This entire thing feels like a joke. I know it's not intended to be, but that's how it comes across. From the try hard intro to the hilarious "why did he left" to the graphical errors and the squished Rock sprite from.. I don't know, 8, the arcade games, whatever, to the incredibly slow gameplay with remixes that vary wildly in tempo and speed...
I don’t why I laughed so hard at this, but when he pulled out the mega block to get that E tank and just plummeted afterwards it hit just right with the rest of the pace of the game.
Boss order in Mega Man Origins 1. Copper Man Weakness: Mega Buster or Arrow Missile 2. Steel Man Weakness: Copper Ring 3. Chain Man Weakness: Steel Ball 4. Toxic Man Weakness: Chain Cannon 5. Sand Man Weakness: Toxic Drop 6. Quake Man Weakness: Sand Wave 7. Glass Man Weakness: Quake Rock 8. Arrow Man Weakness: Glass Blaster
Curioso... El 14 de febrero del 2058 estaba el torneo mugen y al finalizar se extraviaron muchos otros grandes personajes como cutman megaman el chino bass o iceman Protoman volvió a perderse .😂😮🎉😊
Nice try, but the game needs more to it. Levels are short, and are mostly straight aways with one or two enemies to contend with. More mechanics need to be added and some bosses need more then one move. Ands there's definitely some inconsistencies with calling it Origins, the slide, E tanks, 8/12 robotmasters, are all elements introduced in later games.
Is this someone first game or something? The name makes not sense, intro was way to "tryhard". Thebnusux is all over the place with style and volume.... Pretty sure those songs are from OC remix, been a while though
This is.... rough. Mismatched assets, janky gameplay, idiot AI where the robot masters run around like the washing machine ghosts from Beetlejuice on GB... But there's some potential in it yet.
@@Terumimi Considering Mega Man fan games in the early and mid 2000s looked like Andrew Traviss' Mega Man Project X, StroutsInk's MM21XX: Final or Tasofro's MegaMari, there's no way a game like this was released in that date. That generation of fan games was way more experimental and unstable than this.
Game exe is dated 2010. But aside from that, this has a very timeless feeling. The one thing that really dates it is Roll calling our hero Mega, like in Mega Man Powered Up. Aside from that, I'd believe anywhere from yesterday to circa 1995 on a shareware disk bragging about "256-color VGA graphics!"... well, okay, there'd be more gradients in that case.
You're not gonna believe this but this wasn't quite as bad as they get. We were STARVING for fangames all the way until Mega Man x Street Fighter and the Megamix engine in freaking YOYOGAMES GAME MAKER came out (the Mega Maker engine).