Why would you put "Fortress" against "Melting" if you invested 2k spent on "Fortress" in your "Melting" with range or spam "Crawler", or "Stormcoler" with range and fast recharge, or "scorpions"... There are so many options... but you chose "Fortress". You have a higher rating than me. Explain why you decided in the match that "Fortress" is a good solution against "Melting"?
Ooof unlucky. The Nuke timing was bad for you here in so many ways. Tend to favour out ranging Multi-Melters with MPs of my own or Storms with EMP and then drown them with Wasps or other chaff. Have had some success with Range+Acid Scorpions into almost all ground giants too so there's definately a variety of lines that work here. Think more Mustangs could've worked too but they can become a bit of a liability if you can't reach critical mass. Good game anyway!
I have watched a few of your videos and I think you have some negative bias against Scorpions or something because you seem to do anything to not use them? Would they not have been quite ideal to deal with the Melters? You even had 2 for free 6:28, right after the first Melter showed up but you didnt even seem to consider them a option. Might not have won you the game but I doubt the opponent would have gone that heavy into Melters if you had them on the field since they would 'melt' the Melters unless they could turn around the chaff war.
To me it seemed like stormcallers maybe were the answer? Storms to effectively crush shields, melting points and arclights. Phoenix have low dps to kill melts if not leveled up.
You seem to really go heavy on techs (5 in round 5) - is there a specific reason for that? Most people recommend getting your first tech in round 4/5 earliest
@@SurreyEZ Mid game they were definitely connecting long enough where it would have made a difference, but late game you're probably right right. I wonder if you got it mid game before they could get levels if maybe that would have fixed the late game issue and then you could maybe get some fire or HE stormcallers to wipe out their shielded fangs that were giving you trouble toward the end.
i just think after like round 5-6 its mondatory to press both buttons since its so much value for 200 or is it too early? Also was it worth upgrading the command center sinc he has melting points anyway - or idea was -2 second debuff timer?