@@KatotsuSama Yeah, X was specifically built as a separate machine. Granted, directly upgrading Megaman probably wouldn't have been a good idea given that Wily would still be kicking around.
@@KatotsuSamaNope, that’s a similar mistake that Matpat did, he accidentally thought that Mega Man & Volnutt where the exact same Character but they are not.
Capcom took a survey recently and the fans said that Megaman was one of the series that should be brought back the most, so maybe we'll end up seeing a new game on the horizon.
The franchise only has 3 games left to be completed. Hopefully they won't milk it since we've seen teaser for MM12-15. But what I like is that it's said it will be getting the Resident Evil treatment, which probably indocates tons of remakes of old games and new ones and all of them being top tier quality
@@maxkim7937 That project was motivated by the exploiting nature of mobile games on average. There's not even proof that. Because that is largely more profitable than a regular MM game. If we think about it, it turns out that MM (the regular titles) truly doesn't mix well with dlc and other kinds of microtransaction... that basic gameplay formula just doesn't accept it. The only idea that maybe could work is an extra character dlc but even that is uncertain.
The real sad thing with Mighty No.9, is that it actually could have been way better than it ended up becoming. I mean seriously, there were concept animation and art that looked every bit as smooth as Cup Head, but way more colorful in the promotional art style of the series. People were not stupid to invest on it as its creators got a lot of experience in creating great games, if anything Comcept were dumb to not attempt making MN9 the best game it could have been, before spending the donation on a bunch of other stuff, like a cartoon adaption and a spinoff game series before the 1st game ever was released. This is all without mentioning the community drama that was going on, where the community mod of the Kickstarter basically went and had a bunch of needless arguments with the backers, selling idea that she was going to redesign Beck as a girl for the localization, and then pretty much went on a censorship spree with anyone that didnt align with her opinions.... Ruining a lot of the goodwill MN9s backers had, as nothing was done about that problem untill the community was already dead essentially. Also, many of the Kickstarter rewards never came as the whole thing was disorganized, further damaging the good will Comcept had builtup. The fact that the game ended up being a cheap piece with ps2 graphics, cheap deaths, B movie tier writing and a cheesey trailer that insults its audience as "anime fans crying at prom night" was just salt in a bloody wound. The game itself may not be the worst thing ever, it's just the things that surrounds its creation that is filled with absolute grudge inducing bullshit, so many people hate on it to this day.
@zettovii1367 I agree they did alot wrong especially before the game came out but imo the game has ok graphics for the ps4. And the PC version looks even better. I think alot of the hate stems from the fact that most people played the wii u version which is almost a completely different game from the others, that version looks terrible, barely runs, has insane lag spikes, a low fps, and input delay.
Deep Silver was responsible for the “anime fans crying at prom night” trailer as neither Inafune and Comcept were aware they were doing that. It’s because of what happened to MN9 that I don’t trust Deep Silver and they have proven they’re incompetent too much.
Ah, so it's the "DmC Devil May Cry" problem, where the game itself is not as bad as people think, but everything surrounding it is was dragged it through the mud (The creator of DmC: Devil May Cry basically insulted long-time Devil May Cry fans)
@@soniboy180 Its caca. The fact you like it says more about you than it does about the game. Its obviously not as bad as X7 but its inferior than most Mega Man games. Its downright horrid.
@venade9997 lol I'd say it's better than X5 - X7, I feel like alot of people that say MN9 is bad just have no clue how to play it, people treat that game like it's megaman when it very clearly is different, that game is about dashing through enemies and going as fast as you possibly can, not walking at a moderate pace and shooting enemies until they die.
"6 years have passed? Then this series is dead." Yea, that's a very crappy take. If only you knew how many franchises out there return after decades of waiting.
@@johnpinto8299 So basically there was nothing but collections, silly crossovers, and X Dive... which I believe Capcom only bothered to make because "it's easy to rip off those nerds who stick to the franchise". Meanwhile a traditional MM game, though it's are easy to make, it has a gameplay structure that lacks high potential for dlc and microtransactions. Capcom will only care about an old school franchise if it's easy to rip off the community, like Street Fighter, where recently there was a skin pack of around 20 skins costing more than the actual full price game. It's truly hard to come up with ideas to turn a basic and old school style franchise like MM into a potent cash grab machine in the sense of dlc and microtransactions.
30XX is a million times better than 20XX, it looks like a 32-bit Mega Man game, and it's way more replayable. Also there's a mod that replaces everything with Mega Man X characters!
Despite keiji inafune has left the company, Capcom really stop cares about the blue bomber and looks like they have nothing to do with him unless giving us the legacy collections, I really wish they could bring back inti creates devs instead
@@yousefslimani99 There is only hope in outsourcing to a dev team of passionate gamers, ideally all big MM fans, even if not Inti. But the concerning part is exactly that Capcom never cared about doing that. Like, the collaboration with Inti started with MMZ in the early 00s and stopped with MMZX in the late 00s. They have a formed relation already.
No. Mega Man is NOT dead. The community is as active as ever, still having fun playing their favourite franshise. Meanwhile we got fangames like MAGMML 3 recently and got an announcement that Unlimited 2 will come out... some day... So in conclusion, Mega Man isn't a dead franshise.
@Red_Biker_Dude Just because there are fan games that doesn't mean the series isn't dead lol, and the community has been kind of dying down in recent years especially.
@@jamespaguip5913 Not sure it's true, but the comunity still exist and active for a bit. Just try imagine about megaman fandoms or comunity is something like the club penguin fandoms or comunity, they still actived through some years.
Mighty Number 9 has been a dead franchise since GalGunVolt Burst released. Surprised to see it recommended as a "replacement" to MegaMan, which released MegaMan 11 after Burst, No.9, and most of the GunVolt series for that matter. Yeah, MegaMan hasn't had any new games since 2018, but I doubt Mighty No.9 will ever get anything again. Not even a re-release. It was a decent/mediocre copy that intended to replace MegaMan and failed to do upon release.
You're objectively correct on pretty much every point in this video but the passive-aggressive title sure pissed off a lot of diehard MM fans in the comments So basically you're doing a great job, keep it up 👍
While mighty number 9 is an intriguing game, i wouldn't really call it a good megaman successor. Basically requiring you to dash into bosses to permanently drain their health is not an idea good make. Dashing enemies to heal, now that would be a cool concept for a megaman game in that setting.
"Here are your replacements" *has Beck in the thumbnail* Uh yeah No As for Mega Man being dead, didn't Capcom just do a poll where people wanted them to reboot IPs? For all we know, Mega Man might be one of them. Although I doubt they're going to reboot Mega Man, given the last time they tried to do something like that. *looks at Powered Up and Maverick Hunter* Disclaimer: I'm not saying Powered Up and Maverick Hunter were bad games, far from it, they were some of the best games on the PSP. But they didn't sell well... because they were on the PSP.
My individual, 2018 - 2024 is not a long time when it comes to franchises that are moderately successful. Do NOT become a Pikmin/Donkey Kong fan because, hoo boy, wait times.
Dude we've been through 3 presidential elections and a whole new console generation 😭. If it was just the classic series then yeah it'd be fine but there has been literally nothing besides sub par collections for the past 7 years
@soniboy180 I do think it's a bit unrealistic to expect them to make a new game for each side of the franchise constantly. They probably could, but I imagine the quality of the game would dip if they did.
@GlitchyTSP they did that for over 20 years while simultaneously creating new sub series. All those games are good lol, they can do it they just think megaman isn't profitable.
The Beatles were an iconic band, and without them we wouldn't have the modern boy band template or anything that came from that. Doesn't change the fact that the band, along with half of its members, is dead. The fans aren't the franchise, nor is its legacy; when we say "Mega Man is dead", we're talking about there being no more official games in the franchise from its owners. Now, the day people stop talking about it, stop making fan games, stop playing the games that exist, then we can talk about "the Mega Man fan community" dying, which... well, I'm too far removed from it to know if it's starting to happen or not, but it certainly hasn't yet anyway.
Megaman isn't dead. Capcom just want to milk Street Fighter, making replay packs and other stuff, but the faithful Megaman fans are either making Megaman content on RU-vid, Megaman related artwork, fan-made games, and even Megaman merch. I'm a Megaman Fan and I'm planning on making Megaman styled Gundam builds in Gundam Breaker 4 when it comes out.
Clearly you don't know what he means about that, he means that Capcom hasn't released a new official Megaman game since Megaman 11. Fan dedication alone can't keep a game franchise alive, it kinda needs help from game devs releasing new official games
Ridiculous, sensationalized title. Ridiculous, ignorant assertions. You didn't have to be intellectually dishonest to talk about some games that are similar to Mega Man, for people who might be wanting a similar experience. You must be a brand new Mega Man fan if you think that six years since a new mainline game means "ThE fRaNcHisE iS dEaD".
Yeah, Scripted videos or those of the sort are a bit different from gameplay videos but I still think you did well on this. It can be tedious until you get a flow. Note: 30XX Is pretty awesome so hopefully you get to play it soon. Enjoyed the video & have a nice day everybody.
One Mega Man-like game I highly encourage everyone to check out is Fallen Leaf. It recently came out and it’s easily the best indie game I’ve ever played.
the other funny thing about Mighty No. 9 is that Mega Man 11 literally was just Capcom telling Keiji that they did it better, i'm sure it's not a bad game but it really did feel like it suffered from not having a Capcom budget, as well as Inafune being hella shady with the crowdfunding
They released.... XDive offline which is not a big thing like... that is a gacha. I agree, it has been sitting around for a while, and I guess I will just be a 20XX/30XX fan until they get off their butts and give us some new Megaman X stuff! Gravity Circuit and Gunvolt are both excellent as well! 2D Metroidvanias really scratch that itch.
I completely forgot about XDO already lol, that's a cool game but it sucks it doesn't even have any of the crossover characters and didn't release on console for some reason.
@@soniboy180 there’s mod to add in the DMC characters and mods to add In characters that were in the game before like Blade Armor X, Grey & Ashe Model A, and Prometheus. And more coming like Vent being hinted. Even weapons too are being added in.
That argument doesn't work well anymore as it did around the release time of those collections. The collections of MM, MMX and MMZ have been around for a long time already. And MM is not a triple A scale project that takes many years to make. Actually this is the core of the problem... the fact that MM is a franchise that is easy to make and easy return, easy to release in every platform and even phones... Still Capcom doesn't care. That's why it's doomed.
To qoute my friend and i playing mighty no 9 *Dies to bullshit* "Game design" " *That implies it was designed* " His favorite part of it was Call going "End. The game." Because it put his thoughts on it into words
yeah megaman's not dead and will never be replaced. definitely not by 20xx or gunvolt. they're clearly adversarial to the message megaman was trying to send about robots and humans working together, even if they do come with excellent weapons to copy. gravity circuit and mighty no 9 are safer bets, but i don't foresee the same level of endless sequels i crave.
I believe Copy Kitty is worth mentioning. It's a platformer where you copy your opponents powers... AND COMBINE THEM! The end result is various moves and lot of flashy light and explosions. Then you have the boss fights where they give you unique powers to copy the bosses, then when you clear you get hard mode with remixed level, bosses movesets and even new bosses with some more new powers to copy. Oh and also there's a second characters that also copy powers but not in the same ways because obviously there weren't enough powers in the game. XD The developers are a bunch of mad lads. XD
Its not dead just quiet. Honestly, I perfer this quiet state to XDive where they were catering to pervs and gacha fans who didn't know the franchise instead of the fans.
"Mega Man is dead!" mfs when I show them bountiful high-quality merchandise, an active fanbase, and the blooming potential for a bright future. P.S. you left a transparent background in
@neonthunder3261 the fanbase has been pretty dead since lile 2020, the merch is ok at best, and how can anyone expect a good future when capcom has said this same thing time and time again and never followed through on it
@@soniboy180 You're blind on every single anniversary, actually think the fandom hates X5 is one of the worst (it's not, there are 6 worse titles out of 11), and actually think Mighty No 9 is good. You're delusional
@@jaronmarles941 literally the entire fanbase hates X5, i've never met a single person in my entire life that likes that game and even reviewers at the time hated it. It's simply just a bad game, not as bad as 6 or 7 but it's pretty awful.
@@soniboy180 nah its the most divisive, in my experience I've met people that despise it and people that enjoy it, X7 is the one that I've never seen people defend.
If Mega Man IS dead, then Capcom wouldn’t even bother releasing the Legacy Collections, nor would they bother with porting over the two Power games, a.k.a. the arcade fighting games.
@Raidraptor_-_Ultimate_Falcon they didn't port the power games, SNK did and they're also emulated not ported. And the Legacy Collections are just very clear cash grabs. I haven't played BNLC but that one seems to have alot of effort put into it but besides that all the collections aren't that good.
@@Raidraptor_-_Ultimate_Falcon When was the last *new* Mega Man title? 11, which was 6 years ago. How many Mega Man franchises are there? How many projects have Capcom _scrapped_ in the lasty decade alone in these franchises? Oh, and news flash: The recent "Legacy" collections were _inferior_ to the collections released on the GC/PS2. And the Battle Network "collection" was still missing a couple of titles. Cheap cash grabs for people who are easily sated by things that are older than they are. Mega Man is all-but dead, and will be until Capcom hauls his butt out of his coffin.
@raidraptor bud... Come on I'd love to believe megaman isn't dead too but the writing on the wall megaman 11 6 years and megaman 10 was 3 gen ago writing on the wall Capcom does not care
@@Raidraptor_-_Ultimate_Falcon Capcom may have runout of ideas for Mega Man, when you have 8 different power ups in every main line entry. It's hard to keep fresh. Even the MM clones don't copy the power up formula/ or don't do it the same way.
I love Mighty no.9 and Mighty Gunvolt Burst. To do the achievement for clearing the game quickly (it's a bit more forgiving than JUST one hour but it's still pretty close) I found it was easiest (at least for me) to do it using Call. But Ray could be the solution if you're a really YOLO kinda player. It's possible though, I did 100% it cause I loved that game so much. Even recently went back to beat it on hard mode with all characters, all stamps, all S ranks. etc. xD Call is good in this game, unlike in Mighty No.9 I'd probably compare Gunvolt more to Megaman Zero with a little bit of X DNA; Gunvolt is the X, Copen is the Axl, and that new girl Kirin is Zero. Zonda is definitely Elpizo. >W>" But hey, yeah, it's a great score attack game. Super replayable, go play it kids! 30XX is significantly better than 20XX, and especially just good fun to play with your friends. c: The idea of a roguelike was cool, though it can be pretty intense. Never played Gravity Circuit, but it looks dope. I'll give it a check.
Without a director advocating for more megaman games, like Keiji Inafune was before he left. Don’t expect any new titles. This can be true for any game franchise, there can’t be a metal gear game without hideo kojima, there can’t be a Mario game without shigeuro miyamoto, there can’t be a Sonic game without Takeshi izuka. These people keep these franchises alive.
@@soniboy180 And someone else was in charge of Mega Man this whole time. Inafune only provided rough designs for the characters that were later cleaned up by other staff, and he only designed Zero. He did direct Capcom Fighting Evolution, and it was a complete bust.
It's been almost 25 years and my boy is STILL STUCK ON THE GODDAMN MOON! It's okay, it's okay. Breathe... at least Gunvolt is solid and I loved the hell out of Gravity Circuit. I also have the X and Zero/ZX collections. I abandoned Battle Network after... I think I might have tried 5 so I guess you could say I technically gave up on it after the fourth installment. Hell, I dragged my Cube from it's resting place not too long ago to play through some old games I had like Mega Man X Command Mission and Skies of Arcadia. But yeah, to any one that's a fan of Mega Man look into Gunvolt and Gravity Circuit (especially Gravity Circuit, made by Dominick Ninmark who some might know for his eurobeat remixes). Can't comment on Mighty No. 9. I know there was some sort of controversy about it. I don't think the overall sentiment was that the game was absolute garbage so much as it just didn't do anything all that great. It was essentially mediocre at best, far as I'm aware.
The unlicensed series Zook Hero for the Gameboy Color are pretty well regarded as well, its a knock off of Megaman but takes some of its own inspiration. Check it out!
yeah, gravity circuit is basically the weapons like Chain Rod from "MegaMan Zero 2" and the Zero Knuckle from "MegaMan Zero 4" clearly the gravity circuit developer is a fan of MegaMan Zero series specifically Zero 2 if I'm given it a wild guess. I'm not really sad that they stop making all MegaMan franchise at all, for me at this current time I rather they stop making not only megaman, but the Capcom company games itself for a long time for now (on tell everything related to this country mental issues, this "WOKE" phenomenon dead out soon), so on tell that day comes, eventually, even for far too long, a megaman game will come as long as............... company-still-makes-videogames
The reason I didn't like MN9 was because of the whole lead up to the game's launch. All of us that were hyped for the game were dragged through the mud... Didn't help that my copy was cancelled because it could potentially brick my system. The game isn't as bad as people made it out to be, but dang it left some scars
@@soniboy180 And it wasn't even finished. It ended with Megaman running into Namagem for the first time, then Light finally ready to tell Mega Man the truth about Namagem. All we see is just the show ending with a "What?!", then cue credits. Heck, have Namagem appear in Mega Man 12 as an attempt by Dr. Wily to create an Anti-Mega Man to rival Light's creation in terms of power, as Zero is too dangerous to release back in 20XX.
Absolutely agree on Mighty No. 9 . The game is way better then people give it credit for. Has a bunch of problems of course but the actual gameplay is quite good. Like, come on. It's Inti Creates. They know their 2D action platformers.
0:00 through 2:01 - Yeah sadly there's no news of Inafune fucking up royal again like he did with Mighty No.9 so there's no source of spite for Capcom to use as an excuse to make a new Mega Man game. That is literally the only reason MM11 was made, spite towards Inafune, the absolute desire to pour salt on the open wound, that was their motivation for making MM11. Hell that was their motivation for cancelling three or so whole games including Legends 3. They care more about sticking it to that one guy they really hate than actually respecting their customers.
MM has a similar legacy to FromSofts Soulslikes. A bunch of people and devs attempting the formula, tweaking it, adding their own twists.... But none quite getting it right.
@@soniboy180 Capcom may have runout of ideas for Mega Man, when you have 8 different power ups in every main line entry. It's hard to keep fresh. Even the MM clones don't copy the power up formula/ or don't do it the same way.
@orangeslash1667 capcom has never kept the abilities unique. They starting reusing abilities by megaman 4 and have been ever since, all they need to do just make the ability look different and people won't mind. Or they could do what they did with 11 and change megamans design based on the ability to keep it fresh.
@@soniboy180 The biggest issue is the MM co creator Keiji Inafune left Capcom in 2010, and Kazuhiro Tsuchiya the producer of MM 11 also left Capcom. So making a new game without them might cause another hiatus???? Not helping matters is that MM 11 is only the 65th best selling Capcom game compared to MH, RE, and DMC. The companies that make MM clones don't have a big library like Capcom, so there's more focus. In the 90's MM was in Capcom's top 3, not anymore.
@@orangeslash1667 Yet MegaMan made it as the No. 2 in Capcom's top 10 favorite Series, and as the No. 2 in most wanted series to get a sequel, in the Capcom Super Elections from earlier in this year. This coupled with the fact that there are a bunch of MegaMan clones, as well as the fact that Mighty No. 9 still raised a kickstarter with about 4 million dollars in backing, it all suggests that there is a big audience out there. If Capcom invests on it then it could potentially rival Kirby in sales as they are around the same ballpark in recognizability.
ASG and LAiX could easily be the torch bearers, and in many cases are for the MMZ series… if they weren’t so EASY. I adore how the games play and the level design and the general value of what the games offer, but the only real challenges are secret bosses or Endgame content when you set them on the hardest difficulty. Beyond that all 5 games are a cakewalk and that was never the case for any of the MM or MMZ games. That said, of everything out there the Azure Striker Gunvolt and Luminous Avenger iX games easily get my highest endorsement for anyone looking for that same energy Megaman/X/Zero games offered.
@sodathejunker Zero 1 and 2 aren't really hard, they're just kind of broken and poorly designed. Half tha games difficulty comes from not being able to see whatever is in front of you half the time and getting hit with bs attacks from bosses that have awful hit boxes, Gunvolt definitely isn't hard but Mighty Gunvolt Burst is much more difficult than megaman 1 - 4 I'd say.
When Inafune become Global Head of Production at Capcom in 2010 he then left Capcom at 2010. Him & Inti-Creates in 2016 released Mighty No 9 & my god it was mediocre, as soon as I realised that inafune Abandoned us all. Just like Charles in X-Men days of Future.
Uh we are getting the game collections for mega man.....which is actually kidna cool concidering they went to battle network and will hopefully do starforce next....not saying we aren't starved for new megaman content, we ARE getting those at least
I mean we are starved; we're getting leftovers and stuff. Appreciate the ports (makes them more convenient than emulators). But I doubt we're ever getting new games at least for the next few years.
Yeah, I like the collections and think they're great but overall they are pretty poorly made (I haven't played Battle Network Legacy Collection so don't take that as me saying that collection is bad) but the other ones have alot of issues and also are literally missing tons of games. There's no excuse for capcom to make a collection of Mega Man 7, 8, 9, and 10 and then exclude MM & Bass and the gameboy titles, and then sell said collection for more than the first legacy collection which had more content, actual save states, and rewind.
@@soniboy180 What's poorly made about them? I get that they're not full of a ton of new content, but they provide what's offered (a collection of games) in a decent package.
@timbo_homeslice they have some real bad input delay on the switch versions mainly but even the ps4 version of XLC has a ton of delay, every game after LC1 has no (real) save states or rewind, along with that they're wildly overpriced and offer almost nothing for it, every collection is literally missing tons of games, LC2 literally only has 4 games and instead of adding MM&Bass and other titles to make it even with LC1, they just didn't care.
Unlike you who treats it as “no new games=Dead Franchises”, I here know Capcom had been supporting the overall legacy better now than they did during the “dark ages” since on just one system (Switch), we got all 10 main Classic Mega Man games, all 8 X games, all 6 Zero/ZX games, all 6 Battle Network games (4 of them having 2 versions, so 10 games), both of the Arcade games, also the Neo Geo Pocket Color entry Rockman Battle and Fighters (which I just remembered), Wily Wars on Genesis NSO, all the Game Boy Games on Gameboy NSO (2 months ago at the time of writing) as well as an entirely new game with 11, Mega Man fans are rather spoiled rotten by comparsion to other franchises.
1:04 MMBN6 was the last one in the MMBN Series. Mega Man Star Force 4 was the canceled sequel to Mega Man Star Force 3. It entered production between 2009-2010, however it was cancelled midway through due to the underwhelming sales of Star Force 3 and Rockman.EXE Operate Shooting Star. People didn't support Star Force 3 and the Japanese didn't support Operate Shooting Star (a DS Enhanced Version of Mega Man Battle Network 1)
Tbh, i greatly appreciate the authenticity of this video. I know you've gotten a lot of flak for putting this video out, but i think this is a great video. Not everything needs to be an organized bullet point to the books type thing. And honestly, this vid has a lot of soul and passion put into it. And one more thing. Anything more than 4 to 6 years without any type of announcements on a series typically means its dead or on life support. I say that because AAA games now take 10x more time for 4x less game/replayability, and some indie games can take quite a while to make but they make up for it with uniqueness and perspectives. I know that was a bit much, but you've earned a sub from me homie. Take care, and keep hunting those mavericks!
What we need is a whole new series that is between classic and x. Don't know what we would call that, but it would ultimately lead us to the two doctors creating x and zero and leaving them in their capsules. Megaman would probably have more development done on the double gear system and maybe get the prototypes for some of the armors and buster. The one thing that megaman 11 showed me is that x's abilities didn't just come from the dying doctor giving his final creation "never seen before" tech. We could then ask the question, what does it mean to be human? What did megaman, protoman, bass, and roll lack? And we can try to answer what exactly triggered the creation of x and zero. My guess is that this would require at least 4 games to tell the story properly. They could literally use the same design they chose for megaman 11 and develop the story from there
Mighty no 9 is AWFUL. If you like it doesn't make it any good. You defense for that atrocity is "have you played megaman 1"... for real, the classic series is the worst in the megaman franchise.
3:37 Funny you mention Mighty/Gal Gunvolt Burst was a “3DS eShop exclusive” when it actually released on Switch first, 13 days prior to the 3DS version. Speaking of, the Gal Gun part of the crossover only coming later on as DLC for both versions (with an optional demo that unlocked Ekoro as a free character).
Should check out the Rosenkruezetilette games. They came out like around 2008-2010. They are mainly based off of MegaMan and Castlevania. Both games are old but very fun . Also, Capcom need to contact some of the creators of some of these great fan made MegaMan games like Unlimited and Rock Force . Do like what Sega did when they hired Whitehead to help make Sonic Mania.
I've tried azure striker gunvolt and honestly, asside from it just sharing some superficial qualities with megaman zero(artstyle and movement) it feels nothing like a megaman game. Megaman isn't a series where you tag enemies and hold down a single button. ASGV has its own appeal, and its neat and all, but there are a lot of indie games which have far more in common with megaman than these games which inticreates made after megaman zero. 20xx and 30xx are pretty great tho, and those steam games which take inspiration from megaman battle network seem like they'd be fun to play.
@FLCM yeah that's why I said gunvolt isn't much like megaman, ESPECIALLY Gunvolt 3 that game is just something entirely original. But I'll be sure to check out 30XX since alot of people have told me to play it here
Legends 3 is possible to be included in the MML collection to make it 4 games. X9 isn't happening cause of Zero 1-4 as that is just an X series continuation. ZX3 could be possible.
So? X7 and X8 both came out after the Zero series because there are two separate X timelines, one that goes to Zero - ZX, and one that goes to Legends. X7 and 8 are both completely disconnected from Zero and ZX
It's been a long time since Megaman 11 but honestly it hasn't been too long. Now being a Megaman fan in the 2010s was tough. Megaman Legends 3 canceled. Megaman Universe, a Megaman Mario Maker before Mario Maker was a thing, canceled. Megaman online, a Megaman MMO that had an awesome anime trailer, canceled. Capcom announced they were making a Megaman X first person shooter, cancelled. Capcom then puts Bad Boxart Megaman in Street Fighter X Tekken. Because of all all the cancelled Megaman games his inclusion made a lot fans angry. The only thing Megaman fans got from 2010 to 2018 were collections and a bunch of cancelled games.
Man if i cant get another sengoku basara we not getting another megaman, dino crisis, or dmc6 all we get is resident evil i love RE but remaking resident evil 1 and zero again is crazy imo its already been remade
20XX is overrated. Imo its just ok but I don't like the rogue like genre. Mighty no. 9 is a waste of time. Game has 0 merit. Gravity Circuit... that game is GOATED. Makes Mega Man 11 look mid. Fantastic game. I didn't play the Gunvolt games or the other games mentioned on the list so I can't comment on them. Im not interested in Gunvolt mainly cus Zero is my least favourite side scrolling Mega Man.
Gunman Clive is a good megaman-lite experience. And the Legend of Dark Witch has some shades of Megaman. I’ve never tried the Rosenkreuzstilette series, but I hear those take some clear inspiration too
Yeah i've played gunman clive a few times but i forgot about it, those are pretty good games, and someone else mentioned legend of the dark witch but it seems to be locked on 3DS sadly and i don't really want to put any console exclusives in the part 2 of this video i plan on making
i'd say gravity circuit is more akin to megaman zero than megaman x, they're both red robots with yellow highlights who specialize in high speed, close quarters combat involving combos, wield a grappling hook at some point, and gain techniques based on attacks performed by the bosses they defeat
Ngl i would debate agaisnt it being dead but capcom doesnt respect us man... like sure they made alot of megaman games in the past which megaman is their series with the most games. But still..
Mega Man fans don't want to admit it, but Mighty No. 9 is a much better game that they think it is. The way the dash allows you to regain ammo (or else wait a cooldown) means that is a game that actually incentivizes to use the special weapons as much as you want rather than penalizing you, first game since Mega Man 1 to allow for "weapon-only" runs (and be viable at that). They complain it's a ripoff, but the problem is not that it's "too much like Mega Man" but _they hate whenever it tries to _*_deviate_*_ from it_ (they don't even bat an eye at Rosenkreuzstilette, odd to not see it in this video, which literally plagiarizes Mega Man's layouts and uses the same passwords as MM4!) And Gunvolt fans don't want to admit it either, but all of the things people dislike about Mighty No. 9 *are literally problems inherited from the Gunvolt games* (the flat level design where you have to constantly hammer the dash button to, the on-stage conversations, the start&stop tagging, being forced to fight enemy gauntlets instead of real mini-bosses, the emphasis on score, etc.) and some of it I would even argue that MN9 does actually fix: the on-stage conversations are nowhere as intrusive visually (and were in English from the get-go), having to dash into enemies to kill them means you are moving forwards rather than tagging as many enemies as possible and stay still to finish them off, having actual Mega Man weapons with a weakness cycle is just more fun than the lame tag gun or the Copen upgrades which only really "assist" you in combat instead of being your primary form of attack And for Burst, people will be quick to call it "better" than MN9 but are missing the forest for the trees: the level design is more creative yes and the visuals are more palatable, but stuff like the movement feels very inferior (they made dashing into an optional upgrade, which has limited uses and cost more "exp." for each, and it's mapped into the JUMP button which you have to double-tap to dash whyyyyy) and letting you make your own weapon is a cute gimmick but after so many playthroughs and so many characters _they all end up feeling the exact same_ compared to say both Beck and RAY in MN9 proper with their own curated set of unique weapons each with situational use, that's the core of Mega Man's appeal imo, rather than being so open-ended choices don't matter I'd much rather have a Mighty No. 9-2 than a Mighty Gunvolt 3, and I really hope nothing from Burst carries over into that game P.S.: It's also funny how people complain about MN9 having "bad level design" but praise a game like 20XX where all the levels are procedurally-generated slop lmao
@panthekirb7561 gravity circuit gameplay was from a gameplay trailer I think since I don't have any footage of my own rn, and the X1 gameplay is from my let's play series on it where I wasn't paying attention hardly lol 😭
20xx doesn't make any sense until you've played it about 50 times. then it'll click what's going on. ;p then you'll lose your damn mind and 3 hours will go by and you'll freak out wishing the sequel would hurry up.
Bro what makes 20XX and 30XX so good is that there’s a two player mode. It shows that it can work. Sadly I have not had a chance to meet anyone online who plays
@@viruschris3160 oh I know I played and loved the game it still runs on the phone but I think it finally stopped updating just now. I mean in the actual world of Megaman x story line with the main characters have dialogue. Not you as a player taking on their forms. It’s still a great idea though
@@chazlonewolff3320 I would've loved if the Player had dialogue choices to interact with RiCO, ViA and iCO. Even if it's flavor text, at least I feel like I'm a part of that group. Instead, everyone talks to you and you're a brick wall. I do wish there might be a fan game where you pick your Human Avatar (M or F) and you get this Bio Metal that's part of the Cyberspace called Model Dive which uses the Data of the Mega Man characters to transforms you. Like the Hunter Program. And have What If scenarios like for example in X4 you save Colonel and Iris from their fates and they meet with Axl, Alia, Layer, and Palette in the future! You know, something fun! The Cyberspace of the game world is affecting and by affecting by the "real" Mega Man X world and you have to prevent that from happening and their Data copies stay behind to help in a little Hub world. X Dive has such potential for story telling!
I can't think of a good way to say it, but... maybe it's for the best if the series can be laid to rest. I want more Mega Man as much as anyone. I am also afraid of what could happen to it in this era of gaming. So if Mega Man does end, best to have it end now while it is still the franchise that we all fell in love with.
SLIGHT correction on Gunvolt 1, the writing in the FIRST script is bad, almost comically so. the Striker Pack compilation redid the first game's script more accurately and brought back the voice acting that was dummied out. you can still choose to turn off the voices and switch the script to the original script if you want for a laugh. I also recommend giving 30XX a shot, the art style took a MASSIVE leap forward compared to the borderline Flash-game aesthetic the original 20XX had. also, 30XX actually has a hidden plot found by doing certain things in a run. that said, outside of some really neat stages (and unlocking a character you encounter on a frequent basis as playable), they're not necessary to enjoy the game.
MN9... fine? Ehm... no. For real this game is the stuff legend when it comes to bad direction during development. And the game itself, when it was actually working depending on ports people got, was such a let down compared to what it promised to be... A Megaman spiritual successor? Where's the level exploration for upgrades? Where's the bolt shop? Where are the REAL E-Tanks and not the lame system they went for in MN9? I could on but you get the idea, most things that Megaman improved over the years weren't included in MN9. All the Kickstarter and community managment drama added on top of that and ofc it was gonna be a disaster... even worst when people got aware of the Red Ash project lol.
The Translation of Gunvolt 1+2 was made extremely shitty in the 3ds version, Inti creates started translating their games on their own after that and the rerelease is much better. Playing as Copen in Gunvolt 2 and Luminous Avenger is fucking great! I'm gonna recommend Muramasa the demon blade/rebirth aswell, it might not be like megaman but its an awesome 2d game.
I understand what your getting at. I think that even though Capcom is sending ports, or remastered versions its best to try to make something new with mega man hell i believe it will encourage others to buy or try the old school mega man games
@enderslayer0848 Yeah I love cuphead but I'm not sure if that really counts as a mega man-like because even though there's obvious mega man influence, it still plays more like contra and has contra esque level design and bosses
For some other franchises I could understand the wait times, but Megaman isn't one of them. If we ever do get a new game, it wouldn't have been in development until we hear about. If you're a Megaman fan expecting the next game to be some amazing AAA platformer experience just stop.
exactly, people say megaman fans are annoying for wanting a new game already when for like 30 entire years there were multiple megaman games released every year. They're easy to make and the amount of megaman clones that exist clearly prove that.
@ty4ler416 yeah but I think they've just been waiting until Mega Man X has a good view in the fanbase, since they really dropped the ball with X5 - X8 and most fans consider X a laughing stock of the franchise.
@@soniboy180 believe it or not X5 and X6 have a pretty niche fan base (including myself) … I typically speedrun both games even with all the bullsh*t it can still be pretty fun haha , the legacy collection was also very well received . Yes there are people who greatly dislike everything after X4 but that’s a great reason for them to go back to the basics in terms of level design and power ups , they clearly can see what works and what doesn’t so I hope they can swallow Their pride and make it