Atlus games from this director are always so visually striking, but this takes it to serious comic/graphic design levels. Like each screen shot could be it’s own highly articulated panel. Truly stylish.
on the trailer from like a month ago, the part that got me the most excited and clapping is when I saw those gorgeous menus lol. That's how you know a game is well made when even the UI gets you hyped
Some really cool things I've noted about the gameplay: -Damage floors are coming back. They're a great addition since modern Atlus games tend to have a minor issue where you have a surplus of resources, and damage floors are an effective way to approach this issue. -They use roaming enemy encounters to the fullest. There are Dark Souls ambushes where if you're not careful and mindful of your surroundings, you will be jumped by enemies when entering rooms or rounding corners. This is great dungeon design that escalates tension and is a natural fit and evolution to enemies ambushing you in turn based combat. -No game overs if the protagonist dies. This has almost always been an annoying part of Atlus games and it seems to be absent here. You can also seemingly restart any battle, but that may not be available in all difficulty levels, we'll see. -Dungeons seem to be large, complex, and varied. Persona 5 had spectacle dungeons with great presentation which was a departure from older Atlus dungeons, but these dungeons in Metaphor seem to be a middle-ground where older mechanics are returning to put a bigger emphasis on the gameplay as opposed to P5's more story-driven structure. They remind me a lot of SMT IV's. -Enemies hit HARD. They expect you to use your powerful tools in battle to overcome the challenge, but if you mess up there's little leeway as enemies will kill you very quickly if you're careless. P5 Royal had an issue where pretty much no regular enemy could kill you easily unless you were doing some sort of challenge run. -DDS team up attacks are back, and they function pretty much the same way: you and a party member spend 2 press turns to execute a powerful ability. This time though it seems as if party composition plays a bigger role than it did in DDS. This game looks like an Atlus fan's wet dream. It really does feel like the celebration title they wanted it to be.
Press Turns confirmed, LET'S GOOOOO! Props for a rare fantasy game that treats the Dragoon class as what it actually was historically: a mounted gunner. (I know Dragoon in that other series was just a localization choice, but still) WAIT HOLD UP. Synthesis is Combo Skills from Digital Devil Saga in all but name!!! Just when I'd been hoping that mechanic would come back!
UI design is not something I usually pay too much attention to unless it's exceptionally bad. But Atlus games are just so staggeringly beautiful that it becomes a highlight. The art direction and character design in this game is familiar but has an extra painterly and fantastical beauty compared to the usual sharper and clean design language. Just exceptional artwork and I love that they go out of their way to highlight the art in this game.
I am really impressed with how they surprise us each time with another impressive trailer that reveals a lot. We thought maybe it was the last time we would see something new, but then the next trailer comes and reveals more, surprising us more and more. I really hope Persona 6 has this quality of surprising ideas and excellent trailers.
@@AD-eb5boBut no one said that they couldn't use the ideas they came up with while developing Metaphor and Atlus would be stupid not to capitalize on that.
They took the beta concept for P5 and made it into it's own IP when they could've just left it on the cutting room floor. I respect the hell out of the Metafore dev team for that.
Maybe it will. I get the feeling that Hashino made a new IP because he was running out of ideas for Persona, but we'll see if there's still some way to innovate the series. The last 3 Persona games were pretty much the exact same game with varying degrees of QoL and different tone.
@@jpoy21 That's not how game development works unfortunately. If two games are being developed at the same time by different teams there's actually little they could do to use each other's ideas because of the complexity of the process. Final Fantasy XVI and VII Remake as an example entered development at roughly the same time frame (2015), but the teams couldn't really use each other's ideas because of different engines, teams, and direction. Another example would be P5R and P5S (both entered development after P5 came out), where there were notable QoL features for both games that one had but the other was missing.
So smt press turn system, persona attribute and stats, ff/bravely default job system, dds combo mechanic, and they managed to combine all these things in a very natural and cool way. genuinely so hyped, kinda sad to see no one mention how similar this is to the ff job system but imo way better also the action combat to quickly steamroll weaker enemies is really nice or to gain an advantage on stronger enemies. the equipment system also looks interesting as it either auto switches it for you or every archetype has certain equipment thats set for it. really cool otherwise. i love the implementation of social links too, it not being in a high school setting really gives them a completely different vibe. and i see many references to smt games. like an archetype called soul hacker and another called devil summoner (evolved version of summoner). this makes me think that some characters looking similar to other atlus game characters was actually somewhat intentional. some parts of this game look meta, but it could just be because this game is an atlus 35 anniversary game. this game looks perfect man, the story and world look really interesting. the art and graphics are phenomenal. characters are amazing too, i personally like all their designs.
@john_7000 silent MC is lazy as hell tho "its easier to project on to" when they say nothing, barely reaction to what's around them with blank stare often.
Ringo was such a great MC to be honest she was really fun to play as. With that being said Joker is technically not fully silent but we still barely ever hear him. I would love for them to go for a MC with personality especially in such a unique universe with a seemingly quite unique MC too.
This is absolutely brilliant. Let us dispatch trash mobs real time, while switching to turn based for the challenging ones. I cannot believe this hasn't been done before! (Unless it has and I'm just unaware of it)
A great concept! Actually, "Kuro no Kiseki", a game released a few years ago from the Trails/Kiseki saga has a similar mechanic. The localised version will be released next month as "Trails through Daybreak" and it has a demo on Switch and Playstation 🙂.
@@TheHeartThatRunsCold Earthbound is another example of this and it might have pioneered the mechanic in general, where if you sneak up on a weaker enemy you just instantly kill it.
Great showcase! Press Turn System confirmed, which will be very interesting and fun with the Archetype system. I'm also glad to see that the "Fast" battle system will have some cool twists; weapons with different utility or the ambushes/traps from enemies. 😀
I love their marketing in these presentations: "Please look forward to it", "Please be excited about-" or "Please wishlist or preorder" I do, I am and I did
This showcase is impeccable. The dual battle system between real-time mode and turn-based tactics is super cool, even if its been done before I really like how they seamlessly put both modes of battle together
The King's trial... This game is getting released one month before the 2024 US presidential election. I only realized this connection a few weeks ago. Whether this is coincidental or intentional, the timing is perfect. Anyway, even without knowing this, I'd still be excited for this game. Can't wait to play it. "Only one shall be crowned." Let us take the throne on Oct 11, 2024.
Funny that this game is using Archetypes. I have been building and running an immersive and one of a kind Youth Mentorship "Life-RPG" Program for years. Our core systems are based on Jungian Archetypes that have been gamified to be approachable and accessible for young people. Similarly to this game, we have 8 Core Archetypes, and our 2nd Heroic Pathways Program unlocks 3 Pathways each for those 8, Making 24 Archetype Pathways. We have even been working towards combining our Mentorship Programs with Homeschooling aspects and Extracurricular Social Clubs called the Akademy. So random how similar it all is to Metaphor. this game coming out may even work in our favour bringing Archetypes into the forefront of people minds in popular media. I'm excited.
This is why Atlus are my favourite developers this game generally looks near flawless. The month before we also get an extremely long expansion for persona 3.😁
I wish I knew about Atlus games earlier. Persona 5 was my introduction. Then loved Persona 3 reload. Currently playing Shin Megami Tensai V: Vengeance. Definitely getting this as well.
Wish it was already october. This game is looking really good. If another showcase is coming I think it might be interesting to see more info about some of the characters themselves.
Wow. I'm really looking forward to this game. The graphics, style, and different systems all look amazing. Hopefully, it will still come out for ps4/5 as well. Have a nice day.
I'm so excited for this. I hope it really lives up to expectations. And I wonder what P6 will end up being. With a new set of eyes and minds, can they innovate on the systems in place and maybe add new things. Time will tell.
i remember inventing in my head exast same battle system where you can beat low lvls at real time, and high lvls during turn based fights during my persona 3 fes playthrough 😁
Going into Persona 5 Royal completely blind was a great decision so I don’t want to watch too much of this… Is the turned based battles just for bosses or is it optional for every encounter with an enemy?
Essentially there's 2 kinds of battles, "Fast" where you do action combat, and "Squad" which is turn based Bosses and certain enemies will force you into them but it seems for most of the game as long as you can beat the enemy, you can take care of it in "Fast" style.
I misremembered hearing someone call the main character of this game Clive one time and learned today that he’s silent, but still gonna calm him Clive cause I feel like it fits him.
Pretty great! Not too fan of the visual on some of the archetypes. Need more fantasy (specific: more meaty/muscle for berzerker or more torn cloths for mage, more holy garments for priest ) but I digress
@@phillemon7664 Sparking Zero will sell over 10x the amount of copies this will. Tenkaichi is tied to many people's childhoods including mine. My hype for SZ is way higher than Metaphor. If they were clever they would move the release date like they did with SMTV:V and Elden Ring DLC