Another oldie on Tournament Odyssey. Play Command & Conquer online: cnc-online.net Connect with me: Twitch: / sybert Twitter: / onesybert Send replays or questions to: sybertreplays[at]gmail[dot]com
Really? To me, it looks like Masterleaf was struggling from the get-go, and the near the end of the game upperhand he had was due to Senna's momentary lapse in awareness.
@@KajiTetsushi Thanks, but I'm no pro myself ^_^ It's just when you see the amount of map control each player has (as in, how free they are to move around) and gauge the number of moving dots on the minimap, it gets kinda obvious.
Depends really on the perspective. For Masterleaf that was unlucky, for Senna it was lucky. In other news, I am really peeved that Masterleaf had "basically win" literally gifted to him in a form of 3 Jug husks, but he didn't capture them. Like man, that's almost a throw imo.
Fascinating how just few guys can keep game alive for years, if it werent for this few pros we would be even seeing this game anywhere, MasterLeaf still best to watch
Senna could've micro/macro better in the early game, and Masterleaf had it in the bag once he killed the Marv, but kept doing stupid things or getting priorities wrong.
That was so clutch. I seriously thought Senna would lose because of that war factory that he left on high damage even though he had so many engineers nearby. I was begging him to fix that war factory.
that mcv infantry charge was freaking epic! i'm so used to zero hour replays, im not used to this insane level of dynamism provided by this game's mechanics. Very cool game and excellent cast!
Holy fuck. The most stressful and beautiful match I've ever watched. It's like 2 swords clashing each other in anime for half an hour. Also alot of legendary moments like 21:05
I think for a time in 2013ish if you didn't open 3 bikes or bike buggy it was weird. Kind of like how everyone playing Trav opened mass disints for a year.
Every time Masterleaf plays Senna in his fpvods he says something to the effect of "see, Senna is the king of macro, it gets harder to beat him the more he gets rolling". Like, he knows it's going to happen every time, and somehow he's always behind in eco nonetheless. I'm a die hard Leaf fan, but I want to see what would happen if Leaf prioritized eco more. I feel like it would be a literal game changer for him.
Think the 25th anniversary Edition is expensive in America, 149.99.I just did the math and in Canadian its 268$ after tax, while in America it's like 175$ after tax
No multiplayer in Uprising. However there are some mods that add Uprising units to RA 3, so if you get good players to play those mods and then send me the replays I'll cast them.
15:05 this is where he dropped the ball. Push slowly forward AND CLEAN UP!!!!! THERE IS A BARRACKS! HELLO! ... and then the 3 Husks... wow.... Senna didn't take the win. Masterleaf gift wrapped it :
Actually nod is the best faction in the game but people just think it's okay to spam 3 wf bikes or scorps or just manspam. Especially BH. Just watch bikerush and you'll understand.
Just re-bought command and conquer the other day for ole times sake, love these videos man, makes me excited for the revamp I’m ready to play actual players lol, is anyone still playing online? Or would like to play?
Also be aware that most of the remaining players are mainly the pros and good / very good players. As a new player it can be very frustrating to play vs. those guys if you lack the skills. Things were different when there was a bigger player base with also a lot of casual players. But unfortunately those times are long gone and for this game - they probably wont come back anymore.... :-(
After killing the MARV he should of had the Redeemer retreat to heal up. Did he even have an engineer in it? For God's sakes, kill the husks. At the end he literally lost due to not killing the last husk. That was Masterleafs game and he lost it
v1.02+ map packs, they have the community bug fixes on them but all players must manually install them to play. you can find them by googling "cgfuploads" [the bug fix creator's website].
Why do these players keep building anti infantry turrets against vehicles Logically speaking wouldn't laser turrets or obelisks (there were many occasions he could build obelisks but chose to build shredder turrets instead) perform alot better against apcs and pitbulls No wonder he lost, GDI building watchtowers made more sense since Nod was mass producing infantry
Because the reason of building anti infantry turrets is not to kill the enemy vehicle but obstructing them. They are there to gain time, which are cheaper then anti vehicle turrets