@@johnoutside84 just because context is more relevant than ever these days... I believe the other two commenters have watch a 1.5 hour video called "ROBLOX_OOF.mp3" by breadtuber & video essayist 'hbomberguy'. Hbomb... doesn't walk away thinking Tommy is a cool guy.
Randy might be a target here, but he's only circle strafing around that for now. John Romero is still the primary target here, and I'm looking forward to all of that.
I always thought the reason the game ended with a 90s cover of an old French protest rock song about Vietnam was because Kurt was emotionally exhausted and mentally messed up by his experience fighting those bizarre aliens. He is after all a janitor who hasn't had previous battle experience, and he's had to save the Earth multiple times from titanic minecrawlers within only a few minutes, and he's been nearly killed and hurt pretty badly throughout that whole game. That's a lot for an average person to take in, even if Kurt is operated by a master MDK player. All in all, I love MDK for pretty much the same reasons you gave, Civvie. I'm still impressed how Shiny managed to implement all that awesome interactivity and sophisticated features within the software limitations. I recommend checking out their last game, Sacrifice. It's sort of like MDK meets StarCraft , WarCraft, and a fantasy RPG.
@@ghoulsarefree Nah, ending movie shows Kurt having a mental breakdown, and the manual sets him up as a reclusive pacifist. It's clear as day what the intention is. Kurt may have a head cannon but the story above is canon.
This game was literally insane when it came out was the 3d accelerator cards boom and this game using only software looked way better than 90% of the games using 3d acceleration
Um...no, this is not correct. unless you didn't have a 3dFX card like a voodoo 1 maybe. then they were probably just accelerating software rendering. 3dFX made the market explode back in the day. I still remember getting two voodoo 2's back in 1998 setting up SLI. none of my friends could spin the doughnut fast as I could. Until Robert got a voodoo 3...the bastard.
@@twitchsopamanxx hbomberguy made a video on the roblox oof sound and, inadvertently, Timmy Talerico. Long story short: he is someone who likes to take credit for other people's work a lot and exaggerate his accomplishments.
Stumbled on this channel a week ago, never having heard of it before. Have now watched all videos, and this is now my favourite channel on this bloody site! Good show!
Pro Oni when? It’s a western anime game, the only one of its kind besides Shogo. It’s also a third person fighting game with GUNPLAY. And made by Bungie and came out two months before Halo 1.
@@audiosurfarchive At least was better than the new Ghost In The Shell and a better "Ghost In The Shell" game than the official ones. I dig for a gameplay but I want a MDK2 one too. Idk I love those games
@@audiosurfarchive it is good just a bit empty. If you play through the first levels it gets better Could have been refined more but I've never found another game that plays like Oni but better
The demo of this looked stunning on the old 486:s at my study place. Even better on my own later computer! I love how you could take the whole "if it sounds fun, throw it in!" attitude and still make it all fit together somehow. A unique game.
Tom Hall finally revived Commander Keen. Granted it's in the form of a shambling corpse hooked up to mobile phone life support. But that counts, right?
I know I'm late but in case anybody missed it at 17:37 is a reference to earthworm jim 1, where you have to launch a cow up at the sky at the begining of the game, just for at the end appear again (not gonna make spoilers)
All these years, finally. Thank you Civvie, I have tried to remember this game. I played this game in 3rd grade on school computers. Now I know what it's called
It's still super impressive to me that Kurt is a collection of pre-rendered frame sprites. Because there are so many frames and the lighting on them is so good that it's hard to tell they're sprites at the game's original resolution
If you ever come back to level 3 for the most interesting bomb, the key to get it is to headshot the guy riding the hoverboard. If you attack him as usual, the hoverboard will fall down and break the floor. If you snipe him, the board will remain, and you can jump on it if you climb some ledges on the side of the room. The board will lift you to the bomb and then fall down, where you proceed with the rest of the level.
It feels, looks, and plays a lot like a good classic N64 title. This game really did nail that absurd, strange, polygonal style mixed with interesting gameplay. I wish there were more games like this that could emulate that feeling.
MDK is the true 3D Earthworm Jim sequel. Fast-shooting gun, weird parachute (albeit not made of mucus), dog sidekick who gets angry, the Tommy Tallerico score, sentient objects running away from you (the "I Feel Top" box and the doors from EWJ2)..... I miss Jim. 😢 So much.
Civvie, I'm new to your videos and have been binging on them for the last month. They always raise a smile, as well a containing some really insightful points. Hope you get a body soon. Cheers
MDK was the first "real computer game" i played as a kid. I swear i spent dozens and dozens of hour killing everything in the game, while being totaly clueless about lore or objectives, but loving every bit of it. Now i need to play it again!!
11:08 I might be misremembering, but I think if you drop a whole salvo or salvo-and-a-half of bombs on those rooftops even the buildings blow open? MAN this game was immersive for my childhood :D
The Alucard "im interested in this" voice also plays in my head, and yes also because I assume you're cursed/gifted with the same such thing, when I need to say that or at least think about saying that...
I remember this game from an old gamng maganize I had back when the first Assassin's Creed came out. I never understood what it was about, but the pictures were super weird and kind of mesmerising. I used to look at main character for minutes trying to figure out how he could see, or if he was some birdman. I didnt even know what it was called because dumb kid brain, but I've always wanted to play it. Glad to have finally found out that the gameplay is even weirder than the visuals.
Man, I remember the first family PC we had coming with the demo of this pre-installed. Pentium 166, 16mb ram, no dedicated graphics card. Game ran beautifully. Was WAY ahead of it's time.
I'd played this TPS shooting game about 24 years ago under DOS circumstance and a developer company was "Shiny Ent" It was so awesome game at the time and the next episode had released but it could not follow the original version's fame & sales records. If which game developer company will purchase its copyright for remake version for nowadays, that would become an amazing game comparing with modern diverse games.
Oh man, I remember this. I thought the mirror effect of the platforms reflecting the skybox was beautiful. I haven't played it in forever. The ending music video, I thought the way they had him landing on the mining vessel was really cool, would have loved to see the design become an actual comic hero in Spawn.
billy ze kick was a cool and funny band, lot of song on magic mushroom ( mangez moi: eat me) and cigaret paper ( OCB: a brand much apreciated when 420) and other crazy stuff.
Afaik, this was the only 3D game that ran smooth @SVGA on my pentium 100 and I always wondered why it ran and looked so much better than all the other 3D games I had. I really loved that game for that alone.
When Civvie makes his own lore about him being stuck in a dungeon (sex dungeon most likely) and the world has been invaded by a never ending evil darkness from a different plane of reality. Makes me appreciate I'm around to see this happen, because it reminds me so much of early youtube that's just been modernized, it makes my pants feel tight on my legs.
Yep drugs, exactly. Cause when my mom bought it for me when I was a kid. Don't ask me, I played the demo and I liked it. There was a CD of a French singer, more like a group or whatever. Known for two songs. A song about Magic Mushrooms called "Eat me", that was the shroom saying that. And another about the rolling papers. So yeah, now it all make sense. And oh yeah she made music for the game, I don't remember well exactly. But they gave the CD music with the game. You can see her when it says MDK BZK. That's her. That's her music video for the game
My man tommy tallarico! He's a fucking boss who used to host a show called the electric playground with a guy named victor lucas. He left to do video games live! And he's a cousin of steven tyler! Tallarico is a fucking legend in gaming. He also did the sound track to spiderman 64, and I want to say earthworm jim.
I remember the demo back in 1997 and my Pentium 60 system not being able to play it very well because of the limited polygon handling of my 1 MB Cirrus Logic 5440 graphics card (yes that's right kids, a 1 MB Graphics card). I remember the joy of getting a 4MB Matrox Mystique Graphic card later the same year and playing the S#@t of of the demo. Thanks for the memories Civvie.
I loved playing this when it came out. One of the few games i played beginning to end cuz it was so fun. I like to think if Tim Burton made a video game, it would be MDK.
AMC TC! It's a great stand alone fan game that includes things in a mashup from games you've covered, plus a couple you haven't like Witchhaven. But we don't talk about Witchhaven.
When this game came on a CD bundled with one if the very first Computer Games magazines that came with CDs here in Germany, I was but a wee lad who had only recently graduated from Win 3.1 to Win95. I needed an additional 15 Mb to install the game. That's when I thought to myself "It says "Win32" on that one file, I'm on Win95 so that must be some old dupe of some old file I don't need no more... Meh, how important can that Windows folder be, in the grand scheme of things, cosmically speaking? Lemme just..." Turns out: Windows Install folder's kinda important after all. Who knew...
MDK is one of these wtf games that is excellent to play and is by all aspects ahead of it's time . Glad they haven't remade this game today it would surely ruin the fun of it's whole and the über graphics will be a no no for me . You know Civvie 11 you can choice difficulties between Easy, Normal & Hard i still have the original CD-Rom Box with Special Edition Booklet . Back then this game was new and thus it took way longer to end this game and took a couple weeks . Many games got inspired by MDK such as those Kamikaze soldiers seen later on in Serious Sam , The Parachute seen later on in Just Cause etc..... This game had excellent reviews in Computer magazines back in the day said "It has a very unique game style with retro-fashioned modern acid pop-esque graphics and many humour " I will say this again but the best times from the gaming history and golden years with the real revolution was between 1995-2005 many games were to drop our jaws and be amazed about everything that was new ....Not as games made these last decade it's all about the same over and over über graphics with zero content , short lived games , the boring linearity and so on and so forth . Sincerely i hope we will again have "unique" games in the future .
Shiny are geniuses. Like, literally, this is some Mozart and van Gogh of videogames level shit. Sacrifice blows my fucking brain out every time I replay it.
Closest thing to MDK gameplay and pure wierdness wise that I can think off is warframe. No seriously... it even has very similar gliding function when you aim.
Shiny Entertainment was definitely the BioWare(1998 - 2009) of its time. I miss the hell out of them😢. Its weird I still consider them my all time favorite game studio even though they no longer exist. Its the last company I can remember where anytime a new product from them was announced you just thought *what will they think of this time?*
So that boss with the martini glass ,that releases all those aliens to fight you,you can shoot his nose off.At the beganing of the fight,while he's idle,you can zoom in with the sniper and the first shot will break the glass,second one will blow his nose clean off....yer welcome I also noticed that you didn't mention the bullet cams at all.
Ok, when I was a kid my neighbor across the street had a computer and this game was on it. For almost 20 years I have thought about this game not knowing if it was real or not because nothing about it sounded real or made sense... 20 years of uncertainty cleared up in less than 20 min. Thank you for this...
I'd say the change of developers caused much of the problems; different overall feel, different art style, different music (not having Tommy Tallarico return for the sequel was a real disappointment), lack of Shiny's trademark outlandish humor, puzzle difficulty was raised way too much from the first game and the fact that the gameplay didn't focus mostly on Kurt. IMO they should have expanded and refined Kurt's gameplay mechanics and given Doc and Max more of a side role but thats just me. While I do enjoy both games I think the original is the better game, despite it's flaws.