Yes, I played the Sega Genesis version of Mickey Mania on the Sega Mega Drive Mini. :) It was quite fun and really good in all terms. I played the Ps1 version of this game at one of my friends and I would say it is my favorite version.
According to Jon Burton (one of the people at Traveller's Tales who made this game), the Mega Drive version is the original version and the SNES version was ported shortly after. I believe he said as much during his own playthrough of the game on his GameHut channel, though I might be wrong. Also, the Mega Drive version has a secret bonus level based on The Band Concert that is absent from the SNES version (I can't remember why, but I think Jon mentioned that as well during his playthrough). I can't help but wonder why the SNES version is the only one that doesn't have a running filmstrip at the start of Steamboat Willie, why the Mega CD version of the level swaps the two tunes and why the PlayStation version of the game has a different name. In any case, the PlayStation version appears to be the definitive version with its enhanced graphics and soundtrack, the latter of which is shared with the Mega CD version. (Whoops, I forgot that you lose the uploader's heart reaction if you edit your comment 😖)
Duckstation makes justice for the awesome PS1 port as you can force the game to run at 60Hz/60 frames (optional), making the game run at the same speed of the Mega Drive/Mega CD versions.
@@jasonlee7816 where Mickey looks at his watch against a pure black screen. Those are loading screens. The developer of the genesis version makes note of this in his walk through of the game.
Interesting they changed the title of the PlayStation version to “Mickey’s Wild Adventure” from it’s original “Mickey Mania” title. Did they think someone might notice?
I remember back in the day thinking that it was sad that it loads faster from a CD than the SNES did from a cartridge! By the way, nice Intro! Did you use blender to make it?
@@retrosutra In terms of cartridge based Mickey Mania ports, I will always have a soft spot for the SNES version. The music and sound effects were more noticeable, and the SNES version taught me to be patient while the game loads.
Мне по душе версии SEGA CD. Я люблю все версии, потому что в них Микки, а это незаменимая часть всех версий. Я слушаю саундтрек 1.2 уровня (по версии SEGA CD это 1.1) и кайфую: такое чувство будто встретил старого кореша, а у него хорошие новости☺!.. Но SEGA CD у меня играет ключевую роль из-за своих преимуществ (как и с играми Demolition man, Terminator (жаль не сделали Т-2 на эту же консоль, а ведь собирались), Chuck Rock, Sonic CD, (если бы была Вселенная Стивена: Кино, то упомянул бы и её. Думаю игра по этому фильму на эту консоль была бы прекрасна): сцены из фильма, катсцены - это, как и звук прекрасные качества SEGA CD!
Same. Matt Furniss really knew how to make the MD/Genesis sound great. And yes, the quality of drum samples is always great in his work (cf the MD/Genesis versions of Mortal Kombat 1 & 2).
I own the SNES one, but I do like the Sega CD, extra voices and soundtrack a little bit better Notice how the parrots go from sounding like crows, then sounding like chickens.
SNES has the definitive sound for it, but the high quality music and visual quality of the PS1 is great. The Genesis version is awful, with its CD version being marginally better.
@@FuzedBox Nintendo fanboy spotted. The Genesis version is universally known as the better cartridge version of the game, the SNES version being the worst of all versions (missing one stage, some animations and effects, etc.)...
@@Shyning77 Child spotted; only children call people "fanboy" in order to invoke a response. I own both carts. I also own three Genesis consoles (including a v2 Sega CD) and four SNES consoles, plus Analogue FPGA clones of each. The MG/Genesis sound chip, the Yamaha YM2612 FM synthesis chip- is far inferior to the SNES's audio subsystem which included its own processor. That is an indisputable fact. The sound profile is subjective, but the technology is not. We can argue all day about sound preferences. Genesis titles had an amazing raw synthetic sound, but that sound didn't always translate well to tracks composed in an more organic fashion, such as those found in Mickey Mania. The SNES had a broader color palette at a hardware level and had a cleaner look on that title. Cons to the SNES version: -Lacks a SHITTY (subjective) stair sequence in the Mad Doc's lair -Adds an annoying loading screen -Lacks one insignificant level Cons to the Genesis: -Looks like dog shit -Sounds like dog shit -Controls feel somewhat wonkier (subjective) The Playstation version is undoubtedly the best, but I did not own that version until several years ago and it lacks nostalgia value.
No doubt that the versions of Mega Drive and Mega CD are superior and even the PS1 version has very rare points of improvement over Sega's 4th generation consoles.
Great video of very fun game. If the PS1 port had an NTSC release, it'd be my favorite. As it is, neither of my 2 CRTs handle a PAL signal, so for me, by default I prefer the Genesis and SEGA CD versions. The SEGA CD version is especially nice. That said, I have used the retrotink 2xpro with the PS2 via HDMI into the HD CRT I have (this is definitely inconvenient though and don't do it often), and Wild Adventure works mostly okay that way. Though it's noticeably less smooth than the NTSC releases here in the side-by-side and I can tell it's not quite as smooth when playing, it's actually not too bad on a CRT and certainly playable at least.
I can't believe that there are people who sate the PS version is the definitive version, when the gameplay is in slow-motion, compared to the older versions. I really love the genesis version, the SNES has too many sound effects that I feel it simply an incomplete experience, I can overlook the loading (from cartridge) times, but not the missing sound effects. the mega cd version is nice as well., but not sure why I prefer the sound of the genesis version
I’m just curious . What CPU would the Sega cd use when doing games that are not FMV? Does it default to the genesis 68k at 7.6 MHz or does it use the 12.5 MHz in the Sega cd? If the later, does that reduce slow down?
It's not as simple as just running game logic on the SegaCD sub-cpu. Specifically because it doesn't have direct access to z80 space (to instructions for SFX and stuff), game pad input, video, etc. It would have to ask the main cpu to do that. Not saying it's not possible, just saying it can be cumbersome. And from what I've seen, almost all games do not use the SegaCD sub-cpu in that way. Would be nice to get a list of games that do use the sub-cpu for main game logic though!
@@TurboXray thank you for explaining that. It’s a shame the Sega cd’s extra specifications weren’t easily taken advantage of. They could have almost just put in a plain cd without any extra chips or memory and just used it for music. Was the 12.5 MHz 68000 and extra ram only included so FMV could be used?
Play version looks visually the best. But recently I completed the SNES version. Couldnt finish it when I was a child, too hard back then! Still an amazing game to play in any console.
The graphics are very similar on all 4 systems, but the PS1 has the best sound for sure. This is a kids game that is extremely well done, as was the case with all of Capcom's games back then, especially the Disney ones.
IMO SCD sounds slighty better. (Yes there are small differences from what I remember). I can't decide if I like more SNES or SCD for music because SCD has high qualiry music that sounds like a movie/cartoon. But exactly for that the SNES ver. competes to it as it sounds more like a videogame and fits it better. Even if PS1/CD sounds cleaner of course, the SNES sounds pretty high quality too. For the Genesis, I don't like much its sounds compared to others because it doesn't fits cartoons like Mickey Mouse. The soundchips works better for cartoony games using Pac-Man 2's style (first and only example that comes on my mind), that it does for Mickey's. Still I appreciate the work done for the Genesis because, on the other hand, I don't think it could've sounded better than this. It's FM chip simply doesn't fit IMO
I'm surprised about the differences. On the snes version they carried on the front wave in to the second section to compensate for the ocean not moving. Its also missing the end of level (boss fight if you will) music and they just stop rather than you going up to steamboat Willie. Obviously with the playstation, they colour the scene as you progress rather than hide it behind a building, but the ps seems sluggish. Guessing you used a pal version for that one.
*Mario Mania* Stage 1, Super Mario Bros. (1985) Stage 2, Super Mario Bros. 2 (1987) Stage 3, Super Mario Bros. 3 (1988) Stage 4, Super Mario World (1990) Stage 5, Super Mario World 2: Yoshi's Island (1995) Stage 6, Super Mario 64 (1996)
The PS1 game looks a lot better than all the others, but I think it only exists in PAL version, which is a pain to make it work, even on emulators. Aside from that the best version to me is Sega CD. It has the inherent Genesis speed and tight controls with more animations and the best possible music
sure all versions are better than snes in terms of quality but the snes is the only i could jam to, pace and sounding very magic when i was child was amazed and now still amazed how great sounds.
IMO between Genesis and SNES, the latter wins and between Sega CD and PS1, the first one does. Even then, these ratings are based on small things (such as music for example) because every version is good!
My Favorite Version was All Comparisons, Super Nintendo, Sega Genesis, Sega CD, PlayStation, Was Very Good for me, Sorry for all Texts, but forgive me, I trust you!
is mickey mania the first game to have voice acting in it (not counting that game where you must escape a place and a robot voice says stuff like "the intruder must not escape" because that game uses a synthesizer to create the robot voice)?
Pequeña comparativa en snes y génesis (que son las versiones que he jugado y pasado): En snes se pierden varias animaciónes, se pierde un nivel entero, un par de secciones y muchos sonidos que retroalimentaban la experiencia como por ejemplo, sonidos que te hacían reconocer cuando dañaste algún enemigo o alguna canción como la del jefe del primer nivel (en la versión occidental). Todo solo porque la música suena en una calidad más cercana al cd, no significa que suene necesariamente mejor que génesis, ya que en génesis los instrumentos pueden llegar a sonar más movidos mientras que en snes suenan más genéricos (recuerden que puede llegar a ser subjetivo pero es lo que noto) Por último, al igual que en muchos de los juegos multiplataforma de la generación, en génesis tenemos mayor rango de visión que en snes, cosa que más allá de facilitar el juego, hacer el juego más justo para que no te golpen tanto por algo que no viste, más con este juego que la primera vez que lo juegas no es tan fácil. Mejor versión: Sega Genesis
A versão definitiva de mickey mania é a de mega drive, a de ps1 é muito boa, mais trocaram o nome do jogo e tem loading screen e tbm é muito lenta, a de sega cd tem musicas trocadas e pioradas
Even if the PS1 version is the more complete of all 4 versions, i still prefer the Megadrive version because he doesn't have any loading times and the i love the soundtrack made by Matt Furniss and Shaun Hollingworth. Thr fact than the Mega-CD and PS1 versions have loading times, i'm ok because it's on a cd hardware but there's less loading times than the SNES version. How exactly ? Well the CD ports have loadings when you cross between levels and maybe after using a continue, the SNES version has just too much loadings, loading before beginning a level, loading after beatong a level and loading every time you die. It ruins the immersion and action of the game. That's kinda sad to say i know, even if the SNES version missed some levels form others versions.
Sin duda alguna Disney a SEGA génesis de alguna manera otra siempre le daba las licencias por eso hacían tan originales los juegos y mejores que las otras consolas
I got MM for the snes when I was 5 and for the longest time it was the only game I would play. My Mom showed me how to rescue Mad Doctor Mickey, but the skeletons always freaked me out so I didn't care either way. Seeing the other versions...I don't really like the Genesis sound chip for a lot of games, the noises in the the SNES - like when you threw a marble or something exploded - sound like they actually carry weight, whereas the Genesis just sounds tinny and I guess more like a cartoon? Maybe I'm being bias. I like the graphics in the CD versions, but I absolutely HATE how Mickey has to have a comment for every little thing going on, it's especially egregious in the PS version, side from the graphics, that's probably my least favorite (music also SUCKS!). It reminds me of when they remade the Super Mario Bros. games for the GBA and did the same thing, I think worse actually. I'm glad that after almost 30 years I got to see the other versions, but I have to say that the SNES version is still my favorite. Also, I have this weird memory of Mickey getting his head stuck in the crates during the boss battle if you launch into the them head-on with the springs, and it being an automatic death, and for decades I thought this was true but I can't find anything about it so I'm going to chalk it up to little kid imagination.
No se por que pero la versión original de Mickey Mania no es la de SNES, realmente la versión original es la de Mega Drive (Más conocido como Genesis en America), y poco despues el juego fue porteado a la SNES y a la Mega CD (Más conocido como Sega CD en America) y por el ultimo 2 años despues el juego fue porteado a la Playstation con el nombre de Mickey's Wild Adventure, que siempre esta fue la mejor versión de Mickey Mania por que tiene más colores que las otras versiones.