@@PokemonHaloFani remember my first playthrough when I was young. The damn thing killed me after no save being deep in the phazon mines. I didn't know wtf was attacking me. Then I learned about the wave buster years later haha
Rather for echos, you'd prolly do no it rather than damageless, or no hit for the dark aether bosses and damageless for the light aether bosses and emperor ING and dark samus 3/4.
it is and it isn't because of the light and dark mechanics it is possible to beat the bosses without taking damage from the bosses themselvesbut because of the light and dark mechanics in that game pretty much throughout the whole entire game you're taking some sort of damage which really made the game so epic and one of the best metroids ever madebecause it made you feel like there's a possibility you could die at any moment let alone for fighting a boss
Fun fact, The Flamethrower Charge Combo is generally useless, with its limited range and rapid missile consumption. However, it’s also the only weapon in Metroid Prime that ignores the Beam Shields Elite Pirates and the Omega Pirate use outside of the Power Bombs, making it a handy weapon during the Omega Pirate fight.
It's ironic, because the Plasma Beam is the strongest beam, yet it's missile combo is regarded as the least useful. I still like using it when I can though. =)
I still find it weird how Flaahgra's boss music was glitched in the original Gamecube version. It only played the 1st 10 seconds of the song and then it just loops. Other versions of Prime (including the one in Trilogy that's used here) fixed it to properly play the full song.
When taking the usual “one game per franchise” rule into account, this is definitely one of my Top Five Favorite Games of All Time! (Also, congrats on perfecting all the game’s bosses) 😊
Metroid Prime (PS2) All Bosses Boss 1 The Worm Boss 2 Hive Mecha Boss 3 Plated Beetle Boss 4 Incinerator Drone Boss 5 Flaahgra Boss 6 Sheegoth Boss 7 Thardus Boss 8 Elite Pirate Boss 9 Cliaked Drone Boss 10 Phazon Elite Boss 11 Omega Pirate Boss 13 Meta Ridley Boss 14 Parasite Queen Final Boss - Paradite Queen (Core) + Ending & Credits
Something I don’t like about Metroid Prime is that it seems to limit the weapons to a few specific mechanics. The Morph Ball bombs a limited to have Samus jump in Morph Ball mode and each of the beam variations are limited to opening doors and attacking specific enemies, due to their elemental components.
That’s partly why I like Echoes better, it really did a great job utilizing every mechanic to its fullest. Plus the ammo count with dark and light beams added new levels of strategy to the combat imo
How does your comment not pertain to Echeos when the exact same issues you have are also in that game. Morph Ball bombs are still niche in the 2nd game, only really needed for bomb jumping and defeating two bosses, same as in Prime The elements beams all have different characteristics: Power beam is fast but weak Wave beam stun locks Ice Beam freezes (only charged dark Shot does that and not even to all enemies) Plasma beam is strong and with good rate of fire
I want another Thardus as the boss of Magmoor Caverns with a smoke screen and lava fisures instead of ice spikes. Imagine if Sheegoth Prime was a boss in Phenondra Drifts?
I've never seen anybody who can hold a Wii remote that still, and it's not locked to the center, so I'm leaning towards emulation, with a mouse bound to the Wii pointer.
Could you not scan Flaaghara's tentacles in the Wii version? I've only ever played the Gamecube version and it took me forever to get 100% completion until I realized his tentacles could be scanned. Amazing video and gameplay. Just curious is all.
Why are you shooting at the Sheegoth when it's not vulnerable to attack? You're literally just wasting missiles. Such a weird thing to do, yet you seem to know about the Thardus morphball glitch...