Here is what makes Terran lategame op: Mass scans and mules Here is the solution: Remove Command Center energy and make the abillities cooldown based instead That way if you are on point with the timing Terran early and midgame wont be impacted, but lategame Terran cant bank up infinite energy and suddenly drop 12 mules at once anymore, or infinitely scan the opponent Positioning is a massive contributor to super cost effective battles, and with borderline maphacks in the late game Terran has an unfair advantage
@@kaiser2261 No, Terran can easily dominate early, mid and late game with assorted armies. Remember that all Terran armies are ranged except for the SCVs and Terran can cloak and has all the armaments to dominate any games. Terran can infinitely scan, harvest resources using mules while harrassing their enemies using any units. In the highest level of play, Terran is currently the master race with infinite cloak, infinite scanning, infinite turtling while sieging their enemies using tanks, liberators while can heal and pickup their units easily in mobile without any deficits.
Protoss overdefends earlygame: will be broke for the rest of the game and eventually get run over. Terran overdefends earlygame: accidentally has a death army and kills opponent on first push.
why do the top protoss players never make like 3 tempest against someone massing liberators? I feel like those force the terran into horrible fights alot of times. They always rather make a shit ton of stalkers instead...
Maxpax doing best protoss plays in this game only to be fucked by terran MMM shit. Why is protoss balanced to trade WAY worse, but have no economic support like zerg has 300 minerals bases and larva workers. If you go for economy terran will fuck you will basic push cause their units are broken against most protoss units, you can't even take bases from enemy side, so you just lose in late game, cause you will be several thousands resources losses deeper then terran. No wonder why in pro games PvT winrate is 40/60 lmao
Ya, i don't think the design of making protoss or zerg have to grab more bases to compete is very fun. It leads to a long game of just watching a terran army beating down the zerg or protoss army continually until the extra resources might eventually be able to win? It would be much more satisfying to watch armies of equal pop battle it out as equals. If you want to have asymmetry on the economy side you should base it off of the characteristics of Terran having the mobile expansion vs the Zerg expanding their creep and gaining map control vs Protoss ability to rapid build.
Byun did not make “a million mistakes”. What game did you watch? Harstem basically thought he could end the game after the huge early game advantage where he killed 25% of Maxpax’s economy but instead he played it slow. That is not a “mistake” its a questionable strategic move but his lead was still there.