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Master Modes - Quick Start Guide 3.23 

Loud Guns
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3.23 brings with it core changes to flight mechanics in Star Citizen so I thought it was worth stripping it back and going over the basics for folks looking to get stuck into the new patch! After a little while with this new model I'm increasingly sold on it, but the first hurdles might have you finding your space legs again so hopefully this helps you out!
My referral code for some extra starting cash: STAR-MY2H-6P9B
Come say hi on discord: / discord
If you'd like to fund my burrito habit: patreon.com/loudguns
Thank you to the wonderful Anorii for the awesome backing music - Nebula One!

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4 май 2024

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Комментарии : 153   
@007mindbender
@007mindbender Месяц назад
Middle mouse button in Nav Mode clears quantum HUD
@LoudGuns
@LoudGuns Месяц назад
Thank you oh so very much! Was driving me nuts 😂
@007mindbender
@007mindbender Месяц назад
@@LoudGuns happy to help
@journeyingjen7554
@journeyingjen7554 Месяц назад
Middle mouse will cycles through the SCM/NAV sub modes. For example, in your prospector: SCM Guns, Missile, Scan and Mining. You have Quantum, Flight and Scan in NAV mode.
@matwilcoxson2849
@matwilcoxson2849 Месяц назад
@@journeyingjen7554 There are sub modes?! Still learning, everyday.
@IrisCorven
@IrisCorven Месяц назад
You are a lifesaver. If there's one thing I hate about QT, it's not being able to have a waypoint FOV, where it just creates a circular FOV of points directly ahead of you, instead of all of them at once. This at least mitigates that, if I know which direction the point I'm looking for is.
@churchtrill
@churchtrill Месяц назад
Landing gear speed limit can be disabled by binding "automatic precision mode" under Flight-Movement
@dimitrirouge5568
@dimitrirouge5568 Месяц назад
if it s work it's a great news
@Rasc0117
@Rasc0117 Месяц назад
I was thinking about master modes last night and thought about how I barely know anything about it before going to sleep. Lo and behold, when I woke up, the top video I see on the youtube recommendation page is your video. Nice!
@AthrunX23s
@AthrunX23s Месяц назад
7:40 Pressing middle mouse in nav mode changes between Nav Flight and Nav QT.
@IHiggs
@IHiggs Месяц назад
It sucks cause my middle mouse is broken cause corsair mouse design lol i gotta rebind it to something convenient
@Adunkadoo42
@Adunkadoo42 Месяц назад
Thank you for the no-fluff walkthrough, exactly what I was looking for.
@GameWithIsla
@GameWithIsla 20 дней назад
No fluff? he didn't start the video proper until 2 minutes in!
@talon2000uk
@talon2000uk Месяц назад
Quick tip. Switching to SCM is a very quick way to slow down your ship when in Nav mode. Its slows you about 3 times faster than just using your retro thrusters. It's a great way to stop yourself hitting the ground when you come in too quick. :D
@TUROCK320
@TUROCK320 Месяц назад
Totally logical
@AlanoxDrekan
@AlanoxDrekan Месяц назад
Yeah when coming in for engagements in my Talon I'd come in real fast, then hit SCM and suddenly be good to go.
@heru_ur6017
@heru_ur6017 Месяц назад
Lowering landing gear is even faster
@IrisCorven
@IrisCorven Месяц назад
Pretty sure it ignores the g-force effects, too. Wondering how they're gonna handle that, later.
@red_leader11
@red_leader11 Месяц назад
This doesn't sound exploitable, at all 😅
@jamess405
@jamess405 Месяц назад
Figuring out my stick bindings is gunna be a giggle
@SpaceMike3
@SpaceMike3 Месяц назад
I joined the ptu and didn't have an issue. I added the keybind to switch mode and that's it. Everything else was saved from the Live folder
@RespiteofChampions
@RespiteofChampions Месяц назад
9:54 is also the BEST explanation for the purpose of Master Modes. It's paving the way for an easier time in multi-crew ships.
@RatPipeMike
@RatPipeMike Месяц назад
I can always count on you for quick tips and tutorials. Love your work my dude
@brianmunyao
@brianmunyao Месяц назад
Thanks for this overview. It has really helped me!
@Fallub
@Fallub Месяц назад
Great video. Thank you. Very helpful.
@sham6ba3
@sham6ba3 Месяц назад
Massive thank you. Very helpful in understanding the new flying modes. You literally guided me to find the issue in my hotas button mapping. O7
@vagabondprime1691
@vagabondprime1691 Месяц назад
Thank you, I needed this!
@BesteWare
@BesteWare Месяц назад
my hero - thank you for the video man
@zecumbe
@zecumbe Месяц назад
Great video, thank you!
@EPiQ_cR
@EPiQ_cR Месяц назад
Wanted to check my impressions against someone else and was happy to see I'd figured much of it out, but still learned a few things I hadn't considered. Great vid!
@AtlasGaming4k
@AtlasGaming4k Месяц назад
I didn't go into PTU so this is all very good info thanks!
@daveroles3783
@daveroles3783 Месяц назад
Nice vid bud, thanks for making it for us.
@michaelshawe
@michaelshawe Месяц назад
Great guide my friend!
@alitmas1390
@alitmas1390 Месяц назад
Running a dual stick setup took me a while to figure out a better key binding setup for master modes. I ended up using down hat long hold to switch between Nav & Combat then during Nav up hat is flight, left hat is Quantum, right hat is scan. During combat up hat is guns, left hat is missiles, & right hat is scan. Hope that helps anyone struggling to find a better keybind for joysticks.
@mobius6772
@mobius6772 Месяц назад
I like Master Modes, I hope they tweak the scm speeds to 350-400, and we get the ability to launch countermeasures in NAV mode. This is a step in the right direction for the flight model.
@coldfire30
@coldfire30 Месяц назад
Very helpful, many thanks.
@JarenDarkwolf
@JarenDarkwolf Месяц назад
Thanks for the primer, Loud. c:
@tekaid23
@tekaid23 Месяц назад
When I saw this in my feed I though 'ah I'll just work it out in game' yet here I am crawling back for some help 😂 Great vid.
@diminios
@diminios Месяц назад
I really need to get this new cruise control to click for me. Thank you for the explanation on how it works, it should help. I guess if I can't get it to click, I can always just use the "set to full throttle" option.
@SuperDave1426
@SuperDave1426 Месяц назад
The 30m/s speed limit when gear is out that can be disabled under general settings, flight movement at the bottom - it's called Automatic Precision mode.
@Faol_Sean
@Faol_Sean Месяц назад
Thanks for this!
@lathomere512
@lathomere512 Месяц назад
You can boost through the gear down "limiter" (of 30 m/s), and can bind a toggle to turn it off, in Keybindings: Flight - Movement - third from the bottom "Automatic Precision Mode - Toggle".
@sleepfishl
@sleepfishl Месяц назад
idk... so far I haven't seen a single thing I like about Master Modes. It makes pretty much everything worse unless you're a dedicated combat pilot. ... The only somewhat positive thing is the speed limit when then landing gear is deployed ... This prevents new players from ramming their ship into the next wall right at the beginning. XD
@uliseto
@uliseto Месяц назад
Feels like extra steps for the most basic and main thing this game is about
@chrictonj9503
@chrictonj9503 Месяц назад
I'll certainly be interested if you find any info on the ping angle. I used it all the time in previous builds.
@astral5606
@astral5606 Месяц назад
Oh ty for the quantum
@matwilcoxson2849
@matwilcoxson2849 Месяц назад
Thanks, that was a great intro. Maybe one with sub modes now!
@r4microds
@r4microds Месяц назад
My first experience with MM on eptu was that it should make the flight model slightly more idiot proof for new players using mouse and keyboard. Esp the speed limits for landing and fact it auto brakes to lower brackets when transitioning. Its orherwise just extra steps and hand holding for something that was more enjoyable before. Smaller ships are now easier to grief with shields down. You lock a missle, they cant counter measure in nav, and you strike before they know whats up.
@JohnVanderbeck
@JohnVanderbeck Месяц назад
A lot of people just outright hate master mode and all the changes it brings. Me I'm not going to make snap judgements, but instead give it time to learn. That said thanks for this video because it is a lot of changes and I was really confused.
@intothevoid2046
@intothevoid2046 Месяц назад
It provides more incentives for me to play something else.
@mlx1363
@mlx1363 Месяц назад
Nice video ! AFAIK, one of the downsides of MM is that it's not possible to use countermeasures in NAV mode. When a missile comes and you don't want to fight, you have to activate the SCM and waste precious seconds or risk getting hit while escaping.
@IrisCorven
@IrisCorven Месяц назад
In my opinion, this is the BIGGEST change needed for NAV mode. If they expect us to use it to escape, there's no reason countermeasures would be a system directly linked to guns. I really hope they look into Decoy/Noise and make it universal.
@kevinm3751
@kevinm3751 6 дней назад
You can disable the speed limiter when the gear is down in the configurations.
@redbarchetta8782
@redbarchetta8782 Месяц назад
Long, long ago, they used to have a slow lock landing gear speed. Back with all we had was Crusader and its moons.
@RespiteofChampions
@RespiteofChampions Месяц назад
7:37 When you're in Nav QTM mode hit the middle mouse button to switch to Nav FLT mode which is just Flight. No Quantum stuff on your HUD.
@MylesJacobSwie
@MylesJacobSwie Месяц назад
I'd love if you would do a video covering all the new weapon changes to 3.23! You do a great job in your video of covering details in a digestible manner, and I would definitely prefer a scripted and edited video covering this information, rather than live recording videos some other content creators are doing.
@CitizenScott
@CitizenScott Месяц назад
I think the most important lesson I've learned from this implementation of Master Modes is buy more ships.
@Tainted-Soul
@Tainted-Soul Месяц назад
thanks Loud Guns I take it that the trigger on a stick is the same as left mouse ?
@averybowles5953
@averybowles5953 5 дней назад
I also don't like the idea of flying around looking for rocks to mine with no shields. Any joker could just swoop in and trash you instantly before you even have a chance to react.
@LoudGuns
@LoudGuns 5 дней назад
So MM is very much in an early iteration and one thing I would ideally like to see changed is longer times to switch from NAV to SCM and back again. You definitely need to be more on the ball, but ultimately as a miner (particularly when planetside) you actually have a better hope of escaping the swoopers than you did previously when they had their guns available at all speeds. I.E. mining ships previously had absolutely zero chance of outrunning any form of combat ship.
@ThierrySchweitzer-fr
@ThierrySchweitzer-fr Месяц назад
interesting video, would be GREAT to have the Key written with a large font somewhere on the screen as text while you are explaining them ?
@IrisCorven
@IrisCorven Месяц назад
Important tip: You can disable the landing gear speed reduction with a keybind. I forget the precise name of it, but it's a "Precision Mode". I have mine bound to Numpad *, because fast landings are an absolute must in some cases.
@CaptainBrash
@CaptainBrash 12 дней назад
I've only known master modes as I'm very new but I quite like it as a system. Needs some work but makes me think that basically ships have such a high resource cost that to work any system at 100% other systems need to hibernate or maybe they interfere with eachother. It would be cool if they codified it in the lore and then that would give some interesting ways of dictating the direction into further work on master modes. Maybe a bomber could have a shielded bomb bay that means they could drop a bomb in nav mode or a cargo ship with tech that allows them to have shields up in nav mode but it makes the ship overheat. So they could use it to blast through blockades then once they are through, drop shields.
@Redclaw340
@Redclaw340 Месяц назад
Hope you don't mind I grabbed a cup of bone broth instead. Good video! Very informative.
@HighmageDerin
@HighmageDerin 28 дней назад
Thank you for the update on how to scan again it's been driving me insane that I couldn't figure out what they changed the button to! Also if I have one complaint with the hud that I'd like to see cleaned up and updated. It would be the ability to increase the size of the displays. Because in my older age I've got near sighted. It's very very hard for you to make out that tiny little Print they use for read outs! And I'm playing on a 30 inch monitor for God's sake.. ......
@chrictonj9503
@chrictonj9503 Месяц назад
What happened to the mining laser gimbal target? At one time I could press 'G' when in mining mode and then move the mining head around without moving the whole ship. Now I don't see this setting in KeyBinds. Is there another way to achieve the same result?
@VincePhoenix
@VincePhoenix Месяц назад
I think I like the new cruise mode
@enterthebiscuit
@enterthebiscuit 16 дней назад
@LoudGuns I just stumbled upon your channel. Really good content, well spoken and paced, nicely scoped subjects per video. I got into SC back in Sep last year and I've not really played it since February-ish due to work and life, but i also got bored with progression generally (i only bought the starter set and then upgraded my ship to a Nomad which seemed the most versatile for a solo player). The sim is wonderful, but the game is still a hell of a grind. Any tips or links to vids for people like me who barely get anywhere before the next reset?
@LoudGuns
@LoudGuns 14 дней назад
Cheers mate! Just posted a vid about some spicy cargo opportunities but the best thing to do is find a group to play with - it really reduces the grind and opens up a lot more possibilities. Feel free to hop into our discord (link in vid description).
@DevilbyMoonlight
@DevilbyMoonlight Месяц назад
Thankyou... I haven't played for a few patches and had a bit of a nightmare last night with the changes, as am a left hander and as there is no default layout for people like myself, I have to remap almost all the keys, which every patch since 3.17 leads to strange and weird issues forcing me to reassign some of the same keys after launching the game, like swapping the aim and look down sights would always cause an issue, now I have run out of reachable keys lol, to top it all off all my credits disappeared, not sure if its a bug as my ships and loot were still present, anyway thanks again and hope to bump into you in the verse..
@Bokaj01
@Bokaj01 13 дней назад
Great video, was looking for this. Think I already had most of it nailed down but definitely some gold nuggets in here. I don't like the new altitude display info, I seems like its been kinda 'tucked away', quite small and obscure.
@USArmy31
@USArmy31 Месяц назад
How old was the video when you edited it? I heard they changed the new cruise control system back to the old one we’ve been using?
@redbarchetta8782
@redbarchetta8782 Месяц назад
7:45 Use V and narrow widen the radar signature using the middle mouse. I do think you have to exit QT mode though.
@aaronpaul5990
@aaronpaul5990 Месяц назад
It is easy to have decoupled on during cruise control and it just not sticking ... so ^^ if you are in cruise control and it is just not keeping the speed press c
@Ogata123
@Ogata123 Месяц назад
Despite you being relatively positive about it, what i saw for the mining loop wasn’t something ill be positive about Seems like a good move combat wise, as would be expected for something developed for S42, but clearly didnt have much thought put in with industrial play in mind. Hoping to see changes with this in mind soon
@smcallister3138
@smcallister3138 Месяц назад
Does the game work for lefthanded mouse users now? Been waiting for that fix
@Kiwi_Dave
@Kiwi_Dave Месяц назад
Nice thank you, welcome change from the rants of self-claimed PVP lords.
@slymako
@slymako Месяц назад
10:45 my door's always open for some sessions in Vanduul Swarm once .23 goes live
@Tribalwerewolf
@Tribalwerewolf Месяц назад
I will say having a duel stick setup has made MM much easier than on MKB, but that’s my own feelings on the matter. Great video though.
@gunsmoke9030
@gunsmoke9030 Месяц назад
Wooo wait that lynx in the intro has a sealed cab?
@PvtDamion
@PvtDamion Месяц назад
I'm actually looking forward to the new decoupled mode where your ship's trajectory is on the vector and not being pulled down by gravity. Also the speed limiter which engages with the deployed landing gear is optional. Lastly I haven't played vs the new turrets, but a change was needed to make a turret gunner feel useful, I'm hoping this can be balanced to where they're not overpowered
@0Metatron
@0Metatron Месяц назад
You can turn off the qt markers by going into flight mode
@CitizenEsva
@CitizenEsva Месяц назад
Change the keybind for chaging MM from Long Press B to Short Press B, less of an annoying headache
@Necondus
@Necondus Месяц назад
Set it to both. Otherwise, if you hold it too long it won't switch
@GrunfWorks
@GrunfWorks Месяц назад
07:42 i was thinking the same thing. Why not keep quantum markers smaller in NAV FLT mode. Also if some1 found how please let me know
@LoudGuns
@LoudGuns Месяц назад
Middle mouse when in nav mode 👍
@averybowles5953
@averybowles5953 5 дней назад
Wow. Those shields drain super fast! How the heck is a non-combat ship supposed to avoid an ambush or get out of a fight without getting instantly blasted to pieces?!
@user-rr5ce1wb2j
@user-rr5ce1wb2j Месяц назад
"I'm already dreading heading out with my friend Silo" what did he say right after this? Was it intelligible or do I need a hearing check?
@spawnandbatman6975
@spawnandbatman6975 Месяц назад
Now I gotta remap my joysticks for this mode. I’m already overwhelmed with all the controls the game has. That’s why I got joysticks so it’s 1 better and 2 easier to remember where everything is
@phaaroyt
@phaaroyt Месяц назад
Frontier Consolidated unite!
@mr.friedman3437
@mr.friedman3437 Месяц назад
I got to say switching in and out of the travel nav mode seems cumbersome and an extra step that doesn't need to exist. however with some mechanics not really being utilized in the game I can see why cig wants to make it a little bit more strategic on travel. this actually may give you a reason to you eject, but the lowering Shields to quantum away seems like griefers are going to have a field day.
@dimitrirouge5568
@dimitrirouge5568 Месяц назад
Doesn' t happens like that with my joystick ... like they mess it. I m forced to press B key to engage QT
@sloh888
@sloh888 Месяц назад
that's what i feared , mining arm should be deployable in nav mode , it's not a weapon
@iamjeramy
@iamjeramy Месяц назад
I think the cycle will be to approach in nav, shift to scm to slow down the approach, switch to mining to scan, switch back to nav to move on. shouldn't too much hassle, as switching to scm is like hitting the spacebrake!
@julieninchausti6330
@julieninchausti6330 Месяц назад
It took me like an hour to figure out how to deploy the claw and salvage arms in my reclaimer, I thought it was a bug… then realized I was in nav mode all the time and had to switch to scm from pilot seat to deploy them 😭
@DeltaGhost88
@DeltaGhost88 Месяц назад
Can we still QT without a target? Can't for the life of me figure it out.
@Finch334
@Finch334 Месяц назад
Francis Bourgeois is that you?
@adilazimdegilx
@adilazimdegilx Месяц назад
It's just too slow and feels artificially limited. I hate to see they are falling to same blunder as ED. Taking away the pilots' capability and maneuverability shouldn't be the way to move forward im this game. But I'm still hopeful since this just the first iteration. Just changing the SCM speeds can save MM in that aspect.
@Schooterl
@Schooterl Месяц назад
I agree, I want fewer restrictions on my ships capabilities, not more...
@mrvei-vg7et
@mrvei-vg7et Месяц назад
In game settings, turn OFF proximity assistance
@LawnD4rt
@LawnD4rt Месяц назад
NAV FLT mode will remove the QT markers
@DreNizzo
@DreNizzo Месяц назад
Love your content mate! Intro a bit long tho tbh.
@Sephiroth1550
@Sephiroth1550 Месяц назад
This is a very complex change added on top of an already complex system
@bladeroxlee2564
@bladeroxlee2564 Месяц назад
Nice video but sadly this extreme of a change away from sim flight killed flying completely for me, which was what I most enjoyed gameplay wise before. Feels so awful to move any ship now. Maybe once the org play, crafting and other non flight including systems are in it gets interesting again.
@spawnandbatman6975
@spawnandbatman6975 Месяц назад
Should have just let shit alone. Master mode common CIG!!!!!
@daedalus-N7
@daedalus-N7 Месяц назад
Okay so Master modes basically makes it fucking impossible to disengage from a fight. Amazing. You can't boost up to your ship's Max speed to try to get away and gain some time/let your Shields recharge. Because the second you swap over to nav mode to boost away, You lose your Shields and die. How the hell did anybody at cig think that was even remotely a good idea?
@LoudGuns
@LoudGuns Месяц назад
I think the changes are less about the dynamics of 1v1 and will make more sense in n vs n fights. Your wing person is responsible for covering you out of those fights. It’s also meant to reduce the jousty type scenarios where people zoom past you and take pot shots then disappear and come back with full shields for the next pass until one of you dies.
@_Anaklysmos_
@_Anaklysmos_ 5 дней назад
@@LoudGuns A competent pilot back then could easily break jousting by pre nosing and closing the gap to the opponent. Now, in Master Modes you can't do that anymore. The distance of jousting has decreased a bit, but instead it occurs way more often
@LoudGuns
@LoudGuns 5 дней назад
@@_Anaklysmos_ I think it matters more for getting big ships involved in the combat meta when previously it was just all about fighters.
@_Anaklysmos_
@_Anaklysmos_ 5 дней назад
@@LoudGuns i think they have taken the wrong approach in trying to make multicrew viable. First of all, things like armor, maelstrom and engineering, which will all give mutlicrew ships and big ships in general a huge boost, are still not implemented in the game. So it makes no sense to completely redesign combat when you know you will have to do it once again very soon in the future. Second, I think Multicrew ships and capital ships shouldn‘t be balanced around attacking and chasing fighters but rather as defending ships, especiallly when it comes to area denial. A hammerhead isn‘t able (not previously and not in Master Modes) and won‘t ever be able to chase a Gladius. But when a Hammerhead hovers over Jumptown, the Gladius should have no chance to get there without being absolutely decimated. That‘s what Multicrew ships should be balanced about. And it could have been easily achieved by giving turrets more range and more projectile speed. That‘s all it would have taken. Another example: Imagine a huge battle with Javelins, Idrises as well as many tiny fighters. The middle of the battlefield is full of capital ships and thus compeltely covered by turret gunners. If the Gladius engages a capital ship, it will get destroyed. However, it can decide to stay away from the main battlefield and instead fight other light fighter enemies. This is how Multicrew could easily be implemented into the game without destroying physics like Master Modes did.
@lilpandacub
@lilpandacub Месяц назад
🐼
@nekomancer4641
@nekomancer4641 Месяц назад
No a lone fighter should not be able take on multiple opponents super easy. But yes the lone fighter should absolutely be able to take on multiple opponents if they hardly know anything about combat. But no, it should not be mediated by taking awau existing expression of skill with barely though over exploitable limitations. It should be done by making the fight basics easier to get into.
@danford6678
@danford6678 Месяц назад
Boost, adjust aim, press trigger down congrats you now have mastered master modes the mode for space derps console players and bobs.
@Furstaide
@Furstaide Месяц назад
Good tutorial vid, although I’ve been playing this since wave 1, for those experiencing it at live launch it’ll clear things up nicely.
@theg0z0n
@theg0z0n Месяц назад
Not sure it matters, but no one should be listening to Avenger Ones opinion on MM. He's literally made a career around using the unbalanced light fighter meta. He literally makes money streaming it. Anything he says will be so biased that it's not worth considering.
@LoudGuns
@LoudGuns Месяц назад
I think everyone’s opinions are worth considering (my personal favourite, well reasoned and most balanced from the PvP community is Vergil), but it doesn’t mean we all have to agree. For my 2c’s I think as per Yogi’s post it’s important to realise this isn’t a final version, and also I think it provides more room for the game to grow into bigger fleet battles with larger ships having more impact.
@boblee8069
@boblee8069 3 дня назад
Some people found a way to enjoy the old combat system even though it is not even close to what the devs have in mind or have had in mind and because most people dont enjoy it and wont try to get good it seems to be very elite. And those are the people being loudest about not liking the change
@restwellcloud-ix8ee
@restwellcloud-ix8ee Месяц назад
Stupid that you can sit in your ship with all that on your back 😅
@skoomd4447
@skoomd4447 Месяц назад
"More arcady" you mean less like an alpha place holder they have for the last 10 years and more like an actual UI.
@LoudGuns
@LoudGuns Месяц назад
Tbh I meant more Arcady than the direction they could’ve gone in, but I don’t mean that badly (I actually like it).
@arethunessamsonsen6245
@arethunessamsonsen6245 Месяц назад
I'm fairly certain I won't like most of the changes. Power of habit, sure, but I think a fair bit of this will take away much of my fun rather than add to it. I guess I hope CiG will tweak this quite a bit.
@LoudGuns
@LoudGuns Месяц назад
I think a lot of it will make more sense when bigger ships come. My big concern right now is that nav mode is too slow, and switching is too quick but essentially these are just numbers in a database
@TapticDigital
@TapticDigital 24 дня назад
What a terrible update, shields down to QT? Speed limiter when in combat? Who said that was a good idea and green lit it?
@jrddoubleu514
@jrddoubleu514 Месяц назад
Apparently multi-crew suck A** now with mastermodes.
@brentwillems726
@brentwillems726 Месяц назад
Why did they have to give a special name to changes for flight. Can you disable the master mode? Star Citizen seems to like to give stupid names to everything to just generally confuse people. Here, be overwhelmed with pointless names for things that don't really need names.
@placeholderchannelname9111
@placeholderchannelname9111 Месяц назад
it feels kinda lame it ruins immersion a little bit
@skmo7072
@skmo7072 Месяц назад
Master modes: hit alt-f4, play something else
@ufeelinselfrighteous8470
@ufeelinselfrighteous8470 Месяц назад
what?! You arent gonna tell us how stupid MM is because single seat fighters STILL are the best... like AV1? Dang, its like they are testing new mechanics....
@ArythemB
@ArythemB Месяц назад
Horrible flight changes, hope you can turn master junk off
@TheMasterwitcher
@TheMasterwitcher Месяц назад
The maps on the hud are just as horrible as in elite dangerous
@mattb8754
@mattb8754 Месяц назад
Master modes looks like complete garbage.
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