Amazing, I absolutely love your teaching style. Big fan of your other Geometry nodes courses! If anyone has any doubts, because Erindale's streams can be quite advanced, his paid courses are excellent and in the intro course really goes back to the fundamentals. It's people like Erindale that have given me the confidence to quit my (pretty successful) career in commercial insurance to pursue motion design/CG full time (as of 14th July 23). I am planning to learn Houdini (you are the Entagma equivalent for Blender!) To help me think procedurally and excited to learn a really mature software, alongside a new branch for Blender to hopefully complement each other in my learning. I would also love to get more connected/find mentors in the Blender/Houdini UK, especially London Based/Motion design focus. Let me know if anyone has any suggestions.
That is amazing to hear! Huge congrats and good luck with the career change - I hope you find it challenging and fulfilling in equal measure. There should be a lot of folks to hook up with down in the south east. Let's connect on LinkedIn and I'll ask a few people
LOOP NOTES ARE HERE!! I remember you talking about this since what feels like forever ago! I’m excited to see you finally implement that!! Like.. I might be too exited haha
Thanks for letting me know how the process for signing up is supposed to work. That helped me narrow things down to a transaction failure . I was able to sign up again with success and the numbers worked themselves out after a few hours.
I'm glad you got it worked out - enjoy the courses! I added your query to the faq as well so thanks for raising that. It's definitely not the most intuitive setup process.
Just got this video recommended by youtube and sadly seemed to have missed launch week. The topics of the course look super interesting and I am really tempted. But I might need to save up for a bit longer.
I’d love to see something like the recursive loop nodes in the compositor. I’d imagine it’s a huge challenge but the power it can yield is massive. Systems that have turn out imagery unlike anything compared to those that have it.
I do remember. I'll go with 6 now. We're going the right direction for sure! If we had some more low level modelling nodes then I'd say it'll push up to 8 imo
Hopefully there are going to be some high level node assets for simulations added. The tools are there to make anything but you're it's not so straight forward
Hi! I'm thinking about buying one your geometry nodes course. I would like to expand my knowledge in proceduralism in general. I wonder, is it better to go with advanced geometry nodes course or with simulation nodes bundle?
I would recommend you started with the advanced course. It's a better all round course and goes into more depth about the basics. The simulation course is more specific to simulation
So thrilled for the new course! Just got it and I'm wondering, is my super basic knowledge of Geonodes sufficient or should I be a bit more acquainted to follow? Do you recommend another of your courses for that? Anyways keep up the great work and thanks❤
I would expect you to be able to follow along but to get the most out of it and hopefully to have a longer lasting, deeper understanding then you might consider the beginner and advanced courses I made for Canopy Games. You'll find them linked at the bottom of the store page. It does depend what level you're at though really, and what you want to get out of the course, as well as how active a learner you are. An advanced user who just copies verbatim will learn less than a completely new user who asks questions and tests things beyond the exercise
Transitioning away. Having my own platform gives me a lot more freedom on what to make and how to share it. I also really like that there's comments and discussions under the lessons so the community can learn together
Can't wait for you to show me how to bounce my balls! Kidding aside, I'm really looking forward to your erosion simulation. I've been looking for this for a while now, but here, now, it looks like Blender is actually capable enough for this.
the thing is not everyone has to be math scientist in order to create something. I am switching to C4D coz there I have more time to create than think and solve math equations
Balls is 2h10, boids is 4h37, erosion is 4h40. Each also has the foundation videos included which adds 34mins but if you get the bundle then obviously you only need to see them once
Maybe at some point. But I just finished the course and it's pretty much on par with what Houdini can do. This retains amazing control over so many things. Whenever there was a "tutorial" for GN based erosion simulation for Blender recently, it scratched only the surface of what Erindale does with it. Trust me, I was looking for something like this for a while now. The price is absolutely justified.
Just reporting back on the first third of the course. So far it's really great, straightforward and for a relatively still unexperienced Blender user such as myself, still retains understanding on what's going on on the screen. Money well spent! Here's something I think would be also amazing to learn. I have the idea of using VDM brush of rocks to map out selected mesh entirely via geometry nodes, but got stuck on two things. First was the inability to (reliably and without any artifacts) subdivide mesh for those VDMs to work right. The idea was to use Decimate modifier on selected vertex group afterwards or something similar inside the same GN tree from before. So, ideally skip standalone Decimate modifier entirely, if possible. There was also a very interesting attempt on dynamic subdivision via geometry nodes, but unfortunately, it doesn't work with dense or complicated mesh. blenderartists_________org/t/adaptive-subdivision-using-geometry-nodes/1470156/5?u=moravianlion . Second problem I encountered was that with my half baked modification of Higgas' VDM node tree, I was unable to control the size of the brush or individual faces based on face size field. This was resulting in very glitchy mesh in very tiny and delicate parts of the mesh, such as smaller overhangs etc. blenderartists_________org/t/higgsas-geometry-nodes-groups-blender-3-3-3-4-3-5/1351737/244?u=moravianlion . If any of those two problems here could be resolved with current state of Blender, I believe that would be a huge deal for many people. So, I'll leave it here, just in case you'd have dilemma on what to experiment with next. :)
Thanks so much for the kind words! I appreciate the idea as well - it always helps me to know what people are working on and having trouble with in their own projects so I can frame lessons around something constructive
I don't gonna lie I a little bit scare migration simulation systems to geometry nodes in future. I don't get how they work. And it feels like I need to start learning from the begining with less and less free time :(