The missing not pain enough. When I saw my teammate ride the mons, I thought it gonna be big opening after they hit it to the wall. But nah after I’m prepared the move, just wait for release the hit. They drive the mons to different area… I’m swear I just wanna kill my teammates at that point.
I loved the controller/button display. It is by far the best addition you could add to a MH tutorial (as a PC player the videos that explain with switch buttons make my head explode)
Tbh the only other weapon that needs a video like this is GS for the Surge Slash, the rest of the weapons are very straight foward with their changes, either you spam the new silkbind move (like Bullet Barage for GL) or you have more options to do the exact same thing you did before (CBs looping the Axe combo with Ready Stance or just playing same ol CPP to SAED spam)
Sacred Sheathe is crazy good and not just because of the full charge. The sheathing itself is 2 counters. 1st is the auto counter that drains spirit gauge by 1, but the 2nd is better by letting go of the sheathing manually right before a hit registers the spirit drain is negated, you gain back a little and the next R2 will immediately be your chosen finisher seen at 2:07 which can be chained immediately to another sacred sheathe. Its very fast and seemless, you can chain together counters quickly and at potentially no cost. Also, sacred shethe negates the end lag of any combo and repositions your facing direction. It has bonkers utility and is the first LS move you get in Sunbreak.
Omg , the game just became 100% more fun thanks to this tutorial.I didnt undestood the changing silk blind skills on the go before this. now its way more dinamic. Thank you very much TDS!!!
I know this isn't the focus of the video, but the music here is perfect. It really gives me a sense of anticipation as I prepare to play this evening by studying the ways of the blade under Master Darkside
OMG THANK YOU for not just showing switch buttons, every guide I watch uses switch terms instead of visuals and Im over here on pc using an xbox controller trying to translate on the fly. Very helpful!
I watched a few videos on longswords but found yours to be one of the most helpful. Your video was the one that showed me how to quickly chain sakura slash using spirit counter then I applied that knowledge to any situation where I did not want to sheath after sakura slash. I used to never spirit counter now I constantly use it. I found combo 2 helpful as well. Thank you so much for giving me tips to greatly expand my longsword game.
It is so incredibly convenient to have the buttons displayed on the screen. Thank You so much with that and i hope you inlcude it in your future guides!
It's crazy how people got so pissed off and said the LS got all the cool moves when they saw harvest moon. The things take forever to activate, cost 2 wirebug, disappear if you sheathe or touch the ring twice, force you to remain in a small area while the monsters are going crazy, rely on knowing the monster patterns perfectly already to basically do as much damage as before the nerfs. If anything the new moves made the gameplay of the long sword slower and more clunky to use. Now it feels more unga bunga to play it.
When I've figured out that the sacred sheath skill can be used prematurely for decent damage, it made LS incredibly more fun to use with Sakura Slash. The uptime damage if you're on the monster is insane.
Just got Sunbreak and LS feels almost like a different weapon! The ability to use Sakura Slash AND Helmbreaker is awesome. Not to mention the insane damage from Sacred Sheathe. Also, loving the background music!
I gotta say, I love the Black Ops 2 Multiplayer menu music in the background Edit: I didn't watch anything regarding Sunbreak weapon loadouts or meta or anything until after the final boss. I'm happy to say that I picked up on the #1 combo entirely on my own lol
Two notes: if you plan to spice up your initial approach to a monster by riding in on a different one, a sakura slash on your intended mount will raise the spirit level enough to not need a third wirebug to immediately get to red gauge. Also, showing up on a different monster is a great way to wake up espinas. Secondly, the tempered spirit slash. It doesn't seem useful for speedrunning, and probably isn't, but in casual gameplay it's actually really nice as a defensive tool. The counter comes out near instantly and raises spirit level even if you don't land your attack, as well as having an extremely short wirebug cooldown. It isn't worth using in a speedrun over keeping both sakura slash and helmbreaker, but if you feel like you have enough damage and gauge spending from sacred sheathing and serene pose, and are struggling to survive against certain attacks, it's a great get out of jail free card because it has no real drawback for missing.
Another thing to note in why i love Tempered Spirit Slash, is i play with friends and im not always the sole target of the monster so im not always mid combo and able to foresight slash something when it suddenly makes me its target halfway through its combo, so being able to panic Parry with the Tempered Spirit Slash is terrific. also a side note of being able to fire off two parries instantly using Sacred Sheathe and then Spirit Tempered Slash, like in situations where you find yourself the target of both of Magnamalo's Snipes ect.
Also, TSS doesn't interrupt your combos, so if you were just about to spirit roundslash, and you parry with TSS, you can roundslash right after and get 2 colors up immediately.
@@Velhalv yes! Exactly! I almost forgot that part! Sometimes ill use it just to delay the roundslash to that the roundslash actually hits(looking at you Astalos, Rathalos ect., stay on that goddamn ground)
Some important nerfs that you didn't mention are that the gauge attack multiplier was reduced. Before white/yellow/red gave a 1.05/1.10/1.20 raw and element multiplier and now it gives a 1.04/1.08/1.12 multiplier which is a huge nerf and the most significant of every single change from Rise to Sunbreak on longsword. The aura multipliers are found in the file PlayerUserDataLongsword.user.2. Additionally the spirit combos had their MVs increased with the exception of the reckoner combo which remained the same (30-30-60) except for the last hit which got nerfed from 60MV to 56MV in Sunbreak (30-30-56). The move MVs are found in the file LongSword.rcol.20 The changes you mentioned about the iai slash counter are all correct and every other MV listed in the video is also right.
I'm so excited for the greatsword video. Amazing video quality, love the long form explanations of weapon optimization. Can't wait for the gearing videos as well.
this is just exactly what i need! i feel a little bit overwhelmed about these news features and many new switch skills. Sunbreak kinda forced you to adapt to the new mechanics, which is cool imo, but yeah you need a good place to learn in the first place. and this is just the video!
Thank you for this video. As an LS main the nerfs hit me hard, as Iai counter deals way less damage and Helm Breaker is far more punishable now. I was having some trouble weaving the new moves together, but this video showed me some very solid ideas to get the ball rolling. Cheers!
I feel like I was the dump one to learn countering so hard. They just fu@king nerf everything required lots of practice. I think those hard work is nothing right now.
@@PekoraMamiCouncilHK the counter is literally the easiest thing to land in the game wtf are you talking about. LS is the most broken es weapon by FAR and you still want to complain????
Agree with everything here. So sad tempered spirit blade can't be used; harvest moon is a cool concept but hard to make work - especially at the cost of two wirebugs, now that we have to use it more for sakura as well; roundslash + sacred + sakura go together so nicely; and oooh now we LS players can have fun with elements? Great vid.
I used all of this combos. It’s really fun, especially the sakura sacred sheathe combo. It’s painfull to miss it tho since it consume all the spirit gauge, especially true if you don’t have a third wire bug and whisperer.
My tiny unga bunga brain cannot comprehend such levels of complexity. I think I will stay with my comfortable dual blades left mouse spam (yes, PC master race FTW!!)
Note as of TU5: Harvest moon has increased radius, no longer disapears on sheathing, no longer knocks you back in and has a slightly lower cooldown. Its actually really good now
Oh that's how you chain together Sakura slashes, I normally main IG, but I picked up the long sword because I realised I could make a decent set for it as early as MR2, and that meta would favour some of the easier switch skills rather than counter spam.
Amazing guide here!!! just have 3 related skills I need to check here. Focus: does it reduce the charging time during sacred sheathe? Evade extender & evade window: do they increase the evade distance and invulnerability during sacred sheathe? I kinda believe evade window can be extremely handy if the invulnerability duration is longer, plus most attacks can't knock back hunters when releasing slash. I wanna run a quick test today after work to see if there's any potential in these skills to create some dramatic hunting experience.
Using quick sheath decreases the Time it takes to filly sheath with the sacred combo however with a longer sheath time with no quick sheath you have a longer counter window
"Harvest Moon is too situational and costly to be effec-" I don't CARE! I PAID for the whole DLC (including all the new moves), so I'm going to use WHOLE DLC!!
Tempered blade firebug skill is INCREDIBILE, you can combo into and out of it, and it's barely noticable recharge rate makes sacred sheath charges ridiculously easy to get to. Tempered spirit blade is almost as useful as the backstep counter is as a utility, dont discredit it. Also it's the 2nd most generous counter, second to the serene pose skill.
Hey I know in the video it was stated that harvest moon is not recommended, since it's difficult to use and you can't sheath your weapon since it disappears, meaning you can't heal during it. BUT, for the stubborn ones that still want to use it as you get better, there is a way to use items. If you are in the circle, have your weapon out and use your items from the radial menu (potions, meat, dust, even barrel bombs), your character will sheath their weapon and start using the item, and if you do the draw attack before the item using animation completely ends, or even right after, you'll get to keep the circle. Makes using harvest moon a lot more tolerable :)
I understand its not optimal but with Tempered Spirit Blade I have made a pseudo valor LS playstyle myself. And it has been extremely fun to mess around with in hunts.
Harvest moon is good for solo. Monsters always come to you and you can utilize counter moves. Not in coop because the monster will go elsewhere attacking other teammates and you are alone in your circle waiting for the monster to attack you😆
most fun right now, is playing sunbreak longsword like Valor. Forget about helm breaker and scared charge. Keep countering using Scared counter. so fun
sadly i think i will have to swap main weapons for sunbreak, i really loved the counter into helmbreaker gameplay. But with all the nerfes to it and especially the wirebug cd increase, this playstyle feels alot worse. And this new playstyle doesn't really suit me :(
i felt the same until i restarted my file and realized that sacred sheathe was made specifically for sunbreak monsters. i don't even run quick sheathe 3 anymore. and i can remain invulnerable for a long time with counters. capcom punishes us if we kept our gameplay exactly the same but also gave us a tool to succeed
I just started using some after mainly sticking to what worked in Rise and doing pretty fine for the most part. I don't land everything and yet it still feels so much faster. A monster going from alive to dead because you land a sacred sheath combo is pretty funny.