I didn't grow up with Megaman at all - and this will never hold the same emotional weight for me as it will for other people. But MM6 is the last time the series actually ever properly concluded everything. It's you, with all your weapons (along with Rush and Beat) against the final Wily Machine. His plan to take over the world is done for - but, as Wily said himself, he still has enough power to destroy you. So it's come down to this - you walked into this willingly instead of taking the easy way out, to bring Wily to justice yourself. No gimmicks this time, either. This machine isn't immune to anything you can throw at it, and it shares the same weakness across all three stages. So go - beat Wily's final machine, and bring him to justice, once and for all. There's a new era approaching, and there's no better way for you to end it. In fact, the main criticism of this fight is that it's easy. I think it's meant to be. It's more of a spectacle than a challenge. The music follows it. And this arrangement captures that feeling perfectly.
Fun fact, inufane actually gave serious consideration to MM6 being the end of the original megaman series. Both mm6 and MMX were made at the same time and even used the same sound team for the soundtracks. Inufane wanted mm6 to be a far larger game, however due to the nes being at the end of its life spand and the tech limitations and wanting to shunt megaman to the SNES, a comprise was made. Inufane would split the game in two scross the consoles to bridge gamers over to the SNES. And thus MM7 was born. But this came at a price as MM6's budget was slashed and given to the mm7 team, and as such was rushed out. This is why the game is fairly thin and feels unfinished. It is. But in the end inufane was able to implement alot of what he had wanted to put into MM6 into MM7, for instance the item shop of mm7 was supposed to be available in mm6. The plot of 6 was supposed to be much larger, on par with mm5, but inufane settled on a clean ending. HE also took alot of his unused ideas for mm6 and put tem into Megaman & bass. But in the end one final fun fact ... that "To be continued" at the end of MM6 was NOT in reference to Megaman 7... it was in direct reference to Megaman X, because the decision to make Megaman 7 did not happen untill Megaman 6 was almost complete.
Megaman Zero 4 concluded everything too. Of course the series continued afterwards but it literally could've ended there and no one would've bat an eye.
- A track from Mega Man *6* - From probably *6* years ago - *6* Dislikes - *666* Likes (By the time I am writing this comment.) 'What the hell happened here?'
@@seant1326 But then came Mega Man 7 on the SNES. and later Mega Man 8. years later came Mega Man 9 and two years after, mega man 10. eight years later, Mega Man 11. what's next? Mega Man 12?
That’s exactly what I thought. From the moment I heard the wily 2 stage in mm4 I knew that this is a man in agony… he’s so consumed by pain and hatred it’s literally killing him
Wish they tied in the Mega Man and X series already. This would be perfect for a final battle with Wily and then Zero. I could see Mega Man fighting Zero and then sacrificing himself to stop Zero, but it puts him into stasis and left buried, hence why you never see him. Even though they say Zero didn't kill the original cast, they still never explain what happened to them. It'd make sense for them to be dead and why only X is around, because Dr. Light, now knowing the threat of Wily is over, wants to make one last creation, which is X.
Capcom will never tie in the classic series with the X series. This way they can keep the story going forever. Personally, I think that a finality to the series is a good thing, and that it can even make the story more meaningful, but Capcom won't make more money this way. Megaman 1 million here we come, in the land where we have run out of robot master names!
Azimov's Laws Of Robotics: 1. A robot must never harm a human, or through inaction, allow a human to come to harm. 2. A robot must always protect its own existence, as long as it doesn't interfere with the first law. 3. A robot must always follow the orders given to it, as long as the orders don't interfere with the first or second laws.
@@illusionist1872 yes but there in lies an inherent flaw.... it all relies upon the definition of "a human". If a robot doesn't recognize the flesh bag in front of them as "a human" Then the laws are bypassed. If megaman decides that wily no longer classifies as human, then he's not. That was the great truth light discovered when building X... laws and rules only apply so long as the programming supports them. If the program evolves to a point of finding a loophole...it will exploit that loophole. So the only solution is give free will and hope X learns right from wrong versus being forced into it and ultimately rebelling like what happened with megaman in mm7.
@@Phoenixesper1 ...About mm7. THAT SCENE WASN'T EVEN IN THE ORIGINAL JAPANESE RELEASE. Dr. Wily says that he's a robot, and therefore can't harm a human in both versions, but in the Japanese release, _he stops and thinks about what he said._ There's nothing more than an extended ellipsis. The English version tried to make him "cool" or "edgy" or something, and ended up making him act entirely out of character. But yes, that loophole does apply.
From 0:17 to 0:26 you can hear child of vision from supertramp and rundas battle from metroid prime 3 corruption, because of fatal song's depression in C minor.