Right?! I was so excited when they announced the remaster only to play it and realize that they ripped the heart and soul from the game. This is it. This is what I needed ♥ I didn't think FFCC would ever receive the tlc it deserves, but the mad lads did it. ♥
Definitely. Not having your party in the same town and just being by yourself while traveling and in cutscenes is just awful and basically killed it for me. Can't wait to try this out.
Sadly it really isnt, the mgba implimentation still has some pretty noticable input lag and dropped inputs, as awful as the modern port is its still more consistent if you have someone who lives in the same country. Theres just too many factors of having 4 instances of mgba connecting with dolphin thats going to cause problems especially when taking online into consideration
@@ScotsmanGamer DUUUUUUUUUUUUUUUUUUUUDE YOU LIKE GOT PRANKED BY THE GUYS THAT LIKE MADE THE THING FOR BEIN A JERK WOOOOOOOOOOAAAAAAAAAAAAAH AND YOU'RE LIKE KINDA FAMOUS NOW!!!!~!~!~!!~! OMG ROFL JK JK ILY !
Now next task is to add gameboy player support. And since the main dolphin team don’t even bother to do it anyway. Good luck to anyone out there trying to implement it!
The support for this emulator is beyond astonishing. I'll never be able to fathom how much work was put into this. The teaser for Gameboy player support was even crazier. I cannot thank the team and everyone else involved enough!
Now I'm gonna be able to play four swords with my homies again, but this time without risking agglomerations, you guys are allowing people to connect once more by reviving these old games.
@@lol-ih1tl Yeah but at that speed they're not gonna accomplish shit. Especially with OG Xbox where everything they have is like SSX tricky and Star Wars.
Dolphin and mGBA are both equally amazing! I just want to thank all the people who put their heart and soul into these emulators, it's because of their hard work and dedication that I can finally play FFCC with my fiancee once again. Also now I can finally play Four Swords, the one Zelda I never got to experience, so thanks for that as well!
This is beautiful. I bugged so many friends and strangers from online groups to play four swords with me but all the setup wasn't worth it for most of them. The 2 people that did wanna try were cool but it wouldn't work properly so we never got to play
@mohamed elsayed Yea thats 100% a configuration issue on your end. Dolphin is buttery smooth on all recent hardware. Cemu just doesnt have that many settings to tinker with so games tend to just work out of the gate. Where as with dolphin you actually have to make sure you have the correct settings for optimal performance.
FINAL FANTASY YESSS THANK YOU!! I hope the word on this gets spread FAR AND WIDE this is amazing! I LOVED FFCC growing up with gameboys and friends and now we're older it's too hard to do that again and now we can! I used the older method with parsec and it was fun and okay but this is just amazing and perfect thank you!!
@@gaildot3482 uh yeah we used the internal dolphin multiplayer with FFCC had to change a few settings to get it to work had some issues with the first cutscene always freezing up at the beginning I think we used vulkan renderer and changed a couple of other settings but tbh I don't remember what those were. it was a little choppy but I think that was mostly due to my internet at the time if you have decent internet should work just fine.
From what I read in the article, the core in Dolphin still has e-Reader support, but it's not accessible from Dolphin's GUI. Since mGBA itself has the e-Reader functions available from its GUI and most of the stuff you can get from it is only usable on one of the systems, they're keeping TCP Link support so mGBA and VBA-M users can get something that needs both a GameCube link and an e-Reader without having to set up everything again in Dolphin.
Yes, e-reader does work. You just need to know to drag and drop the ereader files onto it. You can also use ereader with standalone, where it has a full GUI to help make the process easier to understand.
I've been attempting to play four swords online on and off using dolphin for years and today was the day we finally were able to do it on my birthday no less haha thanks for the sick update
ngl i never had a gameboy or any attachments for my gamecube or wii but the Dolphin has given me some great memories over the years along with the ability to keep playing my childhood games even if the physical games didn't outlive my youth. nice to see it's still being worked on and supported~
This is a huge step in Game Cube emulation! soon people will speedrun titles like wind waker with a GBA now, i think, jokes aside the team did superb on this good on you guys and girls for making games more accessible!
Haven't seen that Pac-Man game in years, but thanks to dad I got to experience it with my Game Boy at the time. Amazing thing to be able to remember, so thank you.
I'm just imagining how an external device could be used to truly emulate the feeling of the GBA-GCN connectivity. I wonder if it'd be possible to use a smartphone/portable emulation device to act as a GBA to send and receive data from. Or if it'd be possible to do that with a homebrewed Switch running mGBA via RetroArch. I can only wonder, but it'd be sick to actually play GBA-compatible games using smartphones in lieu of GBAs for a fuller experience!
Unfortunately, in order to defeat the latency problem of GBA GCN communication, you must be running Dolphin on the same device as the GBA. Netplay works in this case because we can run Dolphin and the GBAs on every device and instead push the latency onto inputs instead of GBA GCN communication.
Question. Can we now use Dolphin to play *just* gba games with online connectivity? Does this mean I can use Dolphin to play the *original* Four Swords gba game with friends through Netplay, for example? Or something like Kirby Nightmare in Dreamland?
i was trying to setup this for a few hours. but all i can see is a black screens on gba. i tried to launch gba bios but still nothing. can someone explain how to setup it. Edit: you need to put gba bios to Documents\Doplphin Emulator\GBA
yes thank you! god why can't the link to an official quick guide or something! there's nothing on this feature outside this video and a blog post that's insanely long and may or may not have this mentioned. Do a quick how to somewhere! Great work but only goes so far when I can't figure out how to do it.
@@yarmannen The Game Boy Player was an accessory that attached to the bottom of a GameCube and let you play Game Boy, Game Boy Color, and Game Boy Advance games on a TV. It was not emulation; it contained an actual GBA circuit board. It also required the use of a particular GameCube disc. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XqcE7D2f2FI.html
I have many memories of having Four Swords Adventures nights crammed into my one friend's miniscule basement, using an eclectic collection of original GBA's and SP's, having to plug in adapters and swap batteries, and the strange mix of official and knock-off GCN -> GBA cables we used. We could spend a half-hour on a single screen because my one friend got off on being an asshole and never cooperating with proceeding to the next screen. This was even years and years after the Wii was a thing, yet we still got a kick out of each person having their own view on their controller that was an entirely separate console from the one connected to the TV. And now I can do it with them online. This is gonna be great.
If you combine this with Parsec in your mobile device you could have the closest to a real GBA/GameCube experience (notice the small size of the screen in a phone as you compare with a GBA, similarities are obviously there)
Such an amazing feat! Congrats to everyone involved. Is there any magic setting you activated in the Crystal Chronicles footage? The chalice radius is barely visible for me unless I force disable scaled EFB copies, which doesn't seem to be activated in your footage?
@@dolphinemuorg Thanks for clarifying! After digging a bit deeper it seems this dungeon specifically shows the radius properly, when others do not. Oh well, it's not that big of an issue in the end.
@@dolphinemuorg Sorry my reply was a bit vague. The issue only occurs with higher than native IR, causing the single pixel width radius line to turn sub-pixel sized. I'm not sure this is a rendering bug per se but only a by product? I can look into submitting a bug report if my assumption is wrong, but I don't have the hardware available right now to verify against.
I just realized the Tingle Tuner was basically a prototype for the Wii U gamepad and Wink Waker HD doesn't function much differently with the GamePad. Kind of amazing
How do you get this screen layout where the GBA is in the top right next to the dolphin emu in one single window? (btw I tried OBS but the GBA instances are just black screens)
Sweet! This might be too soon to ask but if GBA integration is possible, is DS integration on the cards next for Wii games that supported it like Pokemon Battle Revolution, Final Fantasy Crystal Chronicles: Echoes of Time, Geometry Wars Galaxies, WarioWare DIY Showcase, etc?
Dolphin's emulation of IOS DS connectivity features is very limited at this time. A few months ago, we added very, very, very, very basic support for DS broadcasting in order to make Driver: San Francisco not crash, since it broadcasts without asking and crashes if we don't do the bare minimum. However, it's not hooked up to anything that a DS emulator could listen to. It's also just not very well researched. While we of course want to emulate DS connectivity as well, to say it's in the early stages of consideration might be too ambitious, unfortunately.
The work you all put into this has been astounding! I can't thank you enough for giving us all an outlet to relive our childhoods, especially to this extent! And pardon me for asking but do you think it's plausible to perform link cable functionality with smartphone emulators like MyBoy! and Pizza Boy on Android or GBA4iOS?
when i saw a friend post this in a discord i thought it was meaning support for a real GBA connectivity using the GBA controller adapter :( sadly skimming over the blog post it seems only improvements to the GBA emulator connectivity
Hey I'm trying this out and when I started it I got the error GBA failed to open Bios from C:users/user/OneDrive/Documents/Dolphin Emulator/GBA/gba_bios.bin. I updated from an old version of dolphin and haven't changed any of the files. Also when I go to look at the bin file from configuration and hit open with out clicking on anything it says the .bin file doesn't exist. Also Beyond Melee works on this version, cool.
What the? You Dolphin devs must've been teacher pets while in grade school b/c you're freaking overachievers, lol. All jokes aside, this is an awesome development/update.
Any chance you might emulate the GB player soon? Might be interesting to have a sort of pseudo GB player mode for the GBAs to have rumble support for homebrew and such. Unknown how it works according to GBAtek though.
This is incredible. I can finally play four swords with my siblings! I am curious about one thing, though: Is there any support for a fullscreen option with the main screen and smaller GBA screens (sort of what is displayed in the video showcase with the pure black space around the screens). I'm trying to avoid having the desktop in the background and burn-in on my TV.
This is absolutely incredible but one question for the dev team or anyone who is familiar with this emulator: Is it possible to go full screen on dolphin along side with mgba just like the layout in this video?