A rdr2 dlc was planned according to recent leaks, they probably discarded mexico or undead nightmare 2 to focus on GTAO and RDRO. Rockstar never fails do disapoint.
@@grandmasteryoda6717both gay theft auto 5 online and gta6 I absolutely hate how shit gta 5 online is, it’s just a load of useless features that they put so much effort into and left rdo lacklustre and any dlc they could have added
@@Jar3xe Because of gta online Sherlock It’s all the same repetitive stuff Owning a nightclub, weed farm etc is the same stuff Buy upgrades Buy / steal supplies Make hardly any money Repeat
There are even lines of Mexican soldiers in the files that suggest that the player would have been advised to stay away from militarized zones like El Prisidio
I think that Mexico was planned for future exclusive content for Red Dead Online but it was cut because Red Dead Online wasn't getting the enough playerbase and profits that Rockstar expected. And it makes no sense to add Mexico in Red Dead Redemption 2 story mode because Arthur can't go to mexico thanks to the Blackwater job because all west is searching for the van der linde gang and in the epilogue neither. Because John says that he never entered Mexico so adding Mexico it would create problems for connecting Rdr 2 story with Rdr 1 story
That last part was probably retconned in my opinion. John also says he's never been to New Austin, yet you can basically visit the whole state, and only as John, which means either it was a writing oversight or they retconned the fact John had never been to New Austin in RDR1.
Rockstar’s inclusion of Mexico in RDR2 seems like a happy accident. They started with the RDR1 map and just built on top. It’s as if they thought, ‘Why remove Mexico when it’s already here?’ Adding a bit of vegetation here and there, and there you have it - the RDR2 map with an RDR1 twist. It’s a clever case of ‘if it ain’t broke, don’t fix it’!
mexico was simply ported over from RDR to RDR2. the paths are dirt roads for general traffic and railways from the original game, minus the textures. i don’t think it was ever meant to be a part of the story in any way, shape, or form at any point in development. it seemed to be thrown in last second with new austin due to the map leaks in 2015 and heightened fan expectations for a return to that area, hence the lack of content. if you go back and look at the first three or four beta maps floating around GTAforums new austin & nuevo paraiso (mexico) were never a thing until the last year or so before release. that’s also around the time they began cutting out the northernmost parts of ambarino like tempest rim and such. i do love your channel though, been a subscriber for a few weeks now. can’t wait to see what the future holds for you! keep up the good work.
obviously i could be wrong, it’s just my opinion. being able to travel to mexico as john in 1907 would throw the story of RDR (2010) waaaaaay off. it’s already kind of weird to be able to explore new austin as john in the epilogue considering he says numerous times he’s never been in the first game. maybe mexico was meant to be explored in its entirety for RDO? that would make much more sense and explain why there’s still things regarding mexico leftover in the game files.
@@nickblack1236when they pressed ctrl c ctrl v they grabbed music trigger or config file, and game wouldn't start without it so they also ctrl c ctrl v music so it works. Dog barking is just a ambient sound that might spawn a dog at some navigation node that was never placed because rdr2 used different nodes. You can even see that grass grows on paths, probably because new grass shader requires new mask for terrain they didn't make These are just my ideas, I never played rdr games
@favkisnexerade how about unique voice lines from guards not in the first game telling you to stay away from military areas? Doesnt seem like that gets added for no reason
So interesting thing about Mexico in RDR2 is if you check Mexico on every build of the game Mexico got updated in some way at first everything looked low poly and everything else like your only be able to see it at a distance no collision on the bushes or the cactuses but as the game was updated the small plants started to look way nicer then is was the cactuses looked better next they gave animations to the plants if you walked through them next they added collision to the cactuses you couldn't walk through them anymore next they made the cactuses break if shot enough or hit with a horse also the dog barking wasn't there at first I'm not sure when that was added but it was definitely a later build but there's also pigs you can hear and a few other animals but like the dog you can never find them also I found a developer cube in the top right corner of Mexico there's a spot where it looks like it's supposed to be the corner of the Mexico map cuz there was high walls around it and I couldn't actually reach it it was pretty high above the characters head but every update there was something added it's been about a year since I've checked on it but I'd go straight to Mexico after I noticed things kept looking nicer but they definitely kept updating mexico up until a year ago and since then I haven't checked so idk if they still have or not but I'm kinda curious so I'm gonna check tomorrow possibly
So another update I'm on the ps4 version and it is the latest 1.31 and yeah the updated Mexico every time the game got an update I think I'm the only person on the internet that has made this claim I've never seen anyone talk about it or anything but if you have the game on PS4 or Xbox 1 then try the glitch that lets you get across the water idk what it's been dubbed but I call it the shaky gun glitch to walk under the water to Mexico and check on the base version and the latest I promise you'll be able to notice differences
@@Legend27999 so I'm not sure exactly but they're usually tied to an animation or cut scene or really anything that needs a trigger and being in Mexico it's really hard to say
I don't think there were any big plans to add Mexico to RDR2 as a playable area. They probably just left it in so you can see it from New Austin and it was probably also easier to just leave it in when they imported RDR1's map to RDR2. The old ambient music is probably something that's imbedded into the map itself with triggers so it makes sense that you can still hear it. The towns in the game files might simply be exactly the same models for the towns in RDR1, and since a lot of assets from previous games can be found in later games from Rockstar it's not that crazy that they're still in RDR2's files.
Even though it would have been cool if Mexico was in the game i honestly prefer that it isn't as it gives Red dead 1 something unique to let it stand on it's own.
Maybe Mexico was planned very early on to be part of the game but was cut due to Guarma and maybe instead of Guarma they would get on the ship from Saint Denis and crash in Mexico and it would kinda make sense because John would have gotten arrested in the mission and In rdr John says he’s never been to Mexico when he firsts goes to Mexico
it would be great if there was a chapter in the middle of the story were Arthur would have been in New Austin and Mexico with unique clothing, weapons and quests.
Ah yes, more desert. Honestly it’s more impactful I'd John doesn't visit Mexico until Rdr1. It showed how far he’s willing to travel to save his family.
I bet if they made a statement during development “hey we plan on putting all this cool stuff in the game mind giving us a few more months” the entire gaming community would’ve been like “uh, YEAH?!”
I could be wrong, as it was a very long time ago I played through RDR1. But didn’t John say that it was his first time travelling to Mexico? So I suppose it could have only been introduced as part of RDR online, which reception didn’t mean rockstars expectations so they abandoned a rdr online dlc?
i'd like to add my humble experience - i have heard the RDR1 mexico theme in my vanilla, unmodded xbox RDR2 game multiple times, simply riding along the san luis river border on the U.S side. i'm assuming it was put in as a little shoutout or easter egg to the first game. 🐎 extremely interesting work with the files, though. i've never seen those. =)
i think they should have their team for gta online stop working on online after they add a new update (hopefully with michael in it) so they can make mexico and guards accessible as a free update
Last part of the RDR2 (New Austin) felt very rushed. It's clear they were way too ambitious to implement the entire thing. For example even Saint Denis which should have most of the quests in the game, felt empty compared to Valentine. Most things in RDR2, especially the unexpected and funny ones, happened in Valentine. As for New Austin, unlocked while playing with John, that was almost completely empty.
Now, I’m not saying we should do this, but I would really want people of the RDR community to really implore rockstar to add Mexico. I mean, there already abandoning the game, so why not give us one thing we want?
I think the contrast was intended. From always having something to do, etc, to the complete opposite feeling. Jacob Geller's video - 'Artificial Loneliness', covers this topic. Worth watching if you haven't already
It’s almost like rockstar hates the fans of this game no Mexico no undead nightmare no expansions and online was a dud it’s like they could of at least sold us the expansions for more content
I feel like the game would have been so much better if we started of in New Austin where we see the gang make there way to Blackwater while also being able to explore the area plus being able to go to Mexico as Arthur then after the Blackwater massacre that area is of limits and we can keep getting killed by the invisible sniper aha but its just a thought. Truth is I wish we got to see the Blackwater massacre
why doesnt anybody just conclude that it doesnt, and never did have any purpose and just needs to be there for continuity sake. you know the obvious answer
I beat the main game, wandered into the desert for a while, then uninstalled it thinking there was nothing left to do. I had missed the entire central north section of the map, and didn't know until a friend was talking about killing KKK members that I didn't know were even in the game. 😱
You know I don't really care about content that's not in the game. The entire west side of the map is in the game, it's beautiful, populated.... And you never ever do anything there. Arthur can't even go there to ducking hunt or fish....I could probably deal with my horses balls not shrinking in the cold, and have 1-2 missions in an area a lot of players will never ever go to
They reused the old map and built on it. Mexico wasn’t planned but thought about as maybe -rockstar employee. Also Arthur Morgan was almost gay. Not joking.
Look I'm going to be honest its ok at least to me. For Mexico to be excluded from the story, but they could of done it for online. Would of allowed much more freedom and praise.
I’m really angry that rockstar did not give us Mexico and not make it an important part of the game I’m very mad at rockstar for this I love Mexico in the first red dead game. In fact, that’s the one of the reasons why I really wanted to play the first red dead game why I love that one because of Mexico I really really love Mexico I’m a Mexico fan of red dead one and I wish that more of Mexico and Guama was implemented in the game story, and we were most importantly, though letting us explore it in free room, making it a big part of the game that’s why red two is a bit of a downgrade for me That’s why red dead one is a way better game than red dead two will ever hope to be because it did not add Mexico and Gama as a playable region in the game and I’m hugely disappointed and absolutely hurts me that they did not think to allow us to explore Mexico, not in the online, not even in the single player And I’m very disappointed at them. I really wanted to see Mexico and better graphics. Be explored as Arthur in our online character in free room being able to buy horses doing activities, buying Mexican clothing you know being able to go back to places like Chuparosa, the north part of Mexico and other places like El Matador and, remember most places and Escalera man I love those places imagine what they look like in this game they could look even more like they could, and like make all the cities more connected make Mexico into what it is now into like big cities of Mexico you know give us a whole, big Mexican vibe, you knowhow awesome that be I love Mexico
Such a shame it never saw daylight. I would pay a few € if it came out as DLC. Even if it had no content as missions. As is the first RDR, 2 is great to just roam around exploring towns and the wilderness.
To defend RockStar; I think it's really unfair to call Mexico cut content. In the original leaked map of Red Dead 2 there was only West Elizabeth as the recurring zone. However when Red Dead came out they did add the entirety of New Austin, including it with some Mexican themes as the entire region was at mercy for the violent and large Del Lobo gang. So it isn't really that Mexico is cut content, it's that they eventually added New Austin as EXTRA content.
I guess that Mexico wasn't accessible in RDR2 because in RDR1 when the mission "The Assault on Fort Mercer" ends, John asks Mr West Dickens and Marshal Johnson how is it down in Mexico, pointing to that John has never been to Mexico
He also never mentions Arthur, quite literally the person who single handedly saved Jack and Abigail and sacrificed himself so that John could live, and then they try to fill the hole by briefly having John say that he thinks a lot about Arthur but doesn't talk about him. They could have easily done the same, maybe John goes to Mexico, he is forced to do something terrible like killing a friend, and decides to forget about Mexico and never talk about it or deny any connection to it.
I can't think of another game, with such a lore filled world, setting, time frame, and character base... the potential for content is limitless, yet sadly will never be tapped.
Even if they added Mexico in the game as a playable zone it wouldn't make sense for John to be able to go there anyways as in RDR 1 he says that he's never been to Mexico in "We Shall Be Together in Paradise" mission.
What about online? Only Sean mentions the gang but doesn't directly say who they are and to anyone who doesn't or has yet to play the story wouldn't know anything. Mexico and Guarma would have made interesting locations for such interesting missions that involved blood money or something more.
In my opinion, Guarma was under-utilized. It was a neat area to be in, and the tropical environment was beautiful, but the space you had to explore was so limited and small, and it's gone so quick you wonder why they bothered to include this massive roadblock in the first place. You can probably finish the whole chapter in about an hour or two with how few missions there are, and then once you leave your not supposed to ever go back, which is very Rockstar honestly. They did this with GTA 5, where they made a whole area for North Yankton, made most of it unexplorable, and then made it so you can't really return to it without glitches, mods or mission replays.
@@koolaid33 Yeap, I finished Guarma in just under two hours on my first playthrough and I felt nothing but frustration because I HATED the place. It looked really good, but damn was I glad when we could leave again.
Imagine if Rockstar made DLC or a spinoff entry that follows Javier after leaving Dutch, Micah and Bill, how he returned to Mexico and the hurdles he faced there that lead up to the events of RDR1. That would've been so cool, and Javier in my opinion would make a great protagonist.
I’m pretty sure that dog barking is an ambient sound effect for small towns. Maybe there was meant to be a few towns scattered across rdr2s would-be Mexico?
The disappointing thing for me is they didn’t do any main epilogue mission in new austin place except that one bounty hunting recovery mission and that’s only a fraction of the place
I didn’t mind Guarma if they didn’t cut all that content that’s supposed to happen there. Cuz I heard that a lot of missions and story was cut and it would’ve made much more sense on why we should hate Cornwal.
Not a bad idea! In RDR 1, it's John's (probably) first venture into Mexico since he never met Landon Ricketts nor Sister Calderon. Also, Arthur and other folks mention Landon Ricketts at very small times.
They coulda made Guarma a place in south Mexico like Yucatán and then to escape you have to ride north, fighting off los lobos on the way. Let Arthur go to New Austin in chapter 4 onwards
I think it's simple; going to Mexico in RDR1 was supposed to be John's first time across the border. So having it accessible in story mode wouldn't have made much sense. They still should've made an online dlc out of it, but oh well.
What I don't understand is having a great engine, map and assets they worked for years, why not just create new stories and sell them for good money? That would have been like the easiest part that would have brought them hundreds of millions in profit. In this way they could have used the empty parts like New Austin, when nothing really happened in Armadillo and Tumbleweed. Like they did in GTA4 with The Lost and Damned and Ballad of Gay Tony. Even in RDR1 with that Zombie DLC. They did it even with Liberty City Stories and Vice City Stories, two stand alone games using previous maps. In GTA5 and RDR2 they instead focused on online. Both the amazing maps and worlds of GTA5 and RDR2 deserved more single player stories.
The soundtrack @5:00 can actually be heard in New Austin if you’re at the water close to Mexico. I love that track and I keep looking for it on RDR2 soundtrack videos but never find it. Anyone have a link for that track?
RDR2 was groundbreaking at launch. The extreme level of player immersion was surreal. The fact that Rockstar ultimately abandoned the game outright, makes zero sense to me at all. RDR Online was a sad failure, due to their devil-may-care approach to continued game development. Makes me worry about how they'll approach GTA6...
I always heard it was because they were running out of the max memory a consoles ram could handle RDR2's map is huge including new austin, with the game already being highly detailed the way it already is, it wouldnt surprise if that was the case theres only so much a consoles ram can handle. Ive never seen a game that has surpassed 400GB for data installation.
3:00 all those things are in Mexico because Im pretty sure they simply ported in the entire model of Mexicos landscape from RD1 and only updated the foliage and gave the whole thing the updated textures.
What I think happened is they ported over Mexico from RDR1 did a little work on it for the backdrop, maybe thought about making it playable did a little more work on it, then they decided against it being a playable area
*Spoiler* I believe the original intention was to have Arthur travel from South America through Mexico on his way to Lemoyne after Guarma side-track. Remember canon doesn't have John see the area till Sadie epilogue.
I really feel they should’ve waited and had rdr2 as a new gen exclusive. Purely so they had the facilities to continue developing Mexico, and have it be accessible. Maybe one day they’ll give us a rdr2 ‘expanded and enhanced’ opening up opportunities to carry on support for the game through the more capable new gen consoles. There’s still so much to add, specifically for the barren wasteland we call rdo
Mexico in 1899-1907: borders closed, so Mexicans had to enter by boat or other ways Mexico in 1912-1914: borders open, so Mexican immigrants and refugees can enter the u.s. It ain't that hard to know why you can't enter Mexico
@@earnem4175 you must be re-tarded, no one gives a fuck about lore, the devs were working on mexico for rd2 and cut it, probably because of budget. Just like how they pulled arthur morgan out of thin air for rd2 since he was never mentioned once despite him being a big part of the gang.
As I recall they cut out 5 hours of gameplay from RDR2, or maybe it was they cut out 5% of RDR2... By the way if you want to get the the Mexico side download the RAMPAGE PC trainer... also if you go to New Austin as Arthur you can have some interactive cut senses with cut scenes you shouldn't be able to have because New Austin is only unlocked after Chapter 6... so they cut some content from Arthur as well...
I feel your content is a bit under viewed but it’ll surely get the attention it deserves I feel the red dead universe is just too strong and loved for it to ever die out this game will always be a masterpiece no matter how old it gets