19:52 - Minor nit, Adam Neely is wrong. A second isn't defined as a division of a day or hour or minute, rather those are considered multiples of a second. The second is precisely measure defined by the International System of Units (SI) since 1967: "The second is defined by taking the fixed numerical value of the caesium frequency, ΔνCs, the unperturbed ground-state hyperfine transition frequency of the caesium 133 atom, to be 9192631770 when expressed in the unit Hz, which is equal to s−1."
I see the main difference in human creativity and audio production mouse and keyboard clicks versus AI production is micro-intentions with each thought and move made. I’m Team Human obviously 😌
Profoundly philosophical and really fun interview. There's a new zeitgeist forming around using noise and randomness within constrained parameters and i love working this way. It's very validating to hear them talking about these subjects with sincerity and excitement. I love this podcast. Now I have to go listen to supertask and I'm almost certain I'll like his music.
@@analogueak Supertask is the shit. His live shows go so hard. obviously extremely bass heavy. Also check out his side projects Lab Group and Corporeal
The resolution question is super interesting. Sesnsitivity to input change based on our perception mechanism would be something intesting. But you have to consider that a 50hz change at 10khz is a much smaller percentage change or relative change vs 2hz change at 50hz. If you normalized the amount of changed so that a % change at given frequency ranges was tested you could probably fogire it out. I know the human eye is more sensitive to green hues.
Something i think is lost in modern production that could possibly be accomplished in a DAW is the happy little accidents that would happen during the analog mixing process that introduced new elements. Thinking like the old uk dub days, the dusty old orb releases that were almost smashed together to create these unique undertones and rhythms that aren't really a part of any one element but rather the output of mushing elements together. I think there's too much clarity and separation in modern production to recreate those more "natural" elements of old electronic production