In the Metal Gear Solid series, you can get a stealth camouflage item through a series of increasingly bewildering challenges (mash triangle, shake booty, shoot toy frogs, buy from a guy with a pet monkey in a diaper etc). It renders Snake/Raiden completely invisible to the enemy, but completely jelly-like to the player for some reason. In this tutorial, we'll recreate the translucent, refractive stealth camo in Unity Shader Graph.
I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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8 сен 2024