MGSV: Immersive Gameplay - [Total Stealth] Over The Fence (No HUD) 4K
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Mission Description
Extract the engineer who tried to defect from a Soviet base camp and is now being held at Wakh Sind Barracks.
[TOTAL STEALTH]: Complete stealth required. Game Over upon detection by enemy. Chicken Hat and Reflex Mode unavailable.
Mission Tasks
Extracted the captive engineer
Fulton extracted the engineer through the hole in the facility's basement ceiling
Extracted the prisoner plotting to escape the Wakh Sind Barracks
Extracted the four-wheel drive patrolling between outposts
Secured the blueprint at Wakh Sind Barracks
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Game - Metal Gear Solid 5 Phantom Pain
Platform - PC
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Metal Gear Solid V: The Phantom Pain (メタルギアソリッドV ファントムペイン Metaru Gia Soriddo Faibu: Fantomu Pein?) is a canonical installment in the Metal Gear series. It was developed by Kojima Productions using their self-programmed Fox Engine and published by Konami. As with previous Metal Gear Solid titles, Hideo Kojima designed, wrote, directed, and produced the game. This was the final Metal Gear game Kojima worked on prior to his departure from Konami in October 2015.[5][6]
The game was released worldwide for the PlayStation 3, Xbox 360, Xbox One, PlayStation 4 and Microsoft Windows on September 1, 2015. It was released in Japan the following day.[2][4]
Set in 1984, nine years after the events of Metal Gear Solid V: Ground Zeroes, The Phantom Pain serves as a prequel to Metal Gear, which is set in 1995. The game's subtitle refers to a medical condition commonly associated with amputees, when an individual experiences sensations, specifically pain, in limbs or organs that are no longer physically part of their body.
29 сен 2024