Don’t forget if you’re playing on infernum and you beat night providence she drops the the lunar coin which crafts the ridiculous PURITY accessory which give plus 30% damage and attack speed 🔥 awesome video.
1 thing to note, i belive that for single target dps the 2nd form of endogenesis would be the best, since the projectiles are really good for dps, obviusly it depends on what you are fighting, and i belive that the angelic alliance would take your dps even higher, if you have 3 differant minions fill the slots of the mirror of kalandra.
This DPS can further be increased to +∞% with enough grinding with the Shattered Community, this may take decades of grinding but the Raw Damage does not lie
easiest way to cap the shattered community rage damage is stacking a ton of super dummies on top of each other and absolutely blasting them all while in rage.
I also read that on the wiki, but that just didn't seem to be reflected on the DPS, so maybe there's a limit? I'm not really sure, so I didn't wanna be misleading and put an inflated number.
According to the wiki the mech cant consume rogue stealth but still benefits from it so the eclipse mirror makes this really strong Have you tested with that, or was this stronger with other stuff?
Maybe? I couldn't properly test Kevin because it kept killing the super dummies, but I wanted to keep this video centered around Calamity only gear/weapons.
i'm kinda sad that the most cool and weapons to use are 90% into late game when there is nothing to do anymore lol even if they add yharim that would be only one thing to do and in a way there is too much quantity over quality, at least for most of the weapons, also draedon labs weapons beside idk, the gatling laser, the others are not that good to me
there's plenty of cool weapons throughout the mod, including stuff that doesn't gave an endgame equivalent/upgrade (like the shpc); the only reason the endgame stuff seems "cooler" is because they're supposed to be a sort of reward for beating the (current) final bosses does make me wonder how dev tier items will be balanced when yharim and the superbosses are added tho, if at all, and what the weapons those bosses drop will be like
@@modestMismagius105 i get it but still, the effects on some weapons are just meh or bad, every run i craft a ton of weapons just to see which one do more dps, sometime they are not even fun to use
I haven't played in a while so this may have been patched but if you used luxors gift with the universe splitter you can create the strongest summon in the entire game by miles. I was able to hit 1.6 mill dps with that (along w other weapons) just with normal items. if combined w this idek what kind of dps it would do
@@aboood7628 also loved the editing and the vid was peak quality keep that editing style its smoth its clean it gets the point without being eyesoar or distracting
Now we are playing Infernum with a friend, and every evening I understand more and more how “balanced” the summoner class in Calamity....But this video is the apogee of my understanding
I believe you're talking about the Necklace of Vexation, and you'd be right! That would've been an additional 5% damage, but doing the tests without god mode just made it extremely frustrating to do, which made me wanna stop the video all together, so I decided all the frustration wasn't worth a tiny 5% Damage :p If you're talking about the Sepulcher scal spawn, that didn't work out too well. When testing the DPS, the minions would stop attacking the dummies and shift their attention to the spawned hearts. I actually read on the wiki that Adrenaline and Rage are multiplicative, but honestly that's just not what it seemed like with the DPS tests at all. The damage boost from rage/adrenaline didn't seem to triple/quadruple the damage, I'm not sure why. Maybe there's a limit, maybe it's multiplicative to a certain extent, so I didn't wanna write a misleading damage stat, yknow. Thanks for the comment though, very insightful :)
@@aboood7628 ohhh the adrenaline and rage thing is pretty interesting 🤔 Makes me wonder if it have anything to do with terraria's dps test on dummy bug, in which the dps would be negative if you do too much dmg
Dimensional soul and the enrage from demonshade are also multiplicative. It's fairly clear from where the pre potions math adds up to 430% DMG, but the actual DMG is closer to 10x the base.
yooo, love the new editing style! and also, i didn't even know that endgame was THIS powerfull! first we have the rogue, now the summoner? that's insane!
Btw You can also manage 3.2m dps just off of angelic alliance (no rage / adrenaline) with 22 slots, and the 2 magnets summon that I dont remember the name of