To be honest dovetail, I wouldn't look to add anything else to the game until you sort out all the errors and inconsistencies this experienced driver pointed out to you!
Looks like the biggest thing they need to fix is the speed limiter. Looks like Jess is used to keeping the power handle all the way to 4 and lean on the speed limiter. That's why she keeps blowing past the speed limit.
@CristiNeagu not all the way to 4, but we keep the power on 1 or 2 and the limiter holds it, otherwise we would be slowing down and speeding up constantly.
I hope you guys are taking notes 😂 The info she is giving you is absolute gold. And some things seem like simple updates and fixes - such as which way round the train is, or having the rear pan raised. I know these aren't bugs, just a details thing, so not a huge priority. However, it would be nice to see her knowledge put to use.
@Geno2733 Oh, nice! I did upgrade a couple weeks back and noticed a few of the visual things seemed to be as she suggested. I take it the expert mode will include some of the extra controls, like on the screen the drivers use?
The thing that really stands out to me is just how loose Jess is with the speed limits. She's not driving the train like a race car, trying to stick to the speed limit as close as possible. And to be honest, this makes sense. But if you do this in TSW, you WILL fall behind on your schedule. The timing is way too tight on all routes. You don't have time for checks, or for setting things up. You must close doors the instant you can, you need to do a burnout leaving the station, then you need to drive at 125.9mph, and then you need to be screeching into the platform in order to have a chance at making it on time. The schedule is way too tight.
Wow I wasn't even expecting a part 2 but I really enjoyed the first part and hearing all the in-depth knowledge Jess has about the route in the last one.
Great to see Jess taking the game apart 😂 One question I have about stopping at the end of the platform - yes, you need to go far enough along that the rear doors aren't hanging off the end of the platform - but why does that mean you need to do right to the end? At Selby (s-bound), it means the rear carriage has gone past the end of the platform canopy, meaning that if it's raining, everyone has to get wet! Hull Trains with exactly the same model of train stop at the 5-car marker meaning that they're alongside the canopy where everyone is waiting.
I find this very interesting as you can now see the game in a completely different way. I've wouldn't of known even half of what jess knows its incredible
What an amazing personality she has, and it's fantastic seeing more women represented in such an amazing career same with bus drivers, would love to see her driving the bouncin better i used to work as a guard on classic Class 142 pacer
Jess speeding, that's tea n biscuits with your manager, Dad Rail says the same thing hehe....love these videos with a real train driver, great job Jess. More please. Daz, Leicester.
Would _love_ to see her playing this without having to also get used to a controller! Definitely more in this series please! Also would love to have an on screen glossary when various things are mentioned. SDO, TMS etc...
… sounds to me like the dlc producers need real train drivers on their team during development if they want to call this a simulation as in Train Sim World … Jess is great👌
The DTG guy is covering for bugs. They are game devs "oh that feature would be no fun/not game-y enough". I can just imagine the management meetings now. Ugh.
Absolutely fascinating from start to finish! I had no idea how much drivers had to take in account on every journey. I would love to see Azuma driver can videos in the future
The rear panto can be raised by hitting the lower panto button and then going onto the TMS, finding Panto. Selection and clicking the rear panto box and hitting confirm, however the VCB light does not illuminate while the rear panto is up and if you move the reverser at all then it automatically goes down, other than that you can drive perfectly fine, I hope they at some point fix this and allow the rear panto to be the primary, but we gotta make do with what we got i guess not sure how realistic this info is but it's how it works in game
love watching the videos and seeing that it is like real world as a given from someone with actual experience, i was going to say congrats on fixing the looking up into the air, but at 13mins in i see your still looking for planes lol. i am currently playing this on the PC, and find it much easier to control. you should get a setup. and be good to hear what some of the shortcut keys are. my veiws using a mouse never look up to the sky for no reason. loving the videos.
I didn't see Part 1 (I'll look it up), but I think his was great - of course, I assumed it was the driver's channel not the Railways' - how awesome!! (even better if it was done "on the clock")
Yes I love her ….. as she from my neck of the woods that helps Get her to help ya with the rest of the EC routes, she extremely knowledgeable But she needs to suffer with the FS also 😂😂😂
Cograts Jess, you be clear to explain the "secrets" of a real driving i hope Dovetail, en first place resolve many issues are and apply som of the real issues can find in the real world.
Maybe get her to try a train or route she us completely unfamiliar with, Maybe London to Brighton on London commuter, with the class 700 mod and scenery enhancements.
@@thediamonder11Oh, I don't know... It would be kinda fun to see the other TOCs picking up on it and @LondonNorthEastRailway and the others going for bragging rights over whose drivers can do the tutorial on somebody else's train, drop cold into somebody else's route and do the best job in the game :D
Jess isn't chasing anything, the signalling doesn't match what's on the line on this route, in any scenario, even free roam. She's slowing down for a phantom yellow basically.
Typically they would use the pantograph at the rear of the train of side of travel, so that there is time to lower the pantograph if there's any obstruction on the over head wires which may damage the pantograph.
I guess Jess using XBOX controller, so next time when she needs to use driver's desk, tell her to click LSB and RSB simultaneously and pan RSB so that it zooms towards the buttons. She's kept struggling to see as the monitor is far away i guess..
@@LondonNorthEasternRailway This is ChatGPT's quick summary of those safety systems, if anybody's interested. I hope it's correct; you never know what you're going to get with ChatGPT! Best wishes: 1. **TPWS (Train Protection & Warning System) / AWS (Automatic Warning System) are designed to prevent accidents caused by human error, such as speeding or passing signals at danger. - TPWS/AWS monitors the train's speed and position relative to signals. If the train is approaching a signal at danger or exceeding the speed limit, TPWS/AWS triggers warnings and, if necessary, applies emergency brakes to stop the train. 2. **Vigilance**: The vigilance system ensures that the player remains attentive and engaged while operating the virtual train. - Similar to real-world vigilance systems, Train Sim 4 may periodically prompt the player to take action or acknowledge alerts to demonstrate their attentiveness. - Failure to respond within the specified timeframe could result in penalties or simulated consequences, such as a simulated loss of control or derailment, enhancing the realism and challenge of the simulation. 3. **DSD (Driver's Safety Device)**: - The DSD simulates the need for the player to interact with controls or acknowledge alerts within a certain timeframe to demonstrate their capability and alertness. - Failure to respond appropriately within the simulated timeframe could result in penalties or simulated consequences, emphasizing the importance of driver vigilance and responsiveness. 4. **SDO (Signal Passed at Danger Override)**: - In Train Sim 4, SDO may simulate the ability for the player to override signals at danger under specific circumstances, similar to its real-world counterpart. - SDO could provide a controlled means for the player to proceed past a signal at danger in emergency situations, with appropriate penalties or consequences for misuse or failure to adhere to safety protocols.
Why not put the speed signs where you can accelerate instead of this weird system where you have to guess where you can accelerate depending on how many cars you have… 2,3,4,5,7,8 or 12 car configurations are common. Of different lengths of cars too.
Because think of the cost to maintain every one of those speed boards in the country for ever new rolling stock, length of train etc. And freight, they can vary from a light loco to 15/20 cars long.
The guy at DTG covering for bugs by making it look like user error. Better to fix the bugs than try and persuade us it's OK! Ironic that the unqualified DTG is telling the licenced train driver her job! Have some self-respect, DTG.
Oi "Sonic" - jump in the seat of a DBCargo 66, add a shed load of weight mix in some rain and give that a bash, they are a bit more basic than the space shuttle you drive......