The Correction Team: *i am sorry but we have to correct your mistake it's not "safe" it's "Save" please do remember to correct your mistakes.* 👍 The Mistake Team: *btw if we made a mistake and the fact that you intended on saying "safe" instead of "save" Then we are very sorry if you intended it. /:*
Lifeweaver Main here, I do this, too! Mercy mains treat me well, and so I treat them well in turn, same for Kirikos. I once even used tree to body-block a Rein from finishing off our Mercy, and our team roasted me for it, but Mercy defended me. I got you, Mercy mains.
as a mercy main, i always keep my other supports alive and it’s just a bonus when the other support is also a lifeweaver which means INFINITE HEALS >:D IMMORTALITY FTW
Yeah and the team will still blame you for "not having enough utility" as lw. Like what do you want? Switch dps if you need more utility in your kit wtf?
@@solidagold115 I'm assuming they want suzu, discord, immortality, good damage from the support, anything useful other than a flower that lifts you up and a healbot, him and mercy spamming heals and their whole team still died maybe if one of them could help kill they would have won the fight, cool play though
Love doing these plays as lifeweaver. Another nice one is to elevate a teammates soul with platform so mercy can safely res on top of it (or denying enemy res with platform, which is kinda evil but still a nice trick if you manage to pull it off)
You know how some characters' design(visual, personality, in-universe position etc) fits their gameplay perfectly? Junkrat plays like an insane comic relief crackhead, Sombra plays like an annoying infiltrator, Reinhardt plays like... well, Reinhardt. Lifeweaver as a pansexual rizzmaster can make your teammates fall in love with you irl
@@JustAFarret im saying saving the mercy was the right play cause life weaver's kit is so awful he cant do anything else im just bad at writing sarcasm
@@kingofgrim4761 uhhh, no? im just saying that lifeweaver has an awful kit with overtuned number adjustments. the petal platform is useless 90% of the time unless someone uses one of the few CC ults at you (rein, zarya, orisa, ect) where you can make your team slightly less dead. his teammate pull is just as likely to ruin someones play as it is to save them, even in the hands of a really good lifeweaver simply because you usually cannot see what your teammate can. for instance a perfect shatter, a low support with no cooldowns, jumping on an out of place zen. if you pull your teammate during any of those scenarios you just ruined you teammates play and at that point "saving" them losses value for your team because even if they died, they could have gotten a teamfight flipping pick that you denied them by "saving" them. if you play 5 stack only then this is mitigated by knowing the playstyle of your teamates but with randoms, pulling anyone out of anything except an ult is tantamount throwing. this might not be too bad if at least he had utility for himself but his shift is also pretty bad. what makes hanzo leap so powerful is that a hanzo wants to be away from his team on high ground which makes him vulnerable to dive, which the leap counteracts. but with lifeweaver, his leap is awful even though on paper it is better! one, a lifeweaver wants to play back from the team but he is never on his own so hes not a dive target. two, the healing on the dash is never useful because either you are in a 1v1 and just die or you are standing next to your other support. three, it is too short compared to what other supports get. moira can shadow step 30000 meters away, illari can push away her attacker and move further, lucio is lucio, mercy can quickly fly towards her team and onto highground, bap zen and ana are slow but dangerous, kiriko can literally teleport. the only mobility that the leap compares to in support is brig's bash, which works for her because brig wants to be in the action and procing inspire. the only time you are using lifeweaver's shift is coming out of spawn or when your entire team dies and suddenly you have to regroup. then theres the abominations that are his primary fires. his healing buds require very little skill as they auto lock at a distance and yet give roughly the same as mercy's healing per second who not only has to be significantly closer but also gives up all her combat abilities to do so. yet lifeweaver can swap between healing and damage faster than ana who has to actually aim and who DOESNT SWAP WEAPONS. the most efficient way of healing is simply to hold click until the bar is filled up then release while looking at your team. at least with mercy, making her healing simple allows her to focus on mobility and her damage boost allows for interesting situations where you have to decide if a damage boost would be more important than topping up a rein or mauga or sojourn or bastion. healing when they arent killing and buffing when they go on the offensive such a decision making process is pointless with lifeweaver because he has literally nothing else to do. so you give your teammate a single burst of healing then shoot twigs at the enemy until they go away or you play a rhythm game holding and releasing click healing your teammate until you pull them away from a kill they about had or they get antied and fall over. his damage is as simple as his healing but instead you point it at the enemy. the hitbox is pretty big especially after the global projectile hitbox buffs and the rate of fire is so high that you are bound to hit half your shots if you just aim towards choke. compare this to bap who has a similar healing to damage swap rate and you quickly see that not only does he actually need to aim to do anything but also has abilities that give him something to do as he heals or damages. immortality field is similar to lifeweaver pull due to its ability to save teammates but importantly it doesnt disrupt the teammates you use it on, allowing him to use it at any point in fight without losing the team value because even if the teammate wasnt going to die, its still a net 0 instead of a loss as the pull is. then theres the ultimate, which i actually like the idea of, i just hate the execution. when you think of ultimates, you think of the culmination of a hero's kit and their most powerful move. lifeweaver's ult definitly is his most powerful but by no means does it synergize with his unsynergistic kit. when moira ults it takes her most important aspects, her healing and damage, and combines them together. mercy gets an upgrade to her already powerful mobility and negates her biggest weakness by healing multiple allies, bap improves his already great damage and healing by making use of his more stationary playstyle while also allowing for incredible combos, zen shores up his lackluster healing and tendency to be dove by becoming invulnerable with a healing aura, brig improves her sustain and allows for a brawl to continue, ana enables a teammate to capitalize on her plays, lucio negates his low healing with a burst of health, kiriko adds utility to her quick playstyle, illari gives.... another example of unsynergistic kit. with most support heroes, their ultimate either supports their playstyle or negates a downside, other than lifeweaver (and illari but i wont get into it). his ultimate gives a stationary healing aura that gives teammates overhealth, like an ulting brig standing still on steroids. the tree wants you to play around it but lifeweaver doesnt want to be in the action where the tree is. it doesnt uplift a part of his kit because it takes his agency out of healing and the overhealth garentees that he wont be healing very much during the fight he trees in. but it also doesnt shore up his weaknesses as his damage and lack of utility is just as meh with the tree up as it is when not. it even negates his one skill play by making the pull pointless as based on where lifeweaver wants to play, you would probably be pulling them out of its massive healing branches and you probably planted the tree on that person anyways. if lifeweaver had worse healing and more skillful damage with actual utility, the tree makes sense as it makes his theoretical low healing less of a downside. but because lifeweaver has overtuned healing with spammy damage and useless abilities, you are using tree because it makes your team hard to kill and not because it works in his kit and thus a low skill ult that you throw out whenever theres a teamfight. i think i lost the plot somewhere along the way but ultimately, saving that mercy is all lifeweaver can do because he lacks the skill ceiling to do anything other than pull out one hero and die. bap isnt the only good support because he is more than immortality field, he has a synergistic kit that allows him to actually influence a teamfight and make plays. same with ana, mercy, lucio, illari, kiriko, zen, brig, and moira. not every hero is as skill dependent as bap but moira and mercy are still good because they have intentional flaws because of their simplicity. lifeweaver is a simple hero acting as a complex hero that gets the flaws of both.