You did not mention that, but Serval also has the Energy Balancer. When I pick up a WE energy in the normal form, it shows which weapon get the energy.
wait!! they changed everybody's portraits!!! surely it's time to play this game again! This is surely one of my favorite Megaman fangames so far. the guy did so well in everything.
Loved this game, great to see that they added auto-fire after AceSpark played it - I found myself mostly okay without it, but I definitely prefer it being there. Something of note is that the collectables increase the amount of health you have by 1. It's barely noticeable at first, but it does add up with how hard things in this game hit.
tfw i spread misinformation yeah that definitely makes sense given how hard everything seemed to hit by default. i probably just assumed i was getting better at the game as i played it on my other playthroughs
@@SuperMetalSonic360 Effectively if you collect them all by endgame, you gain an additional 'hit', is one way of looking at it. Is it worth collecting all different collectibles throughout different stages. Who knows, but it's an achievement so that's a thing!
i think it's just flavour. ^^ there's a ton of random appearances from other characters in this stage (i havent seen the anime this is based on so i'm missing on the context as well)
@@SuperMetalSonic360 I admit that I haven't seen the anime, either, but I can at least draw context from the others. (That one gave you the collectible. That other one is marking your checkpoints. Etc.)
List of Classic MegaMan-Style movesets: -1 to 3 Buster Shots -Slide -Wide-Range Charge Shot -Narrow-Range Charge Shot -Shield -Shield Parry -Stock Charge Shot -Dash -Standing 8-Way Full Auto Buster -Air Jumps -Broom/Axe Attacks -Laser Fist -Sword Attack -Attacks that drain your life gauge, but restore it upon hitting the enemy. -Utilities