It's definitely a homage to MechWarrior 2. Loving it. Just wait until you get to the Draconis Combine. All you lore guys out there that've read Blood of Kerensky trilogy are going to love this shit. I certainly do. And those of you who recognize the Saber Cat from somewhere know where this is going.
Impressed they made the dialog so dense with the Battletech lingo. Great for fans but I can see newbies being lost at all the terms. Appreciate they really went the extra mile to make it so steeped in the lore and not dumb it down.
Honestly i know very little if not almost nothing about MechWarrior lore but it's pretty easy to pick up on what's being said, the only thing that bugs me is the facial animations are just kinda weird sometimes feels like i'm looking at a robot faking being human.
@@TheTemplarnight It's called the "Uncanny Valley"; from robotics originally, but later transposed to computer graphics. Thing is that the stuff we take for granted used to creep people out the same way. Give it time and you'll adjust.
@@kryptonianguest1903 My headcanon is that the Timby-pilot was that over zealous senior runt Valeska from the final part of the first mission. After we beat her and her elder sibko, she just had it in for us and that evolved into a bitter rivalry.
The fact that this just highlights the general hypocrisy of the clans is pretty on point...SibKo = Sibling Company, Aff= Affirmative, etc...yeah the clans don't use contractions...NOT
@@markzimmerman992let's not forget that a lot of things the clans do have religious significance to them, I think they're shortening of affirmative came from one of kerensky's kids (not the one who came up with the idea for the clans the other one) so it's not hard to believe that all of the sanctioned conttractions are sanctioned because the children of kerensky used them, so it's not that they don't think they use contractions, it's just that the ones they are using came from the brains of these people who are beyond human in the eyes of the clans, and any other contractions are obviously heresy because they weren't used or created by the kerensky family)
@@markzimmerman992 Those are abbreviations, not contractions. Which are different, because of... reasons. I do not know. Someone probably got a bug up their ass at some point about contractions being bad grammar or something and now it is a distinguishing affectation. Do the rest of the castes talk the same way?
@@basedeltazero714 All castes talk the same way. The biggest issues are between Mechwarrior rivalries, other Clans or Freeborn vs Trueborn Mechwarriors. This last is basically ignored by Clan leaders when Trueborn Mechwarriors kill Freeborn Mechwarriors. Star Colonel Dirk Radick of Clan Wolf is the worst for straight up killing his own in battle if they are Freeborn.
Its their strong suit for sure. I have been reading the classic Battletech novels, and the first time I played MW5 I was pleasantly surprised to see a headline on the news ticker talking about an event I had literally just read about. Really put the hook in me.
@@Bill53AD Alas I have had to resort to reading them digitally on my Kindle. But I have made it up to Wolf Pack in chronological order. The most entertaining for me so far is a toss up between the Blood of Kerensky trilogy by Stackpole, and Thurston's Jade Phoenix trilogy. (I got my start on Mechwarrior 2 so the Clans have always had s special place in my heart. Lol.) However, the other night me and some buddies were playing MW5 Mercs and we got jumped by the Grey Death Legion and I thought the nostalgia rush was going to overheat my mech. Lol
@@HateMachine103190 I started with Grason and his father's unit. The games are great, but they sometimes lack detail or introduce things outside the timeline sequence. Keep reading.
@@irrelevantfish1978 Perhaps, but it still served as a great "reveal" for the Timber Wolf who's the de facto "Clan" mech. It also prevent the story to derail from what's supposed to happen, protagonist get 2 and get his Star, without going further up the chain.
Me and my friend were on Discord playing it when it released, and had the same reaction. "That is disappointing. I could have taken that Timber Wolf, quiaff?"
@@kuronyra1709 I'm aware of why they did it, but there are still better ways to do all that. The simplest one I thought of is to simply delay triggering the cutscene until either the TBR or the player has taken fight-ending damage. While not _that_ much better than a straight cutscene, this could be greatly improved in a variety of ways with some additional work, such as: -Rewarding players for the win by unlocking achievements, cosmetics, etc. -Trigger a different cutscene that shows the TBR making a miraculous comeback if the player wins. -Disguising the "cheat" by giving the TBR aim and/or stat buffs that ramp up as the player does damage.
@irrelevantfish1978 one of the worst feelings in games is winning but having it taken away by a cutscene, I would rather the cutscene before instead of what you suggested by miles.
it is something seeing all the lore accurate Void ships, and the game actually reminded me of the old Wing Commander games with all the cut scenes especially 3 and 4
That was one of the games that bent realism of visuals over the game mechanics. Watching how a PPC shot traverses by a curve trajectory because the game calculated a hit, while one of my mechs was running to an obstacle, was painful.
It feels like they went back to the original games - MW2 and it's Clan Expansion Packs specifically - and just took notes. And the game is so much better for it!
I’m almost done with the campaign, and I must say, PGI really out did themselves with the story, was really engaging and I loved it. Exactly what I wanted from a story driven single player MW title. 👏👏
Watching you go through all of the mechlab and stuff made me realize that I was too tired last night to look through all of that because it makes more sense now.
The moment I saw this on Steam's front page, my first move was to see if Baradual had a video on it. He didn't have one out just yet, but I knew he would. I was on the fence on getting this, but after this video, I'm plenty convinced to get it! Thank you, Baradual, for the years of MW vids!
I love the attention to detail when it comes to little lore tidbits in the story especially the no contractions in Clan speak. I played some the other night with a friend of mine and their non-use of contractions started to annoy him. I told him thats Star League English for him. There are no lazy sentences in Clan speak
I was thinking the opposite. Maybe if they'd bend the rules and use some contractions the dialog would go a little quicker. "Wait, slower than that?? Has my character suffered head trauma? Why am I pausing between words?"
"...we're going to sit back and try to let some of our allies take on some of the fight first..." "Commander! Get in there and help your clan!" You're not some freebirth Inner Sphere merc trying to save every last bit of C-bill wasting damage in this game. Clan honor demands you be in the thick of the fighting.
Yeap, from a lowly sibko-fresher to a sibko-prodigy to right under the saKhans nose and keshik on his very first op, that's quite the steep carreer progress.
Is it lucky that Jayden talks directly to sakhan weaver on just first mission? Or are we specifically following a story about Jayden because his is the star that saKhan weaver was working with. If you open up a comic book about some guy called Clark Kent, are you surprised that this random guy turns out to be an alien from krypton? What are the odds of that!! :)
@@Nxtl68Yeah, the vanilla MW5 Mercs story is basically a lesser rehash of the Gray Death Legion novel trilogy. The DLC campaigns are pretty good though as limited as they may be.
The one thing that gets me a bit, and only because they took so much care with detail in other areas, is that there is no artificial gravity in Battletech. So unless all of the cutscenes and between mission stuff happens at 1G of acceleration, everyone should be floating or at least obviously using magnetic boots. It's a very minor quibble, but when a game is built upon the narrative and being absolutely faithful to the source material, things like this stand out.
Noticed a lot of people didn't start until the actual release. Reviewers of course pre played, but most content creators wanted to go in with the rest it seems.
I think it was on purpose. The drill instructor didn't want him to get 3 kills so he ordered a timberwolf to uneven the odds and even made it instantly alpha strike.
At 47:07 there's no loose end. The Khan announced the ship was captured and interrogated, hence the decision to begin the invasion. There was noone to fight back on the planet where your guys are :P .
@@Thor847200 Nah he asked what happned back on the planet with our guys, point is, nothing did haha. The ship got zoinked off-screen during Leo's speech.
Really a shame that comstar found Huntress and not one of the Warden Clan homeworlds like Ghost Bear. I am 100% certain they tortured the Comstar crew until they said whatever Leo Showers wanted them to say so that the Crusader clans got their way after decades of stalling by the Wardens. Well, they'll get sorted out in turn by Comstar on Tukayyid.
40:12 "I can't believe we all made it." "Hey... Where's Nasir?" "Particle cannon to the cockpit. No time to eject." Lady needs to check the meaning of "all"
@@VyseSolo I did a double take. What moroff decided to name a character MIA? I was like; How did they go missing? Did they need to eject? When did I miss that?
This is why I keep watching these streams, Bara's comments are golden. When he screamed "COMMANDER MASON!" 🤩😆I was immediately like "Hell yeah! Bring us the one and only worthy crossover enemy to fight against! 😜 " Really, after all those in-game years of dominating all of the Inner Sphere, it's exactly Commander Mason from MW5 Mercs who deserves to invade the Clans himself, before the Clans would invade anyone else! Golden remark indeed!✌
the way i am interpreting each warriors skillset jayden-generallist ezra - direct fire skirmisher mia - dakka naomi - pretty much lurmer ... maybe srm splasher liam - could be lurmer as well or streak assasin
@@lumberluc technically about every weapon that isn't single projectile like gaussrifles or PPCs (or solid slug ultra autocannon) has some form of splash to it ... if you say shotgun then that would be LBX autocannon instead of SRMs
@@MrTBSC Nah, the LBX AC may have a spread, but the spread is about 5-7 meters wide at 600 meters. Its a Shotgun with range. While the SRM, only has a range of 300 Meters, with a wide angle. This was my bad, I should of specified the devastation at short range, with limits of less than 300 meters.
@@lumberluc we have yet to see someone use an LBX 20+SRM build in this game lbx 20 even for clan have a short range and strong spread in MWO i specifically run such build with a Orion IIC
@@MrTBSC High-Crit rate on each pellet for your build. 66%, that's devastating per pellet, and you just fired 20 of them. Range on your gun is 360 optimum, and 720 maximum. The SRMs in MWO is only 270 min-max, so you would have to see the Missile Boat before they run up to you and salvo you. Though, MWO is doing everything in their power to prevent Missile Boats from Alpha Striking, but MW5 doesn't care. They would just say "Go ham on your builds, we're not stopping you." (Loved their mods.)
Yes, this is the prettiest MW so far. Haven't had any problems smooth sailing. Been playing since mw2. This combat is the most dynamic so far, plus the lore is spot on so far they really researched. Read all the books, and this is how smoke jaguar acts. Great game.
Voice acting and writing is so far above MW5. Can't tell which game engine feels more precise. Sad I didn't get to shoot an engagement sphere and that the Timer Wolf was scripted, but still great. Happy so far. Looking forward to how the mechlab works and it presumably opens up the mid game.
The opening cinematic with one of the characters looking up at the mech, really drives home how terrifying it would be for a person on foot to see one charging through and demolishing things as it goes. One stomp and that is it for you, more so being close to one firing weapons. More than intimidating, it would make you feel like a bug.
Hell not even a stomp. You have a walmart thats stomping around and just uses any number of building destroying weapons to erase you from the census and everything close to you.
can't wait for the next episode to be published - good work Baradul. Also must say - follow you already for a couple of years. Your english pronunciation got much better. Good Job.
Can’t wait to get this on my ps5 ! I’m so glad it got released on consoles as well ! Played hundreds of hours of mechwarrior 5 and so looking forward to this !
@@MarvinWestmaas ? I've watched about half of it. I think I'm interested in getting it, I was just wondering why this person would only be watching this game being played once.
The Mad Cat reveal and subsequent cutscene defeat really could have been played up for more hype. That was kind of flat. I'd have preferred it be a massively unfair fight. ECM, ferro fibrous materials, AMS, maximum laser reflective armor, PPCs. Perfect counter to a fire-and-fade laser/missile boat.
I can see why they didn’t. I saw that thing punch its way out of the hanger and I literally said whelp I’m glad this is a cutscene, getting stomped flat isn’t really fun and it doesn’t really teach anything.
Would have been nice, if they put a pilot there that we can learn to hate and have a rival inside our clan. Maybe even the new pilot we get for the killed stravag.
@@lolroflroflcakes I'm not typically a fan of unwinnable boss fights, but at this point you've already won and the rest is a victory lap. It'd really pay homage to the most iconic mech in battletech; The game's already fanboy bait, so may as well sell it all the way. There's also the possibility that you win, and maybe get a minor variation to a future cutscene. That's a more difficult call though, because I'm not sure if this particular mad cat pilot comes up again.
interesting, it looks like the mission bounds change based on what step you're on in the mission... the red border changed when you started back towards the dropships.
So far I'm impressed by how faithful to the books and lore the game seems to be, down to the clan language quirks, ranks and expressions. I can see it might sound utterly obnoxious to someone who isn't already a fan, though. Definitely a buy for me, despite the jank, middling performance and audio issues.
Ditto on the disappointment over not being able to engage your third trial 'Mech. When I played this mission, I was definitely in a good place to take on a Timber Wolf even with the SMN-Prime's lackluster configuration.
pretty neat. i followed quite a bit of your MW5 series for a while, but it seemed like every time you would build a good stride with a strong lance you would start over. hope to follow along this series if you continue to play it!
I am enjoying things so far. But there is a glaring issue playing on consoles. To fire weapon group 3: rb +rt. Group 4: rb + lt, or that's 5....Anyway the point is it's very difficult to handle over 3 weapon groups and still maneuver. Hopefully this cab be updated to what they used on mercs.
What they did in service to their Prince and the Republic was nothing short of legendary. The recent Tex Talks about Twycross included a harrowing description of their desperate fight against the tidal wave of clanner invaders and it was beautiful.
Hello, Bara. Don't say you didn't get the "Full Metal Jacket" vibes from the very first cinematic when the drill instructor punches the cadet. Very nice cliche but it's still a cliche :) Regarding the gameplay: visuals and cinematics are truly great, but the mechlab feels waaay too arcadey besides be lore-accurate. Also lipsinc and facial animations feels someway off. Impatiently waiting for MW5:C YAML.
It feels like a good game. My only real complaints are the fact that they overcorrected on issues that Mercs had. We said "The sandbox is great, but there's not enough content, and the story feels non-existent." They heard "we don't want the sandbox at all, just pure story please." That's disappointing, but predictable. What I didn't predict was my Summoner moving with all the grace and agility of a Highlander with a busted foot actuator. The change in speed from MWO and Mercs is pretty intense. I give the game a solid 7.5. It could have been better, but it's well worth the asking price.
It's pretty logical so MW5C is pure story based. Just like MW4 for example, firstly came out story based game, then comes mercenaries with more free play. So PGI keep that tradition, maybe...
MW has two strains: The "main game" which is rigidly story driven, and the Mercs game which is sandbox. This game is a "main game" from the first strain, so it was never going to be a sandbox. It's just that in the 5th generation they released the Mercs game first.
so im a few days behind so you may have found this out already, but if you open the battlegrid, hover your mouse over your starmates. that tells you their HP without targeting them
I’ll take a Black Hawk from MW3 any day of the week and twice on Sunday. With it’s powerful alpha strike it can easily take out assault class mechs with relative ease and with the amount of heat sinks that it has there is no fear of shutdown as you quickly come back online making the black hawk mech a truly lethal mech.
@Dash_Rendar2050 No need to worry about your Black Hawk, since the Nova is in this game, and it is just as good as your "Black Hawk" -- even better with the right amount of tweaking in the MechLab ;)
Kind of a criticism, but the scale seems off in the environment. The mechs feel mansized, not mech sized. If you look at some of the plants, it's ground flora but it looks normal sized despite being in a presumably ~45ft tall mech. Look at the grass at 37:31 and elsewhere. The grass would be much smaller at that height. A minor nitpick, but nothing in the game seems built for humans. It would have done a lot for the presentation to have seen some regular sized staircases and walkways, doors, etc., to give you the impression that you're in a huge 70 ton mech. Compare that to the cutscene at 5:57, where the sense of scale is well produced.
I absolutely have been enjoying this game a ton as an old MW2 fan. If not for that silly Sokolov and the lack of autosave in missions, it'd be just about perfect!
Is the research option really necessary? Clan tech is better tech. I know it's nit-picking, but surely your research is done on your homeworld over a period of time and not in the field.