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>2 tons shuttle goal: take things into orbit and return. >Built a giant ass rocket to take it to space to orbit a small satelitte. thats some NASA efficiency right there.
A1179125CE mite b cuz erth iz gervtenationerlly stronk ten kirben, ad erso erth lerger ten kirben, woo larb ver, mer dan bentimes larver translation: Might be because Earth is gravitationally stronger than Kerbin, and also Earth is larger than kerbin, way larger, more then 10x larger
@@pluransart1795 The Shuttle Program was a failure. It was much less safe than previous rockets since the crew were strapped to the side of the fuel tank rather than on top with ejection systems if the rocket malfunctioned, and it wasn't really reuseable as refurbishment basically required the reconstruction of the whole vehicle each mission.
God ive only had this game for 3 days, i just today got my first craft into orbit. I cant wait until im this good! Does anybody have dreams about KSP? This damn game has taken over my psyche! Lol
I agree but, I can tell you how to get to the mun VERY SMALL LANDER Incase in a fairing Two of the biggest tanks the mammoth Eight radial decouplers Two big tanks and a mammoth on each side Launch Go straight At 10 km go towards 45 degrees At 20 km you should point towards 45 degrees At 35 km stop and plot a maneuver to get into orbit Do the maneuver and decouple the eight mammoth engines Make a maneuver to get a mun encounter Do the maneuver Slow down into a mun orbit Decouple the last mammoth Pick a landing site Land Do science and celebrate Lift off and try to get a mun orbit Leave mun SOI Burn retro grade at apoapsis Land and deploy parachutes
funny you should say that im a new player and ive been brushing up on my rocket terminology and physics knowledge and i actually have been having dreams about correcting orbits hahaha! its got a steep learning curve but thats why its so fun
Cornelius McMuffin do you use mods? get the mod called kerbal engineer redux, it will give you information about the craft in real time while building and in flight. getting something into orbit is easy, as a start, you need about 4000 ish m/s of delta v, less if you do it just right, so for a beginner maybe just shoot for about 4200 in total. start with a simple rocket, two stages, a big engine on the bottom and a fair amount of fuel, look at the numbers and you should probably have about less than half of your delta v in that stage for a small 2 stage rocket, something like 1500 ish, and the thrust to weight ratio should be around 1.5 to anything above that, just dont go below 1 or it wont move, and if you go too much higher youll just waste energy as speed you dont need in the atmosphere. shooting for around 2 for little rockets is ok. the second stage will have a lot more delta v and a much smaller but more effective engine, the terrier is a good choice, you dont need to worry about the twr (thrust to weight ratio) here as much, as long as you dont burn too late, since youll already be moving fast. about .8 is fine, but again it doesn't really matter, just experiment, it can be as high or as low as you like as long as you can fly it. after that, launch your craft, dont go over 500 ish m/s when below 10,000 meters or youll just waste energy fighting air resistance, and experiment with banking over. for a start, dont worry about anything but pressing d to bank and keeping everything in control. people will tell you 1000 different ways how to do your 'gravity turn' but the truth is it hardly matters, just experiment for what works best in the situation, sometimes controlled bank is best, but what i often do is a tiny bit of a bank and just turning 90 degrees over and just burning straight near apogee. as long as youre putting the energy in the right direction it will work. good luck, always experiment with new things, and dont think you just cant do it, these people are all the same as us, just played around more
What is the point of the orbiter if you have to use such a big booster to get it most of the way to orbit? The orbiter only needed ~100m/s delta V to reach orbit. Get rid of the orbiter, and the booster may have been enough to put that tiny payload into the same orbit.
I agree, he should have used a fuel tank connected to the orbiter's engines, the entie point is to save money on expensive parts. although you couls say that the point is to have the flight manned for whatever reason, and make it land wherever you wished.
Incognito Burrito For that kind of payload, using a kerbodyne booster defeats the entire point of going ultramicro on the orbiter. You spend 17k on the booster alone, and it's not recoverable. For the cost of three of those launches, you can put together a low-tech SSTO that will deliver 1) a bigger payload 2) for only 2k funds (net) per launch. It's cute, to be sure, but alas kinda pointless.
Nice! I upscaled it and used different parts to make it a two seater on Enhanced Edition. Finally learned how to build a basic mini plane thanks to you, after two years 😂 took a while
You just solved my problem of a quick and small emergency pod which is able to land at most planets if dropped from orbit,THANKS My smallest design of a emergency system was a 18ton rocket which took too much space to be efficient on my interplanetary arch
Alexis Finch well, I "landed" a probe on the Mun (and by landed, I mean crashed), but it's still functional! Unfortunately I suck at big rockets/attaining orbit consistently/building aircraft that don't crash while on the runway/the game in general, so I'm too scared to send a Kerbal to the Mun as of now :( but yeah, googling has saved me multiple times
That's a good step. KSP is a game where lots of research goes a long way, but practice is still needed. If you want to test how well something lands on the moon, try launching it to 10,000 meters on kerbin above water and deploying a few drogue chutes. They won't cancel the velocity entirely but they'll simulate the low gravity environment of Mun. The over water part is just in case you mess up. If things start looking bad just deploy the real chute and they'll splash down safely. As for establishing orbit, I've always wanted to make some videos on that, but a text guide will suffice. 1. Burn up at full throttle until 5km or so. 2. Start turning towards the 90* mark. 3. Turn gradually so that you're 45 degrees from vertical at 40km altitude. 4. Once you reach this point open the map. Wait until your Apoapsis reaches 75km. 5. Create a navigation node for a prograde burn at the apoapsis, just drag it slowly and you'll see it end up in a circular orbit. 6. Time warp to when your ship exits the atmosphere. 7. Once the maneuver node is no more than 5 degrees from horizontal just aim for the maneuver node on the navball and just start burning your engines. 8. If you've done it right (keep in mind designing a good launch vehicle is the first step), then you'll be in an at least almost circular equatorial orbit. As for making large rockets, try to make them as simple as possible. One medium fuel tank, one medium engine, decoupler, huge fuel tank, huge engine, SRBs on the sides. And for making space planes. Just remember to put the center of lift just a tiny bit behind the center of mass, or else you'll have no control over it at all.
Alexis Finch Thanks! I've always been turning horizontal around 15km. And as for the spaceplanes, I messed around a bit in sandbox mode, and managed to get a Mk. III into the air. The only problem is I put the oxidizer at the front of the ship, so when I used the closedcycle mode on the RAPIERs, it flips over. I'm currently trying to balance it with extra tanks and messing with wing placements and such.
I definitely can see why you'd want to go for a space plane, they're pretty cool. But in my experience they require an exponentially higher amount of time and effort to design, not to mention are REALLY tricky. You''ll be building spaceplanes in due time, but try to master standard vertical launch rockets before moving into that field. A good benchmark is, say.. once you've landed on duna safely and returned. It's a tough challenge to start off with, and a good goal to aim for.
i love the tiny science sat it makes me wanna make the smallest sat i can make that has all the experiments and manages to be effective. Just wish i had KSP and a good enough computer to run it.
Thats a really cool shuttle design. Now I'm tempted to build an under 5-ton SSTO for experiments sake. Delta V does tend to scale with craft weight, after all.
That's a really cool build, and I fucking love the music lol. Edit: Wow, I checked right after posting that- would not have guessed that's all Kevin MacLeod, I've only heard his Dwarf Fortress stuff; damn he's a talented composer.
My rocket needs to be at least over 10 tons just to be able to make it to orbit but then you could make an efficient 2 ton plane which could get to orbit and back, I don't even know how to return to KSC after flying to orbit. Because of your skills in ksp you earned a new sub
Hello Shadow, this is a very nice work. I'm on a similar project : launch a payload using a less than 2 tons hypersonic drone. I now master the take off and climb phase, leaving the low atmosphere (38.000m) at 2.000m/s or Mach 6.3. But I can't find a solution to rise to 100km, deliver the payload and go back.
Awesome stuff! I like the intro, but the video even better. Nice music too. However I do kinda miss your voice, every video should contain your goodbye and at the very least 1 "AGAIN!"
It looks like an interceptor, to be honest. (If you don't know what an interceptor is, it's a small combat aircraft, usually with small amounts of fuel, that is made to be very light, they usually had small machine guns made purely to destroy enemy bombers and then come back down.)
It bears a resemblance to the Komet, yeah. I might try making a micro-interceptor like this, but with a more powerful engine and having more maneuverability. Shouldn't be too hard..