1 thing I would have added , build farm land first after 1st house. This will give you access to food storage. Make sure you are able to store food for villagers before building more houses and later needing to destroy a building to make room for it wasting time. Villagers will only eat from food storage or the restaurant.
Question: What type of village do you want to build? Maybe you want to mine raw materials and create tools? Maybe you want large farmland? Maybe you want to focus on fishing? Or hunting and making clothes? Me: Yes. Something is confusing me. You mentioned that there is always something for something and if, for example, you choose a good place for farms, there will be few trees and you will have to think about where to put woodsheds so that lumberjacks can work effectively. But the lumberjacks only need one lonely birch in the middle of the desert to fetch enough wood to build a wooden Minas Tirith. I mean ... our colonists don't destroy resources while collecting them. The same is true, for example, with mines. I have a mine almost half a map from the village. And I was wondering whether I should build a house and a warehouse there with food. So that the colonists are close. BUT from what I read in the discussions, the mining process begins when the colonist goes to the workplace. Not when he gets there. So the distance from the raw material does not affect the amount of the raw material extracted. The only exception is farms. Because the colonists have to personally move from the barn to the fields to actually work and that is actually progressing there. Unlike a lumberjack who can beat a tree all day and still won't cut it down.
His tips are mostly for early game when you will have to gather resources yourself until you get enough workforce to automate. Most of that stuff is meaningless once you set up production chains. Buildings (with the exception of fields) will start generating resources at the very start of the work day, provided there is a worker assigned and they have access to tools. The distance and whether or not the NPC can actually walk to their assigned workplace in one day is irrelevant. As far as game mechanic is concerned, only 3 things are important: does the NPC have a home, do they have a workplace and does the workplace have necessary tools.
this has helped me a lot knowing what you have wrote the video is also very informative and gives great information as i am fresh to the game today... but i like knowing that if i setup as a farmland i can go and build a mine away from the village and still accrue decent amounts of materials with no wait time for transporting goods etc
I need to start over. Only in autumn year 1 but tried growing too quickly. Also I had no idea you could change the walls of the houses... So thanks for that!
You can built your houses anywhere - so you can actually have 4+ "villages". I started out close to the first quest village with a house and resource storage. Soon I built a new village for crops and thereafter a resource storage near the only mine that allows it to harvest copper / stone / tin each season. Most buildings do not seem to care about their environment except the Farm Shed. They start producing on the clock even without their NPC. So I found it better to build them so I have the shortest distance to walk to craft - having single craft enabled. I have 3x clusters - 1x wood / clay - 1x farming/crafting and 1x mining / stone. This spread also helps selling goods and depositing encumbering things like fertilizer a lot easier - or getting certain quest items fast.
I built a Simple House for myself and my wife because I wanted to show my peasants who's the boss. Some day I hope to build a House and lord it over my underlings.
There is one thing about this game that I really don't like: the NPCs look like Zombies. This destroys the immersion for me. I imagine people sitting round the fire, talking, laughing, sharing stories. That would add so much to the atmosphere. Apart from that, the game looks good.
So true game feels empty. NPCs are just doing some animation and that's it. They are brain dead. Taverns don't feel alive. They should add some events like music in the tavern or some games, I mean something.
to be honest. its a fairly bare bones game. lots of bad programming and not an awful lot of content. But, its quite relaxing pottering round ur village when ur stressed.
Wow, you are awesome!!! Very clear and informative tutorial. You would make an excellent teacher/lecturer...if you aren't one. I absolutely love your videos! Thanks for sharing.
New to the game and this is the best beginner guide to the game mechanics I've seen. Very nice. Will definitely check out more of your content. Thanks!
Very good explanation that guides you from the start. I started over 5 times already trying to find good location and sometimes expanded too fast then struggled to pay taxes. Now i am finally getting the balance
Thanks for the guide. I started 1 playthrough and got to winter, but I think I expanded a little too fast I was barely able to keep up with food for 3 people.
This guide is absolutely incredible. I watch a lot of beginner guides when starting a game and this one may very well be the best I’ve seen. Thank you for this.
How do you decide what buildings "are essential for your settlement " when ALL buildings have a purpose for your settlement..... even if youre a farming settlement youll need the other buildings. Ive only just entered my 3rd year. If i could go back, id tell myself how to make money in my.1st year for taxes, and how to start a farm right aaay to produce food which will eventually open the food storage for villagers.
Man, my first village was a failure. My second villiage is better, but is still a cluster of every single building type. I've been intimidated by bringing in settlers because the last time I had someone in there they were -99 in mood and didn't have any food and water. Lol it was a disaster and she up and quit. Can't sat I blame her.
Thank you very much. I had to abandon my first game because I didn't have homes for my villagers & then I couldn't seem to figure out how to provide food & wood. I also ran out of number of buildings I could add when I needed more. Other than the hunting lodge and lumber mill, which storage should I build first? The food or the general one? If I put food and lumber in the food & lumber storage building chests, would this provide the food and lumber for my villagers? Or do I have to put the stuff in their house chests individually? I really appreciate this info. I had no idea how to build walls with stone. Is here a limit on how far from the rest of the town something can be built?
Can you create a village based on Farming and Fishing? Can you also have someone producing tools? I am starting in the game and would love to learn some more.
To the east of the starter town, near the east most Bridge, it has everything. The downside is the travel distance on you to every city besides the two eastern most towns.
What a great detailed explanation you have there! Like you said, I tried to planned it midway but hopefully I got food, water, and wood production handled which is the most important task of all other tasks
I recently got into this game. I know this yt vid is a bit old, but man, this is the best explanatory video I found. Very well done, you mentioned all the aspect and strategy/builder guide info of the game. Thank you, and keep it up!
Can't wait for the ps5 release October 6th! Been wanting to play this one but dont have a PC! Very excited! Great video man very informative! Gonna save me alot of trouble lol
Best video on this game by far! Thank you for this. As much as it's enjoyable to watch so many content creators making playthroughs of the game, I love that you have a video on what to do to make my playthrough the best. Thanks, keep it up and I look forward to more of your videos.
Can you build a house and hunting lodge away from your town center with a storage shed? Then put supplies in storage shed for remote hunter to access. I was thinking of putting a miner at 2-3 mines to acquire resources similar to a seperate hunter lodge.
thank you s much for this in depth look! This helped out immensely. It's a real pain to grasp the game because of the lack of a tutorial option or menus that could easily have the option for explanatory text when hovering over icons to get what things mean and do.
Great intro for beginners and being from the south, I appreciate a nice thic southern accent. A lot of great info. I built my house right next to a town thinking that was smart before watching any videos. Hopefully that’s not hard to undo. Why do we need easy access to all towns? Is there an economy with supply and demand?
I had yet to understand the house size issue, three person vs four person, as all the other video posters seem to also have difficulty getting it. The extra spaces for people in a house is for the children as only one man and one woman can be 'put' into a house. I wonder if you can build a four person house once a couple has a child and move them into the larger one to maybe get another child. Interesting game and great information. Also I think you do have the option of upgrading a built home but then you have already spent first tier materials to craft it plus the extra materials to upgrade it. Going straight to the best seems more efficient.
Hey man, just started the game, watched a couple of tips an tricks vids. Your was excellent, thanks for the very helpful info, will be watching more of your stuff..👍
I started on the west side of the little lake, surrounded by mountains. Beautiful, but a bit isolated. I'm considering making it a fishing/hunting village, with just a tad of farming. I don't even have a villager yet, my first will probably be whoever I want to marry.
This video is currently outdated, because they added the survivalist hut in recent patches that are used for gathering, which it used to be the hunting lodge, but the hunting lodge I kept 2 workers. Building no longer come with prebuilt foundations and frames, but will get a marker spot instead. foundations on flat level ground will need stone, foundations on gently sloping ground will need logs, than you build the houses as normally, I love they added that because makes it alot easier to build because before you needed the exact amount of logs on you to be able to place the buildings.
I can not figure out how to keep my villagers happy. Under management tab it says they "have no food, water, or logs" yet each and every building and home is stocked to the gills with food/water/wood etc. Do I have to hand it to them?
rep effects how many villagers want to move into your town, chapters are the only way (without cheats or the settings at the begging of the game) to increase how many buildings you can build
Best video. So true that the game doesn't guide enough in the beginning. Also your accent is amaze balls. Love it, it's like Arthur Morgan is giving us the commentary
The developer made it so only one man and woman can be in a house, when real history is full of bunk situations with villages? I think that says everything we need to know.
In reality, stone houses usually have worse heat retention comparing to the wooden ones (I'm from Siberia). And you can't drink water from lakes and rivers directly, like in this game, unless you want to get sick. This game is full of sh...t.
Erm... I live in the UK. I drink from streams all the time. Also, stone is less porous than wood so your assertion that wood is a better insulator is very dependent on climate. What we have here is a case of I have never seen it so it cant be true.
@@timsearle5837 oh gosh, these are really bad advices! You should never drink from streams without preparing that water properly, otherwise, you can get really bad bacteria’s or parasites. And wood is much better insulation exactly for the reason that it has pockets of air inside!
If that were the case, then how did we survive as a species? Drink from fast flowing streams, dont drink from streams of a valley floor.... this is old knowledge that u seem to have lost. As for the wood being better, like i said. depends on your environment. u try that in Scotland. U'd be lucky of the wood building lasted 10 years. Dont assume that your experience is ubiquitous. @@KlimovArtem1
@@timsearle5837 I never said that wood last longer than a stone! I said that wood is a much better insulator! As for drinking from streams, people in the past were often getting all sort of parasites and illnesses from a poor hygiene. Many people were born in each family and many would die from illnesses. Is that the practice you want to continue these days? And don’t forget that humanity found fire many thousand years ago and used it since then to prepare their food and water.
No shit, I can read. U understand the physics of energy transfer? You understand that water takes a lot of energy to heat? u understand that a porous material, even if treated, soaks up water? the energy required to maintain heat within that space increases exponentially. If u understand the water cycle, then u wont get ill drinking British water unless there is farm run off in it. As i previously said when u asserted this game was full of shit, dont assume your personal experiences and geography, apply to all.@@KlimovArtem1
Because it’s the medieval times… you would have rotten in someone’s basement for 40 years.. I don’t call it homophobia it’s realistic. Or why can’t you choose your gender at the start? Because a female leading a whole village? …chopping wood hunting deer? That’s not how it was back then. And yes that was homophobic so be happy that you are allowed to do it now 😂