When you read the bios for the fusion masters, you honestly kinda feel sorry for them. Terror Man was a friendly fellow who defended a junkyard, but when people would run away in terror, he was deeply hurt and decided that he would act as monster, tormenting people and robots alike with horrible mind games before ejecting them and was decommissioned after he mistook a human for a robot and put him in critical condition. War Man was just too good at his war game simulator, and many players accused him of cheating. There never was any evidence, but when people began pulling out, the company responsible for the game went out of business and he was decommissioned, with his last words being "Today, I die an empty champion. One day, I will return to face a worthy opponent." Thrill Man was a star, but his career faded around the time Nitro Man started his own career. Nitro Man made an incredible stunt by jumping over 32 buses, so Thrill Man tried to do his own amazing jump, which ended in miserable failure. Afterwards, his sponsors pulled out and his creators, seeing him as a has been robot, decided to scrap him. Plague Man was a water cleaning robot, but when clean water became more accessible, he was put to work in a waste treatment plant where bigger but dumber robots overshadowed him. The toxic water corroded his joints, and he began to resent his creators and called them "disgusting creatures", eventually begging to be scrapped.
Port Man was designed to be universally compatible with any computer system and had the ability to digitize himself, making him an incredible debugger. However, his work led him to uncover illegal business practices done by his employers. When he blew the whistle on multiple companies, he was eventually discovered, and those companies made him pay the price. Thermo Man was designed to carry volcanic material for volcanologists. However, he wasn't built properly, and his cooling systems were inadequate to protect vital components in his head, leaving him constantly feverish. After gathering a fresh lava sample one day, he was overwhelmed by the heat, and removed his head to cool off without thinking about where he was. Unfortunately, he was in the lab when he did so, and the building went up in flames, and Thermo Man was scrapped a few days later. Power Man was able to wrap large amounts of energy into spheres of electromagnetism, and when inserted into compatible machines, it could provide power for months. However, he was cocky and snarky, complying with orders after quipping to his superiors. His coworkers liked his personality, but not his boss. They contacted his manufacturers and ordered that he get a new IC Chip without personality components. His first IC Chip was destroyed, but his body was stolen before the new chip could be added. Flare Man was a contender for the First Annual Robot Tournament (aka, the scheme Dr. Wily used to get the robots for Mega Man 6), but poor maintenance cost him a chance at the finals. While he found out it was a Wily Scheme, Flare Man had wanted a chance to duel with Mega Man. With his creators unable to afford restoring him to full capacity, his only work was guarding an oil refinery in a remote desert. Rumor had it that he was so ashamed of his loss that he somehow managed to crush his own IC Chip before going offline.
I especially like it because it feels like you're truly fighting a Robot Master as another Robot Master. You both take about 4 HP from eachother's hits and you have to figure out how to get your attacks past eachother's defenses. Only problem is, War Man is SERIOUSLY hard as Knight Man.
Snowboy - too powerful. Thats the problem. Port mans would be unusable. Its basically just crypt cloak. Thrill mans, maybe. But power parcel wouldnt be too useful as a larger mega buster.
I find this disapointing how other fusion masters has exactly same weaknesses as the first ones. Maybe because it's already decided what weaknesses last ones has
It seems to me like the dev wanted all the weapons to be balanced in terms of boss weaknesses, where in any one playthrough you can always use every weapon against exactly two bosses. I kind of appreciate it, it gives some love to weapons that wouldn't normally be very useful for combat, particularly Charade Clone (even if it makes Virus Man a huge hassle to fight)
Cut Man VS Terror Man Nitro Man VS Thrill Man Dive Man VS Plague Man Knight Man VS War Man Bomb Man VS Thermo Man Elec Man VS Port Man Tornado Man VS Power Man Fire Man VS Flare Man
+Radical Reggie If you select the "Team" tab on the bottom right corner of the screen and press enter on a robot master (in the rock force) you can play as them. Also you fight 4 fusion masters after beating the original 8. Which 4 you get is determined on who you beat last.
You see if the two bots were to fight in the real world knight man would win as he has a mace which is very effective against plate armor while war man has a sword which is useless against plate armor giving knight man the advantage.
The level design and gimmicks of War Man's stage essentially places the player and War Man as opposing kings on a chessboard. I assume the Knight Man weakness is just because it's fitting to go through the stage as Knight Man.
The other four robot masters are strong against the remaining bosses in the game: Cut Man -> Death Man Dive Man -> Fish Man Fire Man -> Polar Man Elec Man -> Justice Man