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Metallic Car Paint shader for Blender (Cycles and Eevee) 

AutEmotive Designs
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This is my tutorial going through the node setup of my metallic car paint shader for Blender that works in cycles and eevee. The shader gives easy control over the base paint colour and flake colour allowing you to create OEM paint through to custom heavy flaked pearl paints.
You can also follow me on
autemotive_design
Or contact me directly at Info@autemotivedesigns.com

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1 ноя 2021

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Комментарии : 40   
@ivanm.3522
@ivanm.3522 9 месяцев назад
Very detailed and well explained tutorial. Thank you. Please mention that 'Indirect Lighting -> autobake' must be checked, orherwise it will not work (on Blender 3.6.2 Evee)
@AutEmotiveDesigns
@AutEmotiveDesigns 9 месяцев назад
Good to know! I almost wholly use Cycles but I've pinned your comment for any future Eevee users.
@artworks3d
@artworks3d 10 месяцев назад
This is pure genius! I'm pretty new into Blender and drowning myself in tutorials, and THIS is possibly the best one I've seen so far... I have no idea how you figured all these nodes out, but it works brilliantly! Thank you for sharing this technique, and for explaining it slowly and carefully so a new user like myself can follow along. You now have a new subscriber and I'll be looking for your other tutorials... thanks again!
@georgewalker9280
@georgewalker9280 2 года назад
This is a fantastic tutorial and shader. Thorough, not "hacky" or too focused on a quick/easy result (not that it's not quick or easy to follow), looks great, and setting it up for easy reuse/editing was a super helpful tip for a beginner. Thanks so much!
@AutEmotiveDesigns
@AutEmotiveDesigns 2 года назад
Thank you, I'm glad you found it useful.
@virtualcannara2302
@virtualcannara2302 9 месяцев назад
I can't express how much this shader has helped me . Thanks for sharing. Hope you continue helping us get the most out of Blender, especially the rapid rendering eevee. Best wishes
@bkscribe
@bkscribe 2 года назад
Very well laid out and explained. Many thanks!
@armterrus2239
@armterrus2239 2 года назад
Amazing result, thank you!
@VelocitiLife
@VelocitiLife 2 года назад
So well explained. Thanks man for making this video.
@AutEmotiveDesigns
@AutEmotiveDesigns 2 года назад
Glad you found it useful.
@3DComparison
@3DComparison Год назад
Hey AutEmotive Design! I am glad to be sub nr 518. I know as a small channel how hard it is to gather subs! Great content for Blender automotive visualization!
@raiyanrizwan9301
@raiyanrizwan9301 2 года назад
Fantastic vid!
@AutEmotiveDesigns
@AutEmotiveDesigns 2 года назад
Thank you.
@gerferreirad
@gerferreirad 2 года назад
Many Thanks Bro!
@emirtimur1068
@emirtimur1068 Год назад
Thank you
@tmluo4368
@tmluo4368 Год назад
is so good to help me
@jaromor8808
@jaromor8808 Год назад
awesome tutorial, just keep in mind that denoising tends to murder those amazing metallic flakes
@thesim1990
@thesim1990 2 года назад
Thanks for the video. I'm fairly proficient when modelling but don't have a clue when it comes to rendering something.
@3DPiranha
@3DPiranha 2 месяца назад
Thanks for the tutorial! There is one thing that I dont really get: On big surfaces the flakes appear more like a square around the lightsource, instead of being round. Do you have any ideas?
@stefanfleig6994
@stefanfleig6994 2 года назад
Great Tutorial, thank you. (audio volume is very low however)
@fullyleaded
@fullyleaded 10 месяцев назад
This is perfect. thank you. Ive been looking for a good paint. what is the HDRI that you are using?
@AutEmotiveDesigns
@AutEmotiveDesigns 10 месяцев назад
It's Driving school from PolyHaven.
@9words40
@9words40 2 года назад
damn, god bless blender
@RhinoBlindado
@RhinoBlindado Год назад
Awesome tutorial, very well explained and direct to the point. The only issue is that the audio volume is quite low.
@tqracing
@tqracing 11 месяцев назад
Great tutorial! This is the best result I've achieved so far in Blender. However, there are a couple of things I would like to improve. First one is that the clearcoat should have some thickness and the other is that the metallic value in the base paint never looks quite right. I'm not sure how to achieve this but I think it would bring the material to another level.
@AutEmotiveDesigns
@AutEmotiveDesigns 11 месяцев назад
Thank you. Clearcoat thickness is certainly something that is real but on most cars it's measure in the 50-200 micron range so it raises an interesting question of when is close enough close enough? As far as I know, the only way to really get thickness for a clearcoat would be to duplicate and scale up your mess a tiny tiny percentage and adding a glossy surface and volumetric to this. But you couldn't add regular Blender materials as Blender breaks some laws of physics when it comes to energy conversion of light passing through objects. If you're going to this nth degree, would you also model the various layers for metallic flakes as they're at slightly different levels too? This all probably could be done using the real physics equations and enough math nodes but I'm not sure how much better it would look or how much worse render times would be. That said though, it would be an interesting challenge to try one day. As for the metallic value, I'd agree. In theory to be correct the metallic value should only be 0 or 1. Honestly though, similar to above, it took about 2 weeks of tweaking to get this material and it got close enough. But maybe if I fancy chasing the clearcoat above, I'll chase the perfect base too.
@airpac1873
@airpac1873 2 года назад
Is it possible to apply this to a simulator asset that already has UVs and texture/roughness/normal sets?
@AutEmotiveDesigns
@AutEmotiveDesigns 2 года назад
How do you mean 'a simulator asset'? Existing UV's shouldn't matter though you would need to add something like alpha masking if you want to mix between my material and an existing UV map. As for existing texture/roughness/normal sets, it would again depend how you mean it. As if you're wholly changing material I'm struggling to think of a reason you'd be wanting to keep using existing sets.
@airpac1873
@airpac1873 2 года назад
@@AutEmotiveDesigns There are lots of others textures for other parts that shares the same UV’s Texture map. I’m guessing I need to learn/figure out how to bake all of the individual components textures at the same time. If I try to bake this effect, that is all that ends up bake, everything else is missing.
@jaromor8808
@jaromor8808 Год назад
I wonder if this is specific to a particular Blender version. I am getting strange camo-pattern (mirror vs. paint) if I keep the IOR of the Fresnel node at 1.450 Blender 3.3.1, Cycles with GPU Compute (CUDA)
@AutEmotiveDesigns
@AutEmotiveDesigns Год назад
I just loaded the MX5 used in this video in 3.3.1 and it renders the same so don't see why it looks different for you. I'm not sure what you mean by mirror vs paint camo pattern so I can only assume you've gotten a node or setting incorrect somewhere. Send me an email to my email address in the description and I'll send you a file with the material so you can append it to your project to make sure it's the same.
@jaromor8808
@jaromor8808 Год назад
@@AutEmotiveDesigns _"so I can only assume you've gotten a node or setting incorrect somewhere",_ that is very likely (and maybe like 1pct chance that my model-scale doesn't play well with some of the Scale values used in some of the nodes) thank you sir, i will 👍🏻
@jaromor8808
@jaromor8808 Год назад
forgot to add a follow-up here, in case anyone stumbles on this too thanks again to the channel owner, in the end we found out I had normals flipped on the model
@JuliusA3Dguy
@JuliusA3Dguy 2 года назад
Such a great tutorial!! you have a great voice for teaching too! I would just say maybe getting a new Microphone would help you even more because it was pretty quiet, but otherwise amazing thank you!!
@AutEmotiveDesigns
@AutEmotiveDesigns 2 года назад
Thank you for the kind words. I have a good mic, I'm just struggling to find a good consistent set up with it but I'll get there.
@airpac1873
@airpac1873 2 года назад
This is a great video and thank you for sharing. Is there some way to contact you?
@AutEmotiveDesigns
@AutEmotiveDesigns 2 года назад
Glad you like it. My instagram and email are in the about section on my channel page.
@zeniscunt1023
@zeniscunt1023 2 года назад
Question how do you make a evee reflectif
@itzsalik3603
@itzsalik3603 6 месяцев назад
i think it should be left side so we are staying out stay out in in in lapd cars to overtake the safety car this race that started with i dunno what is ended with i dunno what
@itzsalik3603
@itzsalik3603 6 месяцев назад
I hope it will help you
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