"Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul." (One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them)
The Last Ceratosaur I agree, but without it, it's something like "..and in the darkness..", which you could interpret as bringing mystery to what The Ring could do, or as implying its great, dark power. This isn't bad, in my opinion.
"When you kill something in Mordor, you better make sure it stays dead" -me after tons of orcs fail to realize why I’m called the gravewalker when they see me a second time.
I feel bad for Talion. Each death he has is just a reminder that he has to be better to defeat this foe. Also celebrimbor should have taken 90percent of Talions suffering. He wanted to die with his family. Yet celebrimbor allowed him to keep moving. He could feel each death. Celebrimbor could have atleast taken away all his pain for each death
Don't kno about the story . It was just a revenge story nothing more . War was about corruption of power which is much more relevant to the themes of Middle Earth .
@@ra.n9482 Am I like the only person that enjoys revenge storylines? Or where does all the dislike for it come from? I mean, yeah, its not new, but classics are classics for a reason. They work.
@@deathstalkerx4415 To me personally. Revenge stories work better as a character arc within a already established storyline. If Shadow of Mordor was the only game of the series, then it would've been 'meh' to me. But with SoW, the progression from a person that wants revenge that spirals down the very path that he sought to kill is more enjoyable.
The ambience and feel of Shadow of Mordor will always be superior to the sequel imo. It seems like they put so much "makeup" into Shadow of War that they forgot the essence of the original in an attempt to draw more players.
Three Rings for the Elven-kings under the sky, Seven for the Dwarf-lords in halls of stone, Nine for Mortal Men, doomed to die, One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie.
They should have kept the ragged Tallion look for the second game... LOOK at that guy in the thumbnail. That looks like what someone called the Gravewalker SHOULD look like. It inspires fear. Talion in the second game was made to look much too clean. He's almost clean shaven, his hair is no longer a mess and his armor is spotless. He looks like a rank and file Gondorian officer now, as opposed to a guy who went through a hundred deaths and keeps on coming. Such a shame. I loved Talion's visual design in the first game, but the second game is just lackluster in that regard.
Well, Talion did come from a mass murdering maniac to a controlled warrior who fights to protect his people. It could be a subtle intention to show that Talion has changed after the encounter with the Black Hand, or it’s just purely accidental...
Also they dumbed down his character a ton in shadow of war, in Mordor he had purpose, and you could take him seriously. And in shadow of war he is some bumbling idiot for most of the game, just going along with everything. He did seem better to me at the end of the story, with a little more character, but still.
I was about to start Dark Souls 2, but I thought to myself "You just bought Shadow Of Mordor... run a benchmark to see how your PC fares up against the game". I heard this menu music and could not exit the game anymore. I had to start playing. Beautiful, melancholic, foreboding, with a violent touch to it. Haunting. What a damn good menu music.
>play the game for the fist time >do something else while the game is on main menu >1:45 starts >O.O face when I realize what they are singing Never finished the game because half the time I was running away from a horde of Orcses plus at least one captain. Still love the song.
Try again, once you level up a bit and get more power the fights get much easier. I had the same problem for awhile, but now I can clear out whole stronghold on high alert, plus a couple captains
8 years on and this game still feels fantastic to play. This character is just such a badass power fantasy. The Gravewalker. An undying sword dancing wraith. Half vengeful ranger, half ancient Elf lord. It was fascinating, exciting and fun at the time and replaying it now it still carries that weight because of how they made the world react to you - as in, the Uruks themselves, absolutely terrified of "what" Talion is. Feels good to be replaying this. Afterwards I intend on giving Shadow of War another try. I had a lot of fun in it, but I got lost in the gameplay loop, eventually something else came up and I dropped it without getting all that far into the story. :)
Ever tried to rally that many orcs into a concert hall? No easy feat, I'll tell you that. The amount of in-fighting however is entertainment in itself.
The first game felt passionate for LOTR, the second game felt passionate for the mechanics. Both good games, but man did the first one feel more set in Arda.
The fact that the entire story happens within Mordor - a wasteland with scattered communities of human survivors trying their best to either hide or escape from the hundred thousands of Orcs and Monsters - is what I found appealing.
What they are really saying: "Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul." (One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them) What it sounds like they are saying: PASTA! OH AN URUK! PASTA! GIMLI TOO! PASTA! GRANT BAHTOOLAH! RAGH USHA GISHA!
I sent this to a friend of mine who recently watched LOTR but she doesn't like video games. She doesn't know this is from a video game and she loved it. We are winning you guys
I only finished the entire game today (including the DLCs). Boy was it awesome. I must say, the OST is amazing and so is the idea of the nemesis system. But the ending of the main game. Oh the ending. That really had me at a jaw-drop! Celebrimbor is power crazy and Talion is all possessed nutty. Yeeesh. 10/10 IGN would play again?! 😂
Ikr, but the thing is, it isnt based on a movie like other crap games, its its own thing taking place in middle earth, also imagine if the sequel has a full middle earth 0.o
I think it's successful for the same reason the Arkham games were so successful. They brought out their own story with their own addition to the lore, their own interpretation of characters while still staying true to the source material and augmenting that with innovative gameplay to really bring the games into their own. I recently picked it up, not expecting it to be as good as it was. I honestly thought I was going to get bored of it really quickly. Boy was I wrong. There is nothing more satisfying than being surrounded by 20 orcs and then decapitating and disemboweling them two to three at a time.
lostfan10000 Shadow of Mordor wasn't a movie licensed game, Monolith consulted Jackson about it and he said it didn't need to be one cause it would do worse
Last year I played this game for the first time. When after the prologue the "Ash nazg" war chant started playing, I got chills. And felt at that moment that this game is something special.
From the calm soothing noise of the violin, vaguely able to bring up images of Gondor's rolling hills in Percy Jackson's movies, clearly representing the relative peaceful time of Gondor's time in power. Then at 0:54 where is struck with the drums of Mordor War machine, unexpected and from out of nowhere. Their are army strong and motivated. I do appreciate that at the end of the song, the vocalists stop before "krimpatul," which means "bind them," as clearly this is left blank to be filled in by our protagonists.
I think Shadow of Mordor was a lot like The Force Unleashed, a game that was made for a fun power trip once you were all leveled up but had a story that really fit well with the existing story.
I love this theme and distorted... Violin? It tells you a story of Gondor borderlands, proud and ancient land the people of which keep much sorrow and have to stay forever vigilant facing the darkness itself.
Middle-Earth: Shadow of Mordor Developer(s): Heretical Games Additional Worker(s): Splash Damage (Multiplayer) Publisher(s): Bandai Namco Games Director(s): Peter Gristansen Producer(s): Wikker Anderssen, Avéci-Fraqúois Fadiéys Designer(s): Öland Viktberg Programmer(s): Magnus Stikkersen, Malthe Krigg Artist(s): Karl Kagsidssen Writer(s): Christian Cantamessa Composer(s): Garry Schyman, Gkieg Oskarssen Series: Middle-Earth Engine: CryEngine 3, Heretical Firebird (ME:SoM + SoW) Platform(s): Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X/S, Linux, macOS X Release: *PC, PS3, PS4, X360, XB1* NA: September 30, 2014 EU: October 3, 2014 AU: October 8, 2014 *Linux, OS X* WW: July 30, 2015 *Middle-Earth: Shadow of Mordor + Shadow of War* *PC, PS5, XSX/S* WW: September 30, 2021 Genre(s): Action-Adventure, Hack 'N' Slash Gamemode(s): Single-Player, Multiplayer
One of the best games to have ever been created hands down. And it does the universe of middle earth much Justice while introducing a new and memorable character to the franchise. I made many memories in this game while killing many an Uruk.
I really wish that “ash nazg” bit was in the LOTR movies. Like it feels so similar to the LOTR soundtrack and it’s strangely terrifying at the same time
I stayed away from the game because I am not really a fan of the Arkham combat system. But boy, I finally started it yesterday. And the production values just blew away my mind(Even though I am playing Doom Eternal at the moment). A true accessible "AAA" experience.
Right? I was, actually, a bit shocked. And disappointed. The boss fights were pretty much nonexistent. I'm blaming arkham combat for that - it doesn't allow you to have interesting 1 on 1 fights. If there's one enemy - no matter who it is - they can't do anything against you. Don't like arkham combat for that reason.