Тёмный

Maya 2020 | Proximity Wrap Deformer 

Maya Learning Channel
Подписаться 250 тыс.
Просмотров 54 тыс.
50% 1

Опубликовано:

 

6 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 46   
@JustForNowStudios
@JustForNowStudios 9 месяцев назад
Proximity Wrap Maya 2024 1) Select the object that you want to deform, and then go to Deform > Proximity Wrap [] > choose the desired options > Create. 2) After creating the deformer, the attribute editor should automatically open to reveal the proximityWrap1 node. Select the pin icon that is located at the top right corner of the Attribute Editor. 3) Keeping the Attribute Editor open, select your driver object, then choose Manage Drivers, then "Add Selected as Driver". To adjust the driver's settings, choose the "Edit New Driver Defaults" option in the Manage Drivers menu. The settings for driven and driver object's are mostly the same as the ones described in this video. Happy rigging!
@WilliamFurneaux
@WilliamFurneaux 6 месяцев назад
Thanks for this!
@fattmoleyTv
@fattmoleyTv 2 месяца назад
pin icon? When I selec the driver mesh it brings up the attributes of the now selected mesh. What is the pin icon?
@dietrichmagnus5156
@dietrichmagnus5156 4 года назад
Will: a man who enjoys hitting the enter key with a peculiar enthusiasm
@reachingeric
@reachingeric 10 месяцев назад
For real!
@digitaldox
@digitaldox 4 года назад
Thanks for laying all this out Will! Looking forward to the new updates, but take it easy on your poor keyboard.
@seencapone
@seencapone Год назад
This tutorial is out of date. The Proximity Wrap interface has changed. Can't figure out how to make it work now. Thanks Autodesk you've done it again!!
@olegbalandin3563
@olegbalandin3563 Год назад
apply proximity Wrap to target. Select driver, then target (with shift), now you can find settings proximity Wrap in attribute editor, click on Manage Drivers -> + add selected as driver
@Cusey
@Cusey 4 месяца назад
@@olegbalandin3563 the 'add selected as driver' button being in the attribute editor that vanishes when you select anything is crazy. Been using Maya 10+ years now and I find myself confused by something that should be so basic. Selecting the driver, then the deformed mesh to access the proximity wrap menu is the only way to do this and it's completely unintuitive. I guess 'pinning' the attribute editor is the move, still kinda wonky.
@keltart809
@keltart809 4 года назад
this works on a regular geo, but not working for me when the driver is blendshape driven.
@RayCaesar1111
@RayCaesar1111 3 года назад
This seems like an amazing tool ....hard to find info on it though so thanks for the tutorial. If I want the "mesh driver" to move with a bound animated character do I select the "wrap mode" to be "snap" under driver attributes ? I played around with input order but the only way I can find to move the driver with the character as it moves is with "snap" I also tried constraining and parenting but must have been doing something wrong as its seems a little different than other deformers...but I am unsure if using "snap" rather than "surface" under the "driver attributes" "warp mode" the right way to go about this ?. I would love a tutorial on how this deformer works with component tags in 2022 with facial animation on a animated character moving in space. I had problems with the facial cage as it didn't move or follow deformation when I animated other deformers like blend shapes.... perhaps I need to bind the "Cage" and copy weights first ?
@johnnyrem
@johnnyrem 4 года назад
Will, super useful though how did you set up the cage control? Thanks
@jessepinkmeng1556
@jessepinkmeng1556 2 года назад
autodesk should expose the base mesh in the outliner, same as how the wrap deformer works. currently running into a lot of issues with double transforms
@adeladili4291
@adeladili4291 4 года назад
1-Can we have multiple cage as driver in same time effect on one model in this new warp ?! if yes ! its can be amazing . 2-this proximity Wrap can be interact with pose editor ?! 3-any setup for sliding effect by Cage with proximity Wrap ?! Note: in video seems we can used paint weights for that , which is great .
@rossdanielart
@rossdanielart Год назад
This needs a new tut for 2023
@richstubbsanimation
@richstubbsanimation 4 года назад
So it's the wrap deformer...with more settings. Would be nice to see how much of a performance hit this has on rig evaluation. The only practical use of this I could see would be to quickly pose high density meshes quickly.
@SSCrow
@SSCrow 4 года назад
I think they said in a different video that this is GPU accelerated, so the performance is a lot better. I could be mistaken though.
@richstubbsanimation
@richstubbsanimation 4 года назад
Yeah I’ve looked online at the documentation and it does look like it could be, which is great
@SarpSerter
@SarpSerter Год назад
Man I dont get the tab in attribute editor called "Edit Node" Instead under Proximity deformer attribute that gets created I have a "Manage Drivers" button. It has "Add drivers" and "delete drivers" options that are both greyed out.
@ashwininamdar
@ashwininamdar 3 года назад
Thanks for the tutorial. However, there's an issue I am running into while scaling my rig. When I scale the base mesh, 2-sided proximity wrapped meshes tend to lose their thickness. Do you know how I'd get around this issue?
@YuuJer
@YuuJer 4 года назад
is this custom calcuation? or using harmonic deformer or green deformer calculations?
@nickzucc
@nickzucc 4 года назад
Very nice, I have been wanting a workflow like this for some time.
@DanielGarcia-qx4yd
@DanielGarcia-qx4yd 4 года назад
what a beautiful node
@herculesmare4209
@herculesmare4209 4 года назад
Good update Autodesk. I can see multiple uses for this.
@olimszecsody
@olimszecsody 4 года назад
Interesting. So this deformer is a facial animation setting? Can I use tath instead of blendshape animation. If it true, Very good! Very nice.
@Matthitizidu
@Matthitizidu Год назад
Of course, in Maya 2023 they thought it would be a great idea to totally change the tool... brilliant.
@rossdanielart
@rossdanielart Год назад
My gosh and not 1 tut to follow
@Matthitizidu
@Matthitizidu Год назад
@@rossdanielart my current workaround is to create the proximity wrap in Maya 2022 and then after it’s all set with drivers and driven meshes I open it in Maya 2023. It’s a stupid workaround but it’s worked so far.
@rossdanielart
@rossdanielart Год назад
@@Matthitizidu I understand but I dont have maya 2022. But the tool makes no sense in maya 2023 and I cant find any resources to explain it. Autodesk is really something
@rossdanielart
@rossdanielart Год назад
OK I think I got it to work
@Matthitizidu
@Matthitizidu Год назад
@@rossdanielart if you got it to work in 2023 I’d love to know how
@deuksooseo
@deuksooseo 4 года назад
What's the difference with the existing wrap deformer?
@boombyte8849
@boombyte8849 4 года назад
Crazy. I can't connect shapes to the choice node.
@Starfire861
@Starfire861 4 года назад
Any idea when Maya 2020 will be available for a student download?
@seanakima50515e
@seanakima50515e 4 года назад
Its available
@camcrichton
@camcrichton Год назад
this doesn't work any more - the manage driver window is empty in 2023 can't select anything
@Autodesk_Maya
@Autodesk_Maya Год назад
When you say that it's empty, do you mean the options are greyed out or it's literally empty? If it's literally empty (as in nothing in it), something is wrong with your cut of Maya. It should never be empty. If it's greyed out, don't forget that you have to shift select the objects you want as driver's *before* selecting the wrapping object.
@camcrichton
@camcrichton Год назад
@@Autodesk_Maya I mean it's completely empty. I found that I can just create a prox wrap, then pin it in the AE, then go select the driver/driven and add them but if I select any geo, particularly more than one it does not work. Also how do I get the prox wrap back after I unpin the AE, I have to select by name. Really clunky workflow.
@dkoz8321
@dkoz8321 2 года назад
This tutorial is false. This is not how it actually works. Becouse at stage where we pick geometry to add as either driver or driven, the GUI panel of proximity wrap Edit node remains inactive and does not accept input. This tutorial is lying!!
@ArtinTime
@ArtinTime 4 года назад
Looks like similar to what Pixar demoed while back with the Presto system.
@SlantEyedJoe75
@SlantEyedJoe75 4 года назад
Is this a new way of doing blend shapes?
@rendermanpro
@rendermanpro 4 года назад
Re-inventing Wrap deformer that was here forever?... Its next in the menu to your "Proximity Wrap", dude, if you missed it :)
@RikkTheGaijin
@RikkTheGaijin 2 года назад
doesn't work well on the mouth, you need to have a model with the mouth open to make it wrap correctly
@morafiee226
@morafiee226 3 года назад
Not gonna lie kinda looks like blender
@mms0537
@mms0537 4 года назад
Hello please upload this file
@maxer167
@maxer167 2 года назад
this deformer is very problematic
Далее
Empowering rigs using Offset Parent Matrix [MAYA 2020]
13:39
Testing a New Overlap Tool in Maya (Puppeteer)
7:11
Просмотров 3,1 тыс.
Maya 2020 | Pick Matrix
2:35
Просмотров 15 тыс.
3D Models That Will END Your Career
11:29
Просмотров 900 тыс.
I Spent 100 Days Learning Blender
12:39
Просмотров 168 тыс.
Attach clothes to a rig using the Wrap Deformer tool
4:49
Maya Shrink Wrap Tutorial
2:51
Просмотров 68 тыс.
Maya Wrap Deformer - Modeling Tutorial
5:10
Просмотров 12 тыс.