you haven't watched enough Beta/Demo runs then. Gunlance ALWAYS has very fast clear times in MH Demos, because Shells have high damage during low rank but tend to lack damage scaling in the lategame. Wilds Gunlance can scale Shells with Raw though, so maybe that will change, but also Iceborne Gunlance easily competed with Longsword for clear times because that weapon had great Endgame damage by the final patch, so you also haven't watched enough Iceborne runs either
What settings did you use to call the seikeret without pressing L1 and then square up? GG super nice run, im thinking of starting Wilds with GL, i may be not the best at the moment but it's super fun :D
for me I just press direction pad "up" to call it. I thought thats the default no? Im not aware theres another way to call seikrat sorry. I hope the run can help you with ur GL journey good luck!
@@jennashinx6939 if i recalled correctly you can input forward triangle after a regular shell to do the moving sweep. Not 100% sure though might have to double check tmw
@@imaGiraffeMH I hope so, because if you are required to do a stepping Shell every time and cant do it while standing still I think that would be a very silly oversight
I imagine it's like a six chambered revolver Shotgun. They are Shells after all, so maybe there is storage for them within the Gunlance, and Reloads are simply ejecting the empty casings to chamber new Shells
wait wut we can move-shell out of reload so soon ?! then I greatly under-estimated its movement uses, that's insane. and that mount -> jump -> midair flash, wow.
I know you're asking how it felt for the player of this content, but as a veteran of the game, this is by far the fastest MH has ever been in terms of putting combo routes together. The GL has gotten a significant mobility boost as you can see from this gameplay. Everything feels perfectly 'weighty' and not arcade-like as MH: Rise. This feels like an actual MH refresh. Also, the seemless attacks from monsters is a super welcoming change, it is slightly less telegraphed. Overall. The game seems to be in the direction of a morr 'skillful' approach.
@@mSierraEngineer I agree with this! the wyrmstake has such an oomph to it its really satisfying to listen to it as it ticks. The only thing that I dislike is that they removed pivot hopping from GL :( . Gunlance mobility is crazy when youre close to the monster, but it struggles when Rey Dau has you at range pocking you down with lighting bolts
@ i triple carted on stage at Gamescom playing HH vs rey dau. And this video is the result of a ton of resets because I got bodied. Its a really nice challenge even for veteran hunters such as ourselves. I worry for the newcomers though this game is brutal
So are you firing a shell then using wyrmstake full blast to reposition? I saw matcha doing what I thought was him firing a shell and then hopping but maybe he was doing the same tech as you.
@@GMurph2336 Are you referring to the Moving sweep move? Where you fire a shell and then do the running animation? If so then it is a new move introduced in Wilds. Fun move to play around
@ yeah. Is it where you fire a shell and then triangle+circle? Is it more dps or just better for repositioning? I’m so used to just the full burst loop. Guess I gotta unlearn the muscle memory lol.
@@GMurph2336You can still do full burst. This move just leads into a combo that does way more damage, especially for the low rank gear that’s in the beta
@@김모닝-r3u Thats ok! The monster or your attacks can also trigger the vines to fall down ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YbZnHVLshFk.htmlsi=TDBztUhO63C0pxOb&t=251 Here my Full Burst triggered the vines this way
chargeblade came out with a sub 6 (ray refused to get in the trap so it went over 6) and gl gets another record. this run really demonstrates just how much damage the focus strike offers both uptime from topples and damage.
GL has an amazing repositioning tool with Moving Sweep now. Since the new FB combo after moving sweep locks you into a Fullburst + Wyrmstake animation, you should really be using moving sweep to move to Rey Dau's blindspot (under his crotch) I always hold L2 during Moving sweep, because you cannot Moving sweep backwards. But with L2 focus mode your hunter will always face forward. I keep my R analog stick camera facing the monster at all times. At 1:13 you see me recenter my camera facing Rey Dau's legs, and then all I have to do after is to hold L2 to target where I'm hitting