I remember first time I played it, I was SOOO confused XD Me English was not that good either, so I had no idea what was going on XD I really thought the game broke..... wp Kojima :)
Dude one time when I worked in construction I had to use the porta John real bad and after I was done with my business I noticed there was no tp I had to use my socks lol
And even the details. U could break a bottle, in so many ways. If u shoot a bottle, it doesnt just breaks up, it will be only broke where u shoot, so u have to shoot like 3 times to break it entirely ! X)
I love that about all the old classics, and I feel like that something only found on indie games or on rare occasions some big releases, it was the olden days and people like Kojima and the team can just experiment a lot of things and try out what works, make games not JUST for money but also for something else, to make it for the players and to be enjoyed. Even something like RE6 was filled with details when the game has *SO* many flaws, been playing through it with my pal and we’re down to the last chapter with Ada, and man it’s been a journey.
The unncessary details are the details you notice, yeah. One of the main, most fundamental disadvantages of the more stream-lined, optimized ways of game design often seen today is that everything in the game is there for a reason. Might sound well on paper, but I'm sure you know what I'm getting at: as a gamer, you can kinda just "tell" when something in a game has a purpose. And when you see that, the meta-logic brings you out of the immersion. Random, pointless additions break this notion. It distracts us from the strings behind the curtains, and reminds us that the world we're playing in is real. Take that sense of awe and mystery away, and it's just a video game.
That truly was a sad moment, especially the time and place of the story of when she died. This game was very much beyond it's years at that point. Truly a gem!
Otacon-"can love bloom on the battlefield?" *Snake,looking at his box,giving it his sexy smirk* *box blushes* Snake-"...uhh,yes. Now if you excuse me" *hops in the box and runs away,giggling like 14 year old*
*Naked Snake from MGS3 takes fake death pill* FISSION MAILED EMIT/CONTINENT *Stares at screen* FISSION MAILED turns into TIME PARADOX *Turns PlayStation/Xbox/3DS off*
I rang Stillman randomly while defusing bombs and he gave me a whole like rundown of Fatman's educational history. It was so awesome. Doesn't add anything to the game and Fatman isn't really that important in the long run, but the detail in this game is just so immense. I've been playing it since 2001 and I still find new stuff.
I beat all the game so many times I don't remember and I still found things. Plus, usually peoples don't really care with the codecs but you can found so many conversations ( well, they are a little tricky in the case of MGS2 since sometime you need to skip many times the same conversations for found new ). My favorite for the codec moments was in MGS3 so many funny converstations. X3
first time the colonel told me to switch off the game i switched that shit off quick fast and ran outside... worst part was i didnt have a memory card... had to start again from scratch...
SOLID BEN I believe it was the room just before you fight the Metal Gear. Before that, Big Boss also tries to trick you into getting on a truck that shortcuts back to the 3rd room. That game was pretty much one massive troll.
KrisFrosz133 Because you call her just for saving, often during a challenging section, and hearing her diss you for your relationship issues was kind of out of place and uninteresting in a moment where you just wanted to close to call and get back to action
Tydeus you’re joking right. The guy whose been consistently known to put jokes/fourth-wall breaking humor and listed as “writer” in all his games isn’t responsible for doing this. Dude, seriously?
And by the way theres one more thing you should probably know about Snake. What? He's Right here. Next to you? Yup. Did he hear.. Every word. *Cuts to Snakes blank expression* ...Im just gonna get back to the mission now. I fucking love these games
The Colonels lines after 17:38 are so hilarious. I remember playing this game when I was 13 and hearing that part about the abduction kinda scared me lol.
During the hostage mission when you have to listen to the hearbeats, there's a secretary. Tranquilize her and zoom between her legs with the binoculars. There's the best codec conversation following this.
I know that, it'd end up being a repeat of you looking at the posters in the bathroom. I had to choose between them but went with the bathroom ones since there was more than one of it.
Paul Smith Not much of a talker and I dont think I have a big enough audience for whole YT playthroughs. I can do that on twitch though. Ill be doing twitch stuff with MGS and Destiny once I get back from deployment.
61 is a sex position in which one cuts off their nipples and places them on their eyes before just doing it in the missionary position like normal. This is what the scissors are for.
They hate him because he's not "masculine" enough to most dudes. Well at least that's why I think they dislike him. Insecure men usually hate men that don't follow the standard of masculinity.
@hideousKojima It's a bit difficult to explain without going into an essay (and its been a while since I played it so I might mess up the plot). But compare the ending twist in MGSV which attempts to literally bring the player into the game to the character of Raidan in MGS2. As much as certain fans hate the character, Raidan and his story reflects the player better and is an easier character to act as an avatar. His story echoes the players own experience from playing past games. For example, All his training is from VR, much like how the players "training" is from playing the previous video games. Likewise Snake is a character that was made for players to look up to or admire in MGS, here he mentors Raidan. The character switch also allows for some clever stuff like the funny moments here. The point is that MGS2 uses many subtle meta elements to almost literally bring the player into the game. Whereas MGSV had just one big (but really cool) twist that was a bit wasted.
Nathan Gatten I didnt mind the twist in V but I wish it would flesh out over time instead, like he would notice some weird things, like trimming up his beard and noticing scars around his jaw line and other small things like bringing back the bandanna recovered from the AI pod and him not really caring to show a sign that its not really him. MGS2 had the twist in the end as a way to recreate snake in another person like you said but it was also meant to show how awesome snake was from the viewpoint of a less experienced guy like Raiden. I cant really say mgsv has more story even though my version on my channel is 17 hours long compared to however long my version of mgs2 is on here, like 6 or 7 I believe. It just felt rushed after chapter 1 ended.
As someone once put it, the series bears very high highs and very low lows, constantly shifting tone from one extreme to the other with no middle ground for normality.
The game goes mad serious starting with Emma's death. Raiden's revelation, Snake's hopeless endgame with Fortune&Solidus, Raiden's endgame with 25 MG Rays, Olga's execution, Ocelot's revelation and possession, the Patriots' revelation, Solidus' revelation and the final showdown. Heck, even the Colonel's insanity is pretty serious if you omit the funny lines he throws in.
I've been playing this game since 2001 and I never knew that at 1:20 you could knock that pipe down. Been actively looking for secrets too and I still keep finding them to this day. It never ends.
I remember when I was a kid and the first time I heard the "you'll hurt your eyes sitting so close to the tv" literally as I was staying up all night, playing MG2, sitting very close to the TV. I was like WTF!? LOL
It was a major departure for the series and most people were expecting a heavy focus on story. Instead the focus on gameplay happened. Luckily that gave us a sword combat system that is the undisputed king in its ability to make the individual feel powerful. Gameplay-wise the game is excellent with tight controls, berabe movement speeds and difficulty that's only punishing if you screw up. (Except for the harder modes like Revengeance) Story-wise it's very much lacking and codec conversations aren't very interesting, that might be the reason. Another is people's lingering hatred of Raiden. Had the best bosses and OST ever though
heh, thanks. My Phantom Pain movie versions i feel are my best work considering it shows more than these other youtube channels who cut the content shown.
Still man's death actually gave me nightmares as a kid so did raidens self doubt talking to shake in arsenal gear after finding out he's been talking to an ai
Aww...you missed the bit where Snake points to his headband and comment s"Infinite Ammo." Also the lines if you use the Directional Mic on him when he's asleeep. Or the bit where Emma meets Johnny behind the columns.
I never hate Raiden on my side, he's not Snake that's all. At some points we have to give he kick more asses than Snake. I mean Snake beat usually one Metal Gear in every game ( I don't consider Gecko and co' as metal gear ) but Raiden beat like 20 of them. Respect! But the game has so many silly moments or actions just for the 'style' of the cutscene or something like that where it totally doesn't make sense. Still like that game, still play it, not my favorite but an episode I like ( just too short if you skip the cutscene :P ).
THanks for all the easter eggs.... I only got about half of them... but hey dang... not bad I found most of them. gotta say though... I liked the version with the skate boarding better cause when I got tired of MGS I could always tony hawk it for awhile.