*Inhales* 0:00 Block Man 2:25 Acid Man 5:08 Blast Man 7:08 Fuse Man 9:17 Bounce Man 10:55 Impact Man 13:34 Tundra Man 15:31 Torch Man 17:31 Yellow Devil 20:44 Mawverne 23:19 Dr. Wily 29:19 End Cutscene *Exhales* You’re welcome. Now I have asthma.
Anyone able to defeat Torch Man with these restrictions has my respect. That boss is just insane. And I completely agree about the game missing jump inputs. I was sure it had something to do with my controller or PC until I looked it up.
Thanks arek :) Torch man is just so different than any boss in the game. He is super fast and unlike other bosses his pattern is very random, its difficulty to predict his attacks. Some luck is definitely required for this fight.
Wily's invention is called the "Double Gear" system It's designed to push robots far beyound their normal strength and speed... If he really has completed it, I'm afraid you won't stand a chance. Say what~?????
One could argue that he still had a few kinks to work out. Or that the player’s influence was what allowed Megaman to do this. It’s not out of the question as games’ protagonists have recognized their being controlled before. (Like when Laura shoots the player in that one Tomb Raider game)
unpopular opinion, this shouldnt have voice acting because that was one of the main problems in mega man 8. the lines just get repeated over and over till its just annoying
Honestly it works with Block Man cause he has like 30 different lines rather then the few the others have. He has like 8 introductions to the battle alone. The voice acting could work if there was just far more lines then the 10 they used for the other ones.
And then the next day...And then the next day...And then the next day...And then the next day...And then the next day...And then the next day... Megaman: *puts a pipe to his head*
Boss List: 0:00 Block Man 2:25 Acid Man 5:09 Blast Man 7:07 Fuse Man 9:17 Bounce Man 10:55 Impact Man 13:35 Tundra Man 15:31 Torch Man 17:30 Yellow Devil MK-III 20:44 Mawverne 23:20 Wily Machine 11 (V1 & V2) 29:20 Ending
I like how in 11, the robot masters you fight aren't even Wily's, they're Lights that Wily stole and modified just like in the first games. Also i like how desperate they are in defeating you the moment their HP gets low, especially Block Man that he puts up a barrage of bricks at you.
I mean using no weak points (special weapons on the bosses) was the way it was intended to beat the game, it was added for people who were having too much trouble, what is really impressive is the fact that he didnt charge the buster, some bosses like yellow devil take forever without charging it
Fighting yellow devil in super hero mode with muster only no charge no gear and taking no damahe would take almost forever for an average player since you can only hit the yellow devil once buster shot at a time and the movements of its body is very fast
Graphics are gorgeous with this one including how the robots use their powers. I am wishing that there is a remake of the other megaman games using the same graphics style but i can always dream can I?
Unironically wonder if Acid Man would be harder if he didn't have the speed gear. It seems like its better to just not try to bust down his Barrier and instead just attacking him during speed.
Same here. There have been times where I press the jump button to try to jump over a bottomless pit, but then Mega Man just walks off the ledge to his death.
Technically, it almost did happen. Look at the ending of Mega Man 7 (English version) and you'll see what I mean. I prefer the Japanese version of the ending though.
@@yozzzeh Yes, I know that. I was just referring to how this thumbnail reminded me of that ending in a way. But anyway, that might be a possibility though in a fan game.