I can't help but imagine the anime with Lan and MegaMan just silently deleting all the bad guys in an instant then walking away leaving everyone astonished. *EDIT* Well looks like someone did animate it LOL ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-0OlSwSO4DTI.html And it even features the Bass and Colonel deletes from this video xD
To educate everyone on how he killed Gregar instantly, this is it: Reflect2 hits for 120 damage. Gregar has 2 segments in the middle of his head, hitting for 240 damage and leaving him at 3,760 health. This also gave him full synchro w/ a counter. Tornado hits for 20x8 damage. Using it on an elemental panel will double its damage and imbue the tornado with the panels' element. Doublepoint added 60 damage to the tornado, along with the attack +30 and +10, making the tornado hit for 120x8 damage. The full synchro doubles that, and the grass panel doubled it further, making the tornado hit for 120x8x2x2, or 3,840 damage total.
The full synchro crush counter mechanic of this game was pretty epic that feeling of perfect countering an attack just never gets old in spite of how old this game is.
This game and yugioh always amaze me how they program hundred and thousand of different card effect that can interact with each other. Nowadays most game is pretty simple where u only equip 1 or 2 item and done.
I love that some of the bosses take entire Rube Goldberg machines, perfectly timed counters, massive amounts of prep work, no small amount of luck to get the right chips at the right time, and then you get to Forte and literally just throw a beehive at him.
Gregar: fast attack pattern, big damage, literally god of bugs Megaman, while using a blower and some weird capsule: *I'm gonna end this beast whole carrier*
see this is the kind of depth I wish I could have gotten into in the bn (most vids like this with interesting strats, not always instant kill) games. Granted, I was young when I played these games, but I never thought "outside the box" so to speak. It was always the same get strong chips/navi chip and get high hp and use healing chip strategy for every game I played in bn.
When i fought Bass: whew, that was really hard, but after a long time, i was able to prevail with my own skills! This guy: BEES + DOUBLPOINT + TOMAHAWKCROSS + CROSS CHIP CHARGE. WHAT THE FREAKING FRICK. I'M OUT OF HERE
@@rogue1248 when you use bees, if you get hit, it only makes more bees come out depending on how many times you get hit in that small window . Also you don't take damage except fire i believe .
The way you disrespected Colonel should earn you a court marshallin'. EDIT: Holy shit, I had no idea that I ever even posted on this video, but I'm glad it blew up.
@@alinepiroutek8932 I made the choice to pretend that the virus never existed in the first place. Whilst I was on the road, I became afflicted with pneumonia in September of 2020, and then again in October. As I reached New Hampshire, I was stricken with double pneumonia. Several attempts on my lungs, and yet Covid turned a blind eye to me? I was in utter offense at this blatant disregard! How DARE this glorified cough treat me as subhuman? The nerve... Also, quite...quite. Thank you for leaving such a fine comment. ❤️
Swords are usually pretty good early game. As long as you have enough Area Steals, of course. It's not like they're completely unusable either, I did a BN3 challenge run where most of my folder was swords.
@@angolin9352 thats a challenge run??? i unironically live by the sword in most mmbn games lol the best part is the further in series ya get the better sword strats get cause more ways to corner enemies and cut em down.
@@blindedjourneyman For me a challenge was beating ForteBX 13 times in secret area - no healing in between, no battling (I HAD to run from all other counters).
I dont know what is their problem in not seeing how perfect the Switch is for such collection. But well, it's the current Capcom... They only have eyes for a few popular franchises.
The real question is how exactly did he have the perfect chip rotation on the first turn multiple times? I wonder what their folder is like for each boss(assuming they don't keep it the exact same).
I'd assume that the folders are specialized, and filled with the strategy as far as the game allows (many of the chips used can be placed in packs of 4~5). Regular'ing and pairing the less numerous chips helps. BUT then againn... There's redoing the fights until a good one is recorded. Happens.
If you use tag option, the 2 chips you selected will come within 15 chips. Having 10 folder as a set up with most likely will pick at least 2 of the parts you want. (With full custom, it’s a guaranteed to get those 2)
5:04 If you pause the game by pressing Start and press Start again to resume it, that removes the cooldown period that makes you have to wait before being able to use the next Battle Chip.
I bet Chaud shat his pants when ProtoMan got absolutely nuked from orbit. Also can we talk about how BassBX was deleted by a swarm of ANGRY FUCKING BEES?
it's called program advance. usually by combining a single chip type with consecutive codes, like Cannon A+B+C, or corresponding chips with the same codes, like Sword S+Wide Sword S+Long Sword S.
Most of the strategies involve getting damage bonuses and using normal-ish combos or attacks that either deal a lot of elemental damage, or hit several times. Hitting an enemy the moment they swing an attack at you is called Countering, and doubles your next attack's damage. Enemies with elemental weaknesses take double damage from certain attacks, so you see how it very quickly stacks. Add in a couple battle chips that artificially increase the base damage of attacks and you know the drill. Several of these bosses die from a move that ends up doing 4x their base damage that way.
A lot of issues with theorycrafting builds in this game is how bad the descriptions are. Over 200 chips and each one is like "Throws B 3 Sq 4 yards yeah"
My only question is how you managed to get so many wild card chips. It could just be me but I don't remember some of these being in wild card at least from what I have in the game. It's entirely possible that I've never found some of them in that code. Though I did find all the hidden cards in Star Force 3's data. Turns out they had an EXTREMELY low drop chance. 100,000:1 drop odds at 900% noise. Even found some locked features that I got restored. Back on topic this is just EPIC to watch!