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Mega Man 5 (NES) Playthrough 

NintendoComplete
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22 окт 2024

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Комментарии : 126   
@SwordfighterRed
@SwordfighterRed Год назад
Out of all the Mega Man games on the NES, it certainly was one of them. I remember the game being oddly generous with extra lives when I played it. Like, I got so many somehow during my run.
@PabloSaavedra84
@PabloSaavedra84 Год назад
I love this game just because was my first MM and the music is still on my head 25 years later
@Batman-nc6ef
@Batman-nc6ef 9 месяцев назад
Same for me ,was my first Megaman I've finished over 20 30 times
@slaterock4612
@slaterock4612 8 месяцев назад
Wasn't my first, but it was one of my favorites of the Classic series. And the music is very catchy! Crystal Man, Charge Man, Gravity Man and Wave Man especially.
@ajhproductions2347
@ajhproductions2347 4 месяца назад
Always loved the songs in this one! Napalm man always plays in my head!
@please_pin_me
@please_pin_me 3 месяца назад
me ,too. and I record lots of pass word papers
@Spike_Ender
@Spike_Ender 3 месяца назад
Моя тоже
@Charlie-Cat.
@Charlie-Cat. Год назад
I remember purchasing Mega Man 5 at a Funcoland back in the late 90's and it was loose for $20 bucks at the time. This one is the most forgotten in the series and wasn't quite sucussful in sales. But it was a fun game to play and worth having in the collection. But today it feels like you're buying Gold with MM5.
@davidlosse9416
@davidlosse9416 5 месяцев назад
Wow I remember Funcoland. They were early GameStop outlet stores.
@ajhproductions2347
@ajhproductions2347 4 месяца назад
You mentioning Funcoland totally got gears moving that hadn’t been in years! Totally forgot about that place but now I remember that rainbow sign. We had a store in Santa Barbara that totally copied their design called Software Etc. that was our game store in the 1990’s in that town lol
@VengefulMosquito
@VengefulMosquito 7 дней назад
I bought Megaman 3 and 4 from Funcoland. Final fantasy mystic quest too
@magoid
@magoid Год назад
Something I had to prize Capcom for, is their ability to hide the NES color limitations. Mos of their games, and Mega Man in special, are very colorful and let nothing for a Master System fanboy to complain about.
@SodiiumAnimation
@SodiiumAnimation Год назад
Mega Man 5 has the best box-art in the entire franchise in my opinion.
@鄒科倫-w1m
@鄒科倫-w1m 7 месяцев назад
Maybe Japanese version is good
@johnsonj78
@johnsonj78 Год назад
Damn, the RNG in this playthrough was being seriously generous with the number of 1ups you were getting from defeated enemies.
@RockEsper
@RockEsper Год назад
5 was one of my favorites for a while, but recently I'm really starting to see its cracks. Still super fond of it ofc; Nice visuals, I quite like the OST, and I love the FAT new charge shot that wrecks most normal mobs. This game makes you feel really powerful, but uh, it doesn't do much beyond that.
@cherokeefit4248
@cherokeefit4248 Год назад
2 and 3 were the best. Having closure of blowing up the possessed robot bodies of the ghosts of part 2 was sick.
@Megamix_Nerai
@Megamix_Nerai Год назад
@@cherokeefit4248 2 is pretty mid. 3 is way too unpolished.
@mkm1738
@mkm1738 Год назад
Mega Mega 4 is the best
@mattcouture2579
@mattcouture2579 Год назад
This one's certainly not bad, but it's never really resonated with me like the earlier games have. I do like the music though; Wily's castle music has always been one of my favorites, and the graphics are impressive.
@NintendoComplete
@NintendoComplete Год назад
Mega Man 5 is an okay game, but it feels a bit cheap and hollow compared to what came before it.
@THEREALGAMEMASTER-gz5xg
@THEREALGAMEMASTER-gz5xg Год назад
@@TierNone_LarperatoR how much is it?
@woodfrog9614
@woodfrog9614 Год назад
@@TierNone_LarperatoR Iirc it's because it was the worst selling one on the NES, so there are less copies in the wild.
@wyattholo9956
@wyattholo9956 Год назад
Why haven’t you upload videos for 2 days dude?
@shakurburton9358
@shakurburton9358 Год назад
I like the music, but yeah. The weapons mostly suck and you can easily beat most of this game with just your MEGA BUSTER (Default weapon). MM2 (especially) & MM3 made you at least try to use the weapons to add variety to the game, honestly. MM4 is a similar case, except 4 had some great weapons and music to match itself up, even if not as good as 2 and/or 3.
@bigduke5902
@bigduke5902 Год назад
An okay game with the greatest title drop until Castlevania 64.
@slaterock4612
@slaterock4612 8 месяцев назад
Crystal Man's stage was a favorite of mine, really loved the design.
@krilinz4331
@krilinz4331 5 месяцев назад
Mine too, it looks so interesting, mysterious and alien-like. I wonder where that stage takes place. I think it's one of the best stages in the series.
@ajhproductions2347
@ajhproductions2347 4 месяца назад
Yeah, just hated the falling crystals part!
@slaterock4612
@slaterock4612 4 месяца назад
@@krilinz4331 Definitely and the bgm is awesome as well!
@slaterock4612
@slaterock4612 4 месяца назад
@@ajhproductions2347 Yeah those were a pain and cost me several lives back then as a kid, just had to get the timing right to jump after they fall.
@OakleyGamer-17
@OakleyGamer-17 Год назад
The music on prototype man’s stages is my favorite in the game
@BhChicagoTVStationhistoriesand
5 isn’t a bad game by any means but by the time it came I think series fatigue was starting to pop up. Capcom really was pushing the hardware as far as it could go, there wasn’t really anything new or any further they could take it in 8 bit. With the exception of the Star Man stage theme which is my favorite part of the OST the music is kind of just there. It came out in December ‘92…the Super NES was in full swing and a lot of Nintendo owners had migrated to 16 bit. I still clearly remember when it came out the NES was really slowing down a lot-the games that were coming out were really hit and miss. It was basically gradually peacefully fading off into the sunset at that point. I’m honestly shocked they didn’t do both 5 and 6 on the Super NES. The first Mega Man X game for Super NES was still a year out at this point as well. It was more or less a combination of series fatigue kicking in, the migration to 16 bit and anticipation for Mega Man X all colliding at once.
@44MagnumHitman
@44MagnumHitman 4 месяца назад
Yep, MM4 was the last thoroughly good MM game, besides the X series on the SNES. 5 and 6 both suffered from that fatigue, and the extremely predictable plot element of “Dr. wily not being behind everything, but really is in the end.”
@VahanNisanian
@VahanNisanian Год назад
I do enjoy this game, and the addition of Beat. The music is nice and upbeat (no pun intended). I think Fake Blue's Castle theme is as awesome, if not more so than Wily Stage 1, from MM2. I have this game physically in my collection, from way before the price got jacked up. The sound effects are a little different from 4 and 6.
@simonmejia6896
@simonmejia6896 Год назад
Even the weakest outing can still be a very solid game to play.
@betatalk64
@betatalk64 Год назад
My favorite Mega Man game!
@pedrotop4674
@pedrotop4674 Месяц назад
My Too
@therealseanw.stewart2071
@therealseanw.stewart2071 Год назад
It's my least favorite NES Mega Man game. But that doesn't mean it's still not one of the best damn action games on the console.
@kevyjoe413
@kevyjoe413 Год назад
I think the issue with this game (as well as 6) was that it didn’t introduce anything game-changing. And while I do love Beat the bird, I’ve only used him for the Wily Capsule. Also, most of the special weapons are pretty tough to wield and aren’t worth using outside of bosses. The graphics look good for an NES game and I do like the music for Proto Man’s Castle, but this isn’t a game I see myself replaying often.
@BryonYoungblood
@BryonYoungblood Год назад
Agreed on a lot of the weapons, Kevin. Power Stone is one of the most infamous, and so is Charge Kick.
@Tornado1994
@Tornado1994 Месяц назад
@@BryonYoungblood The issue is that Rockman 5/Mega Man 5 was originally planned for the Mega Drive/Genesis. Capcom originally wanted the game to be its first Foray into 16-bit and planned on releasing TWO Separate Rockman games for Mega Drive and Super Famicom in 1992: Rockman 5 and Rockman X, but Keiji Inafune had a Dispute over which Exclusive SEGA project he and his team wanted as his team wanted to do a Full Fledged Remake of the first 3 Rockman games for Mega Drive, Capcom INSISTED BOTH be done, but Inafune was Stubborn, so he canned the Mega Drive version of Rockman 5 to dedicate all time to Rockman World(Mega Man Wily Wars) and instead handed the project to a small 5 man team who were working on Gameboy Rockman titles, he gave then less than 6 months to put together a Famicom Rockman 5. Inafune would develop this annoying pet peeve of releasing Rockman titles on AGING Platforms and everytime he did, Capcom would get less than impressive sales. He would repeat the SAME Mistake over and over again, as the following year in '93, he did with Rockman 6, and although Megaman X2/Rockman X2 was able to make 1994, Inafune made TWO BAD decisions for the US Market, first, Rockman World's Western Release as Mega Man Wily Wars was delayed due to patent dispute missing 1994 altogether, and the other was by DELAYING X2 in the US and releasing a Mediocre Soccer Game instead. Inafune then released Mega Man 7 for SNES to make up for it. By the time Rockman 8 came around, Inafune had signed an exclusive deal with Sony to release the game Exclusively to PS1. But Capcom put a LEGAL stop to it before the ink dried and assembled a Large more experienced and skilled team to handle the Special SEGA Saturn 10th Anniversary of Rockman 8 in which Inafune had little involvement in. By 1997, The Main Rockman team had a Falling out with him and instead would work mainly for Capcom, they handled Rockman X4 without him on Saturn. Inafune was so Irate about it that he Exploited Capcom's inability to have a team for Dreamcast Rockman releases and LOCKED his Now younger teams down on PlayStation. But old habits die hard, and Rockman X5 and X6 received QUIET PS1 exclusive releases in 2000-2001, and Capcom had planned DC versions of these titles. Finally during PS2, Inafune was ready to go all out for the Next Gen, but it was too little too late, and the PlayStation Exclusive deals he signed turned out to be his Waterloo. Execution of these PS2 Rockman titles including the Critically panned Commercial Flop X7 was dismal and the sales were even Worst. It was in 2006, when Capcom FINALLY had enough and FIRED Inafune.
@alisah4516
@alisah4516 3 месяца назад
I love the little bird, he does all the work. Lol
@CraighJonas
@CraighJonas Месяц назад
BEAT is the real MVP!
@ajhproductions2347
@ajhproductions2347 4 месяца назад
Always loved the tunes in this one. I know a lot of people say otherwise, but Gravity man, Wave man, Crystal man, Stone man and Napalm man are classics to me. I’m always singing Napalm man or Stone man in my head. gravity man is like a hybrid of a lounge tune and jazz fusion with some muzak elevator music peppered in. It’s different, maybe that’s why I like it. I can see why some don’t care for this game as much but for me, it’s a gem. Each of the five games to come after the first on the NES kind of have a bit of a rehashed feel, I got used to that and kind of enjoyed that about them to the point that when the Megaman X games came out on the snes, I wasn’t into them because everything looked and sounded so different. Megaman looked like a cartoon rather than the little guy in the games I played for so many hours as a kid. Like, if it was up to me, we’d have a ton of nes style Megaman games. Don’t get me wrong, I thought Megaman x was rad on the snes, but I just like the old nes style of everything so much more.
@dragnalus787
@dragnalus787 Год назад
It’s a shame this one drops off pretty quickly because the early game run of star man -> gravity man -> gyro man is awesome and really fun
@lephalacat
@lephalacat 5 месяцев назад
The songs are soooo good though.... 😢 And Protoman is my favorite Megaman character, so I feel he's often underrated
@JesseRockey-r2l
@JesseRockey-r2l 2 месяца назад
I'm a fan of all the megaman games but this has my favorite soundtrack. 1 through 4 are more of a challenge but I think 3 and 4 hit the sweet spot in all areas. Also, damn! I thought I was good at this game, but you strolled through cleaner than I ever did after many, many playthroughs. Mad skillz, brother.
@bigduke5902
@bigduke5902 Год назад
Cheap and hollow is right, but Skull Man seems really cool until you fight him. To me, the most significant thing about Mega Man 5 has nothing to do with it's gameplay: it's the intro. The moment the title fades into view, seamlessly blending with the intro cut scene, at the exact moment that sad and mysterious music kicks in actually gave me chills when I first saw it. From then on I started calling this phenomenon the "Mega Man 5 title screen moment" (i.e. the Castlevania 64 title screen or when The Fellowship of the Ring ends into "directed by Peter Jackson"). It may seem silly to say about a mass produced video game from the 1990s, but if art is anything that can illicit an emotional response, this one moment was an early example to me how video games could be art, or at least have art in them. Otherwise, this game is totally forgettable.
@christopherballesteros-cy4tq
Mm5 entire soundtrack could evoke an emotional response for that reason I love to play it and top 3 for me . Yeah has its mundane moments and weapons but it's still fun and worth playing.
@SylvieBleicher
@SylvieBleicher 10 месяцев назад
Le niveau de gravity man reste un des meilleurs niveaux de toute la serie particulièrement spectaculaire a traverser ( surtout le passage en 6:24 qui consiste a traverser un trou au plafond la tete en bas ! )
@mightymulatto3000
@mightymulatto3000 Год назад
Crystal man them music. Epic.
@chrisvozza6530
@chrisvozza6530 8 месяцев назад
Used to love this game back in the day👍👍
@xwf1000v3
@xwf1000v3 Год назад
This game was great when I played it but do understand that some were not liking it. This game to me is now 3rd best MM game I’ve ever played. I do know that these MM games are redone due to HD stuff or just redoing them but have to ask ya, when you get to 7 & 8, do you plan on doing the 8 bit versions of those games? Do know Japan did a good job on them. They are still trying to make a 8 bit version of MM 11 but they are not done with that yet.
@christopherballesteros-cy4tq
Would love to play 8 bit 7, 8,11 hopefully the music would be 8 bit too
@GotDartzYT
@GotDartzYT 3 месяца назад
Couldn’t get past this as a kid (wave man bubble lift)until I had this revealing dream …did what I seen and beat it classic game!!
@nimaiiikun
@nimaiiikun 7 месяцев назад
01:02:19 we gonna ignore how Meagan casually jumps on the spikes?
@Dorian_Scott
@Dorian_Scott Год назад
The "New Super Mario Bros. " of Megaman, as I like to call it. Not a bad game in the slightest, but it doesn't do anything new compared to Megaman 4.
@bigduke5902
@bigduke5902 Год назад
I don't know, I think the wall kick and the addition of the star coins changed 2D Mario up much more significantly and makes those games stand out from the early ones, just not from each other.
@Dorian_Scott
@Dorian_Scott Год назад
@@bigduke5902 Sure, it was nice to have the ability to wall jump like in the 3D Mario games. But it felt underutilized and it didn't really add much to the core gameplay -- like the power ups. As for the Star Coins, that concept had already been done since Super Mario World. Sure, they unlocked Toad Houses. But I always thought that felt tacked on since the game is easy enough to where I never really felt the need to trade 5 Star Coins for power ups or extra lives -- the latter being *completely* unnecessary in New Super Mario Bros 2 because they handed you extra lives like they were Halloween candy lol. Plus, buying and visiting *every* Toad House granted you... The ability to visit them again, at any time you so wished. Other than getting something that would help you obtain Star Coins that you missed, I never saw the point of that.
@PLGaming69
@PLGaming69 Год назад
Those jump were clean on crystal man lv I skipped crystal man and went on to kill stone man then napalm man with buster only bc that part was hard
@Xiongwii
@Xiongwii 5 месяцев назад
U can use star ability to cover yourself during the jump
@mariusamber3237
@mariusamber3237 Год назад
It's my least favourite one out of the main series on the NES. It's still above average, but I'd say it's the least interesting. I enjoyed 6 more overall, not to mention what came before it. Still, compared to most action games on the NES, it's definitely in the upper half.
@VahanNisanian
@VahanNisanian Год назад
I didn't notice that the M Tank is actually "Mystery Tank". Before, I thought it just refills all weapons and yourself. Turns out its functions are actually completely random.
@addisonfung5009
@addisonfung5009 Год назад
No, it isn’t random. The ? Tanks are the random ones. M Tank does the following: If not all your Weapons and HP are full, then the M-Tank Restores them all. Otherwise, it kills all normal enemies turning them into Extra Lives. If there’s none nearby, you get one extra Life only.
@HylianWindRider
@HylianWindRider Год назад
Long EEEEEEEE flashbacks when using that.
@xtrememario7returns
@xtrememario7returns 2 месяца назад
This game introeuced the big mega buster charge shot, wich would be added in megaman 9 & 10 and is very strong and huge, and that's why i love this game (alongside the andes hill in stoneman's stage referencing were i live for sure).
@examiningdata7952
@examiningdata7952 Год назад
Sonic said to Mario : " is Mega man better than us"? Mario : " yes stupid"
@woodfrog9614
@woodfrog9614 Год назад
A great example of style over substance. This is a game I really wanted to love, but couldn't. Visuals are incredibly colorful and detailed. Crystal Man's stage is easily one of the best looking environments on the NES. Some of the music is really great and memorable, the fortress stage tracks in particular are standout examples (also IMO has the most fitting final boss theme for Wily's character). The stage concepts also sound awesome on paper - taking over a runaway train, going through anti-gravity fields, chasing enemies on a high-speed water bike, etc. each level (aside from Stone Man IMO, kind of meh) sounds like it should be a very cool action experience when described with words. Unfortunately, the gameplay design just fails to deliver. Many parts of it feel phoned in and not thought through. The easiest aspects to point out are the overpowered charge buster and the infamously underdeveloped weapon arsenal, but the flaws are present everywhere. Enemies are overly simplistic and lenient, not nearly as interesting as in previous installments. Just compare flying enemies in previous games, who flied in zig-zag motions while carrying explosives or tried to flank you by swiftly flying around you, to the ones found here who have the most basic AI of flying very slowly in a straight line towards the player. The Robot Masters themselves got a similar downgrade, sporting patterns that you can learn in seconds without even trying. All tension is lost from these fights. Same goes for the endgame bosses - I think few are going to defend the massively disappointing Dark Man boss fights. Seriously, compare Mothraya, the first fortress boss of the previous game, to the first Dark Man fight (36:23). Night and day. Haters and fans of the game alike will point out the game's overall lesser difficulty compared to the rest. While it's true that the unrefined AI and simplified designs result in the game being generally easier, in my opinion it's a byproduct rather than the core intent, because this game also has a pronounced love of cheap spikes (6:49) and frustrating enemy placements (13:15). No game in the series is devoid of these, but this one in particular has them spread all over the place even in the first 8 stages. There's still plenty of opportunities to die in this game, just instead of more complex challenges that feel satisfying to beat, it will be mostly to trial-and-error bullshit. There's an interesting quote about the game's development by Keiji Inafune in the Complete Works book, but I'll leave it in a reply to not clutter this comment. All in all, it's one of those games where thinking about it is much more interesting than actually playing it. A step-up in all the areas except the key one which matters the most. Although, it's still definitely top-tier in the NES library.
@woodfrog9614
@woodfrog9614 Год назад
From page 52 of Mega Man Official Complete Works: "Once again, we had to welcome a new team leader. This meant that I had to (once again) explain the basic concept of Mega Man itself. I had to explain the rules of making an action game, and I used the phrase 'You can't do that!' quite often. Making an unreasonable game, for instance, would be an affront to the players. I had many such conversations during the development of this game, and I think it may have a lower level of difficulty as a result." (Keiji Inafune) It's an interesting quote that sheds some light on why the game came out this way, but it can be interpreted in several ways. The interpretation I've seen the most is that the game was intentionally casualized from the start, and the cheap designs were a result of a last ditch effort to introduce difficulty, even if artificial. Looking at the game as a whole however, I have a different take. My theory is that the game initially featured much more """difficulty""" in the form of unfair designs, and that the interventions were to bring it closer to the standards set by the previous entries. Too many of the game's core new gimmicks have memorization and harsh punishments built-in to them for it to have just been added later. They seem innocuous in the final game since they've been subdued and reduced to short sections, but imagine if mechanics like the random crystal droppers were pushed to the limit like the other games did with their mechanics. It could've turned pretty ugly. They ultimately couldn't be converted enough to form a game as satisfying as 1-4, but it did prevent the game from being frustrating. Of course, this is all speculation, which is why I'd love to see design documents or prototypes of this game surface to light so we could get more insight into how it came to be this way.
@Gustyguy
@Gustyguy Год назад
Good thing your gonna hopefully fix those problems in your homebrew sequel wars project
@eugenehills8371
@eugenehills8371 Год назад
W. Wave G. Attack C.Eye N. Bomb S. Arrow P. Stone G. Hold C. Kick S. Crash R. Coil R. Jet Beat
@DefineofHeroesX
@DefineofHeroesX 4 месяца назад
In Italian, the napalm and Vetamin wars changed to Nuka-Vertex and the forest of the military.
@azurecorviknight4189
@azurecorviknight4189 7 месяцев назад
If i were to remake this game, i'll make it widescreen & have a playable roll, while redesigining the stage layouts & adding in screws & a shop, where Dr. Cossack can give you what you need.
@gaoutlaw
@gaoutlaw Год назад
MM5 is ok, but the boss weapons leave much to be desired.
@davetech1269
@davetech1269 Год назад
Yoo... The nostalgia man
@matthewolson2679
@matthewolson2679 Год назад
How are you playing this, is this the steam version? you keep vsync on or off? What controller do you use? The default xbox controller is horrible for these old platform games when timing needs to be perfect.
@NintendoComplete
@NintendoComplete Год назад
Nope, it's running on an emulator, but yeah, I had v-sync on. I was using a Switch Pro controller. Its d-pad is so much better for these old games than the ones on Xbox and PS5 controllers.
@mingnrich
@mingnrich Месяц назад
Fun fact: the Proto Man tune for the fake one is in the wrong key, then they play it in the right key for the real one.
@horrorgirl1986
@horrorgirl1986 Месяц назад
Love this game
@OmegaCorsair
@OmegaCorsair 8 месяцев назад
I remember Playing so Much on the MM Legacy Collection Like I Beat the Game in One Sitting And It was Fun Also OST Was a Banger Wish more People played this.
@alexmoreno2606
@alexmoreno2606 Год назад
I was wondering if you can play MECHWARRIOR 1989 (PC DOS)
@nobbynobbs8182
@nobbynobbs8182 6 месяцев назад
I never realized they made a MM4 and 5 on the NES
@infinitygenealpa
@infinitygenealpa 21 день назад
Why do you have two playthroughs of this uploaded?
@lethalj21
@lethalj21 4 месяца назад
Anyone else think “ man good thing he’s a robot, cause his knees would be gone with all those drop downs”.
@crash-testproductions9341
@crash-testproductions9341 Месяц назад
What do you mean you can finish that game in 1 hour ? I've played it for like 20 hours to end it when I was a kid !
@joedunn-xn1ti
@joedunn-xn1ti 8 месяцев назад
you are a well oiled machine bro
@rmx4087
@rmx4087 7 месяцев назад
The first half of this game is a great way to kill 45 minutes; then the second half starts...
@isd8894
@isd8894 Год назад
I will never understand why in both Mega Man 4, as well as this game, the developers chose to completely ruin Rush Jet. In Mega Man 3, Rush jet allowed you to move in any direction at will, or just stay still and hover. In 4 and 5, Rush Jet has been nerfed to just move constantly forward like the jet item from Mega Man 2. It must be that they thought the version from Mega Man 3 made some obstacles too easy to overcome...
@christopherballesteros-cy4tq
Yeah that's why they changed it. I love mm3 for that reason too. If they were worried about the difficulty being effected they should of made huge gaps like mm3 not a fan of 4 and 5 rush jet
@reptilrrudy2389
@reptilrrudy2389 4 месяца назад
I start off with Wave Man in Mega Man 5
@eugenehills8371
@eugenehills8371 Год назад
Stone Man Gravity Man Crystal Man Charge Man Napalm Man Wave Man Star Man Gyro Man
@Johnas-u9l
@Johnas-u9l Месяц назад
Isn't Cristal man technically Gemini man from mega man 3🤔
@larrymarket9658
@larrymarket9658 Год назад
Are you using an emulator?
@mattcouture2579
@mattcouture2579 Год назад
Also, as I've been watching all these playthroughs it physically pains me to see you skip past power ups, especially 1ups and Energy Tanks, even though you don't need them 😂
@RennaTrans
@RennaTrans 9 месяцев назад
Começou logo pelo starman? Corajoso! 😅
@Retro_Gamer.
@Retro_Gamer. 4 месяца назад
ele é fácil
@eugenehills8371
@eugenehills8371 Год назад
Proto Man 46:00 whistle 😙 dark man fortress Dr wily mega man
@Gustyguy
@Gustyguy Год назад
There needs rom hack that fixes all the problems in mega man 5 (that does not mean this is bad it’s actually good even tho it didn’t felt like the first 4 games)
@christopherballesteros-cy4tq
What kind of problems?
@stephenchase2537
@stephenchase2537 Год назад
This playthrough video is exactly 01 hour: 09 minutes: 07 seconds long!!!!!!!!!!!!!!!
@chrisspearline767
@chrisspearline767 2 месяца назад
Gyro man makes me hungry
@janludvik
@janludvik Год назад
Mega games-ROCKMAN 5
@eugenehills8371
@eugenehills8371 Год назад
1:05:42 Dr Light proto man whistle 😙
@JuanCarlos-hu5ov
@JuanCarlos-hu5ov 5 месяцев назад
Nintendo nes game perfekt con gratulasion ⭐
@joedunn-xn1ti
@joedunn-xn1ti 8 месяцев назад
12345 are the best
@GustavoSouzadeOliveiraSilva
@GustavoSouzadeOliveiraSilva Месяц назад
My robot masters order on mega man 5 Star man Gyro man Charge man Crystal man Stone man Gravity man Napalm man and Wave man
@KevinOntiveros-dg1ul
@KevinOntiveros-dg1ul 2 дня назад
patachin
@joedunn-xn1ti
@joedunn-xn1ti 8 месяцев назад
i prefer the original mega man
@Maki_Kirishima
@Maki_Kirishima Год назад
小時候玩的某NES合集裡就有這個。
@jeremysmith3358
@jeremysmith3358 Год назад
The worst NES Mega Man game. It's still above average but feels like a cheap cash grab at times. I did like the music and the Darkman robots and Protomans role in the story but not much else.
@WardenKaz
@WardenKaz 8 месяцев назад
Nah, 1 and 3 are the worst ones
@Neokan_n
@Neokan_n 7 месяцев назад
It has its flaws, yeah, but it is FAR from being the worst Nes Megaman Game
@redmage8719
@redmage8719 7 месяцев назад
As far as the classic series goes, Megaman and Bass is the worst in my book.
@rmx4087
@rmx4087 7 месяцев назад
Not everyone is a MM2 sheep.
@LiteVLOGS
@LiteVLOGS Месяц назад
@@WardenKaztf did you just say 👹
@goldcromagnon1958
@goldcromagnon1958 Год назад
Our brand put a lit runway together that are 1450s candle wicks flickering the rstional matching pixel of this motion cartoon aes rarer early game. The motif is seperste from my elite picks so I call this a Forced Tenor. I like dyoxys neon mayan olympics colors best. It is sub ethereal. But I admire it as an excellenza not a superiora. Take with context of exerpts.
@NintendoComplete
@NintendoComplete Год назад
No offense, man, but what the hell are you talking about?
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