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Oh cool more useless tech demos. I still remember nvidia's demo for a perfectly realistic human face. Everyone was screaming "THIS IS THE FUTURE OH MAH GAWD HAIP!" Yet we ended up with trash like Back 4 Blood and Mass Effect Andromeda.
@Logan McGlynn Apparently the shot starts at 8:19 now (when I first watched this it was 8:15). And yes this panning vista is a demo scene mislabeled as real the side-by-side comparison shot includes a real image, but the lead up he shows a demo image and then a real photo is presented which is correctly labeled as real at 8:33.
Are you serious? I didn't even notice that the introduction sequence was cgi until now, i thought it was footage from the film. This is incredibly breathtaking
I'll say that there's still a bit of uncanny valley with the look of the humans but its incredible how far graphics have come, especially with Unreal Engine. Mind blowing stuff.
honestly, it depends on how much they want to dedicate to the graphics for the person. i havnt seen the preview or whatever but im assuming there is a ton of stuff being rendered and its being done on hardware people have right now, so they cant possibly use the best quality for the human models. however there is actually footage of other characters done in unreal engine with vary high settings and exceptionally good hardware and that stuff to me looks 100% realistic, but it takes someone talented to setup the models to react to the light properly. All of this is also done in real time, no pre rendering. the movie though im not sure. This all said, Epic is making these characters more accessible and is making a program for it that has been available for testing.
@@jessiejanson1528 And it's Meta Human ! I personally am a Unreal engine 4 and 5 game developer and I have used Metahuman a couple of times for my client's and my personal projects and it's so easy to create a human model which looks 99.9 realistic to reality !
personally i think the hair is a dead giveaway its not realistic. the hair still isnt realistic to me. but the skin has come a LONGGGGGG way and looks great along with certain facial muscle movements
I think funnier thing is its flaws of footage from a camera that make it feel real. lens flares, camera bokeh, over saturation, under saturation. These things only occur with a real camera, special effects artists are actually going in and trying to artificially create these effects in order to feel real. Hell even camera placement, shots where the camera feels grounded or in a helicopter feel more real than a camera floating through the scene (A good example of this is the shots from Pacific Rim 1 vs Pacific Rim 2). its actually the fact that Unreal 5 does not create these artificial flaws its what gives it away in most of these scenes.
Had a very vivid dream about my cousins home and i was like is this a dream and i look for things off in the town and i was like yep i knew it then i remember inception and got so scared people might suddenly attack me. Forced myself to wake up
@@jeremy-ws1rb i had a dream where i found a way to open a drop down menu of all the settings and features of the dream, i found it so interesting i spent the whole dream scrolling through it, but when i woke up i couldnt remember what was in the menu. i never actually got to the part of the dream where i changed anything because i figured id just do that later once i got through the list of stuff in it. some details in dreams we sort of forget about, like 'later' seems natural enough except once you wake up you likely wont be back. or you may not remember it even if you do. also ive had past dreams that were incredibly frightening in a sort of existential way where it seemed like i left my body/mind and was exploring elsewhere, going further and further through the same path each time i dreamt it. over 8 times... until 'they' finally caught up with me and i woke/went back. after that i never had that dream again or went to that place again. its easy enough to say' its just a dream' but i still believe there are two possibilities, either A. i scared myself out of having that dream ever again or B. subconsciously i locked myself from being able to leave my body to explore because it was dangerous with unknown consequences. ie the 'you arnt supposed to be here' type of deal. Sort of unrelated, but i somehow learned to fly in my dreams, like another limb you control that doesnt exist in real life, i can just control it. But its hard to take off... haha... much easier once in the air. as dumb as it sounds, its 'almost like gravity wants to keep you down' and you have to resist it but it gives up once get enough air and then 'aerodynamics' come into play and its much easier to move about. if you can control your dreams enough id suggest maybe trying to picture exactly what movements would control how you fly, what you would do to move around etc. if you can get it to feel natural you should be able to do it in a dream. though my dreams always seem quite real so its often hard to break free from them, but for some reason flying always seems natural as if its no big deal or normal to do so, so i never wake up or think anything is out of place while doing it.
@@giantbeef4590 I prefer not getting my info sold to people at the other end of the earth that have every single detail of my life including who's my fucking brother, sister, mother, father that I have no clue about unlike them to just to call me about their bullshit company and their bullshit product and their bullshit anti virus program
A marvel of a tech demo. Im getting the same exact feeling when i was watching PS3 tech demos back in 2007. And ever since I've been waiting for it and now im feeling it again.
Same. Been a good 10 years or more since graphical tech has really made a leap that made me do a double take. This it what used to happen every 3-4 years. Groundbreaking new steps. Now the time has extended and the jumps are fewer but they still happen.
And the camera's image is too crisp. The entire area of the lens is equal in the UE5 shots and it gives an artificial feel to how a film camera would "see" through lenses.
When still they look close to the real life object but during motion it becomes clear that it's just a computer render, the impressive part is that this level of detail was not comprehensible 10 years ago,, even less when the matrix came out 20 years ago, imagine how it will look in the future.
@chaintech it Correct, is not a pre render but still in motion it looks clear that it's not the real thing, I guess in the years to come it will improve until it's indistinguishable.
It all looks like a computer render. A game has never genuinely convinced me even remotely that it's real. Trying for realism hurts a game for me because it's not possible, and I don't want games to look like that anyway.
@@Lolp821 When in motion I can easily tell which one is real and which one is computer generated but when only a picture is presented I can easily mistake the computer generated one for a real shot.
Only if you're dumb, anyone should clearly see how it's CGI. I'm glad I don't think photorealism is good for gaming, they should be stylised, any game that tries to be "photo real" is laughable.
@@Lolp821 UE5 is still Computer Generated? I couldn't see how a game shouldn't be photorealistic, UE5 could be used in the vfx workflow since it can support high amount of polygons and achieve photorealism. Also, photorealism is also a style.
Disculpa la correción... En realidad, comparamos imágenes generadas por ordenador con imágenes registradas en celuloide. No es exactamente una comparación con la vida misma... pero este es el camino.
@@XboxmaniacEs aunque se rian tienes razon xd porque generalmente las camaras y computadores tienen imperfecciones (involuntarias y voluntarias) y toman un estilo artistico a la vida misma osea que se ven mas bonitos xd
Scarcely does a side-by-side comparison blows me away ! I remember back in the 00's games like Shenmue, Resident Evil Remake, Resident Evil 4, Uncharted and Heavy Rain were considered respectively to have the most advanced graphics. We've come to the age of real photorealism thanks to The Matrix Awakens !
This is not photorealism lol, the games you mentioned are advanced but they were never going for photorealism, it's never going to be possible to trick a human being - an adult I should say - that any CGI is real life. These sorts of videos really show how many kids are on youtube.
There is still a very small thing that makes me see the difference between real footage and 3D graphics, I think it's a mixture of the lighting, movement and expressions.
Yeah there is significantly less light bounces, absorption, reflection, and occlusion compared to real life. You can get close with blender, but rendering a single image would take hours to days. We’ll get there eventually.
I think we are only in the beginning of photorealism in gaming. While this tech demo looks incredible, it’ll probably be the average looking game in 10 years. Wonder how realistic it can really get
@@RiderZer0 Hasn't Unreal Engine 5 some kind of new rendering thing where the process is sped up? I don't remember the technique but it's supposed to help with procedural generation & faster processing.
An easy giveaway to me is how all the building window reflections look too similar in the demo compared to real life where they're all different, also yeah human expressions still weren't captured perfectly
Pewdiepie was fooled by the part where Neo ducks under the bullets. He thought they had just put Keanu in that filmed scene except it wasn’t that filmed scene but a recreation in Unreal Engine 5.
We have arrived in a time where games look like movies :) glad I live to see this, couldn't have imagined computers to become so powerful, 20 years ago I would have never believed this was possible in 20 years....
It's interesting how much more vibrant the real photos are, I know it's a matrix simulator, but I feel if they cranked some of those lighting and exposure values, they might even get closer to real life
Absolutely incredible. Show the unreal engine version to someone, without telling them it’s cgi, and they would probably never know it’s all digital. We’ve come a long way!
You'd have to be a special kind of special to not see how it's CGI, unless when you say someone you mean a child, or a childish adult. Come a long way to what? Has anyone actually asked themselves if they want games to look like real life? They'll never ever convince people that a game is real, far too many things make real life real, and a computer generated image CGI.
@@warrior7893 It's 30fps when it comes to the open world gameplay. Most PS5s run at 30fps when doing 4k, Rtx, and all that. The cutscenes are locked at 24 fps for that "cinematic" feel. 24 fps for cinematic is overrated, overhyped by people who try to make games more like movies. But in this case it makes sense cause they want people to compare it to the old movies in terms of cgi and graphics
I would go so far as to consider the technological advancements in recent years of video game engines to be as impactful as the change from 56k to "Cable internet"
Looks amazing! The ground in real life seems to reflect the sky a lot more on an overcast day, making it brighter. Where it doesn't, things are in reality quite a bit darker. This may be why you see more contrast in reality on objects that are closer to the ground. In reality, things also tend to get a lot brighter in the distance due to air reflecting and absorbing light.
They will never be able to convince people that a computer generated image or video is real - maybe for a second or two, but your brain sees far too many things wrong with it, and they just can't emulate that
I just had to rewatch this! Everything is just a tad softer in real life, probably because there is more light bouncing off the ground and objects near the ground. But everything looks really good, and more realistic than we've ever seen. I think we all want to know when we will be able to go on virtual dates with some of these characters.
@@Lolp821 Do you actually work on vfx? If not, please stop commenting things like this. We are proven to be able to create photorealistic render (hence the name) and also photorealistic games.
Its the first time that the CGI characters, at certain levels have appeared real. In some cases, more impressive than films. Truly, one of the most impressive tech demos, I can only imagine that the next time we see something on this level; it will look indiscernable from reality.
The biggest giveaway is the water puddles, just what was the point of water puddles? there is already a reflection that makes it look real, it's like gta mods, also in real life puddles shouldn't be everywhere, it flows in to a drain
The only missing is the nice bright reflections of the sky in the glass windows on the buildings when looking from a low angle. Super impressive though
In 2005, I would spend 4-8 hours rendering one image @ 1024x768 with ray tracing. That was on a top computer build at the time, and my current laptop does this many times a second. Good times ahead for gamers!
It's so fitting that a new Matrix tech-demo is made with a engine so incredible that it almost blurs the line between real and cg! they are going full meta with this.
Podriamos estar toda la eternidad hablando de esta comparativa.. y el impresionante trabajo conseguido,pero voy a dedicarme a decirte que el trabajo que haces es maravilloso tio,para mi es un placer estar suscrito a tu canal.. Saludos
You might have sympathy for me. I was playing computer games in the 1970's! Manic Miner and Froggit sent us wild :-) But to be honest, even in the 80's, we knew one day we'd be playing games that looked like real life.
We are very close to reach the scary graphics where you can't tell the difference. It is already hard in some small projects. If they make those kind of graphics in a large scale games, that is gonna be just insane.
Still i can see a lot of difference in the game as well as reality but still the efforts made is huge and respect is just not enough for this master piece. Humanity has nos evolved to recreate there surrounding reality into virtuality.
Master piece? *Major eye roll*. If you think this looks like real life or close to it then they're there already. the vast majority of the planet can look at you like you're strange for believing it.
Ever sine the game came out I knew it looked incredible. This video comparison is great, proving the game footage only starts to feel odd when the camera movement is too smooth or the angle is unrealistic… honestly, what will 2040 be when so much progress was made from 2000s.
@@kerimca98 Watch the digital foundry video. It’s a real-time cutscene. I’d assume it’s the same model they’re using as the one in the gameplay section, so maybe it’s just the way the light is playing off the skin that makes it look more realistic. Epic games confirmed it’s real-time in an interview and said that they’re especially proud of that shot in the cutscene where his eye opens
Gran video amigo te felicito por tu gran trabajo, está comparativa hasta ahora ha Sido la más increíble, unreal engine 5 ya nos dió a entender lo que es la next gen y que cada vez los gráficos serán indiferentes de la realidad
Gotta admit that before watching this video i thought some of the parts at the beginning of The Matrix Experience were actually real life or taken directly from the movie footage. This is absolutely incredible.
As I played this demo the first time, I thought the beginning is real and they are switching during this demo to the unreal engine to show us how close they are to reality and then I saw a vid where he told me that everything was the unreal engine. Holy crap
I gotta say I wasn't fooled at all. It's clear to see which is real and which isn't. I reckon this must fool a lot of the very young gamer audience though which is who they are aiming it at.
@@Lolp821 well of course no one really is fooled, but is still astonishing to see the leaps and bounds of the technology, more so if you put it in contrast with gaming history: In 95 you have the psx with blocky square pixels and 25 years later you can recreate the entire face of an actor with vivid detail.
@@Lolp821 I'd say it depends on the resolution you're seeing the tech demo. If you watch e.g. 480p video of the tech demo (roughly in the same ballpark as the original Matrix DVD!) there isn't that much difference at all. If you see it in 4K, yeah, obviously the polygon budget is still lacking a lot for such resolutions.
This is such a game changer for small and independent film makers. You can incorporate real people using a green screen in your garage and make an incredible looking film. If you have the time to do so. Amazing
The quality is awesome. In some scenes with Neo it was hard to tell which of them is real. But the major problem is still the colors and the sunlight on everything.
I love the background music it's breathtaking and relaxing not disputing thr phenomenal graphics by unreal engine 5 its amazing I can only imagine what other games may look like.
That I guess was only a choice for this demo, for example, fortnite now runs on ue5, just like this demo. So yeah, I guess the cinematic look maybe was a choice from the developers
one step to 100% realism is that touch of "glow" on surfaces. I dont know how to explain it, but you saw on Neo's Nose in the UE5 example. Thats how i could tell a difference. But I'm so happy, to be alive at this time of gaming ♥ Imagine what can happen in 5+ years with UE5. We already have amazing stuff going on and we just started ♥
I was on my Series S and was confused as to why they were reusing movie footage, and I just rewatched the Matrix. Really makes me want a Matrix Game considering it felt more like the Matrix then anything we've had in 22 years.
Looking at unreal engine 5 makes me feel lonely and depressed somehow. On the other hand the reality version make me feel happy. The reality version has something about it that lifts my spirit.
Played this on my friend's ps5, best experience ever. My only issues with it is the framerate drops when crashing into multiple cars and the camera controls being odd to work with.
The static objects always look good because there are hardly any geometric changes. Colors are always a relative thing because every camera has a different profile on the picture and every day offers fundamentally different light conditions so every picture is unique up to a certain point. And if someone is wondering why some angles in unreal 5 do not match the real picture, it could be because the picture in the photo was corrected after processing. What is interesting are the moving / dynamic objects such as character models, Meta Human does a good job but still has problems when it comes to an in-game render but that can also be due to other things like the hardware because an XBox or PS is not one RTX3080 / 90 come close to that, consoles calculate everything on one chip while a PC, for example, has 2 processor units, CPU and GPU and these usually do not have to share the RAM. The sequens at the beginning looked quite impressive, only the light conditions did not quite match, perhaps also to make the Senze a little brighter. So we can look forward to visually beautiful future games. That has a cinema look ready for us when developers have the time and money to implement it.
This is a great piece of art, Uneal Engine really changed everything! @ 8:18 - 8:32 looks more Unreal Engine instead Reality you cant really tell, because the graphics are so amazing! Please keep up the awesome work doing those side by side.
Insane🔥👏🏾 I have no words, it’s just damn insane, imagine they can pull this off already on the ps5, what if there’s even more potential 5 years down the line when devs really understand the hardware, like this is just impressive
Lo gracioso es que los grandes estudios que alcanzaron el techo gráfico en la generación PS4, Xbox One, como Naughty Dog con TLOU 2 y Rockstar con RDR 2 no usan el Unreal Engine, tienen sus propios motores gráficos; al igual que Guerrilla y Capcom que también tienen motores gráficos potentes como el Décima y el RE Engine.
@@moyete8715 Usar tu propio motor resulta mas barato, pero la cuestion es que si Epic lo logro, otros estudios compraran o desarrollaran esta tecnologia, asi como lo fue el salto de 2D a 3D, es cuestion de tiempo.
Finally something next gen! However I still see some room for improvements: - assets seem to be placed without interaction with the context: the pavement around the bin is clean, no darker areas or spots and so on - although human models look really good, movements and facial expression are still off Anyway never before had I to check whether it was the film (not reality by the way) or the game
It's crazy that graphics technology is already there, I only expected it in 10 to 20 years. Now all that is missing is that every building is accessible with apartments and shops, just like in reality. Imagine that each NPS individually has his or her work and apartment. But that will probably really only be feasible in 20 to 40 years with computers that can do all of this and graphics chips that have no problems with all of the data. But the power consumption will also be imense, who knows today. It will probably lead to the games being managed by huge servers, so that you can only immerse yourself in the matrix. I apologize for the bad translation thanks to Google.
I'm not talking about a handful of NPCs like in The Sims, but about millions of individuals, where everyone does complex things every day. Now the questions would be, if an NPC dies because of the player, how long this NPC will be out of the game until he goes back to his daily routine or whether he needs to be replaced. The game designers would have to decide that for each game. Then you shouldn't forget how many bugs such a game will have, the more complex such a game is, the more bugs there will be. How will you be able to master them, through players who locate them, which then usually brings up further bugs, or perhaps in the future using programs to find and fix bugs, or both together, who knows ?! It will definitely be interesting for people who can experience this in the future, if we don't destroy ourselves ?!
@@defjam6517 Sorry, didn't read fully your comment before writing but yeah that would be awesome, Cities Skylines does something like that but it's not really that complex.
Una vez más el Analista con su trabajo sobresaliente, Cycu1 también sacó video comparativa con la realidad pero ni se acerca a este. PD: No se como conseguiste fotos exactas de los modelos de los botes de basura o los hidrantes que se ve claramente que usaron como modelo para escanear y asi convertirlo en un recurso del juego.
Más bien diría que es al revés. Buscaría imágenes de botes de basura o los hidrantes (no conocía esa palabra) de esas ciudades, y luego en la demo cuadró el plano exacto para hacerlo coincidir con la foto de referencia. Currazo de todas formas :O
we've almost left the uncanny valley but still not quite there yet. it's subtle but you can still tell what parts are graphics (especially on the people) the man made things like buildings hold up well tho but this has always been the case with graphics. it's the organic things that are hardest to get right (even the matrix movies struggled to do people well with CGI)
La parte donde Neo esta esquivando las balas se ve mejor en la demo, incluso me confundi y dije "al juego le falta mas detalles y color" luego en la esquina que el que mejor se ve es la demo jajaja
For once I was blown away from the graphics for once I actually was looking around seeing how everything looks. I remember when I played gta 4 when I was a little kid and it looked so realistic to me oh how times fly...
GTA 4 looks better than this. I don't think anyone really thinks if trying for photorealism is a good thing. The industry is telling you it's good, but no one asked for it.