I hate those types of missions in every game, though - especially when the guide moves at the pace of a fucking snail instead of matching your normal running speed. Assassin's Creed is one of the worst offenders of this. It's just straight up unnecessary. If the devs want to show off the nice city they spent so much time on, they should make it a skippable cutscene. If it's actually any good, we'll do the city exploring on our own.
+Cliff Chao You know what game does them in a way that actually works? Yakuza 0. They never go on for too long, the pace they move (and you follow) at is just right. And most importantly, the dialog is actually worth taking in.
brice prueit EA gave the project to Bioware Monteal a tiny inexperienced team which hasn't done fucking anything significant (they did some Sims 3 expansions and ME3 multiplayer).
Foodfight was a much better game. And food fight is a shitty AI created hunk of actual garbage. Oh and it’s a movie that came out a dozen years after it was made.
Never played andromeda, but I think that's part of the game, cause the playable character can fly as well. But I can see why you think its glitched, cause it's completely lacking animation.
The whole video summed up every dislike I had for it. It’s laughably bad and that’s disappointing. I bought this for my mom on her birthday. She never usually plays games, but there’s a select few she loves. Fallout 4 she didn’t enjoy too much (which I’ll give it the credit of being hit or miss compared to older ones) and now Mass effect was ruined. It really sucks.
0:59 "Default female character's face has been mathematically perfected by a team of elite genetic scientists to be the dumbest fucking face achievable by humankind." I can't breathe from laughing too hard.
I always like to pretend that ME:Andromeda is some kind of bad movie in ME universe where Shepard and Garrus chill out on Citadel while watching it and making fun of it after Reapers are gone. 😎
i mean, the only other aliens they have met are actively trying to genocide their whole species. so yeah, the first time you go to their capital city they don't want you messing with their shit. you get to come back later and walk around wherever you want.
One thing to keep in mind is that the studio that made all the Bioware games we love (Kotor, ME1 & 2, DA:0), doesn't exist anymore. Dragon Age 2 was the breaking point for the studio. EA pressured them to release the game in an incredibly short window, and it caused the majority of the senior development team to leave. This is Bioware in name only, with little of the team that made the previous games.This new team took a great IP, tried their best, but ultimately dropped the ball, due in no small part to EA also rushing them. What irks me the most is that this didn't need to be a Mass Effect game. Nothing from the original trilogy plays a central role in the game. This could have been a totally separate game, and it would have been received much better because it wouldn't have to be compared to three good games.
Drew Lundgren Alright ow this is bullshit. Mass effect isn't just shepards story, it's a beautifully crafted and designed universe with all its species and it's technology. So yes it had to be a mass effect game, because part of why I loved Mass effect in the first place was said universe. So after the OT I wanted a new story in the same universe. And though I feel a tiny bit less bad than dunkey about it, it's needless to say that Bioware took a brilliantly prepared canvas and basically did their best to fuck it up.
Considering they were basically sold as sex toys to EA by the former BW heads, i'm surprised it took as long as it did for them to march out. I really wish the old team would get together and write something new, something out of this world, just like they used to do.
Drew Lundgren They had 5 years to develop a game that would take any experienced studio half the time. They wanted more time but EA pretty much said to them "We gave you half a damn decade!!!" This is what happens when you assign a studio full of inexperience people to develop a game.
When it got to the part where Dunkey said "try to picture how this dinosaur guy speaks" I thought "okay, usually I'd think it would be a gravelly, deep voice, so if Andromeda messed up then it's probably like a squeaky, cartoony voice" and let me tell you, the actual voice was somehow *even more disappointing than I actually expected*
This was really unlike him, none of his usual top notch jokes. He just proclaimed it garbage, and then supported his claim with evidence. You know he must have been pissed.
... they were thinking they would keep the games consistent, since every other female of that species sounds normal in every other game. it was a joke, not a real criticism
Actually he once made a video about how bad the last of us is, but later made a second video saying he made a misjudgement. Not saying andromeda is good, I've never played it, but dunkey's word is not the word of god, as I originally thought.
Проба Пример He didn't say the last of us was bad, just that some parts of it are annoying (which is true). He then retracted that statement when he played it on a harder difficulty. ME: Andromeda he's outright saying is a garbage game (because it is).
Literally every single one of his criticisms are 100% true, and one that is absolutely infuriating for me is the system of switching between skill sets which is utterly broken, and how they handle menus. The gameplay itself is a lot of fun, but the exploring aspect and the characters are SIGNIFICANTLY lacking. This is ignoring the facial animations, which I bypass by having Ryder with an always on helmet and just reading the subtitles and skipping the dialogue. It's a really shitty way of dealing with it, but the gameplay is fun. The biggest issue is that, running around the Citadel in the originals never felt like a gigantic chore, but running around the Nexus or any non-combat area is so fucking dull. I enjoy the game a lot because it's fun to play, but the story is terrible, the characters are weak and there are just so many bugs, glitches and shitty design decisions.
Well, shit! I died, too, when I heard that line. Mass Effect? Why not call it Flat Affect? Because there's no inflection or semblance of personality anywhere in the voice acting. They might as well have had robots do the voice acting.
Dunkey, not sure if you read all of these, but I've been watching your videos for a while. Your planning, your delivery, your timing is all second to none. It is comic genius of its own brand. It's not just satire, or buffoonery, it varies from video to video, and and in context always delivers something fresh. Your ability to maintain this consistently is simply amazing - where many channels have their 2-3 things that they do well, you have been able to show great diversity without sacrificing quality. On top of delivering actual genuine laughs (rather than just keeping me entertained silently), you also deliver valid criticism and commentary that comes from an honest and unfiltered place. Keep up the great work!
@@divinecomedian2 the Japanese dub was pretty good, but using a fake British accent for an American girl was about the dumbest thing they could have done for the English dub lol
Not Original i haven't even played Mass Effect and his voice and quotes are awesome. he's the only other person i've ever heard of that sounds like Kevin Conroy's Batman it's fantastic
Alright, I agree with almost everything, but the voice-acting thing is bs. There are a lot of awesome voice acting across every kind of media made by unknown people. The Boss from MGS3 is one of the finest examples. PERFECT voice acting. What was her job before MGS3? Yep, "Random Girl" in Family Guy. Of course that was not the case for any character in this fecal videogame.
There are tons of great voice actors in Mass Effect 2 that aren't superstar actors, Michael Beattie as Mordin Solus and Brandon Keener as Garus are probably the standout performances from that game. Most of the best voice acting performances in games are by relatively unknown actors, but casting well known movie actors can be a really effective way to legitimize video game characters. Especially in a game like Mass Effect where you're introduced to so many characters.
“Follow closely. Do not try to explore the city or interact with anyone.” The fact that someone got paid to write this and another person got paid to voice this line is just hilarious in an “RPG”.
I agree. I think the reasoning might be that female krogans in Andromeda don’t have to worry about the genophage and perhaps thats why their attire looks the way it does in ME3. But the cure didn’t happen until after they left the milky way so I dont know
@@DantesInferno96 In body bags, sure, but you never see them. Bakara is the only female we meet. Ever. And OP said ME3 anyway, so even if you'd been right it still wouldn't have been relevant.
@@xyex it is relevant because there's not much difference between me2 and me3 from a technical standpoint. Also, you do see some Krogan females near the shaman guy who conducts rituals on Tuchanka. But you're forbidden from talking to them until you complete the trials with Grunt. Krogan females aren't warriors so they aren't on the front lines.
When it comes to the female faces, it wouldn't surprise me. It's sad when I think that the alien with metal plates on her face (Vetra) looks better than any of the human or asari females. The angaran females look like someone was trying to redo the quarians from scratch. While being blindfolded.
Jesus fuck no. This is just dumb message board bullshit. They fucked up the faces because they didn't know what they were doing, didn't have the oversight they should have, and because someone desperately mismanaged the project.
Guys, didn't you know? Half the original team left Bioware after Mass Effect 3. The people who made Andromeda are almost entirely those who made the ME3 Multiplayer.
You should watch Mass Effect videos made by Reycevick. The reason why many developers left and why Mass Effect 3 had so many flaws is EA. They gave a schedule, which was 2 times smaller compared to Mass Effect 2. Only 22 months for the biggest game in the franchise. Bioware had to do other RPGs for EA. Some people left. As the result the schedule was 90 hours per week! Of course most of the A team left after that.
I do know most of the original team left EA. Mainly cause EA is a shitty company. My point was this is the result you get when the B team makes your game.
Cheesethegoldensword He asked the bartender for two drinks, "extra quick." The humor came from the fact that she put the drinks on the table before he finished asking for them and that she looked excited and silly while doing so. Ky Cai said that they "laughed *way too hard* at that," which indicates that they found the joke only a little funny.
Step 1: You see the Ad; Step 2: buy the game; Step 3: go back to dunkey's video and watch it; Final Step: starts thinking about your acts and begins to do self-harm, proceeding to live a meaningless life
Just goes to show how insanely good ME2 was, the voice acting in that game was SO amazing, oh my. The Illusive Man is still one of my favorite villains, Sheen was just perfect for that.
I agree with everything except the voice actor recognizability. I think a voice actor should really only be judged based off their talent and ability to play their character well.
Something the OG trilogy had that andromeda couldn't really do is have a slew of famous scifi actors I the voice cast. You got Claudia Black, the Canadian dude fm Stargate, ol mate "I'm not a merry man" fm Star Trek. Since a lot of them were already cast in 1, 2 and 3 there wasn't really a chance to grab more for Andromeda to give the world some gravitas
Hispanic Cuckslayer and Sjw flayer but EA did the backing and financial support to this IP. Sure they didn't make it but they want us to pay DLC and microtransactions on the co-op and multiplayer.
I still disagree with dunkey's point about the voice actors, giving new talent a chance isn't necessarily a bad idea just like how film actors in games isn't necessarily a good idea (remember Call of Duty...?) But yeah the vocal performances are very subpar.
No Man's Sky: "Oh man this is gonna go down as the worst launch in video gaming history, probably forever" Mass Effect Andromeda: "Haha OK bet" No Man's Sky: "No Mass Effect thats not a good thing-" Mass Effect Andromeda: "Too late we just trashed every single animation we've been working on for 4 years"
SeereDelixcroix although tbh EA sports has been riding off of good animations for a while, the animations from Madden 05 are only slightly worse than animations from a modern madden game.
Her name Eve was given to her by Mordin. In truth her name was something else that I'm forgetting. Lol she was a female Shaman. Shamans discard their names.
I was an enormous mass effect fan. It was the first series that really caught me and made me see what video games could be. Anyways this game really hurt my feelings.
Even today I still like Oblivion's NPC's altough they're not the best. I preferred them to Skyrim actually, because they actually acknowledge things about you. "You are the grand champion!". And God do I miss the Dark Brotherhood questline. I'm glad the Dark Brotherhood exists in Skyrim, but the best questline will always be Oblivion's Dark Brotherhood questline.
TheGuardian163, Oblivion in general seems to be so much more full of life than Skyrim. The questing in general is so much more enjoyable and diverse, though I use the term without full conviction. Even to this day Oblivion is still my preferred Elder Scrolls game, the only thing it really falls short of is polish and combat, otherwise the rest surpasses Skyrim with flying colours. The soundtrack I don't believe is up for debate, Jeremy Soule does a wonderful job with whatever he is given.
TheGuardian163 Oblivian's quest lines all felt more open ended like you could do them the way you wanted to. Skyrim felt way more linear. That's why I got bored of it.
MMA, Agreed, though it's hard to word what it is exactly that gives that vibe, it's very evident in the way Oblivion is designed. Lately, Bethesda's just pushing games out that offer no actual choices or real dynamic in questing. The Radiant AI/Quest system is a gimmick, mainly because it recycles, which does reinvigorate old dungeons but yeah, nothing spectacular. Oblivion just seems like a rich and vibrant world waiting to be discovered. I've pumped hundreds if not thousands of hours into it, and I'm still finding new stuff. As old as Oblivion may be, it really is a vast yet dense world, beaming with colour and sound, quite the opposite of both it's successor, and it's predecessor. I literally cannot bring myself to uninstall it. Morrowind, yeah, sure. Skyrim? Haven't cared to play it since 2014. But Oblivion? I refuse to give it up.
ME1: Kill this crazy asshole and demonic Robo Aliens ME2: Kill the Robo Aliens and some creepy bug fuckers ME3: *ERADICATE* Those damn Robo Aliens once and for all! ME Andromeda: Ryder voice acter: "I liek graeps and putaetos" EA: "They're perfect"
sorry but, Dunkey really over exaggerated everything. He pointed out all of the lowest parts of the game. Ive never experienced any of the bugs he shows, and those trash dialogue exchanges pop up very few times however the facial animations are indeed that bad but only for the humans really. Its sad that alot of people are gonna take dunkeys opinion and make it their own