the browser. Activating a specific component ensures that changes are nested within its own timeline. We conclude by highlighting the versatility of components in organizing complex projects and facilitating the reuse of design parts in other projects.
If you found this video helpful, please subscribe to our channel to stay updated with more tips, tricks, tutorials, and updates from the Autodesk Fusion team. Thank you for watching!
If you're looking for reading material on the subject, check out the Fusion blog!
► 5 Things You Should Know About Bodies vs Components in Fusion: autode.sk/3ND4Guj
► Components & Bodies for New Designers: autode.sk/41sHlRK
►FREE TRIAL | autode.sk/3Wtfi20
►SUBSCRIBE | autode.sk/30njGGX
►GET STARTED | autode.sk/30k2DWh
►TRY AN EXTENSION | autode.sk/3EOUidW
CONNECT with Fusion 360 on social media:
INSTAGRAM | autode.sk/2Enzh8P
TWITTER | autode.sk/45cIYTK
LINKEDIN | autode.sk/3UyieZS

Наука

Опубликовано:

 

7 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 11   
@gkoornhof
@gkoornhof 6 месяцев назад
Day 1 of asking for Dark Mode in Fusion 360
@eriorellana89
@eriorellana89 4 месяца назад
in the example workflow its still unclear what the difference is
@NicollasAlexandre
@NicollasAlexandre 6 месяцев назад
At 2:40 you exported the component as it's own file to be able to be reused. However on the original assembly you still have the unlinked version of that component. Is it on the plans to include a check box or similar to automatically replace the local instance on the original assembly with the external linked version of that component? AFAIK the "save copy as" command does the exactly same thing and also don't create the link automatically - you could change the functionality of it to perform this change automatically.
@eriorellana89
@eriorellana89 4 месяца назад
so when you want to make something you create components to organize bodies? I have always built things in fusion 360 just by creating sketches and making new bodies but thats the wrong way apparently.
@rsilvers129
@rsilvers129 День назад
99% of my parts are a single body. I assume there is no reason to make that into a Component since it can be dragged into an Assembly anyway? Or is there still a benefit? Is it needed for Joints to work properly? I read that it was, but I have also made Joints without turning a part into a "component." Does this mean that single-body parts imported into an Assembly get "component" status automatically?
@eddrm4685
@eddrm4685 6 месяцев назад
My timeline does not change when I activate a component. Do I need to change something in preferences to make that happen?
@eddrm4685
@eddrm4685 6 месяцев назад
@@dakin80 Thank you for the reply. I see what you are saying about QC and errors...It seems they also don't read/respond to comments.
@yoyoyosiie
@yoyoyosiie 2 месяца назад
can't help but notice the Audio Jungle "watermark" at the very beginning 🧐would've thought autodesk had the money to pay for it....
@James-wb1iq
@James-wb1iq Месяц назад
Please don't use background music - it makes the audio harder to follow.
@Te4mUp
@Te4mUp 6 месяцев назад
So buggy....
@BGraves
@BGraves 6 месяцев назад
Look how cluttered and disgusting that feature history timeline is.
Далее
Fusion - Bar (short)
2:41
Просмотров 11
아이스크림으로 체감되는 요즘 물가
00:16
The tactic worked 😂#shorts by  Leisi Show
00:26
Просмотров 2,8 млн
Happy 4th of July 😂
00:12
Просмотров 19 млн
Bodies vs Components | Fusion 360 Core Concept
15:27
Просмотров 206 тыс.
Move, Align & Capture Positions in Autodesk Fusion
14:12
You ONLY Need 12 Commands in Fusion  (Expert Advice)
12:14
REAL ENGINEER tries Fusion 360 for the first time
12:58
Самый дорогой кабель Apple
0:37
Просмотров 202 тыс.