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Mastering Vellum Growth: Create Houdini-like Effects in Blender 

J_Roenn
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Просмотров 58 тыс.
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Hey there! In this tutorial, I'll teach you how to master vellum growth in Blender and create Houdini-like effects that will take your 3D scenes to the next level.
As a 3D artist, I know how important it is to have the right tools and techniques to make your work stand out. That's why I created this tutorial to guide you through the process of adding depth and movement to your scenes using vellum growth in Blender.
Whether you're a beginner or an intermediate Blender user, my step-by-step instructions will help you create stunning visual effects. I'll cover everything from the basics of vellum growth to advanced techniques for creating mesmerizing transformations in your 3D projects.
By the end of the tutorial, you'll be able to use vellum growth in Blender to create professional-quality effects that will impress your audience. Whether you're an artist, animator, or designer, this tutorial will help you unlock your creativity and take your 3D work to the next level.
I hope you find this tutorial helpful in your 3D journey. So, grab your copy of Blender and let's get started!
Also: To access the blend file see my Patreon.
Patreon: patreon.com/JonasRoenn
Instagram: / j_roenn
Twitter: jonasrnn2

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28 сен 2024

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Комментарии : 98   
@exhaustnotemusic5835
@exhaustnotemusic5835 3 месяца назад
Why didn't I find your channel before... its really great..
@kristinskyeenyafraser6649
@kristinskyeenyafraser6649 Год назад
I would pay to know how to do various 'Houndini-like Effects in Blender', so please keep posting, these are inspiring and innovative for us blender users.
@JonasRoenn
@JonasRoenn Год назад
Hey Kristin! Im glad you enjoy the content! More to come 🙌🕺
@jeanjean3
@jeanjean3 4 месяца назад
Awesome, thanks so much for sharing!
@Elysium.4D
@Elysium.4D Год назад
I didn’t know that this was possible in blender, amazing work
@JonasRoenn
@JonasRoenn Год назад
Hey Elysium! Thank you! Also took me a couple of days to figure out 😂
@MMMM-sv1lk
@MMMM-sv1lk Год назад
this is alchemy😀 well done
@JonasRoenn
@JonasRoenn Год назад
Hey! thanks, means a lot to me :D
@Popohan
@Popohan Год назад
thank you for sharing!
@williamlacrosse9389
@williamlacrosse9389 10 месяцев назад
Great! Make another one bro!
@JonasRoenn
@JonasRoenn 10 месяцев назад
will do!
@visualdrip.official
@visualdrip.official 9 месяцев назад
you didn't show how to set up the box so it reacts to the rock... how do you do that?
@sticky7387
@sticky7387 Год назад
great work! how did you change the material from stone to aluminum like material ?
@JonasRoenn
@JonasRoenn Год назад
Hey Sticky! Used a gradient node in the shading with a coloramp 😉 you can see the full setup on my patron
@sticky7387
@sticky7387 Год назад
@@JonasRoenn thanks 🙏🏽
@bcrbdb
@bcrbdb Год назад
Nice tutorial ! You have a Geometry Nodes modifier in your stack. Is it doing something? Thanks
@JonasRoenn
@JonasRoenn Год назад
Hey Bruno! Thanks - it is driving the shading bades on the proximity 😉 but just shading nothing regarding the actual sim
@bcrbdb
@bcrbdb Год назад
@@JonasRoenn thanks
@MastaPFav
@MastaPFav Год назад
Loving this tutorial. Thank you so much! I'm running into some trouble though when trying to bake the simulation. Blender just stops responding. I'm using 3.5.1 version of Blender. Even if I hit bake or "bake all dynamics" it will just freeze up. Did you run into those kind of issues as well?
@JonasRoenn
@JonasRoenn Год назад
Hey! Glad you liked it - try to append all of the objects in an entirely new blend file :) often works for me
@SamuelBusovsky
@SamuelBusovsky Год назад
Hey Jonas, great tutorial, thanks for sharing! Quick question, where do you assign the material to the cloth object? Might be straight forward, but since I never used this kind of simulation method Im not sure. Also, is the rock mesh and material a scan or is this done procedurally? Thanks!
@JonasRoenn
@JonasRoenn Год назад
Hey Sam! glad you liked it! actually drove the shading with a mix shader node in material settings and a colorramp keyed to the fac. Don't know if it makes sense? you can also capture the attribute of the vertex group and drive the material transformation that way (via geometry nodes). But as explained in the video, you can access that via my patreon or maybe I will do a tutorial on it at some point :D The rock is a 3D asset from Quixel Megascans - it's free :D Hope it helps! and stay tuned for more
@LennertCoryn-f4e
@LennertCoryn-f4e Год назад
@@JonasRoenn Hi man could you send a picture of what these nodes are looking like?
@LennertCoryn-f4e
@LennertCoryn-f4e Год назад
nvm i understand how you do it with the mix shader and colorramp, wanted to know how we do this by capturing the weight data in geonodes! But this works too!
@JonasRoenn
@JonasRoenn Год назад
@@LennertCoryn-f4e Hey! it would be simpler and more accurate with the geonodes actually. And totally possible, I just did this to try it out :D
@LennertCoryn-f4e
@LennertCoryn-f4e Год назад
@@JonasRoenn thx man! But I did like capture attribute in geo nodes of the object, but when I use this attribute data of “Weight” it doesn’t give a response. Checked my naming and stuff. I think I’m missing smth
@scottlee38
@scottlee38 Год назад
Awesome work! "Houdini-like Effects in Blender" Should be a series!
@JonasRoenn
@JonasRoenn Год назад
Hey Scott! actually planning on doing more effects like this in the future! peeling effects, disintegration, transformations and so on! :D also more geometry nodes set-ups
@assaloisel7760
@assaloisel7760 Год назад
yes
@zachhall5061
@zachhall5061 Год назад
@@JonasRoenn I started a geonode setup for a recursive volume growth into any shape. I kind of want to take it further and closer to Houdini. I have a short on my channel showing it. Is it possible to brainstorm with you on it sometime?
@AveryLiburd
@AveryLiburd 6 месяцев назад
very cool@@JonasRoenn
@roveism
@roveism 2 месяца назад
Hell yesssss, please supply project files for us noobies to follow along
@emmanm5633
@emmanm5633 3 месяца назад
where is the tutorial of this?
@fernandoruiz5794
@fernandoruiz5794 2 месяца назад
how do you do the material transition?
@Blender2266
@Blender2266 Год назад
Just found your channel. It is great. Some of the best RU-vid tutorials I’ve seen
@JonasRoenn
@JonasRoenn Год назад
Hey! Thank you so much! 🙌🕺
@svetlanatitova5505
@svetlanatitova5505 7 месяцев назад
I tried to make it, but i have totally different result. the new geomwtry is much smaller and then becoming very big, so i do not have this flow so to speak. Can someone please tell me what i do wrong?
@leamucho
@leamucho 11 дней назад
yep, same here, I was thinking of writing him... I even put a very low influence and it doesnt change... @J_Roenn
@ilgam.the.creator
@ilgam.the.creator 4 месяца назад
I don't understand what I do wrong. I have problem with Weight Paint. I made my object Red and when empty object comes it doesn't turn into blue colour. Where can I show my screenshots please?
@relaxedsleepy8687
@relaxedsleepy8687 Год назад
Hello J, this is really nice and i appreciate your work and follow it but, it often seems unfinished and rushed and pushing people to Patreon to get the file. Its nice to have the file and i don't mind subscribing but i watch a tutorial to be able to replicate the end result. This is not doable here unfortunately as I personally don't have experience and wish to learn. So i have no idea how to change the material while doing the cloth and following the weight proximity. :/
@JonasRoenn
@JonasRoenn Год назад
Hey! Thanks for the message and your perspective. Have you seen the latest tutorial? 1,5 hour. Does not seem “rushed” to me 😉 As i have said before, my channel is not for complete beginners, so maybe you should start with some other tutorials. Furthermore, RU-vid is not my job. I dont earn on it, so naturally i want to direct more serious people over to my patreon where i assist more. 3D is complicated and i can not go through everything in a scene… and i spend days on this one. Sorry you feel that way cause i do youtube as a passion to provide free Education to people. If you want to get better consider buying a course maybe ;)
@gaurisam
@gaurisam Год назад
You are truly a magician with Blender. SO SO GLAD I FOUND YOUR CHANNEL!!
@JonasRoenn
@JonasRoenn Год назад
Haha thank you! Glad I can help! 🙌
@RomboutVersluijs
@RomboutVersluijs Год назад
But what or why is there a geo nodes at the end, you did not explain that one
@JonasRoenn
@JonasRoenn Год назад
Hey Rombout - it is part of the shading - not affecting the sim itself 😉
@Grimstore
@Grimstore Год назад
Thank you Jonas, this is great !
@JonasRoenn
@JonasRoenn Год назад
Hey Frosbyte! glad you liked it! :D
@lennertcoryn1997
@lennertcoryn1997 Год назад
Hi man super nice video! I was just wondering is it possible to have movement and using the vertex group in shape cloth? Since two cloth modifiers aren’t possible. I can animate the shape first then put the vertex group, but I want a more organic feel and use a cloth that’s being drawn in by a force, and than transforms using the vertex proximity. A cloth on a cloth actually, is this possible?
@JonasRoenn
@JonasRoenn Год назад
I can only do this in C4D - but you could always do the first effect then export as alembic and then do the other effect on that alembic file. Not sure how it will work in your case. But you can try.
@formxshape
@formxshape 11 месяцев назад
Great, thank you. The proximity weight mapping - is there anyway to add noise to the weight paint, so it’s not a uniform gradient?
@JonasRoenn
@JonasRoenn 11 месяцев назад
Yes there might - have not tested yet 🙌
@matejivi
@matejivi Год назад
Thank you! More Houdini like stuff in blender wouls be cool. A nice Oceanwave no one seems to create. Is it Possible?
@JonasRoenn
@JonasRoenn Год назад
Hey Mat! Will be making more tutorials with houdini like sims in the future - my main focus for the Channel is to do highly realistic renders with a commercial touch 🙌
@aksi221
@aksi221 Год назад
what about the shaders? how is the cloth part a different shader?
@JonasRoenn
@JonasRoenn Год назад
Hey Van - This is a rather simple shading animation done after the sim. You can see the file on my Patreon for yourself ;)
@EdTannenbaum
@EdTannenbaum Год назад
This is great. I noticed that there was a Geometry Nodes modifier at the bottom of the stack. What did that do? Thanks!
@JonasRoenn
@JonasRoenn Год назад
Hey Ed! Glad you liked it 🙌 yeah - the geometry node is actually just driving the shading with a capture attribute node - but you can also do it with a coloramp and gradient texture 🕺 so not affecting the sim 🙌
@EdTannenbaum
@EdTannenbaum Год назад
@@JonasRoenn I became a patron to find out. Nice ploy. 🙂
@JonasRoenn
@JonasRoenn Год назад
@@EdTannenbaum Hahah gotta do what i gotta do 😂 nevertheless happy to have your support Ed! Remember that you can always write me if you have any questions 🙌🕺
@30-hz
@30-hz Месяц назад
@@EdTannenbaum care to share?
@Huzzaifamughal
@Huzzaifamughal Год назад
Sick stuff bro 🔥 great video
@JonasRoenn
@JonasRoenn Год назад
Hey! Thanks boss! 🙌
@dzenekrinadhir9438
@dzenekrinadhir9438 Год назад
wow
@JonasRoenn
@JonasRoenn Год назад
Thanks! 🙌
@golfboy7156
@golfboy7156 Год назад
what is the geo nodes modifier for?
@JonasRoenn
@JonasRoenn Год назад
Driven the texture change 🙌
@fantastic_xg9056
@fantastic_xg9056 Год назад
I would like to ask how this material was changed。。
@JonasRoenn
@JonasRoenn Год назад
Thats for my patreons 😉 you can get the file there and see it 🕺 but it was done in the shading with a coloramp
@fantastic_xg9056
@fantastic_xg9056 Год назад
@@JonasRoenn so cool, i try it
@user-sl309jd90
@user-sl309jd90 10 месяцев назад
How did you uv unwrap and texture the stone?
@JonasRoenn
@JonasRoenn 9 месяцев назад
See on Patreon 😉
@user-sl309jd90
@user-sl309jd90 9 месяцев назад
@@JonasRoenn Thank you
@MidnightFlight378
@MidnightFlight378 Год назад
Just what I was looking for. Thank you, you magnificent beast 😍
@JonasRoenn
@JonasRoenn Год назад
Hey! Thank you so much champ! 🙌😍
@baton5
@baton5 Год назад
Nice, thanks for sharing.
@JonasRoenn
@JonasRoenn Год назад
hey Baton! :D thanks a lot
@rajataufik1465
@rajataufik1465 Год назад
Cool bro, thanks for sharing
@JonasRoenn
@JonasRoenn Год назад
Hey Raja! Of course 🙌
@ailisnelis2383
@ailisnelis2383 Год назад
that's crazy, thank you:)
@JonasRoenn
@JonasRoenn Год назад
Hey Nelís! glad you liked it! stay tuned for more :D
@aronkvh
@aronkvh Год назад
great tutorial
@JonasRoenn
@JonasRoenn Год назад
Thank you ❤️🙌
@3dVisualist
@3dVisualist Год назад
Incredible! Amazing end result!
@JonasRoenn
@JonasRoenn Год назад
Hey! Thank you so much! Stay tuned! 🙌
@linuslovbacka
@linuslovbacka Год назад
love it
@JonasRoenn
@JonasRoenn Год назад
Hey Linus! Glad you liked it 🙌
@xDaShaanx
@xDaShaanx Год назад
Loved it :)
@JonasRoenn
@JonasRoenn Год назад
Hey again Da! Glad you liked it!
@Igoreshkin
@Igoreshkin Год назад
If in most tutorials houdini-like effects looks so-so, in this one it looks beautiful. Good job.
@JonasRoenn
@JonasRoenn Год назад
Hey Igor! Thank you so much! 🙌
@Igoreshkin
@Igoreshkin Год назад
@@JonasRoenn Thank You for this greate tutorial and sharing Your knowledge :)
@MesutGürek-n4k
@MesutGürek-n4k Год назад
Amazing! It would be nice to see how u changed the materials while the Simulation
@JonasRoenn
@JonasRoenn Год назад
Hey! might do this some day! But the effect can be seen on my Patreon for now.
@zakrzew3d
@zakrzew3d Год назад
@@JonasRoenn on patreon have You other tutorial version with materials setup ?
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