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Metroidvania Mega-Review pt.1 - Hollow Knight, E.S.A., Ori, and Axiom Verge 

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A comparison of the most popular Metroid games from indie developers doing what Nintendon't
Support: www.patreon.com/Nerrel
Discord: discord.gg/g9kkJpQ
0:00 Intro
1:33 Hollow Knight
9:34 Environmental Station Alpha
12:40 Ori and the Blind Forest
16:27 Axiom Verge

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1 мар 2020

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Комментарии : 4,6 тыс.   
@mossbag69
@mossbag69 4 года назад
I agree with some of your criticisms of Hollow Knight, but I have a few issues. First of all, if you made every area look like Forgotten Crossroads, it would be at a much bigger detriment to the game than you imply. There’s more to the different areas than just color scheme. City of Tears, Royal Waterways, Greenpath, Queen’s Gardens, Fungal Wastes and the Hive are all quite different due to their unique art assets. Crystal Peak is not Forgotten Crossroads but just purple. It has unique gimmicks, enemies, and set pieces. And even an area like the Kingdom’s Edge (which looks somewhat similar to the Crossroads) has unique things like falling ash to set it apart. I can somewhat agree with the secrets. Rancid eggs are pretty worthless. But you wave off the charm system due to its limitations, but that’s what makes the charm system so good. It gives the player choice. There are strength builds, dexterity builds, health builds, spell builds, and spawn builds. The game can’t give you all of these unique and specific upgrades permanently, so it allows you to choose the way you want to play. Just because they aren’t set upgrades like you see in Super Metroid doesn’t mean they are bad. Also it seems like you missed a lot of things. You missed both Lemm and Salubra during your initial playthrough, which is surprising to me, as Salubra is in the very first area of the game and is designed so that you realize you need a power up to reach her, and Lemm is right in the middle of the City of Tears. I do understand where you are coming from with moments like these (which are just as prevalent in Super Metroid and plenty of other metroidvanias btw, just in smaller maps). But part of this is just you not paying attention. You had no idea what Whispering Roots do despite Seer directly telling you that they give you Essence that you can bring to her for extra items. You say that a game that is more demanding should give better rewards. I have no idea what that means. How exactly do we cross-reference the difficulty/rewards of different games? Should the protagonist of Hollow Knight get a move that’s three times better than the screw attack if Hollow Knight is three times more difficult than Super Metroid. Not every boss can give you an upgrade like the double jump, as it would significantly reduce the number of bosses Team Cherry could put in the game. Instead some bosses give you things like Mask Shards, Pale Ore, charms, and essence, which really aren’t as worthless as you make them out to be. Also, bosses aren’t just obstacles to get through on your way to more powerups. They are supposed to be enjoyable, and it sounds like you just didn’t enjoy boss fights in Hollow Knight due to their difficulty. If a boss is too hard, you can usually just go somewhere else to find a power up or an easier challenge due to the game’s open ended design. Speaking of which, you complain that the world is too open because of your experience with Deepnest, which again, I understand your frustration, but the game gives you the Mantis Claw before the Lords. And before that, Hornet tries to guide you by appearing at the entrance to the City of Tears in the Fungal Wastes. The game also shows you a side room where a mantis stops you from reaching the actual reward from the Mantis Lords, the Mark of Pride charm. You should have thought to go back there. The game also throws Quirrel at you if you die to the Mantis Lords, telling you to go to the city. You also need the lantern to even see well in Deepnest, which should have deterred you. Cornifer also is freaking out in Deepnest, implying that the area is difficult. And the area looks fucking scary. I agree that Hollow Knight lets you fall down that hole in Deepnest, but it does a lot to try and keep you from doing so too early. But that’s your only example of how Hollow Knight is too open. I think you’re missing how the open ended nature of the world gives the player so much freedom to explore. Once you get the Mantis Claw, most of the game becomes open to you. You can enter the City of Tears from 4 separate ways. You can tackle the Dreamers in any order you see fit. You can beat the game without even finding the Queen’s Gardens or Kingdom’s Edge or the Abyss. If you can’t beat the Watcher Knights because you can’t “get gud”, you can run off and find a powerup like the Shade Cloak, or strengthen you nail with pale ore. As for benches and the respawn mechanic, I actually agree. I think Hollow Knight could have gone without the shade mechanic, since it does punish exploration by making you go back to the spot you died. The rancid egg mechanic is supposed to help with this, but putting it up in Dirtmouth when you might not be near a stag station makes it less than ideal. I will say that you shouldn’t sell your idols and journals unless you want to spend the money. They are supposed to help with the punishing death mechanic, so I don’t really agree with you saying that dying makes collecting those pointless. You’re using them wrong. Also, you seemed upset that you couldn’t differentiate the optional content from the critical path. As if just beating the game was the reason you were playing, and not enjoying the game for what it offered. Also you ignored the lore, which I find unforgivable. I think this is a pretty good video, and I understand your reasons for not liking Hollow Knight, but I think the game really shows how varied the metroidvania genre can be. Super Metroid is usually considered the gold standard for metroidvanias, but indie games like Ori and Hollow Knight are willing to experiment by making their games more linear or more open. Does that fact by itself make one a better metroidvania than the other? No. I think is shows that metroidvanias can come in all different shapes and sizes, and we shouldn’t be too hung up on how quickly a game gives you power ups vs Super Metroid or how much it allows you to go off the critical path vs Castlevania. It’s how those games utilize this to craft new and enjoyable experiences.
@thomasswofford8865
@thomasswofford8865 4 года назад
Thanks mossbag, you saved me from leaving a very unfriendly comment.
@Faun471
@Faun471 4 года назад
Didn't even mention how alluring Flukemarm is, smh.
@mossbag69
@mossbag69 4 года назад
@@Faun471 Well that should be self-evident
@cksvideocloudstorage2993
@cksvideocloudstorage2993 4 года назад
Warding
@a.ah.689
@a.ah.689 4 года назад
@mossbag couldnt have said it better myself. After 2 years of owning this game I just got to 112% like an hour ago. Thanks for making awesome videos and being a big part of what makes the hollow knight community so great
@orlandocruz8749
@orlandocruz8749 4 года назад
that intermission section at the end was perfect
@Fia_Faustus
@Fia_Faustus 4 года назад
Especially the way the male commentator does the gasping for breath thing. I didn't even realize that was a thing until now 😆
@DarshanBhambhani
@DarshanBhambhani 4 года назад
yes
@kennethconnally4356
@kennethconnally4356 4 года назад
so funny lol
@matijamaksan4344
@matijamaksan4344 10 месяцев назад
I didn't hear it until i saw your comment. Thank you
@KennethConnally-np9it
@KennethConnally-np9it Месяц назад
Nerrel consistently has the best end-card banter/skits of any RU-vidr
@IronPineapple
@IronPineapple 4 года назад
eagerly awaiting you to discuss dark souls and give it a 6/10
@dalgusmaximus4557
@dalgusmaximus4557 4 года назад
So dark souls is a metroidvania?
@billyblueberry
@billyblueberry 4 года назад
@@dalgusmaximus4557 very
@dalgusmaximus4557
@dalgusmaximus4557 4 года назад
@@billyblueberry That's what I was thinking too. It's game design is practically in the same category.
@DolphinTillTheEnd
@DolphinTillTheEnd 4 года назад
Dark souls is grown up tloz with metroidvania elements
@echoineternity8087
@echoineternity8087 4 года назад
@@dalgusmaximus4557 dark souls is incredibly similar to super metroid. Heavy metroidvania overlap but there arent *suit power ups
@PinkyJustice
@PinkyJustice 10 месяцев назад
I can't believe you had the balls to start with that hollow Knight review. As always, I'm impressed
@SamFromItalia
@SamFromItalia 6 месяцев назад
He has the most batshit insane takes yet somehow I always agree with him, either he's a master of manipulation, or I'm just a retard
@Flop-Bop
@Flop-Bop 5 месяцев назад
I just returned to this because a reddit post said it’s been 5 years since Silksong was announced. It reminded me of the only review i’d seen that was critical (and described how/why i didn’t feel much for the game). I dunno, i played it before I’d seen this review many years ago. It just never *hit like other metroidvanias. Like, Blasphemous is incredible to me, HK was challenging but made me feel nothing
@yonatanbeer3475
@yonatanbeer3475 4 года назад
It's interesting how Joseph Anderson was dropped into a similar situation to your Deepnest romp and praised it as one of the highlights of his playthrough.
@atijohn8135
@atijohn8135 4 года назад
Two different persons, seeking different things in games. Joseph Anderson seeking for intense moments and challenge for the sake of challenge, Nerrel seeking for various and interesting areas and rewarding for your working.
@megasoniczxx
@megasoniczxx 4 года назад
I'll be honest and say I really liked that part too. Beating the Mantis Lords was its own reward back when I did it (and the game essentially telling me to come back later when I could kill them quicker didn't help to dissuade me), getting into deep nest was pretty fun as it showed that you could truly just go places if you wanted to. Of course, since I didn't have the lamp on me I just backtracked since I could tell it would only lead to more deaths if I just blindly walked through.
@jackgarcia5926
@jackgarcia5926 4 года назад
The same thing happened to me and I don't feel strongly one way or the other. Nerrel has a more tangible reason for his opinion tough.
@TheElderStunt
@TheElderStunt 4 года назад
To be fair, Joseph IS a massive
@Cheffihn
@Cheffihn 4 года назад
Someone who likes dark souls and beaten celeste should have no problem with that
@annyske007
@annyske007 4 года назад
Ive heard a review of a guy who also dropped into deepnest early on, he sited it as his favorite moment in gaming in years. Funny to see how people can experiencz things differently
@yonatanbeer3475
@yonatanbeer3475 4 года назад
That was Joseph Anderson. Very, very interesting.
@graphite7898
@graphite7898 4 года назад
I also accidently fell into Deepnest when I first played and it was one of the most dreadfully amazing feelings ever. It was just one big "oh shit" moment. Getting stuck in a mysterious, creepy place with tons of danger was so incredible. I sorta feel bad for people who got into Deepnest the usual way of defeating the Mantis Lords.
@_ru_jfje_3692
@_ru_jfje_3692 4 года назад
I beat the Lords early and dropped into deapnest early as well. Amazing experience allowed me to get the tram pass and get to kingdoms edge and beat hornet.
@griffin1095
@griffin1095 4 года назад
Exactly. I think Nerrel just has a really hard time differentiating his own personal taste vs good game design. If he dislikes something it's immediately bad design.
@kickitsmooth
@kickitsmooth 4 года назад
Griffin bruh, its called an opinion lol .If you dislike something, than in your opinion its bad design. I liked the part of getting trapped in deepnest but that doesn’t make it factually good design.
@KhurramShahzad-id7qy
@KhurramShahzad-id7qy 3 года назад
The Project AM2R Creator has Designed the Levels For The Ori Developer Moon Studios. I am happy for him, he got his dream job.
@truegamer_007
@truegamer_007 3 года назад
Nah, his dream job would be Nintendo hiring him to work on Metroid 6/Remake Super Metroid.
@vintheguy
@vintheguy 3 года назад
@@truegamer_007 Do you know that for certain?
@truegamer_007
@truegamer_007 3 года назад
@@vintheguy He spent a decade working on AM2R, so yes.
@vintheguy
@vintheguy 3 года назад
@@truegamer_007 He may not wish to directly work with the company however, due to this fiasco or them limiting his creative ability
@theremix54
@theremix54 2 года назад
They hired the guy who made AM2R? Meaning they hired a guy who specifically did not need to design any new levels to make new levels?
@mynameisleeqo4329
@mynameisleeqo4329 3 года назад
nuclear take: you can love hollow knight and enjoy nerrel's review
@surobyk
@surobyk 3 года назад
That's just double think
@SomeGuy-so3kk
@SomeGuy-so3kk 3 года назад
@@surobyk The value of a review doesn't come from how much you agree with it but from the quality of the arguments made and the presentation of said arguments. Therefore it is not doublethink to enjoy a review that you didn't agree with as long as the opinions presented were intellectually interesting.
@moongirl-d9h
@moongirl-d9h 3 года назад
YOU CAN WHAT?? BLASPHEMY!
@surobyk
@surobyk 3 года назад
@Quantum Passport You can enjoy a game a then listen a influencer blatantly lying about it:
@caiomesquita268
@caiomesquita268 3 года назад
Can I dislike the game AND his review though?
@chrisossu2070
@chrisossu2070 4 года назад
Hollow Knight stands at a weird but strangely compelling crossroads between a traditional Metroidvania and a Soulslike. On one hand, navigating an interconnected map through platforming by making use of a growing pool of navigation abilities is very Metroidvania-like. On the other hand, you don't feel your character becoming tangibly stronger as you progress. You just get more skilled. Any upgrade that exists only exists to give you additional safety nets, which is why many of them aren't found in the world the same way upgrades in a traditional Metroidvania would be. It is a game built for those hungering for the next challenge, which is why there are so many hidden bosses in the game because the realms they inhabit and the lore they provide is the reward in the place of something that would actually strengthen your character. Which is to say, people going to Hollow Knight expecting a traditional Metroidvania might find themselves frustrated at the lack of character progression and traditional rewards for exploration, while those who seek to just lose themselves in a world that was actually built to be hostile will have a lot to chew on.
@shmarfle47
@shmarfle47 4 года назад
Chris Chen For me, I went into Hollow Knight hoping it would fill what I felt was missing from the Metroidvanias that I’ve played: skilled fights. I didn’t like the health bar system and just shooting things from afar. With HK, each hit you took is and felt significant. You had to get up close and personal with bosses to charge soul. Which adds to the skill part as you need to know when is a good time to attack and when is a good time to heal (NKG still my favorite fight by far right next to Pure Vessel). The entire game gave me the fights that I longed for from Metroidvania games. Part of this is because I love the Kirby games. Learning how to fight a boss by reading their quick visual clues is something I love about Kirby and is why I love HK as well.
@vp757_
@vp757_ 4 года назад
Chris Chen This. This is exactly what I was thinking
@DigiTism
@DigiTism 4 года назад
Chris Chen I don’t think it’s a crossroads at all. Dark Souls was basically a Metroidvania in itself when it came to level design and the interconnection of the map. The only thing out of the three standard tropes of a Metroidvania it lacks is power ups to reach new areas.
@DementedDuskull
@DementedDuskull 4 года назад
Chris Chen I agree, it was easy to attribute my success in my first playthrough to just getting the upgrades, but then during my second playthrough of the game I could legitimately feel how much better I was at it, like I had been building up my skills without even realizing it. That second playthrough was a blast.
@WolfKitOF
@WolfKitOF 4 года назад
Chris Chen I mean, look at the Godmaster dlc. The whole thing is just a series of boss rushes, with the reward being new, harder boss fights. And a new ending cutscene. And I love it, because the boss fights are so good. Except Grey Prince Zote. He can die in a fire.
@BenWengerMan
@BenWengerMan 4 года назад
"The music [in axiom verge] can be weird to the point of annoying" --- **proceeds to play my favorite song in the game**
@Allen.Christian
@Allen.Christian 3 года назад
I like that tune a lot when just listening to the OST, but when playing the game I sometimes wish it would calm the fuck down a bit.
@vintheguy
@vintheguy 3 года назад
What track is that? Thanks for the reply bud
@anguset
@anguset Год назад
@@vintheguy Inexorable. My favourite track in one of my favourite soundtracks too.
@vintheguy
@vintheguy Год назад
@@anguset thanks
@officegossip
@officegossip 2 месяца назад
The most hellfire banginest track in the entire game.
@blooper5li
@blooper5li 3 года назад
Seeing everyone get angry at Nerrel's take on Hollow Knight is fascinating to me because I actually fall on both sides of the argument. Hollow Knight is an excellent game. The art direction is flawless, the game plays near-perfectly, and the game's highs are incredible. That said, Nerrel is dead on in every complaint he has, because he went in looking for a Metroidvania. Nerrel has his own criteria for how he understands the Metroidvania genre, and I agree that Hollow Knight fails to meet many of them. Specifically, I think his opinion on Deep Nest really cements this point. From the perspective of a difficult action-adventure game, it's an ambitious design choice that is built to astound new players and to give veterans an extra challenge. However, from the perspective of a Metroidvania, it's a design decision that punishes exploration and forces players down a hyper-difficult, linear path where they are no longer in control of the experience. Depending on what mindset you walk in with, the decision can be seen as genius or fun-ruining. If you go into Hollow Knight specifically looking for a Metroidvania, you're probably not going to love it. Is it Nerrel's fault to expect the game to be something it isn't? Maybe, but the point of this review was to categorize these games as Metroidvanias based on pre-established criteria. According to that criteria, Hollow Knight fails. I think that's the main takeaway here.
@dalgusmaximus4557
@dalgusmaximus4557 3 года назад
That's honestly a great take. In hindsight, I pretty much lived everything aspect of the game aside from it's overly all levele design and how the game conditions you to explore it's world. The combat, bosses, movement, music, and overall sound is phenomenal but actually exploring the world of hollow knight was really boring.
@javiercortes814
@javiercortes814 3 года назад
Except my boy didn't pay any attention to the warnings of not entering Deepnest. Place is creepy af, Cornifer is scared, Quirrel says you should go to City of Tears, etc...
@blooper5li
@blooper5li 3 года назад
@@javiercortes814 I think he's talking about the initial drop. Either way you go in, there's a drop that will take some work to get out of. If you go in through the Mantis Lords, it's also a lot harder to get a map, which makes navigation nearly impossible. I've seen people go in a little bit, try to find their way out, and accidentally go the wrong way to the big drop instead.
@kenzovargas241
@kenzovargas241 3 года назад
Hey bro, you dropped this *gives crown*
@1colonelsanders
@1colonelsanders Год назад
I wouldn't say he was dead on in every complaint he had. For example, his complaint about how every area looks the same was a dumb thing to harp on. Sure the areas aren't wildly different, but ranging from grassy to dark caves to purple crystals is about the level of area variety you get in most games including metroid ones. You'd have to play a mario game or something to get super different areas like he seems to want.
@perfect_rain9611
@perfect_rain9611 3 года назад
First time I've heard anything negative about HK, and I'm glad someone actually had a different opinion. Was pretty refreshing to listen to.
@AlphaladZXA
@AlphaladZXA 2 года назад
Yeah as someone who is playing it now finally this losing all your money system with how hard the game already is just comes off as annoying. Especially when like nerrel said you can pick up items that can just get turned into money anyway comes off as very counter intuitive. And the bench hunting due to lack of linearity has also been very annoying cause it's really not that necessary.
@AlphaladZXA
@AlphaladZXA 2 года назад
@Ahmed Malaki that's what I feared, I already got through the crystal mine and fungal caverns and so far besides the lamp money just doesn't seem very well utilized and it's annoying.
@algea2921
@algea2921 Год назад
@@AlphaladZXA I agree, someone having a different opinion is great, especially his point on the collectibles being aside for being extra cash just worthless, which is something I really hope Silksong greatly improves upon. However, all the stuff like being able to lose your money is exactly what I love about Hollow Knight; It's one of the few games that dares to put a middle finger to the player, allowing the stakes to be higher, causing you to think and explore more carefully, and in turn really make you feel like you're on an adventure. I had gotten myself into the same situation as Nerrel where I got trapped in Deepnest too early, but again that made me feel like I was on an actual adventure. The fact I had navigate my way out and actually succeeded was a real satisfying moment and made the world more immersive for me- Deepnest was actually a place I feared for a long time. We need more games like Hollow Knight that dare to forgo the excessive handholding that's the gold standard in most games nowadays.
@kevinc62
@kevinc62 Год назад
@@algea2921 I disagree. I hate this trend of having to punish the player for dying repeatly and how it is praised. It literally punishes exploration and feels cheap as trying to copy Souls game, when there is no business having that mechanic in a Metroidvania.
@algea2921
@algea2921 Год назад
@@kevinc62 Then go play the thousand other games, not every game had to be for you.
@thrallfan1056
@thrallfan1056 4 года назад
This is probably the most negative review of Hollow Knight I've seen.
@salgen1319
@salgen1319 4 года назад
Watch Vaughjogvlog's. It's utter crap and the comment section is hilarious.
@gusgracey8721
@gusgracey8721 4 года назад
Rabid Moose it got so bad he turned off ratings and comments
@HeyHeyChey
@HeyHeyChey 4 года назад
Sounded a bit butthurt to me
@larsonbuchholz6490
@larsonbuchholz6490 4 года назад
@@HeyHeyChey I think he got salty fighting The Watcher Knights. Or maybe Hornet in Kingdom's Edge. Or maybe literally any of the bosses beyond the Moss Charger...
@joselcontreras4574
@joselcontreras4574 4 года назад
This is nothing but the truth
@slaphappy6705
@slaphappy6705 4 года назад
never seen anyone rip into Hollow knight so hard. Weird to see him talk negatively about parts of the game i liked alot (besides running back to bosses).
@iainkay1561
@iainkay1561 4 года назад
Honestly, I kinda discounted his opinion when he said "There were optional bosses I wouldn't have fought if I knew how inconsequential it was." Fighting bosses basically IS the game. If you're not finding them fun, the game isn't for you.
@HAWKEYESOLO
@HAWKEYESOLO 4 года назад
@@iainkay1561 There's truth to that. I think that going to a dangerous area is part of the journey; you don't know what's going to happen when you enter a new area and letting players go almost anywhere even if not mapped out adds to the sense of adventure, in my opinion.
@Paradox1012
@Paradox1012 4 года назад
@@iainkay1561 i agree, also there is a reason lol. >godhome
@kylehart8829
@kylehart8829 4 года назад
I'd argue that hollow knight does literally everything SM does, but better. Backtracking to bosses is rarely actually an issue and Super Metroid does it worse. The only reason you might notice it less is because of how few bosses are in the game compared to HK. Hallownest is a much more interesting world (and it's so much bigger that it isn't even reasonable to compare it to Zebes) with a rich history to unravel, the different areas are distinct and colorful with each carrying a unique atmosphere, the upgrade system is so much more open-ended which means almost none of the game involves searching for one specific power up to progress as you can beat the game with only a handful of upgrades, death actually has consequences aside from making you tediously repeat everything you've done since saving, the oppressive parts of the game are better at giving the player a feeling of dread, the combat is actually interesting and challenging, the map system is the best the genre has ever seen, etc. If you're going to argue that SM is the better game and continue to do so despite the fact that every single aspect of the game that gets praise was improved upon drastically by Hollow Knight, then you're just ignoring the idea that a genre pioneer didn't get everything right.
@baaaldur
@baaaldur 4 года назад
Iain Kay exactly. i love nerrel but i really didn't get his reasoning there. why do you need a *reason* to go and do the fun stuff? exploring is the fun part. fighting bosses is the fun part. getting yourself in scary, tricky situations is the fun part. and even then, the rewards werent bad at all if you ask me. charms that change how you play the game? the grub sidequest? money which you can use to buy more abilities? extra lore which is interesting and well written?
@notyourdad221
@notyourdad221 4 года назад
Nerrel: hollow knight is stinky Everyone: *so you have chosen death*
@vintheguy
@vintheguy 4 года назад
Bruh this is nothing compared to the tlj vid
@notyourdad221
@notyourdad221 4 года назад
Nathaniel Arndt Who’s TLJ
@vintheguy
@vintheguy 4 года назад
@@notyourdad221 The Last Jedi
@juancampos9468
@juancampos9468 4 года назад
tbh i kinda agree with him i found the game really boring
@dp7552
@dp7552 3 года назад
They hated him for he spoke the truth.
@sambarris9843
@sambarris9843 4 года назад
The whole "no save points before boss fights" thing started with Dark Souls, I believe. I hate it. Difficulty is fine. I grew up in the 8-bit era, after all. But I don't have an unlimited amount of time to cover the same ground over and over and over again, so that's sadly a critical failure in what might otherwise be a magnificent game.
@Tankirb
@Tankirb 4 года назад
its still a magnificent game. I agree the bench being closer to some of the bosses would be nice
@sambarris9843
@sambarris9843 4 года назад
@@Tankirb No doubt it is. I still consider that a critical failure. At the very least, a sign that the developers have no respect for your time. I think I know why this sort of thing gets to me more than it does some others. When I was a kid, my father hated video games. I don't mean that in the sense that my screen time was limited or that I had to finish my homework and chores before I could play. I mean that he refused to coexist in the same reality as the NES. I had to hide mine in a shoebox under my bed. I could only take it out and hook it up when he wasn't around, and the second I heard the garage door go up, I had to unhook it and hide it as fast as possible, because if he ever saw it, into the trash it would go. Fortunately, I only had to sneak out and rescue it from the garbage a few times, because I got really good at unhooking it. I was like a Marine field stripping a rifle. This meant that there were otherwise great games I simply could not play because getting to a designated save point before shutting the console down was not a luxury I ever had in my formative gaming years, nor was my gaming time so abundant that I could afford to do the same thing over and over. I freely admit that this is probably mostly a me problem. ;-)
@TheEpicPancake
@TheEpicPancake 4 года назад
I think it works in dark souls better since the healing was limited. Getting to the boss more efficiently gave you better chances at killing the boss since you could make more mistakes. In hollow knight there doesn't seem to be much reason to it. I definitely feel limited time though. A lot of the games I enjoy these days I can't play because there's so much empty space that I might not get anywhere of note in a day.
@fsnow55
@fsnow55 4 года назад
@@sambarris9843 nice story man. My kids are not athletic so nes is our sports conduit.
@Ryan-Petre
@Ryan-Petre 3 года назад
I dunno man, some games just demand commitment.
@maximusprime1994
@maximusprime1994 4 года назад
After hearing his opinions on Hollow Knight it would be interesting to see what Nerrel makes of Dark Souls
@thegrimreaper7
@thegrimreaper7 4 года назад
All his complaints on HK are based on the DS inspired mechanics so he'd probably hate it. I bet he'd call bad design that you can get ass raped by skeletons if you go the "wrong" way in firelink.
@Slidius
@Slidius 4 года назад
probably similar to hollow knight and a bit more. Also imo i don't think the souls series is as hard as people make it out to be and people just exaggerate it's difficulty when really it's those players being incompetent by having poor stamina management or game awareness and when they beat the game they say they did it like it verifies them as some kind of pro gamer. the best example i can think of a player being incompetent like this is on youtube as an example is gamegrumps where they played bloodborne and arin was in control and he was just bad at the game and then my friend was telling me about how hard looking the game was ( i wasn't watching that series cause i beat the game and was weary of GG humor) and so i told him it's really not, so i booted it up made new character killed the first monster bare handed and beat the first two bosses just show him and prove my point arin was bad just because he wasn't paying attention to his surrounding, enemies attack or timing etc and i do get that he is talking at the same time playing but still i feel that most ppl can talk and play at the same time even then with most games,fuck i tend to find that strategy games are kinda hard to talk and play at the same time just because u gotta think more. but yea any ways the souls games all have flaws from route progressions, cheap traps , throwing 6 dudes at u once to break the combat system and to compensate for the broken AI or boss that just 2 shot you is what i think nerrel would say maybe
@tammielisa
@tammielisa 4 года назад
You can level up in dark souls
@theTYTAN3
@theTYTAN3 4 года назад
I have pretty much the same opinion of Hollow knight as Nerrel. Dark souls is phenomenal. Roughly 90% of my time in Hollow Knight was spent going back and forth trying to figure out the best way to go next and not finding one, then dying, going back to get my loot, going down another dead end and repeating the process. Dark Souls always has at least 1 clear path forward. Hollow Knight is a labyrinth of dead ends and endless meandering, I never got around to beating it despite loving the art style and the approach it took to combat. In large part due to that lack of progress,the game got far too repetitive, far too fast, in both ambience and combat. I've never had that problem with any of the From Software games I've played. If I had to guess this has to do with my tendency to avoid the main path first so that I can find more secrets, in dark souls this works fine because if you can go somewhere you can generally either make it back to where you were easily, or continue down that new path and make progress in that direction instead.
@dp7552
@dp7552 4 года назад
thegrimreaper7 Except in Dark Souls to avoid the skeletons you just turn back to where you came from?
@cumdungeon
@cumdungeon 4 года назад
“This is a game where you can finally beat a boss and die at the same time” *screeches in Pure Vessel*
@salgen1319
@salgen1319 4 года назад
No, Pure Vessel doesn't scream. It does a SILENCE EFFECT AND IT'S SO COOL! Like, if you'd have external sound playing over the fight, it'd be quieter.
@Shmoreo
@Shmoreo 2 года назад
In hall of gods right In hall of gods right ?
@seanpiece
@seanpiece 2 года назад
I love Hollow Knight, but I can't disagree on your criticisms of the game! I love hearing a different opinion well-explained, and this only makes me appreciate your reviews more.
@daviddelpozofiliu5556
@daviddelpozofiliu5556 4 года назад
I feel like, in Hollow Knight, the bosses are the reward for exploration.
@ShieldBugger
@ShieldBugger 4 года назад
same
@neoaquadolphin
@neoaquadolphin 3 года назад
bruh
@AzizidarkReborn
@AzizidarkReborn 3 года назад
EXACTLY.
@yoshibeara3446
@yoshibeara3446 3 года назад
Ya but are they any good like the mawle which can be the first boss you fight if you are dumb like me
@doblo2670
@doblo2670 3 года назад
The constant boss fights just started to get on my nerves the more I played it
@Cinnacal
@Cinnacal 4 года назад
Honestly, Metroidvania is one of the most interesting genres, and it’s something I never expected to enjoy. But after Super Metroid, I’ve been more open to trying other Metroidvanias, and hell maybe this will motivate me to play more of them
@Thirteen13551355
@Thirteen13551355 4 года назад
Yes, I love the 'platformer adventure' genre! It's not fully linear, but it isn't open world either. The progression curves of these games are my favourites, growing stronger gives an awesome feeling. The Castlevanias with these elements are my personal favourites of the genre. I strongly, very strongly recommend Symphony of the Night, Aria of Sorrow, or Dawn of Sorrow (with some hacks).
@GreetingsMortal
@GreetingsMortal 4 года назад
The Mega Man Zero series has some metroidvania elements, particularly in later games, and the collection just released. I recommend checking them out
@Thirteen13551355
@Thirteen13551355 4 года назад
@@GreetingsMortal Agreed, but I feel the target audience for MMZero differs greatly (check them out if you enjoy fast-paced gameplay, though, in which case I also recommend the Gunvolt series, also by Inti Creates).
@therentpursuer9869
@therentpursuer9869 4 года назад
@@GreetingsMortal Only the first MMZ game has a connected world (which gives it a novelty status). Then you have ZX1 with a shitty, needlessly confusing map. And ZX Advent with a better map. Zero 3 is the best of the series (hell it's one of the best Megaman games period). While the ZX games are mostly so-so with moments of greatness. Holy shit, I just realized that I am replying to the wrong person whoops >/< that's a bruh moment
@Thirteen13551355
@Thirteen13551355 4 года назад
@@therentpursuer9869 Yeah, exactly. These six games are great, but certainly not BECAUSE of the 'Metroidvania' 'elements.'
@oshawott6468
@oshawott6468 4 года назад
I would like to point out one criticism you have about Hollow Knight, when you're talking about the atmosphere you seem to just note the blue dark tone that remains for a few areas, however, you don't seem to notice any other themes around it. Deepnest is area infested with Araneae typed creatures, by the corner of Deepnest lies the Distant Village where it's covered in webs. Kingdom's edge has this huge pit where failed combatants of the colosseum of fools would then be thrown down landing on platforms, branching off of that pit will lead with a background that consists of white ash falling from above. The Forgotten Crossroads eventually gets infected with an orange color that's shown with the background and new enemies I understand completely of why you didn't like hollow Knight as much with other Metroidvanias and for most of the video Nerrel, I see you being completely valid, I only I made this comment just because of one of your jokes just made fun of Crystal Peak by saying "It's purple now" and I kind of got little bit offended
@sandmaneyes
@sandmaneyes 4 года назад
Wasn't there also a jungle/garden area? Completely ignored.
@oshawott6468
@oshawott6468 4 года назад
@@sandmaneyes Yes, Greenpath, Fog canyon, Queen's Garden, Fungal Waste, Crystal Peak, and the Hive are areas that do avoid the grayish-blue tone. However, in my prior comment, I too ignored the other areas (except Crystal Peak) as the sole point of my counter-argument was mainly talking about the environment in the areas then the color tone, Plus most of the bigger areas are the ones that use the dark/gray-blue colors.
@poultriarchy
@poultriarchy 4 года назад
Oshawott64 I wonder if his grievances have anything to do with the fact there are no slopes in hollow knight. I thought the game felt homogenous for a long time with no good reason until I went and played a few other metroidvanias and realised 95% of surfaces in hollow knight are completely flat. It gives every environment the same boxy feel and I feel it might subconsciously add to a nagging itch of tedium.
@Ismael-kc3ry
@Ismael-kc3ry 4 года назад
I don’t really see how a lack of slopes surfaces is a problem. HK makes its exploration and plat forming interesting without them.
@hellboy19991
@hellboy19991 4 года назад
@@poultriarchy i needed someone else to tell me that there are no slopes in the entire game, even after playing ori and axiom verge. It's a weird design choice and the only thing that might have improved the game for me just the tiniest bit over what I had in the end. I have played the game for something like 100 hours, and the only thing that actually annoyed me was the final pantheon. I did everything the game had to offer with the exception of binding runs and would do it all over again if I had more time on my hands.
@ferris9964
@ferris9964 3 года назад
Surprised why everyone is so pissed about his opinion of hollow knight. He respected the people who loved the game, y’all should give him the same respect.
@jonahclements9549
@jonahclements9549 3 года назад
People are respecting his opinion dude. Except for a couple random people(one of which he pinned which casts everyone else in a worse light) everyone has been respectful.
@echoineternity8087
@echoineternity8087 3 года назад
No one is mad he is just getting roasted because he doesnt know what he is talking about
@masterdhise
@masterdhise 4 года назад
Can I say as a game that as popular as hollow knight, seeing a pretty polarizing opinion about hollow knight hasn't garnered hate. It's cool to see people posting their opinions on why they disagree with you. It's refreshing to see people articulate them selves and be able to respect other opinions instead of just raging out. You all are a great community.
@dalgusmaximus4557
@dalgusmaximus4557 4 года назад
Lol a few comments down from this one and a different perspective emerges.
@TheEpicPancake
@TheEpicPancake 4 года назад
It's garnered a fair amount of hate, though there's a lot more people disagreeing and giving reason as to why than direct "fuck you your opinion is wrong"
@nottucks
@nottucks 3 года назад
The top 2 comments are people making fucking essays about how wrong he is
@ishfy8319
@ishfy8319 3 года назад
Not at all lol. I left a comment about my criticisms of the game, and made it a respectful message and encouraged discussion and differing opinions in the last paragraph. But this one guy replied to my comment in a really mean way and brought up things that really dont matter. And he used the term "subjective wrong opinions" which makes completely no sense
@masterdhise
@masterdhise 3 года назад
i can't believe my comment is 9 months old... anyways I hope youre doing well. Great video
@Smudger1865
@Smudger1865 4 года назад
Hey Nerrel, were you having a good day? You sound much more energetic.
@raff1944
@raff1944 4 года назад
i hope he was
@Nerrel
@Nerrel 4 года назад
Worst day of my life
@corbinwilliams4045
@corbinwilliams4045 4 года назад
@@Nerrel lmao
@lor8262
@lor8262 4 года назад
@@Nerrel you ok bro?
@maroonkennedy5552
@maroonkennedy5552 4 года назад
BazziKoran I appreciate your positivity 🥰
@mckaynoffz3687
@mckaynoffz3687 4 года назад
I find it interesting how everything Nerrel criticized Hollow Knight for are the same things every other critic is praising it for.
@Star-vy5vm
@Star-vy5vm 4 года назад
I don't wanna sound butthurt. But it really did feel like he was just salty
@nivdy
@nivdy 3 года назад
Yeah. Metroidvanias are a very open genera, and people can enjoy things that others don't. I personally love everything about hollow Knight, and it's in my top 5 games of all time
@bluesleeper8677
@bluesleeper8677 3 года назад
@@nivdy Same, it's an amazing game
@Dawnofdreams64
@Dawnofdreams64 3 года назад
He secretly likes linearity that doesn't lock doors on him, thats literally it. hes a closet linear.
@vintheguy
@vintheguy 3 года назад
@@Dawnofdreams64 Watch his pt2 to this series
@TheChazzyC
@TheChazzyC 3 года назад
Had the same opinion about hollow knight
@SloveLDK
@SloveLDK 3 года назад
And that opinion was wrong
@infamoussoul2346
@infamoussoul2346 3 года назад
same
@ukkukuku
@ukkukuku 2 года назад
@@SloveLDK ok hk fanboy
@legitcrack6438
@legitcrack6438 Год назад
holy crap, another person that didnt enjoy hollow knight? i thought i was the only one
@marvelousball
@marvelousball Год назад
I also didn't very enjoy it. Marry me legit crack
@Lazypackmule
@Lazypackmule 4 года назад
Huh, I'm normally a person who vastly prefers rewards, and having a reason to actually do things, but I just can't agree with your opinion on Hollow Knight at all I guess it's just that HK is so well put together and offers such a refreshing challenge that a lot of the things you shat on for not having that much incentive already feel like their own reward
@emperortgp2424
@emperortgp2424 4 года назад
Most tough challenges have a grub/mask shard/soul vessel/charm as reward. Lore is usually the reward for finding hidden alcoves or rooms. Vendor items are usually rewarded upon finding and beating hidden micro-challanges. To me the rewards seem very proportionate honestly.
@Croissantcreep
@Croissantcreep 4 года назад
The Lore is very awesome! I dont understand why he dosent like it.
@Shaun32887
@Shaun32887 4 года назад
This is how I feel. Hollow Knight is so tight and well desifned that the gameplay IS the reward. I enjoy transiting the world and fighting bosses. I didn't need a reward for beating certain bosses, comoleting the challenge was a reward in itself. I honestly never even noticed the lack of rewards until this video pointed it out. I do wish I had more charm slots though. There were some cool synergies I never got to play with because I'd often rather have the compass and gathering swarm.
@Alan-gu1hp
@Alan-gu1hp 4 года назад
@@Shaun32887 agreed
@moth5799
@moth5799 4 года назад
@@Shaun32887 I can understand the compass bit but what's the point of gathering swarm? It's not like geo is difficult to get, why do you use it? I'm just interested, since I never understood the point.
@mrbitbot
@mrbitbot 4 года назад
For me, getting stuck in Deepnest was one of the most memorable and exciting parts of Hollow Knight.
@AgarthanExecutioner
@AgarthanExecutioner 4 года назад
I have fond memories of falling down loose flooring and getting my ass eaten by stalking devouts before I learned how to get rid of them
@stylesnivy1839
@stylesnivy1839 4 года назад
Yea...I agree.except I fell down a pit instead of getting there through the mantis lords leading to me feeling a bit stuck for a while.also I could not find cornifer turning this into the scariest part of the game for me.i has the lantern though....so...that was cool
@Topunito
@Topunito 4 года назад
The frustration and challenge are somehow fond memories. It just felt good to finally get out of Deepnest and then come back later to beat its boss.
@carriehellbound1535
@carriehellbound1535 4 года назад
same
@jonzinizin5498
@jonzinizin5498 4 года назад
For me too . And I did it too early in my opnion and got really frusted sometimes
@gino2868
@gino2868 3 года назад
I never finished Hollow Knight and never knew quite why. It just happened. I never understood what I didn't like about it until I heard you say it here. Now I realize that yea, the game was hard, but without any good rewards that made me want to keep up with the challenge. Didn't care for the story, didn't care for the characters, and the world didn't captivate me. The gameplay was insanely fun, but that alone didn't keep me going. It became a chore after a while and I lost my willingness to go back. Games like the soul series are hard in their own way but they manage to keep you interested.
@dogu1601
@dogu1601 3 года назад
Same here! How the game freezes for a second when you get hit also ruined the combat for me, so the gameplay wasnt fun either.
@aeropulse1392
@aeropulse1392 3 года назад
@@dogu1601 omg same. I can be focused and "in the zone" during a bossfight, then I take damage, the game does that freeze thing, the ambience cuts abruptly. Just kills my focus. After a while you can get used to it but its still very distracting.
@dogu1601
@dogu1601 3 года назад
@@aeropulse1392 and people think this is a good “feature” as well lmao
@gu3z185
@gu3z185 3 года назад
@@dogu1601 What do you mean "feature?" Are you implying that it wasn't intentional? Because it certainly was, and is used in other animations in game, like the parry. It's just cool and it doesn't lose me focus anyway since the music keeps going at the same speed and the only thing that changes is volume.
@dogu1601
@dogu1601 3 года назад
@@gu3z185 Of course I know that it’s intentional. I’m just saying that it takes away from the game instead of improving it imo. If you think it’s cool, more power to you, I just think it’s intrusive and uncomfortable.
@jeromealday614
@jeromealday614 3 года назад
Nerrel is firing in all cylinders and I love every second of it 😂😂
@uraalice
@uraalice 4 года назад
"One female viewer" Finally, recognition.
@contendo64
@contendo64 4 года назад
Y-You're a female? and you like video games? be still my beating heart
@uraalice
@uraalice 4 года назад
@@contendo64 I like video games, and video game analysis. The total package.
@LocalAnonOnTheInternet
@LocalAnonOnTheInternet 4 года назад
One female viewer with best girl profile pic. Take my like.
@della2645
@della2645 4 года назад
Hey I'm here too.
@lydia1120
@lydia1120 4 года назад
Hi I'm here too
@leticiamg123
@leticiamg123 4 года назад
I see where you're trying to get at with the critique of Hollow Knight's design, but I personally think the developpers were aiming at a Dark-Souls-esque level design where the majority of achievements serve the purpose of expanding the lore. Since the characters and writting is fantastic, I didn't bother much. Though I have to agree that collecting hundreds of dream-whatevers just to see an ending that doesn't suck is quite frustrating. I finished Ori last week and loved most of the time I've spent with it, but after it ended, all I could think about was "yeah, it was fine". Axiom Verge didn't really appeal to me that much, maybe I will give it another chance, after this review.
@SlytherpuffHouse
@SlytherpuffHouse 4 года назад
I agree that the Devs were much going for a Dark Souls thing with Hollow Knight. It's why they have the Journals and other sell for cash items, they're bankable currency that stays with you after you die. That's literally their entire purpose, they could have just been cash drops, but instead they're cash that you can't lose until you're ready to convert it into dollarydoos and take it to the shop.
@MAYOFORCE
@MAYOFORCE 4 года назад
I mean they really nailed the experience of being in a miserable shithole down, it's just that being in a miserable shithole for an entire game generally makes the game feel like a miserable shithole
@jackgarcia5926
@jackgarcia5926 4 года назад
According to the devs themselves, they weren't trying to replicate Dark souls...so there's that. Take it as you will.
@erikf5574
@erikf5574 4 года назад
Not replicate, but the way they tell the story is definitely inspired by Dark Souls. It's an interesting way of story telling that let's the player piece things together themselves rather than outright tell you what's going on.
@psycojester
@psycojester 4 года назад
I mean to each their own and everything, but how exactly do areas like Greenpath and the City of Tears read as 'miserable shithole' to you? There's nowhere in Hollow Knight that has the same atmosphere of rotting decrepitude as something like Blighttown from Dark Souls. Most of the game does a very effective job at conveying decaying grandeur more than anything else.
@mysticartificial4022
@mysticartificial4022 3 года назад
Woah that Hollow night review/critique made everyone so upset that it overshadowed the other 3 games on the list. Environmental station alpha is such an amazing game, it's been a long time since I played a challenging but rewarding game like this one. My only complaint would be that the power ups don't open as many paths as you'd expect. For example, you see red blocks throughout the game. You then *spoiler* get a power up that allows you to brake them. But only in one direction. Like, there's this section at the beginning of the game I keep coming back to only to find i can only progress for 1 or 2 screens before being hit with another roadblock lol. At least these roadblocks are visually distinct enough to remind me to come back to check them out... Only to find a new roadblock up ahead haha. My metroidvania instinct leads me to check every nook and cranny to use my new power up when the better way to enjoy this game would be to get follow the main story, get every power and then do a power ups/secrets/room completion roundup at the end of it. Solid game, that's for sure. The bosses are definitely some of the more challenging in the genre. The graphics gave me a headache at first, but my 22" monitor definitely helped me with that haha. And yes, the hookshot definitely can get you in places you're not supposed to see yet. Sometimes you get rewarded, sometimes not.
@yasq1482
@yasq1482 Год назад
The Hollow Knight section is over a third of the video, makes sense it overshadowed the other 3
@vadarman9906
@vadarman9906 Год назад
Bad takes tend to overshadow good ones
@BlondeSancho-qb9hz
@BlondeSancho-qb9hz 4 месяца назад
Honest review*@@vadarman9906
@DeskoDev
@DeskoDev 4 года назад
Finally, Environmental Station Alpha's getting the attention it deserves. EDIT: Dammit.
@jeffboy4231
@jeffboy4231 3 года назад
well not really, people just talking about hollow knight lol
@noheffthing
@noheffthing 2 года назад
@@jeffboy4231 let him have his moment
@PorkpieJohnny
@PorkpieJohnny 4 года назад
Really I'm most impressed by how many different voices you can pull off in all of your different bits
@carriehellbound1535
@carriehellbound1535 4 года назад
"all the areas have the same blue-black color scheme" . . . Me: *points at the Hive and White Palace*
@Drakenwild
@Drakenwild 4 года назад
Even Kingdom's Edge, which he gave as an example of this, is grey and white, not blue-black.
@carriehellbound1535
@carriehellbound1535 4 года назад
@@Drakenwild exactly!
@brummwiththedrip5397
@brummwiththedrip5397 4 года назад
And greenpath and queens gardens and crystal peak and fog canyon
@carriehellbound1535
@carriehellbound1535 4 года назад
@@brummwiththedrip5397 yup!
@izzyosborn637
@izzyosborn637 4 года назад
Both those areas are secret tho.
@mikemtz7536
@mikemtz7536 Год назад
That post game commentary gag at the end was perfect. Thank you for making my day.
@why3994
@why3994 4 года назад
5:20 it's not like collecting enough essence gives you the true dream nail and lets you unlock the radiance bossfight ending or anything...
@why3994
@why3994 4 года назад
@[REDACTED] if you don't want spoilers why are you watching this video :/
@dalgusmaximus4557
@dalgusmaximus4557 4 года назад
The reward is another boss fight?
@why3994
@why3994 4 года назад
@@dalgusmaximus4557 well, it's the best way to beat the game. plus, it's optional
@dooplon5083
@dooplon5083 4 года назад
@@dalgusmaximus4557 Yes, and a whole new area to challenge yourself with as well as a pretty well written true ending sequence (though said sequence is mostly visuals and little dialog). However, while that's all that the *full collection* of essence does, the character you speak to to unlock the final boss actually checkpoints your progress on essence collection by giving you new items and occasional powerups depending on how much essence you've collected so far, such as charms or the ability to place down a teleport for you to warp back to should you ever find the need (like if you want to get back to a boss room instantly after deciding to put it off till later or dying to it). While you only get one teleport you can place it on almost any flat ground, barring rooms in dreams, and some of the items she gives you are pretty darn useful anyway, so collecting enough essence for all the rewards you want but not collecting enough for the true dream nail and the final ending is a valid strategy to use.
@AgarthanExecutioner
@AgarthanExecutioner 4 года назад
Yeah, honestly the hk section of the video was very poorly thought out and grossly misinformed. Like of course you're gonna hate deepnest if you don't have the mantis claw lol The level layout was fine, too. You wouldn't go from a lush forest straight into spider hell, it has to all connect
@gumgrapes
@gumgrapes 4 года назад
There's a lot to love about this video, and it all deserves appreciation, but I just want to say that the football segment at the end was funny as hell 😭
@LeftIsBest
@LeftIsBest 3 года назад
you went IN on hollow knight, but you know what? i finally feel validated. i wanted to like that game so bad (i still haven't uninstalled it), but just can't.
@metroided34
@metroided34 3 года назад
This comment section is the living proof that your game doesn't really have to be good to be a gangbuster. Just hype it up on reddit and you'll make fat stacks.
@legrandliseurtri7495
@legrandliseurtri7495 3 года назад
@@metroided34 No, it's proof that you have very strange tastes, as does the reviewer and op. You guys are vastly outnumbered by us.
@metroided34
@metroided34 3 года назад
@@legrandliseurtri7495 ok r*edditor
@legrandliseurtri7495
@legrandliseurtri7495 3 года назад
@@metroided34 I don't even have a reddit account lol.
@zesork5627
@zesork5627 Год назад
You shouldn't need a youtuber to validade your opinion
@escoladainfamia
@escoladainfamia 4 года назад
I was happy to see the part 2 in my subscription feed, but had to watch this first. If you make a part 3, I for sure will watch both videos again.
@CompanionPrism
@CompanionPrism 4 года назад
If one game doesn't actually get a 15 I will be very sad.
@fwobebe5164
@fwobebe5164 4 года назад
One gets a 15
@vaugna1620
@vaugna1620 4 года назад
I get why people love Hollow Knight, I desperately wanted to love Hollow Knight, but it just did not gel with me. I mostly enjoyed my time with it but I'm not going to lose sleep over not finishing it.
@Alberich_Prince_of_Dwarves
@Alberich_Prince_of_Dwarves 4 года назад
Honestly, I think it's fine that there are people (like yourself) who just aren't into Hollow Knight. I applaud any and all players of the game for ever trying it out. It's a tired comparison, but Hollow Knight is the Dark Souls of Metroidvanias. It's brutal and punishing and sometimes you just gotta step away from a game to appreciate other games.
@Forthelemon
@Forthelemon 4 года назад
I loved the movement controls, combat and visual style. Woulda made a great linear action platformer.
@therentpursuer9869
@therentpursuer9869 4 года назад
Yeah, I think of Hollow Knight more as a Megaman ZX game with a dark aesthetic and slightly better map. The game has great core mechanics and fun bosses (who are albeit kinda unoriginal when it comes to movesets). The only thing that irks me about it is that it has this artsy-fartsy, too big for it's britches stink to it. In my opinion it would've been better as, like another person said, a more linear metroidvania/action game.
@dalgusmaximus4557
@dalgusmaximus4557 4 года назад
Beating the ga.e was doable for me. 100% it on the other hand...
@jackgarcia5926
@jackgarcia5926 4 года назад
@@Alberich_Prince_of_Dwarves it ain't even particularly hard, there are plenty of reasons to dislike it beyond difficulty.
@chuganoga1908
@chuganoga1908 4 года назад
Lololol oh boy I wasn’t expecting that outro lolol I almost got in a car accident laughing so hard
@mayoman3781
@mayoman3781 3 года назад
LOL
@Jamandabop
@Jamandabop 3 года назад
I think the reason I love Hollow Knight so much is because it was my first metroidvania, so I went in without any preconceived notions about how it needed to work. (Also, I like how Joseph Anderson and Nerrel described falling into Deepest with opposite quality.)
@tobyk5091
@tobyk5091 3 года назад
Just shows that one of them is crazy and the other.... is crazy too
@feyt8009
@feyt8009 3 года назад
The reason I hate Hollow Knight so much is because it was my first metroidvania as well, funnily enough.
@tobyk5091
@tobyk5091 3 года назад
@@feyt8009 as much as I'd like to say bad taste, I would be stupid first of all, but more importantly I can totally see where you are coming from especially in the case of metroidvanias. That genre of game is definitely not meant to appeal to everyone which I guess just makes it more special for the people who do like it. I will say, if you only got to the first one or two areas or you gave up on a boss, then I highly recommend you go back and give Hollow Knight another shot. It took a lot of patience before I began to really love it
@feyt8009
@feyt8009 3 года назад
@@tobyk5091 I did play it all the way through and unfortunately hated it all throughout. I did cheat my way through some bosses as I couldn't stand the backtracking. I got the bad ending too but I can't be arsed to go back to it and get the good one. There's really nothing that makes me want to go back to it so yeah, probably the genre itself and how the game was built, because difficulty was not the issue, case in point, I'm relaying through Abe's Oddysee which I never finished as a kid, I'm trying to do the perfect run and boi, the secret areas, even the first one, are very hard and unforgiving. The music of Hollow Knight is great though.
@XATH0RN
@XATH0RN 4 года назад
I hope La-Mulana gets looked at! It's one of my favorite games! I hope he hates it!
@1nuy45h1
@1nuy45h1 4 года назад
The La-Mulana fandom in its full sadistic glory
@Edgeperor
@Edgeperor 4 года назад
1nuy45h1 I mean, it’s pretty reasonable to hope that the game you love gets the same treatment as Hollow Knight, even if it is negative
@wrosebrock
@wrosebrock 4 года назад
THANK YOU for including ESA. Underrated gem.
@TectonicImprov
@TectonicImprov 4 года назад
Matthewmatosis also made a video about ESA if you're interested
@wrosebrock
@wrosebrock 4 года назад
@@TectonicImprov thanks I'll check it out
@daniellu1321
@daniellu1321 Год назад
@@TectonicImprov 2 years later but Matthewmatosis still remains my favorite game analyst ever: no one reaches that man in quality as far as I’m concerned.
@Maceyoshiman
@Maceyoshiman 4 года назад
Such a quality channel. Keep doing what you're doing man. Your analyses are fascinating
@kinggimpy
@kinggimpy 2 года назад
I bought hollow Knight I really wanted to enjoy it. And there are aspects of it I do enjoy, it has an amazing aesthetic a beautiful art style and a wonderful soundtrack. But I agree with pretty much everything you said and I will probably never finish the game I just don't care to go back to it
@davismorgan99
@davismorgan99 Год назад
It’s such an interesting game and just doesn’t resonate with everyone. It’s my favorite game of all time but I can very easily understand why a lot of people don’t enjoy it. I wasn’t a big Metroidvania guy before I played so I had no expectations. I thought it was a shovel knight spin-off haha.
@bcij1137
@bcij1137 Год назад
There is a coop mod for hollow knight. Maybe with a friend you find more fun playing it
@SuperZez
@SuperZez 4 года назад
I love that Hollow Knight's tangible rewards are so scarce and so limited. In games that give such a tangible power difference for everything you find, the game just gets easier and easier and easier the more you play it, and as someone who's looking for a challenge, that feels like a punishment, not a reward. Games with level up systems are even worse, where I feel pressured to not explore anything or else get too strong, because the mere act of playing the game at all makes it easier. Hollow Knight is very careful to make sure the stuff you get can never completely invalidate the challenges it throws at you.
@deepspace6nine
@deepspace6nine 4 года назад
I think the ideal situation would be that the game gives you a tangible reward that makes your player character more powerful, while also having the challenge keep pace proportionally as the player gets more powerful (i.e. you get more powerful, the game gets harder). Additionally, with Hollow Knight, I feel that specifically some of the more basic movement powerups are so far into the game, and they really don't need to be. At least for me, it made the game feel like more of a slog until finally finding like the double jump and dash.
@Raylightsen
@Raylightsen 4 года назад
Is called progress man. To get more powerful.
@SuperZez
@SuperZez 4 года назад
@@Raylightsen Hollow Knight just has a far more grounded sense of what powerful is. There's still tons of things to find that make you stronger. But if everything you find made you significantly stronger, how would they give you freedom to do stuff in any order without killing the challenge when you're doing that second thing you could do with way better shit than you did the first?
@lay-lowandsmash1519
@lay-lowandsmash1519 4 года назад
That's not mutually exclusive Good games scale difficulty too.
@yonatanbeer3475
@yonatanbeer3475 4 года назад
@@deepspace6nine You get the dash cloak in the third area of the game after the very first boss. You get the monarch wings late in the game. Why you put them next to each other I don't know. The game's powerups are actually interspersed throughout the game pretty evenly. You get the dash pretty early, then you can either go up and get the crystal dash, or go down and get the wall jump. Either way, you'll need the crystal dash for the monarch wings, and then you can get the shade cloak. Many of the movement upgrades are in the charms, too. Dashmaster, sprintmaster, sharp shadow, etc. Having enemies upgrade in relation to yourself defeats the point of an upgrade. If you get a 5% in damage every 3 minutes or so of play time, but enemies get a 5% boost in health at the same rate, then you're not actually getting stronger.
@ponzufeels
@ponzufeels 4 года назад
The tone in Hollow Knight changes in the architecture and area design for me, rather than just simply the color pallet. There’s such a big difference between the cramped and long passageways of the crossroads compared to the vertical expanse of Kingdom’s Edge. Or the overwhelming darkness and crumbling floors of Deepnest.
@Akalos1
@Akalos1 3 года назад
Dont forget the sheer sense of loss you feel in the city of tears. knowing what I know about the story, that area just wrecks me with bittersweet melancholy, especially its soundtrack.
@kenzovargas241
@kenzovargas241 3 года назад
"I'm not saying Hollow knight is bad" Few seconds later "Kinda shit experience"
@This-Was-Sparta
@This-Was-Sparta 3 года назад
Your point? You can recognize something as being solidly put together while still thinking it was a bad experience.
@panuru9175
@panuru9175 3 года назад
@@This-Was-Sparta no a bad experience, well in gameplay yes but overall WITH THE STORY (i cant believe that nerrel not metion that)is memorable
@gu3z185
@gu3z185 3 года назад
@@This-Was-Sparta If you're judging a game, you aren't judging it's pieces but the combined experience that it provides you. If someone made the scariest game ever with the most sad backstory ever conceived, but the game itself is kind of shit to actually play, then I would say that it fails as a game.
@remembertotakeshowerspleas355
@remembertotakeshowerspleas355 3 года назад
@@panuru9175 Not everybody cares about the story. I could barely tell what was going on in that game even on my second playthrough where I was going for a completionist run.
@CountOfMonteCristo_
@CountOfMonteCristo_ 3 года назад
he can be very sarcastic if you couldn't tell, so put your fanboying aside for one minute and actually listen to unique opinions that aren't just circle jerking how much of a """""masterpiece"""""" the game is.
@QuestionableObject
@QuestionableObject 3 года назад
Ori 2 really improves the combat and fixes most of the weird jank of the first game, and has a cool time trial speedrun competition portion where you can race ghosts of other players which I sunk a lot of time into, learning cool platforming tricks and shortcuts from other player's ghosts.
@DementedDuskull
@DementedDuskull 4 года назад
4:43 Salubra's shop is actually an example of 1:20 since you encounter it early on, but can't get up until you get the wall jump.
@Mik-kv8xx
@Mik-kv8xx 2 года назад
Did you ever play a Metroid game? You don't unlock the wall jump you always have it from the start
@DementedDuskull
@DementedDuskull 2 года назад
@@Mik-kv8xx The wall jump or the dash, actually*. But the specific powerup is not important to the example.
@DementedDuskull
@DementedDuskull 2 года назад
@@Mik-kv8xx Also the first two games didn't have wall jumping, smart guy.
@1rez378
@1rez378 4 года назад
I had nearly the same impressions for these games. My scores would be completely different though. ESA had some more minor problems like locking you in an area with a somewhat difficult boss, but you couldn't backtrack to prepare for it with more upgrades.
@thegameneededme5
@thegameneededme5 3 года назад
It’s clear we just want very different things from a Metroidvania. With Hollow Knight, I didn’t find it a waste of time if my exploration wasn’t rewarded with a tangible upgrade. My reward was discovering more about that world and feeling like I’d conquered another small part of it. The difficulty and boss fights around every corner made it all the more rewarding when you actually do come across tangible upgrades. I think starting each area without a map is a brilliant way for them to give you time to orient yourself with the new area and start making a mental map before being given one by the game itself. It was far more rewarding for me to remember how to navigate an area without checking the map to see what general direction to head in. I agree with you about the shade mechanic. I’d even be fine with just losing some Geo when you died but capping your Soul led to a nasty feedback loop of struggling in an area making it even harder to succeed. I can understand where you’re coming from with your complaints, I just got so much more out of my time with it. It’s a game that’s stuck with me and one that, like Super Metroid, I’ll be going back to from time to time for years to come.
@Akalos1
@Akalos1 3 года назад
Yeah exactly. Most of the game is the player marvelling 'what happened here?' And then when you finally piece it together 'how can I right this ancient wrong?!' And then with more lore 'wait, did I do the right thing?!' And with more lore 'ah, the secret ending I earned was bitter sweet, but it had to be done'
@marcheharvey2301
@marcheharvey2301 3 года назад
You guys love LoRes too much it clouded your decision on what's a good and bad level design is.
@squidgames5218
@squidgames5218 3 года назад
@@marcheharvey2301 If you mean placement from boss death then yes you would be right but bad level design? The world is designed beautifully and in such a way that make the abilities you gain feel fun to use and scale with
@legrandliseurtri7495
@legrandliseurtri7495 3 года назад
@@marcheharvey2301 What? Lore is rarely the only reward for doing something in HK. In fact, I can't think of that happening in situation besides the endgame(path of pain, godhome), where it makes a lot of sense to not give a new charm or whatever.
@vintheguy
@vintheguy 3 года назад
I mean you may not also like the lore or premise but think the game looks cool
@aizunaizu6755
@aizunaizu6755 3 года назад
I think it's funny how people got mad about the Hollow Knight segment when he still gave it a 7/10, which isn't a bad score, and he still found a lot of things he liked before talking about the things he didn't
@gmanpizza8181
@gmanpizza8181 3 года назад
Even when there’s a game I like, I appreciate an honest review like this. Great indie games like Hollow Knight and Celeste are often subjected to way too much circlejerking, and any discussion about their flaws is often drowned out. Because while I really like Hollow Knight, it for sure has flaws.
@gu3z185
@gu3z185 3 года назад
@@gmanpizza8181 It's just that the flaws that he pointed out aren't really flaws that many other people have with the game. He complains about areas being reskins of each other with a different color palate, boss runbacks that can be entirely skipped with the teleport, and he didn't get the true ending or fight the Radiance or NKG considering that he never understood the significance of essence even though the Seer literally says "Come back here once you have 1800 essence," and then unlocks the rest of the game via really fun platforming. I love Nerrel and I love Metroid, but he's judging the game based on a franchise that was only a secondary inspiration.
@gmanpizza8181
@gmanpizza8181 3 года назад
@@gu3z185 I still think many of his complaints are true. For example, the lack of rewards throughout the game is a very salient criticism. When I first beat NKG after dozens of attempts, I was anticipating something great. A closure to the ritual, some lore about the heart, a cutscene, a charm, and some dialogue; but instead, I was greeted with...nothing. Literally nothing (I don’t count a tiny DPS upgrade to the Grimmchild as a “reward”). As soon as you beat him, you’re booted out and Grimm and his tent just vanish. While I understand crypticness is a big part of Hollow Knight, it’s just not good game design to reward literally nothing for defeating an extremely powerful boss that could take an average player hours to beat. Even when there are rewards for beating bosses or finding new areas, like Nerrel says, most of the time they are pretty bad. Rancid Eggs are memetically useless, most charms you’ll never use b/c of how stringent the system is plus how outclassed most charms are, and the rest is usually just money. Hollow Knight relies too heavily on having players beat bosses just for the sake of beating bosses, which isn’t a common mindset. The boss walking distance is egregious in my opinion. You mention the Dreamgate teleportation, but that’s not a valid excuse. The Dreamgate is unlocked so late that it is not useful for players just wanting to beat the game - most bosses players will fight after it are Dream bosses anyway, which renders it useless in those scenarios. In cases like these, Hollow Knight straddles the line from being difficult to just punishing. I think the Watcher Knight epitomizes the problems I have with Hollow Knight. Lurien is by far the closest of the Dreamers when they are marked on your map, so naturally you’d head to it first. However, it is brutally difficult and borderline unfair without the Shade Cloak, even though an average player would have no indication that something like that even exists yet. It’s an example of Hollow Knight’s common failure in guiding players; in this case, they decided to put that hardest Dreamer closest to the player, and decided not to put any ability gates on it, while the far easier Monomon requires the Shade Cloak. That’s not even it with the Watcher Knights. The walk to the boss from the nearest bench is nearly a minute long, which will soon be burned into your memory from how much you die to it. It’s the most egregious case of boss-bench distance I can think of. My final issue with them relates to Hollow Knight’s “secrets”. Too much important stuff is flat-out way too hidden, and I guarantee most players needed a guide for it. For example, to start the Grimm Troupe DLC at all, you need to find a random-ass breakable wall on the Howling Cliffs. This is ridiculously hidden for something that leads to two boss fights, a charm, a charm notch, and a way to fix the Fragile charms. Back to the Watcher Knights - the way to make the battle far simpler is the chandelier trick, located in a hidden area. There’s hardly any indication, but there it is. Hollow Knight feels like “use a guide, or get fucked” too much of the time.
@dalgusmaximus4557
@dalgusmaximus4557 3 года назад
@@gu3z185 It definitely wasn't secondary inspiration. The world design takes heavy emphasis on metroids long corridors connecting the different levels of the map.
@gu3z185
@gu3z185 3 года назад
@@gmanpizza8181 The Watcher Knights chandelier trick is a perfect example of "use a guide for easy mode." This is how you do difficulty settings correctly. It reminds me of Dark Souls 1, where if you know how to shoot off the dragons tail, then you get a ridiculously OP weapon. I loved NKG and the fact that I didn't even remember getting nothing after beating him is a testament to how rewarding the boss fights are. Also, you can get dream gate without fighting any dreamers, if I'm not mistaken. It also rewards you for doing optional side bosses, which is good. You say that not expecting a reward after a difficult boss is an uncommon view, but I disagree. The thing that kept me playing was the boss fights, as soon as I beat one, I was hyped for the next. There are enough people who love the game to where I think this is the most common view of the gameplay loop. Also Watcher Knights is not unfair without a Shade Cloak, it's easy to just Pogo off of them. I don't think I've ever actually fought them trying to dash through them. The slam move does help though.
@tricky1800
@tricky1800 4 года назад
I found Hollow Knight the perfectly challenging and fun, always pushing me to my limit, while Axiom Verge just frustrated and bored me to no end. Maybe I'm playing it wrong.
@shmarfle47
@shmarfle47 4 года назад
tricky1800 You’re not alone and no you aren’t playing it wrong. I found Axiom very boring and found HK so much more fun. A large part being I loved the combat in HK while Axiom is literally shoot the thing to win.
@tricky1800
@tricky1800 4 года назад
@@shmarfle47 okay cool cause I feel the exact same way. Thank you for the reply
@dalgusmaximus4557
@dalgusmaximus4557 4 года назад
I thought hollow knight was just way to damn monotonous for it's own good and axiom verge way too cryptic.
@Kuu-n-koi2317
@Kuu-n-koi2317 4 года назад
@@dalgusmaximus4557 being monotonous is kinda intentional, cuz the kingdom you're travelling in is in ruin, it's dying cuz of the infection, most of the leaders have died, the world is almost dead
@patricklewis9787
@patricklewis9787 4 года назад
Axiom Verge is on par with hollow knight IMO
@main_rouge
@main_rouge 4 года назад
That's interesting to see that most of the faults you find in hollow knight are the parts I enjoyed most. Like how you got stuck in Deepnest, I had the same experience and it really made me love the game even more, its a really special experience and games usually shy away at the idea of putting the player in such situations so it was a real breath of fresh air to me. It somehow reminded me of demon's souls when a certain character started to kill all important npc's or dark souls when i decided to keep pushing in the catacombs early on... sure the game show you its a bad idea to keep going that way but at the same time you can't help but keep going thinking it would just be bad game design to punish the player for doing the "good" or "hard" thing so it comes as a real surprise when the game actually punishes you, and it also make the world much more believable and tangible forcing you to be more careful when exploring. Also you are talking about the secrets and upgrades beeing less useful but I almost totally disagre, in metroid a health or missile upgrade sure is a substantial bonus but it's mostly because combat in metroid is complete shit, you will usually stand in one place taking hit while depleting your missile stock so of course having 2x more will be a big help (but they sure do a really good job at encouraging exploration even if they are really weak when it comes to actual mechanics). In hollow knight the combats mechanics are much more tight and evolved so having such bonuses would completely break the game balance but at the same time the upgrades and the differents equipements can totally change your playstyle and the way you approach combat so in my opinion it makes exploration even more interesting, as maybe I will get an useless trinket but I can also get a new badge that will completely change the way I play, when in metroid I will always get some BORING (see what I just did) stat upgrade so I can take more hit or shoot more...(It actually doesn't even make sense to compare them on that aspect as they aim for completely different things) I could go on but I think this is already starting to be a bit long Also its not to criticise you but just that I find interesting to see how the same experiences can lead to such differents feeling about a game. Edit: Reading it again I do find my phrasing sometimes weird so ... sorry ? (I mean english obvioulsy isn't my native language so I can't really do any better than that)
@Benisued
@Benisued 4 года назад
! hollow knight made me feel despaired, and that's only because team cherry felt comfortable increasing the stakes, beside that, strategically spending your money and analyzing the map the create a mental route also feels great,it doesn't have minimap or something to distract you from the game itself
@emilhaugsbakk7281
@emilhaugsbakk7281 4 года назад
You enjoyed the repetitive dark blue everywhere?
@energeticyellow1637
@energeticyellow1637 4 года назад
@@emilhaugsbakk7281 I dont get this. Nearly every area looked and sounded different. Sure the game has an overall tone, leading to the areas in the game feeling similar but similar =/= same. To say greenpath, crystal peak, deepnest, fog canyon, and kingdom's edge are all "the same" feels like lying.
@main_rouge
@main_rouge 4 года назад
@@emilhaugsbakk7281 Well I simply didn't feel it was the case, in the video he talks about 3 areas with similar color palette (and one of them actually changes to orange at some point which was a nice surprise) but somehow fails to mention that there is just so much more. But it is true that the "atmosphere" can be surprisingly dark and depressing for such a cute game and even though i loved it I can see why if you're already not enjoying the game you wouldn't like it leading to you feeling "blue balled" or something.(I mean you do have to enjoy rainy and dark/blue area but I also think rainworld and naissanceE are some of the most beautiful games ever so its more on the personal taste spectrum i guess...) Also I don't think the game is perfect (like how there is no diagonale which can make level design feel strange or repetitive at some point or how the game can just feel a bit too long with all the backtracking to get the real ending...) And I don't think it's a better "metroid-like" than super metroid (what a weird thing to say...) Just that somehow none of the negatives shown in this video feels as such to me.
@zebaguettefromfrance1287
@zebaguettefromfrance1287 4 года назад
Actually there are a few npc's that warn you about how dangerous deep nest is (elderbug, Quirrel and a few others I believe) plus there's the huge pille of dead bug at the fungal waste entrance The game doesn't really take a metroidvania approach but a souls-like approach on the game revolves heavily around charm load out which granted the notches are annoying to get but still if you did hear her laughing and didn't go back to check well you're not playing correctly
@LEXICON-DEVIL
@LEXICON-DEVIL 4 года назад
19:05 That head is totally inspired by Junji Itos "Slug girl" comic story.
@anneprocter
@anneprocter 4 года назад
I personally love almost everything about hollow Knight but it was really interesting seeing other perspectives, you made a lot of valid points I hadn't considered about the game!
@brya9681
@brya9681 2 года назад
how's it valid when he missed crucial things and also straight up lies. There's one broken bench in the damn game and he says "There are often broken benches that force you to travel to the next area to save"
@destroyer4929
@destroyer4929 Год назад
@@brya9681 like yea and even with the one broken bench ITS IN A STAG STATION so there isn't much of a consequence to it being broken
@danielheflick1529
@danielheflick1529 4 года назад
"If the game is extremely linear and directly tells the player where to go, it's doing this wrong." *shows footage of Other M and Fusion* THANK YOU
@aurum3747
@aurum3747 3 года назад
Luckily, fusion still manages to be a fun game
@UmDevoto
@UmDevoto 3 года назад
@@aurum3747 at the time fusion was damn good bcuz of that but grew bad on the fanbase. i remember playing fusion for the first time without knowing the popular opnion and i thought it was a good idea and it really is but the more you know new metroidvanias the more you think it was a "not so good decision" and they know now we have a real 2d metroid on the 3ds and they did not put this idea on the game.
@heliodoro2104
@heliodoro2104 3 года назад
It’s the same with metroid prime tho because prime is so big with so many details it would be pretty hard to know where to exaclty go.
@jaydenc367
@jaydenc367 3 года назад
@@UmDevoto At least Fusion has arguably the best atmosphere of any metroid game from what i've seen.
@UmDevoto
@UmDevoto 3 года назад
@@jaydenc367 yes fusion is a good metroid for sure prob my fav but if its to be honest i dont think its the best metroid game not even top 3
@TheAsdfghhh
@TheAsdfghhh 4 года назад
“Apologies to my female viewer” haha 😂
@thomaster8870
@thomaster8870 4 года назад
Your name seems very feminine. Might you be that female viewer? Either that or two velociraptors in a trenchcoat communicating in morse code to coordinate their limb movements in an effort to create the appearance of a singular human being. According to Google's statistics there's also one viewer like that. RU-vid stats are weirdly detailed.
@LosN209
@LosN209 4 года назад
The intermission is gold.
@rombuckofgodlick6126
@rombuckofgodlick6126 3 года назад
"There are often broken benches that force you to travel to the next area to save" there's literally one in the entire game and it's at a stag station so you can literally just save at another stag station
@dalgusmaximus4557
@dalgusmaximus4557 3 года назад
There are more then that.
@rombuckofgodlick6126
@rombuckofgodlick6126 3 года назад
@@dalgusmaximus4557 where?
@rombuckofgodlick6126
@rombuckofgodlick6126 3 года назад
@@dalgusmaximus4557 oh now I remember the Trap bench in the beast's Den, another one that's essentially meaningless for the game saves once you get trapped. and it's like 10 seconds away from the first broken bench so I don't really think that counts. plus once you make it through the beasts den there's literally a bench right above the broken one. so I might have been technically incorrect but my point still stands.
@xmus4023
@xmus4023 2 года назад
It is actually at a stag station, underneath another stag station with a working bench.
@DementedDuskull
@DementedDuskull 2 года назад
A lot of the editing in the Hollow Knight section is pretty manipulative and dishonest. Like when Nerrel says "The beginning, middle and end areas," to show their similarities, the first two areas he shows are the Forgotten crossroads, the _same_ area. And when he's making that point he also neglects to show Greenpath or Fog Canyon or the Hive because seeing those areas would've proved his point wrong. And yes, whenever there is a broken bench, there is also a working one like ten seconds away. "Moving to the next area to find a working bench cuz the bench here is broken," is simply not true.
@shinbakihanma2749
@shinbakihanma2749 4 года назад
The end of the vid was hilarious, nerrel😆
@kabi856
@kabi856 4 года назад
You have become one of my favorite youtubers. Amazing work.
@prettyoriginalnameprettyor7506
@prettyoriginalnameprettyor7506 3 года назад
When you enter deepnest through the mantis village it doesn’t drop you in. You can leave the same way you came in. The drop is in another section near the moss church
@kered13
@kered13 3 года назад
He's talking about the drop to the bottom of Deepnest. There is a spring and a bench down there, if you use the bench there is no easy way out, especially if you don't have the lantern or tram pass, which it sounds like he didn't. Why you would even attempt to explore Deepnest without the lantern I do not know, you're kind of asking for trouble if you do that.
@kurtusky13
@kurtusky13 3 года назад
@@kered13 right, as if you haven't been purchasing items from Sly at this point and have glazed over the MOST EXPENSIVE item he has. This dude has good points but plays stupid for things to fit his narrative just because he had a smooth brained moment.
@kalash9467
@kalash9467 2 года назад
The game BEGS you to leave Deepnest as soon as you enter it. When you enter Deepnest, you can see the Mantis war room they made to avoid the creatures entrance The place is dark like those passages in certain areas, it tells you that you will need the lantern Quirrel is scary to point out he preffered to leave instead and his map makes it up way up back to Fungal Wastes.
@prettyoriginalnameprettyor7506
@@kered13 sounds like skill issue to me
@augustofretes
@augustofretes 3 года назад
I pretty much defeated the mantis as soon as they become accessible, and I also fell into deepnest unprepared. Here's the difference: for me that was the most engaging gaming experience I had that year. However, I think you're onto something. I've recommended hollow knight to plenty of friends, and many drop it because they can't figure out where to go, or just keep dying and dying. So I'm guessing HK is very close to flawless for people looking for a very specific type of experience.
@gaben9224
@gaben9224 3 года назад
I think that's the best way to put it. I'm one of those people who got confused and frustrated and dropped it early on, and the people in this comment section are making some aspects of the game sound like they very obviously contradict what Nerrel said in his video. But most of what they mentioned would just very reasonably go over a lot of people's heads, like Nerrel and I. There are just some things you only understand if you tackle the game a certain way and things you only understand if you truly explore everything the game has to offer. If you look at the game a certain way and some things just click in your mind, and you're down with the challenges and mechanics the game gives you, you'll have an amazing time. At least, that's what I felt was going on when I dropped it and had things explained to me.
@12370david
@12370david 4 года назад
Being absolutely lost was one of my favorite parts of Hollow Knight, and at the same time it's what caused me to drop it because after 15 hours it did feel like I was aimlessly running around the map. The drop into the deep nest was one of my favorite parts though. After beating the Mantis fights, I expected some huge reward, but instead I just got screwed over and got the shit scared out of me trying to find my way back out.
@timkimmel9935
@timkimmel9935 4 года назад
After all these years of trying to find out exactly why I can't get into Hollow Knight, you explain it in five minutes. Great content, man.
@basil7ksa
@basil7ksa 4 года назад
Too hard for you
@timkimmel9935
@timkimmel9935 4 года назад
@@basil7ksa oh no
@ishfy8319
@ishfy8319 4 года назад
Thanks
@nguyennguyenphuc7462
@nguyennguyenphuc7462 4 года назад
Git gud
@Edgeperor
@Edgeperor 4 года назад
Learn the matchu- oh wait wrong game
@EliTheGleason
@EliTheGleason 4 года назад
It's helpful for me to see just how differently I can experience the same game from someone else while doing the same things, in hollow knight I also went to the mantis Lord's to early and got whipped, finally beat them and then got trapped in deep nest. And I loved it! It felt so intense and even frightening, I was genuinely, totally lost for the first time and finally digging my way out and getting back to the surface was so incredibly satisfying. Just goes to show that there's really no way to play a game wrong, and more importantly that everyone really does have different tastes, and liking something someone else hates doesn't mean it's actually bad or that they were secretly wrong.
@Jean1999Jean
@Jean1999Jean 3 года назад
I can't stress enough how much my personal experience with Hollow Knight was different, and how much I disagree when it comes to my perception of it. I really enjoyed the video tho, no matter how much my opinion differs from yours I could understand the points you were making. I don't know if it's your thing, but I would love to see you talking about roguelikes!
@phobosromulus
@phobosromulus 4 года назад
I'd love to hear your thoughts on Blasphemous!
@byel2844
@byel2844 3 года назад
dude the guy got salty playing hollow knight do you think he can get past blasphemous tutorial boss?
@GhostOfBilly
@GhostOfBilly 3 года назад
@@byel2844 I honestly found Blasphemous a step down from HK in terms of combat. Sure the combat had more actual mechanics but HK's was more difficult and rewarding requiring the player to find more creative solutions to boss or mob attacks than parry and kill. Blasphemous was still great, challenging enough with a decent variety and a real breath of fresh air of an aesthetic.
@user-le8ge3nw6x
@user-le8ge3nw6x 3 года назад
@@byel2844 ha, blasphemous aka the worst metroidvania games. Shitty leveldesign with no intresting ideas, half of items is just lore. All traversal items are boring
@sloplord6004
@sloplord6004 3 года назад
@@user-le8ge3nw6x wow a dystopian spanish mythology-based linear metriodvania with creative but challenging enemies and bosses yeah that sure sounds boring.
@user-le8ge3nw6x
@user-le8ge3nw6x 3 года назад
@@sloplord6004 and very boring in traversal items. And that thing with items just for lore is absolute bullshit. There are plenty of other problems, but I herd that DLC fixed them so maybe one day I'll play it again
@patricklewis9787
@patricklewis9787 4 года назад
I must say that while you ripped hard on my favorite game, hollow knight, i do encourage that because there is always room for improvement. I actually subbed to you bc my brother told me about this video and knows i love hollow knight. Glad you had the guts
@riceawakes5489
@riceawakes5489 4 года назад
Good critism is from people who never played that genre of game
@Stagmuffins
@Stagmuffins 4 года назад
Unfortunately I feel like the things he would change would just make the game soulless. I used to think that Super Metroid was as good as the genre would get but after HK I'd say that SM isn't even good anymore.
@patricklewis9787
@patricklewis9787 4 года назад
@@Stagmuffins i still love SM
@Convicted_Melon
@Convicted_Melon 4 года назад
I don't think if that's necessarily accurate though. HK can improve in some areas but most of what he mentioned were things the game was specifically going for. It almost sounds like he wants it to be a different kind of game rather than critiquing its actual flaws.
@destroyer4929
@destroyer4929 Год назад
@@Stagmuffins SM is still great it's just not the best
@BlueAmpharos
@BlueAmpharos 3 года назад
I didn't know why I stopped playing Hollow Knight but you kind of summed it up in a way I didn't realize consciously, aside from a lot of areas looking similar.
@skelecrine
@skelecrine 3 года назад
It's honestly insane to me that some people cannot realize that everyone has different tastes for games and different opinions on what they think a game can do better. Even more so, I believe it's commendable to be able to critically look at criticism of your favorite game, and recognize where there can be shortcomings for that game and subjective arguments for certain aspects of that game. Everything is in your own head too, as even if you strongly disagree with someone who doesn't like your favorite game, complaining about it and outlining every reason why they are wrong won't make them like it any better (shocking).
@twincherries6698
@twincherries6698 2 года назад
A whole lotta people in this section ought to read this lol
@josejaviersantosperez9155
@josejaviersantosperez9155 2 года назад
Its funny seeing so many salty HK fanboys just being salty and ripping on the guy trying to defend the game while shitting on other games.
@awakenedsoul2638
@awakenedsoul2638 Год назад
@@josejaviersantosperez9155 True! Hollow Knight is an overrated PIECE OF SHITTY BULL CRAP! I admit I am playing the game now and I agree with Nerrel's review score giving it A SEVEN OUT OF TEN!
@lhfirex
@lhfirex 4 года назад
I'm glad Axiom Verge got the praise it did, because damn is that game awesome. And I agree with the criticisms of it too. I have never felt motivated to get 100% in it, though, and that's partially because 100% maps is extremely stupid in a few areas, and I don't feel motivated to go for 100% items after getting a couple of the hidden guns that are way more powerful than the normal ones you find.
@FinalDragoon
@FinalDragoon 4 года назад
I cannot stress this enough, Axiom Verge is one of the best metroidvanias in the last decade.
@_BBAGG_
@_BBAGG_ 3 года назад
I love hollow knight but I agree with alot of what was said about it in this video, I can't imagine being so buthurt about Nerrel's opinion to dislike bomb this video
@Hussain_Zaki
@Hussain_Zaki 4 года назад
Hollow Knight is my favourite game of all time and here are the reasons : I'm too lazy to write anything, Watch mossbag
@josiahball7799
@josiahball7799 3 года назад
This is the best comment in this entire section
@oliverparker425
@oliverparker425 3 года назад
@@josiahball7799 how? its kind of lazy
@huccy7693
@huccy7693 4 года назад
I found hollow knight fun enough to spend like 120 hours over the course of a month in while Axiom Verge i couldn't play for more than 15 minutes without either getting bored, frustrated or having a headache. It's kinda crazy seeing the same things you complain about being praised in another, like the charms, color pallet, optional bosses, etc in Hollow Knight while some of the things you praise in Axiom I despised such as the abundance of red in the sections i played, the bosses and the weapons.
@Alpha_beef
@Alpha_beef 3 года назад
Its pretty much entirely because he has a raging hard on for Super Metroid. Watch the reviews of HK and AV back to back and listen to every time he makes reference to Super Metroid. It becomes very clear that he isnt looking for a Metroidvania as much as hes just looking for a Metroid
@enickma910
@enickma910 3 года назад
I definitely got lots of headaches playing axiom verge but I pushed through them because the game is so good and also I have an unhealthy metroidvania addiction
@benservey9295
@benservey9295 3 года назад
agreed. Hollow Knight was open enough that I could go anywhere and make meaningful progress. In Axiom Verge (and Super Metroid) I often found myself spending hours looking for the right hidden block to break to make progress. I also liked Hollow Knights power-ups better. I really don't need ANOTHER missile upgrade
@hubblebublumbubwub5215
@hubblebublumbubwub5215 3 года назад
I was thinking exactly the same thing. The bosses in axiom are particularly bad, it seems like the creators didn't want to program AI and make animations so most bosses just walked back and forth while shooting bullets. Hollow Knight is god tier, I don't get how it's even possible.
@hundvd_7
@hundvd_7 3 года назад
@@benservey9295 > I really don't need ANOTHER missile upgrade This is _by far_ my biggest problem with that game. And Nerrel mentioned it too, but then proceeds to brush it off... Wtf
@NarokathCrimzonAE
@NarokathCrimzonAE 4 года назад
Really good video, mate! This is my favorite RU-vid channel. I'd like to hear what you think of Samus Returns on 3DS.
@booski1865
@booski1865 4 года назад
He actual did a review of it a couple years ago. Check his uploads, I think it's called something like "How Nintendo went wrong with Metroid (and right again)"
@FireEmblemElitist
@FireEmblemElitist 2 года назад
This is the first Hollow Knight review I've agreed with.
@WackyThomas
@WackyThomas 2 года назад
I love your reviews
@thisisnotacryforhelp5800
@thisisnotacryforhelp5800 4 года назад
Oh Nerrel... Hollow Knight is my favorite game and you're one of my very favorite RU-vidrs. Obviously I disagree with a lot that you have to say, but most of what you said is a matter of opinion, and I respect that. However, I do think that your take on the map was misleading to an uninformed viewer. The game is littered with memorable areas and landmarks that you didn't show. Greenpath, Fungal Wastes, Fog Canyon, Royal Waterways, etc... there was a lot that you glossed over in that point that made the game seem worse than it is. Honestly, I could probably write a full essay in response to just the first part of the video. But I respect you as a critic too much to do that. I'm sorry that you had such a bad time with the game. Hopefully you'll be able to give it another chance one day. Edit: After looking through most of the comments, it seems like the two main takes of Hollow Knight can be boiled down to: "It's SO brutal 😦" and "It's SO brutal 😃"
@Jamie-tx7pn
@Jamie-tx7pn 4 года назад
I always forced myself to like difficult games until I realized my satisfaction of overcoming a challenge drops significantly the more bashes against the brick wall it takes. I enjoy working towards becoming super powerful in games, OP even
@3three3three3three
@3three3three3three 4 года назад
condescending-ass "oh nerrel"
@DoomRater
@DoomRater 4 года назад
If you think his opinion of Hollow Knight is far off, first of all, you are doing a great disservice if you can "write an essay" but think not providing feedback is "respectful". He didn't make this video so people can just nod their head and silently agree with him, like he's the ultimate source of authority on Metroidvanias. Second, I want you to define Metroidvania. That might sound silly, but Nerrel did it anyway, offering three criteria that he believes makes a game a good Metroidvania. If your definition differs you're already judging the game with a different metric than he is. TL:DR; make your rebuttal already.
@thisisnotacryforhelp5800
@thisisnotacryforhelp5800 4 года назад
@@DoomRater I didn't say that his opinion was "far off." I just said that I disagreed with it. I did respond to the portion that I believed was far off, and gave concise, clear reasons why I believed so. The rest was just up to opinion, so it's all completely valid. There's not much point to rebutting it when thousands of other people will do it in this comment section without my help. The essay that I could write has more to do with why I enjoyed many of the things he didn't. It doesn't matter though. It's only opinion.
@dp7552
@dp7552 4 года назад
All the locations you mentioned have about as much variety as maybe 1/4 of Super Metroid's world.
@BlackoutRoulette
@BlackoutRoulette 4 года назад
i didnt play many metroidvanias besides the metroid games, but i really liked Momodora - Reverie Under the Moonlight
@DweezyBreezey
@DweezyBreezey 4 года назад
You know, when I first watched this video, I didn't really agree with your opinion on Hollow Knight, but the more I play it, the more I come to understand your criticisms, and even share a few. The game is great, I like it much more than you do, but I do feel as though it can get really tedious, and I do agree that it doesn't really reward you often enough or substantially enough. I've seen people in this comment section comparing it to the Souls games, but if we where to really compare the two, I think it would only serve to further show the flaws of HK, and how poorly thought out some elements are. It's also weird how people just default to the old "git gud" response, when difficulty isn't the issue, it's the fact that the tedious elements make the difficulty seem worse and the lack of reward makes the challenge feel pointless. I know some people enjoy exploring for the sake of it, or a hard boss for the sake of it, but I only like exploring when there is something to find, and unless I find the combat and/or encounter really engaging (which is not always the case when it comes to HK for me), a hard fight without something to show for it feels like a waste of time. I've put the game down many times despite enjoying it so much, and I could never quite put my finger on why, but after wanting to put the game on hold again today and rewatching this video, I think it's just because the game doesn't motivate me to continue. If it wasn't so well made and have such high highs, I probably would have outright dropped it.
@ShiningEternity
@ShiningEternity 3 года назад
I know I gotta give it a try, but I got a feeling your views on Hollow Knight would resonate with mine when it comes to just looking at the footage. It reminds me of the PS2 Castlevanias where everything is grey. There is even an area called "the garden", but all you get is grass and there are no plants or anything.
@destroyer4929
@destroyer4929 10 месяцев назад
Oh that piece of shit argument from nerrel cherry picking the three areas that look similar is not valid there's queens gardens,greenpath and the fog area (look it's been a while since I've played) all look very different (greenpath and queens gardens do look similar though)
@savoz894
@savoz894 4 года назад
I never had any of those issues you mentioned in Ori and the blind forest, I understood the rules pretty clearly and the controls were really precise and enjoyable. Yeah its true, it needs some practice but for me it didn't take too long to master the controls and you should've seen me play it. When you travel the world flawlessly without making any mistakes that alone is really enjoyable and satisfactory. For me Ori is the best game in the Metroid genre.
@MrCapi95
@MrCapi95 4 года назад
Wow. All the things you complained about in hollowknight are the things that made the game fun for me. Getting trapped in Deepnest early game, the darksouls-like death system, the fact that the world is not filled with meaningless upgrades that only change the animation or add to a healthpool that’s already too big. Some bosses seem to be too far from a bench, but the developers tackled this in a different way. If you invest enough time exploring you will find the game is riddled with shortcuts. Even when the bench is essentially next to the boss room you go kill some easy npcs to replenish your souls.
@atijohn8135
@atijohn8135 4 года назад
not to mention, there's a dreamgate ability that lets you skip straight to the boss literally for free
@jonathanstark9147
@jonathanstark9147 2 года назад
While you didn't like Hollow Knight much I do appreciate you mentioning how solid the controls are. For a game that difficult in which I died hundreds of times I don't think I ever died because of controls. I just wasn't good enough, or fast enough, or paying enough attention. For me, that kept the game from becoming frustrating and while I took long breaks from it several times, I never had much trouble picking it back up again. Controls are simple, forgiving, and responsive. Knowing where to go next, on the other hand, was an undeniable pain. As much as I like environmental storytelling and hate quest markers, having a journal of tasks or little mysteries to follow up on would have been priceless. I often didn't know where I was going or what I was doing and stumbled through progressing the story and scenarios until suddenly I was at the end and... okay, I guess. I would have felt more invested if I had a better idea of what was meant to be a plot mystery and what was just set dressing. I honestly have the same problem in Dark Souls and Bloodborne and Sekiro. Beaten most of those games, but it always feels like I just stumble on the ending without knowing why. I think that level of "not gonna tell you where to go or why" worked well in Super Metroid because it is, ultimately, a game that's very beatable in under 10 hours, even if you don't know what the heck you are doing. Whereas Hollow Knight probably took me 50 hours. It's a much bigger game than Super Metroid and there is a lot more to keep straight in my head. Last note: I'm a little sad you didn't mention the quality of the music because man it is the most evocative soundtrack I've heard in years, maybe going back to Super Metroid even.
@JaquesEdrillavo
@JaquesEdrillavo 3 года назад
Boi, thank you for your review of Hollow Knight. I thought I was alone on this. I kept falling asleep while playing and felt no shame in stopping playing it alltogether.
@dogu1601
@dogu1601 3 года назад
Same with me. I’ve played so many metroidvanias and this is the only one that didn’t click with me at all.
@dogu1601
@dogu1601 3 года назад
@@thrawn4388 Nope. Might check it out on the eShop though, I like short games. The metroidvanias I’ve played are castlevanias and metroids, so basically the traditional ones that define the genre. I guess Dead Cells can count as well, but I didn’t like it too much.
@joshuaherberger4472
@joshuaherberger4472 4 года назад
It’s really interesting to see how you feel about Hollow Knight. I’ve seen other reviewers praise it for being a 2D Dark Souls because that’s what they’re looking for, while when viewing it as a Metroidvania it falls short. Both are interesting viewpoints.
@CJojo_13_
@CJojo_13_ 4 года назад
FaZe Rudolph not really. Hollow Knight only has a few Soulsborne elements, while primarily being a metroidvania that is actually a lot less linear than most.
@RicochetForce
@RicochetForce 4 года назад
@Minh Nguyễn Correct, Mark Brown's video on HK was far more in-depth and clearly tracked (via his graphs) why HK clicks so goddamn well as a Metroidvania despite all the Souls-like trappings. That was an incredibly informative video, while Nerrel's was more a poorly informed rant. How on Earth does an extra 5 missiles or more bombs in Metroid have more meaning that a damn charm that changes up how you play?
@poog6458
@poog6458 4 года назад
@@sordid1740 The game gives you more charm notches the further you progress, allowing you to equip up to six at a time. Not only that, but you can try to put on an extra charm when there is no room for that charm to become "Overcharmed," which allows you to equip one more at the cost of taking double damage. Also, yes, the charms do change the way you play. Want to be a Summoner with an army of minions? There are multiple charms for that (and they stack.) Want to be able to fire a ballistic missile, or even a shotgun-type blast? Soul-boosting charms and the fluke charm got you covered. Want to be a survivalist? Grubsong + Hiveblood. Want to be a nigh impervious snail with an AOE attack? Snail charm + bauldur shell + mushroom charm. Want to be able to fire swordlasers? There's a charm for that. I could go on, there's so much shit you can do with the charms in Hollow Knight. Did you even play the game?
@poog6458
@poog6458 4 года назад
@@sordid1740 lemme tell you right now: 30 hours is faaaar from enough. It takes at least 70 to complete just the base game. You were barely halfway in playtime. Not finding those charms wasnt the games fault, it was your failure to commit. In my opinion, the open-ended nature of the game never made it tedious, it made it fun, and I found the difficulty to be hard but fair. If I'm being honest though, I found the same problem as you my first time around. I played for a few hours, gave up. One day I was bored and came back, decided to commit. 150 in-game hours later, I was firm in my belief that it was one of the best games ever crafted by humanity. It has a rich lore, exciting bosses, enchanting music, and such nonlinear cohesive design that I was honestly dumbfounded. The big problem with hollow knight is its slow-ass beginning. But once you get the mothwing cloak and mantis claw the ENTIRE game just fucking explodes with content. You might want to give it another chance later on.
@poog6458
@poog6458 4 года назад
@@sordid1740 I went into hollow knight blind, and completed it to 107% blind. If I can do that, then anybody can. If you cant, then that's maybe a problem of your own, not the games. If you spent some 30 hours floundering around and getting nowhere, then that's a matter of your own skill. At 30 hours I was well into my way to the Abyss area already deep into the game. In the end, it's a matter of gitting gud. (Cliche, I know, but there's a reason that phrase sticks around to this day)
@comprehendsirlgarbagedispo1495
@comprehendsirlgarbagedispo1495 4 года назад
based nerrel dunking on hollow knight and praising esa
@jonathanrust5198
@jonathanrust5198 3 года назад
What a good video, and all valid points! Subbed!
@Lexiar23
@Lexiar23 4 года назад
You know, I don’t want to blame it ALL on Nerrel, but absolutely nothing good has happened since he came out against Hollow Knight
@thomaswolf1143
@thomaswolf1143 4 года назад
As someone who loves the shit out of hollow knight, I am used to an endless stream of affirming opinions and statements. Your review was refreshing, honest, and showed me a perspective I wasn't aware of, especially as someone from a community who loves difficulty and slow paced challenge-games.
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