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Minecraft ACKNOWLEDGES The Inventory Problem, But... 

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3 май 2024

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Комментарии : 726   
@furrymczplayer18
@furrymczplayer18 18 дней назад
Honestly just want them to bring a system like Terraria's sort, take all and empty all buttons in chests. It would be so easy because you really don't have many buttons being used when you open a chest in Minecraft, especially on a console. It would solve a lot of inventory problems imo
@jameswesten2018
@jameswesten2018 18 дней назад
Solution: Minecraft 2
@Sans_The_Skeleton
@Sans_The_Skeleton 18 дней назад
@@jameswesten2018after minecraft 1.99 they make minecraft 2.0.0 lol
@jameswesten2018
@jameswesten2018 18 дней назад
​@@Sans_The_Skeletongenius lol 👍
@akpsyche1299
@akpsyche1299 18 дней назад
Yeah, being able to favorite items so they don’t get moved and being able to quick stack all of your items to nearby chests are huge quality of life features in Terraria.
@linguine4500
@linguine4500 18 дней назад
Wow look at that terraria being better for the 917th time
@nolangerrans6083
@nolangerrans6083 18 дней назад
We actually DO have a way to cook infinitely but slower in the game already so it’s definitely something mojang is fine with. It’s the campfire. It never runs out of fuel, but can only cook food and is three times slower than a furnace.
@jar207
@jar207 18 дней назад
But it’s only slower since it cooks four food at once
@hawwianpunchshow951
@hawwianpunchshow951 18 дней назад
Super smelter make the food faster
@CatfoodChronicles6737
@CatfoodChronicles6737 18 дней назад
@@jar207 just get more of them they’re cheap
@CosmicChew
@CosmicChew 18 дней назад
I wish sophisticated storage mod was part of the main game. It would introduce backpacks. It has auto smelting, auto blasting, auto smoking, slot upgrades multiple tier backpacks from standard up to netherite. It has auto feed and auto compress, magnet to backpack and filters so that your backpack only picks up what you whitelist. Void upgrade to destroy items it picks up that you blacklist, slot memory. Item display when backpack placed on ground. Public access and private only access triggers, backpack inception (place backpacks inside one another.)
@THTB_lol
@THTB_lol 18 дней назад
4 times slower
@ZariaGalaxy
@ZariaGalaxy 18 дней назад
Players: "The mace is too OP!" Mojang: *nerfs the mace Players: "Mojang ruined the mace!"
@quisait5794
@quisait5794 18 дней назад
Let’s not pretend that they’re perfect either, they overnerfed it and a lot of people were fine with it, I only saw a handful of people genuinely calling it op
@EmperorPenguin1217
@EmperorPenguin1217 18 дней назад
The problem is that they either make an item insanely busted or almost useless with very little inbetween
@Alexminecrafter1
@Alexminecrafter1 18 дней назад
@@quisait5794 i tested the mace and its still pretty good even with the nerfs, but yeah they nerfed the heck out of the mace, but hey at least it has 500 durability now
@lasercraft32
@lasercraft32 18 дней назад
The issue is that they overcompensated. It just needed a small nerf to make it fair, but now its barely even viable as a standard weapon, and is only good for jumping off of things. My biggest complaint is the slower attack speed... That was unnecessary. Its already weaker than a sword with its base damage, it doesn't need to be slow like an axe too.
@lazarpetrovic1671
@lazarpetrovic1671 18 дней назад
​​​​​​​@@lasercraft32the slow reload speed/cooldown of the mace barely changes anything as you'd still 1 shot most basic mobs with an unenchanted mace from only like 2 blocks so jump boost is gonna be pretty useful there and wind burst pretty mutch counters that problem as it launches you high enough to 1 shot a basic mob without the cooldown being finished, seriously while i was playing around with the nerfed mace with wind burst, literaly nothing was stopping me from one shotting husks one by one(the cooldown didnt hinder me at all), the mace literaly felt like it wasn't even nerfed at all until i tested it on an iron golem but even then it only took like 3-4 bounces(still without cooldown) and the golem was just dead
@johnd6980
@johnd6980 18 дней назад
Ive been saying this for a while... shulker box enchantments. One to allow you to access the box without placing it, one that lets the box fill with items that you pick up, one that lets you use the pick block tool to pull from it.
@MattTOB618
@MattTOB618 18 дней назад
So the second enchantment would just steal EVERY item you pick up? That seems more like a hinderance than an aid. For example: what if you accidentally drop your sword, and then it gets sucked into the box when you go to pick it up again? Or what if you misplace a block (like a torch), and pick it back up, only for it to go into the shulker box? You'd have to navigate into your inventory to get it out, leaving time for something bad to happen, or just generally being annoying. Like, the basic idea is good; making the shulker box a bit more like the bundle, so you don't have to place it. I just feel like your implementation would be somewhat problematic.
@johnd6980
@johnd6980 18 дней назад
@MattTOB618 fill stacks in inventory before the box, and don't send non-stackables to the box. Fixed.
@MattTOB618
@MattTOB618 18 дней назад
@@johnd6980 Non-stackables need to be manually inserted? I can think of a couple of instances where that might be inconvenient (mostly totem of undying/trident/music disc farms, or if you have a lot of minecarts), but I suppose those are niche enough. Although I feel like a large part of the problem IS that non-stackable items are so common, and take up _so_ much inventory space (that's why lots of people dislike the bundle, right?)
@mechanical_squid4047
@mechanical_squid4047 18 дней назад
Or no enchants and add a new way to interact with those inventories. My idea: While you have a shulker box (or more) a button (or more) appears in the inventory (like the book) that opens the selected shulker box. A similar thing can be done for bundles. No new keyboard button to press no hold and click items, its totally compatible with mobile.
@johnd6980
@johnd6980 18 дней назад
@mechanical_squid4047 maybe. I just think it's a good middle ground for such a great QoL improvement to be a special enchantment. Adds more depth to the game, rather than just changing the existing function.
@doctorprofessoroblivious1282
@doctorprofessoroblivious1282 18 дней назад
so basically the way Kingbdogz describes the solution, (compressing each slot).... the solution then is to make an upgrade for Shulker boxes. That way they can be opened WHILE still in your inventory. Each inventory slot effectively becomes an entire inventory all by itself without needing to but down the Shulker each time you want to access it. also automatic organization mods have been doing it forever. just out it in the base game.
@mxddie4006
@mxddie4006 18 дней назад
i remember playing with a mod providing this function, it was much better
@Mangoboi699
@Mangoboi699 18 дней назад
“Not game worthy, and too game breaking”
@johnd6980
@johnd6980 18 дней назад
Yes this should be added as an enchantment, with a separate enchantment for items being picked up to go into.
@ascriptmaster
@ascriptmaster 18 дней назад
I would imagine that the UI would be really difficult for bedrock mobile users, which is basically the main reason why bundles still can't be added, so unfortunately I don't think it's something Mojang will do any time soon 😢
@IsaacDaBoatSloth
@IsaacDaBoatSloth 18 дней назад
the point of the shulker is that you have to place it down to access it.
@heck_spawn
@heck_spawn 18 дней назад
i wish that the offhand was more like java too
@archiebarnes6472
@archiebarnes6472 18 дней назад
Same
@bedrock2069
@bedrock2069 18 дней назад
Yes, that, as well as the ability to build on the Nether roof like you can in Java.
@MattTOB618
@MattTOB618 18 дней назад
​@@bedrock2069 That was never an intended part of the game (there's a layer of bedrock you need to get through for a reason), but so many people do it that they can't exactly patch it out of Java without making a _lot_ of people angry.
@jasthequeen
@jasthequeen 18 дней назад
@@bedrock2069i wish
@MazzyGG
@MazzyGG 18 дней назад
Yeah really If they know so many java players do it wouldn’t they think us bedrock players wanna try it out as well, I am just so jealous of the free stuff they have with that we just can’t build on it in bedrock.
@blueboytube
@blueboytube 18 дней назад
I honestly do believe the bundle would solve the inventory problem. I just don’t want the bundle to be crafted with rabbit drops because those are hard to get. Id rather have them crafted with one leather and one string or something. Something you can easily craft like 10 times early on in the game
@leggotheeggodemon1323
@leggotheeggodemon1323 18 дней назад
yeah... The bundle were totally getting for... 4 years now? But I do agree.. if it is added it shouldnt be rabbit hide.... The Item would probably be most useful for early game... granted I think thered be atleast 2 slots in the inventory Dedicated to theses things even mid semi game. But once shulkers enter the scene? idunno.
@andyv2209
@andyv2209 16 дней назад
I think they should be a little bit harder to craft, maybe they could add another use for cooper ingots, and have it be like a clasp. Copper string copper then 6 leather underneath. Itd be cute if they had a bundle on a stick tool too, that could be dyed. Seeing that equipped in the offhand while exploring would be cute.
@crunchevo8974
@crunchevo8974 16 дней назад
idk about solving it but the bundle is pretty good for early and mid game for compacting the inventory and transporting like various items you need in small quantities for sure. but in late game they're just really outclassed by shulker boxes. something more dramatic needs to be introduced to solve the inventory issues.
@Sarah_Bragg
@Sarah_Bragg 15 дней назад
@@andyv2209The bundle is most useful for super early game when you’re just wandering around and trying to find stuff. A couple iron ingots from a shipwreck here, a fire charge from a ruined portal there, ooh I love that flower type let me grab it, oh no my inventory is full! Too bad that bundles require a decent chunk of materials and I haven’t gone properly mining yet or made a cow farm to get leather. That sort of scenario would happen all the time if bundles cost that much to make. Same scenario goes for the rabbit hide recipe, just that the player hadn’t gone and hunted down rabbits.
@andyv2209
@andyv2209 15 дней назад
@@Sarah_Bragg hm, aside from the copper i feel like the materials are super easy, especially if youve gotten string by that point. just have to kill a couple of cows and theyre always roaming around, could probably get all that before you get the string i feel like. plus, my idea is more for a bigger bundle that you can see the inventory of, rather than just holding a couple things. like a bindle rather than a bundle haha, which is a bundle on a stick xp thatd be better than the bundle for fixing inventory issues than the bundles current functionality.
@Solesteam
@Solesteam 18 дней назад
1:44 But think of this: Terraria has a muh more vast amount of items (many of which are completely unstackable) yet inventory problems aren't too much of a talking point thanks to stuff like the Safe and Piggy Bank... 2 early game solutions for inventory, and Minecraft players who made shulker farms also lack such concerns... 1 extra inventory worth of inventory seems like it's just pushing a problem further away, but considering how much a change such item littered things such as endgame Minecraft and any point in the game Terraria are, you'd think if that was such a short term solution, there would be more complaints...
@viniciusgoulart5077
@viniciusgoulart5077 17 дней назад
Just double/triple the inventory slot amount, increase stack size to 999 and add Terraria's auto-sort feature. If those features are too OP for the early-game then make them only obtainable through new endgame items (inventory management made easy in the late game wouldn't be OP, it would just be an amazing quality of life change) No more running out of space because of item diversity (thanks to double inventory slot amount), or because there are many stacks with the same building blocks (thanks to 999 stack size). The problem would be the inventory becoming too big to be kept organized, but auto-sort completely fixes that. Boom, all of the inventory's problems have been fixed
@Solesteam
@Solesteam 17 дней назад
@@viniciusgoulart5077 moving inventory fixes to the endgame becomes pointless because: Shulker Box already accomplished that.
@viniciusgoulart5077
@viniciusgoulart5077 16 дней назад
@@SolesteamI don't fully aggree, but in that case just move the fixes to the mid-game or even the early-game
@Solesteam
@Solesteam 16 дней назад
@@viniciusgoulart5077 I think the double/triple inventory thing can be made in the form of some kind of bag item, like a bundle but maybe you can only use one per inventory maybe with some dedicated slot for it, maybe a back slot that only it and an elytra can share, removing it from that slot dumps it's contents to keep people from having multiple per inventory but also allowing people to quick-empty it. On mobile versions a tab in the inventory can show up for it. As for stack size, there really is no real reason in the modern day for it to be capped at 64. That's just an old java limitation that stuck around...
@catsdogswoof3968
@catsdogswoof3968 14 дней назад
​@@viniciusgoulart5077boring. Just protest bundles
@notsafef0rlife
@notsafef0rlife 18 дней назад
Inventory size isnt an issue for me, they just need to add a quick stack, deposit all, take all, and a favorite feature like terraria so it doesnt take as long sorting.
@FenrirInFlowers
@FenrirInFlowers 18 дней назад
Those features would be stellar quality of life improvements. Quickstacking everything into a chest with one click would be really helpful.
@crunchevo8974
@crunchevo8974 16 дней назад
you can deposit all by hovering over a stack while holding a stack and double clicking, and quick stack is just by tripple clicking an item. the only thing mc is missing from what you mentioned is the favourite feature.
@samsibbens8164
@samsibbens8164 15 дней назад
I believe this is a Java only feature
@crunchevo8974
@crunchevo8974 15 дней назад
@@samsibbens8164 maybe, o couldn't do it on playstation but stack transfer on playstation is so quick just spamming triangle it never bothered me too much.
@catsdogswoof3968
@catsdogswoof3968 14 дней назад
Not until bundles
@goshdarnchicken
@goshdarnchicken 18 дней назад
They really need to add the "BEDROCK EDITION" Subtitle on the bedrock edition title screen. It would eliminate so much confusion with regard to the different versions of the game.
@MonochromeWench
@MonochromeWench 18 дней назад
Categorizing the inventory with separate limits per category would help a lot. They categorized the creative inventory for a reason so why not have a categorized personal inventory too. People mining would like it if cobblestone blocks were a different category to ores so you don't fill the entire inventory with just cobblestone. Special loot items like trial keys could go in a separate category that is just for special loot, so the player should have some room for them, unless the player already filled their inventory with special loot. A simple option that people would appreciate is just the ability to have a way to tell minecraft to not pick up certain block types. It would be nice to be able to say do not pick up coblestone or unwanted nob drops like rotten flesh. Even just an option to not pick up items you just threw away would be nice.
@Shr0nk.
@Shr0nk. 18 дней назад
This is sort of how breath of the wild’s inventory is set up right?
@Gabriel-lh7gy
@Gabriel-lh7gy 18 дней назад
Starbound Being able to play for hours without caring about the inventory filler is so good
@rainbowsorceress2082
@rainbowsorceress2082 15 дней назад
​@@Gabriel-lh7gy man, i love starbound. Played it on vanilla for the first time in years with my wife semi-recently to introduce her to the game and it's crazy how big stack sizes are even without mods, this coupled with the categorized and decently sized inventory makes mining and looting a non-issue most of the time.
@thatonefirekestral
@thatonefirekestral 18 дней назад
As a java player, I think that the incredibly slow attack speed on the mace ruins it completely. Building up while in pvp is nearly impossible late game because your opponents will have bows and enderpearls, and even with wind charges, I don't think you can change it up completely before you hit the ground. You can avoid this by putting the wind charges in your offhand, but that would require sacrificeing a shield or totem. It could still work for surprise attacks, but I just don't see it working in a prolonged fight
@quisait5794
@quisait5794 18 дней назад
Yeah same, I was hyped for the Mace but it’s worthless in its current state, too slow, enchants are unique.. what’s even the point of it anymore? Now it’s exclusively gonna be used to one-shot the Wither??
@lazarpetrovic1671
@lazarpetrovic1671 18 дней назад
The slow speed barely changes anything as when i played around with the mace, i was still one shotting husks and dealing lots of damage to iron golems even before the mace finished its cooldown and the wind burst enchantment still launches you in the air even when spamming so you can use that to practice more riskier timings and while breach and density aren't compatable, the 2 enchants are still not to be underestimated at all, especially breach and you can pretty much one shot basic mobs from just a 2 block fall with an unenchanted mace so having jump boost is gonna be pretty useful
@ultragalacticgamer7195
@ultragalacticgamer7195 14 дней назад
@@quisait5794beacon farm
@deltamico
@deltamico 13 дней назад
How does it interact with elytra, do you need to be freefalling?
@videosbymathew
@videosbymathew 18 дней назад
INVENTORY SORTING OPTIONS. Let's not forget this obvious need too please, Minecraft.
@jar207
@jar207 18 дней назад
Unpopular opinion there’s nothing wrong with the inventory system whoever they could improve it by making specific slots you could click on to get the specific items you want. Say for example you wanted wood. You’d click on the nature slot. If you wanted food you’d click on the food slot and their would be just a general slot to store all items.
@videosbymathew
@videosbymathew 18 дней назад
@@jar207 There's no sorting ability, that's clearly what needs improving. I like your idea too!
@trystonkincannon8320
@trystonkincannon8320 15 дней назад
I just make a type bar to get the item...
@theLucidLibrary
@theLucidLibrary 18 дней назад
I have an idea that's similar to bundles, but not completely: Backpacks! Ok, so. You may be thinking: "Backpacks? Seriously? How is that any different?" Well, it wouldn't just be adding a new item to the game, but a new ITEM SLOT entirely! This extra slot can be used to just display items and such on your back, but if you put a backpack in there, you could be able to access the contents inside and put items inside! Bt since that is already basically just the bundle, here's what would make it differen: You can place the backpack as a block like a Shulker box, and when on your back or on the floor, there could be some buttons at the top of the menu that would be able to sort all of the items inside based off of tings like items names, amount of things, and item category! You can also store Shulker Boxes inside, but not more backpacks. Also, if you ever want to open it inside of your inventory, just hover over it and press P to access it! Backpacks would have the inventory space of just a normal chest or Shulker Box, but with the extra accessibility features, this would most definitely be a post-end item, requiring at the very least 1 Shulker Box to craft, plus some other materials as well. I don't know how or what else you would need to craft it, but definitely would require a Shulker Box to make dead in the middle of a crafting table. That's basically it. If anyone has any questions for my concept, just comment below if you want.
@catsdogswoof3968
@catsdogswoof3968 14 дней назад
Guys idc what you brew up always the backpacks are too complicated so theyncompete with ahulkers
@faroncobb6040
@faroncobb6040 13 дней назад
@@catsdogswoof3968 Just make it so if you are wearing a backpack you can hit a toggle key to switch between two entirely different inventories, including hotbars. It would allow people to carry around stuff like tridents, spyglasses, a mace and some wind charges, a hoe now that it is useful, etcetera, without always having to swap it in and out of your hotbar, and also usually a shulker box, because even regular inventory slots are too precious to keep spare hotbar stuff.
@quantumphysics7008
@quantumphysics7008 18 дней назад
that merch is so uninspired, i miss when we had stuff like dragon plushes and light-up torches. and typical mojang, adding something that actually affects the gameplay in any way whatsoever for the first time in years and then panicking and nerfing it so badly that there's literally no even any reason to bother using it anymore at all, rendering it functionally just more inventory bloat you'll never realistically use and the player's only viable loadout the same set of things it's always been since more or less village&pillage. when was the last time we got an item that actually changed anything rather than just being so absurdly specific everyone forgets it exists all the time?
@lazarpetrovic1671
@lazarpetrovic1671 18 дней назад
Old mace was too op, sure on singleplayer or playing with friends it's fine, but wait till you get to the pvp servers and the 1 guy who has the mace starts one shotting you and your entire friend group that is in maxed gear you worked so hard to get, not so fun now is it? Sure realistically in a combat situation a player won't get a 4 block jump but the moment they pull up with jump boost and are on terrain that is even slightly uneven its over for you as they are just gonna shred your entire hp like paper with the 3 block jumps as the old mace has both breach and density compatable with each eachother And realistically speaking if someone has a weapon that can one shot you from only a 4 block fall, wouldn't they realistically just ambush you instead of going into actual combat against you because they would get all your stuff with 0 risk as you have 0 time to react before they have already fallen 4 blocks and landed the fatal blow? And good luck even trying to attack someone who has a pre nerfed mace and built their base of the highground to specifically take advantage of the maces mechanic of dealing more damage per blocks fallen and probably even terraformed the environment a bit to further increase the effectiveness of their mace As for your other point we have wind charges
@snowthearcticfox1
@snowthearcticfox1 12 дней назад
Typically Microsoft*
@ajpink5880
@ajpink5880 18 дней назад
Okay I feel like people have too many different preferences on how to fix the inventory management, so I'd propose that they release a snapshot that goes a very different direction, make a snapshot that allows a whole bunch of choices to fix the issue, and let people try all the solutions and see how they genuinely feel. We're too stuck in theory. So make one option where your inventory is straight up unlimited like creative, but it keeps track of what you've picked up and only lets you use those blocks. Not as a serious option, but just for raw comparison. Then have an option for massive stack sizes, then one for double or triple the current inventory size, and even let some of these compatible ideas be mixed and matched. Whichever solution is best, or at least least bad, has to become the permanent solution until we come up with something better, and maybe even keep these options in the game as gamemodes or gamerules for map makers. But the inventory management is so bad right now that waiting for a solution is painful, and the disagreement in the community is just gonna delay the problem further. We need to get it in our hands and try things before we declare them OP or not good enough.
@viniciusgoulart5077
@viniciusgoulart5077 17 дней назад
Imo that would just be the mob vote situation all over again
@stephenkrahling1634
@stephenkrahling1634 13 дней назад
I would literally just add all of them... the less time I'm spending managing my inventory the better, I don't get the obsession with trying to change things as little as possible when you're literally asking for a problem to be fixed Also what is with people calling these things OP? It's not OP to fix a glaring problem with your game, you're just afraid of change. They could make the inventory infinite and it wouldn't be OP, it's not overpowered to actually play the game more and interact with menus less
@widdlepocketmarcy
@widdlepocketmarcy 18 дней назад
Just wanted to say that you're truly perfect at transitioning through topics. the way you say "speaking of", and proceed to say a word that 100% fits the next topic is buttery smooth.
@humourlessjester3584
@humourlessjester3584 18 дней назад
I think the take of adding an item instead of a button comes from that one gaming rule "Put it on the grid" in other words, if there is any kind of feature of the game it is better as something visible in the world than a button you have to press in your settings. I can't help but agree to this design philosophy tbh. Adding a button to everything is the easier option, yes, but as a game dev you want it to be a part pf the game instead of being a setting in the game.
@thomaspelletier7790
@thomaspelletier7790 18 дней назад
Honestly I am kind of bothered by the fact the community is clamoring for an End Update right now. Would it be cool/do I want one? Yes. But I am sorry we need an inventory update way more. I'd also like a second combat update mayhaps but the Inventory is the games biggest hurdle right now. We need sorting options for the inventory/chest (Buttons you could press to auto organize/take and empty containers) and the inventory gets full so incredibly quick. I'm not sure if the Bundle is the real solution, I think the inventory needs to be bigger or something. They could greatly expand it and the shulkers would still be useful to store extra's/for big builds. They could also add a backpack and give it a new armor slot and shulkers would still be useful. They need to understand that people will always want more storage space, it's like closets IRL.
@thomaspelletier7790
@thomaspelletier7790 18 дней назад
I cannot think of any issue in the game more in need of updating than the inventory. Realistically it has never really been updated besides the shield. Which it is a good inventory, but it has been outgrown after so many years.
@catsdogswoof3968
@catsdogswoof3968 14 дней назад
It's because they are pro emperorpenguin1217 and just want maximum effort
@TrainTrentGaming
@TrainTrentGaming 18 дней назад
1:09 Who is that handsome lad I see? 😂
@gabrielreid4950
@gabrielreid4950 18 дней назад
1:48 I dont know who that guy is but he also looks pretty dashing ngl
@glitchy4043
@glitchy4043 18 дней назад
i recognized you in the video cause i remember watching one of your streams
@Fidg3tt
@Fidg3tt 18 дней назад
They could probably make a good balance with the mace by giving it trident draw speed, keeping the 6 attack damage, making density/breach compatible with smite/bane of arthropods and making the wind burst activate after you jump
@Andrewtr6
@Andrewtr6 18 дней назад
Increasing the inventory size is a logical solution. While it would make finding something specific annoying, there is a simple solution for this: just add the creative inventory search feature to survival. Mojang could increase the inventory to 100 slots and all players would have to do to find one specific item is type it into a search bar. If it works in creative it would work for the survival inventory. As for organization specifically, add buttons that auto-sort items alphabetically or by amount or some other mean.
@lasercraft32
@lasercraft32 18 дней назад
Bundles would help, but they certainly don't _fix_ the issue. Shulkers don't even fix the issue, and they're way more useful than Bundles (and Bundles don't work well on phones). At this point I think the only real way to fix the inventory issue is to fix the problem at its root... Give us some way to increase our inventory size without needing to place down a block, better ways to organize chests, and bigger stack sizes for things like potions, stews, and snowballs. Something as simple as making the Bundle able to hold 64 items, INCLUDING non-stackables like Swords and Tools, would do wonders. I see no reason why you shouldn't be able to hold 64 snowballs or ender pearls inside of a bag, when you can't even throw them without emptying the bag first... Bundles also need to be easier to empty without making a mess, and it should be easier to access the items inside of them. There's no good reason why right clicking with a bundle shouldn't be able to open up a gui for its inventory, or to be able to access its gui in the inventory... I don't see how that could be overpowered in any way, because limited inventory management is more of a pain and doesn't serve to improve the game in any meaningful way.
@andyv2209
@andyv2209 16 дней назад
Maybe there could be a problem with having a bundle in a bundle in a bundle etc in that case but i feel like that's something they could work around
@lasercraft32
@lasercraft32 16 дней назад
@@andyv2209 Just make it so you can't put bundles inside of bundles. Easy.
@andyv2209
@andyv2209 16 дней назад
@@lasercraft32 yeah exactly
@catsdogswoof3968
@catsdogswoof3968 14 дней назад
Guys denying bundles becuas rather don't fix the issue is a step back
@astrunkman6988
@astrunkman6988 18 дней назад
If the Mace is soo heavy that it takes like 3 seconds for a full hit on Java, it stops fall damage when hitting, and it does insane damage when falling, do you think it would have a high base damage? Yeah, Me too.
@d4r4butler74
@d4r4butler74 18 дней назад
I was just reminded that there are actually 2 Inventory problems. Inventory Space and How To Move Items Between Different Inventories. I would like more Slots in both my Inventory and in Chests, but also a way to move identical Items into Chests faster (1 button press, maybe a combo button press? or a toggle on the side of the Chest Inventory?). I don't mind manual sorting. I can also set up an Auto Sorter. But being able to carry small amounts of various things one comes across when first in the World is the important thing to me too (Bundles!). Flowers, Seeds, Saplings, bits of Food (because right at the start you don't have a Stack of Baked Potatoes, or Bread or Fish or meat, you have bits of it all) are things one needs to set up a base of operations. When Mining one can have Chests on each of the various levels one is Mining on to store the extras. Or one could make an Item Elevator up to the surface and have an Auto Sorter up there for it all, with Item Drops from the various Mining floors to go to the surface. Or a combo, where you leave the Stones in the Mine in Chests and Item Elevator the Ores and such up to the Surface. But a quicker way to move the Items into the Chests in any way would be good. Maybe a Bigger than Double Chest made with Items from the End & the Ancient City (those Echo Shards could use more uses) and something from the Nether to encourage Exploration (they keep harping on this, but I just want to sit in place and Farm things and Mine). It could possibly hold 2x, 3x or 4x a Stack of Items in each slot (Stones from Mining and Iron Blocks from Iron Farms and Gold Blocks from Gold Farms would probably be the things in these Giant Chests) - maybe make them growable from 2x to 4x a Stack for each slot. The Time it takes to manually transfer Items from your inventory to a Chest is the biggest complaint in Bedrock because you have to do each space individually - even if your inventory is ALL Stone, each stack must be moved individually. Java at least let's players transfer quickly, but their inventories fill up weird (and NOBODY wants that).
@MichaelPohoreski
@MichaelPohoreski 14 дней назад
Bedrock missing shift-double click to transfer all item stacks of that type shows how clueless Mojang is. :-(
@lasercraft32
@lasercraft32 18 дней назад
Come on Mojang... You had a good thing going! I hate when they try to nerf something but then take it way too far... I feel like every game developer in the world ends up doing that (just look at Bayonetta in Smash 4 compared to Smash Ultimate for example). The Mace was a little OP, but all they had to do was decrease its base damage a little bit! Why did they slow down its attack speed!?
@catsdogswoof3968
@catsdogswoof3968 14 дней назад
Mace is fine
@catsdogswoof3968
@catsdogswoof3968 14 дней назад
Also no decreasing base damage is worthless. Even if it did 1 damage it would still still op
@GAMETERORITS
@GAMETERORITS 18 дней назад
Instead of all these ridiculous games, they can add a backpack to the game in which we can put the backpack on the player's shoulder and by pressing a button, for example, X, and the mobile phone will open with a special UI for the backpack. It's not that hard They just wanted to provide a different intonation of the trio by adding a bundle, but they didn't succeed
@andyv2209
@andyv2209 16 дней назад
If we can have pack mules we should be able to wear those packs too. A bundle/chest on a stick item would be cute, especially if the bundle part was dyable. They could give it downsides so it's not as good as a shulker like, a 9 space inventory, having to equip it in your offhand, or maybe the stick is breakable if you take damage, causing the bundle to drop, so you'd have to be careful with it.
@humourlessjester3584
@humourlessjester3584 18 дней назад
I suggest an ender bundle. It's not meant to keep any items, but teleport items to an ender bundle that is linked to it inside another chest, dumping all the items into that chest. You craft it with two bundles and an ender eye which gives you two bundles that are eternally linked. They cannot be linked with other bundles except the one it was crafted with (this might mean its NBT data has a unique code that is only compatible with its pair). When putting items in the ender bundle, those items gets dumped inside whatever inventory container the linked bundle is in. Alternatively, if two players have ender bundles they can secretly send each other items. If the container the linked bundle is in is full it cannot receive any more items. The problems this could solve: -Inventory compression by making your whole storage system accessible to you -More time exploring before needing to return -auto sorting (you can link this to your item sorter at home) Possible problems this could cause: - what technological problems could happen if we try to link it to a chest that is unloaded? - will it ruin the gameplay loop if you're less incentivized to return home right away? Additional fun compatibilities: -imagine you exploring and your friend asks to send them a certain item they need, and they can just send it instantly -in a pvp scenario, you can share weapons or share resources to your team mates in trouble.
@Glittersword
@Glittersword 17 дней назад
How about this. In the Sophisticated Storage mod the containers have upgrade slots to the left of the inventory to increase the stack size and other things. What if the output of the crafting recipe was able to be placed in the upgrade slot so you don't lose an inventory slot from the chest. Then you just carry the other one with you.
@humourlessjester3584
@humourlessjester3584 17 дней назад
@Glittersword I kinda don't agree with that because losing one storage spot for it is the most minimal "draw back" we can give to an item like this. It needs some nerfs to balance it. Needing ender eyes (a mid to late game item) and a bundle (a relatively hard to craft item) plus losing an inventory slot are pretty decent enough drawbacks to balance what could be an OP item. The potential of this item is insane in the hands of people with a universal item sorter. I think losing an inventory slot for it is a necessary exchange plus it makes sorters for it harder to enginner because you need to figure out how to pull items from it without losing the ender bundle to the sorter (which is possible with some comparator magic).
@Glittersword
@Glittersword 17 дней назад
@@humourlessjester3584 Fair enough but add this to your calculation. The receiving chest could have more than one receiving bundle in it and can be used as the first stage of your inventory sorting system. Say half of the slots have receiving bundles and the output is going through a hopper or pipe that will not accept bundles and everything that pumps out of the chest goes through to the next stage of the sorter.
@Sir_Slimbread
@Sir_Slimbread 18 дней назад
I disagree with the counter argument that increasing stack size and/or increasing the size of the players inventory wouldn't really be a fix. Even with something like the Bundle you'd still run out of inventory space. I also disagree that it'd make organization worse. You'd still be able to put everything you want organized in your inventory exactly where you have them now, but you'd just be able to carry more junk(if people organize every random thing they pick up, then that's a them problem, not an inventory problem). I would like the flower/ore bag system, or even just the bundle, but I doubt we'll ever get it. All it'd take for the bundle to be usable on Mobile would be for it to have an accessible inventory, or they could simply just put it into the game, and just let Mobile Players know that it's not currently something they can use with touch controls. It's not fair to everyone else that the solution to the inventory problem can't be used, because Mojang can't figure out how to make it work with touch controls. Even if Mobile is the single largest playerbase, every other platform combined eclipses it. So everyone effected by Touch Screen users are... People on PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC Bedrock, Java, and even the Mobile users that use a Controller/KB&M. I don't really care if Little Timmy that mostly plays Creative, or makes a new Survival world every time he plays, can't use the Bundle, because Little Timmy wouldn't be using it anyways. The only people that will use the Bundle are those that have mid-long term Survival worlds, and like to hoard as much stuff as possible.
@Scoitol
@Scoitol 18 дней назад
the problem isn't inventoy space ! it's literally the inventory system. it's ok to have a max amount of items to carry in game, but it's not that a full stack of diamond takes as much space as a random seed that you found. next time you'll go exploring in the game, just take a look at how much of your inventory is actually filled with stacks
@jar207
@jar207 18 дней назад
@@Scoitolthey should make specific menus for what items you want. For example the food menu to access all your food Or the Tools&Armor menu to access all your tools and armor and so on.
@Alexminecrafter1
@Alexminecrafter1 18 дней назад
i don't know why people forget but 1 un-stackable just makes the bundle full instantly the bundle would not help that much but would probably make the problem worse. a good solution would be either re- doing the inventory system (as @Scoitol said in this reply section), add backpacks with 27 slots by default and could be upgraded to have 5 pages of 54 slots so first upgrade would make the backpack have 54 slots them the next would add another 54 and so on until its maxed to 5 pages or make bundles have more storage and treat a un-stackable item as 1 instead of just filling it up . (and also @jar207's idea is also a good one)
@Sir_Slimbread
@Sir_Slimbread 18 дней назад
@@Alexminecrafter1 I don't think the Bundle is a perfect solution, but if you have "5 pieces of Oak Wood, 10 Cherry Planks, 15 pieces of Dirt, 2 Sticks, 8 Cobblestone, 13 Stone Slabs, and 11 Iron Ingots" you could condense them down into 1 inventory slot instead 7(nearly a whole row). Not being able to put Unstackable items in their is unfortunate, but you find far more Stackable items than Unstackable. Plus you now have 6 extra inventory slots(using my previous example)that can house 6 Unstackables.
@Sir_Slimbread
@Sir_Slimbread 18 дней назад
@@Scoitol My inventory is constantly filled with stacks of items... I don't understand what you are trying to argue?
@calvinprice8460
@calvinprice8460 18 дней назад
a lot of mods add a sort button so just add that and what about a special bundle for infinite stacking of one item
@Sir_Slimbread
@Sir_Slimbread 18 дней назад
That'd be nice. Maybe not infinite(because it'd have to collect and store a lot of data, which would cause a lot of lag if you stored your whole worlds worth of Dirt in a single entity), but an absurdly large amount would be nice. If I could store 1000 pieces of dirt in a bag, then I could probably compress my 72 Double Chest of Dirt into a fraction of that(I ain't doing the math on that, but I know it'd be a a lot smaller, because 1000 block of dirt would be roughly 16 stacks).
@KavyanshKhaitan
@KavyanshKhaitan 8 дней назад
@@Sir_Slimbread Bro, he said infinite stacking for ONE item. Not multiple. So the game would only have to store that you have 16 million dirt blocks, and not individual stacks, etc. Obviously, you cannot unstore or drop all of them at the same time, but storage is different, I guess?
@ryan___ryan2711
@ryan___ryan2711 16 дней назад
"this is the best system I can think of" bro we literally just mentioned terraria's better system multiple times already, give us inventory sorting buttons, a stack to nearby chests button, it'll be so much better
@ryan___ryan2711
@ryan___ryan2711 16 дней назад
Like seriously, is kingbdogs... "special"? Bro has the capacity to fix the game then goes "I removed the fun"
@ryan___ryan2711
@ryan___ryan2711 16 дней назад
Not hating on the mace nerfs, I hated the "vanilla ban hammer".
@JCtheSAVIOR.IDK-Mans_Sky
@JCtheSAVIOR.IDK-Mans_Sky 18 дней назад
Defrag and Sort plus the ability to assign slots in the tool bar. Crafting from chests as well. That in addition to the bundle. Thats all thats really needed imo.
@Zerum69
@Zerum69 16 дней назад
While i do agree that increasing stack sizes/inventory size is "pushing the issue forward" It's pushing the issue forward by multiple years, and by the time we have to address the issue again, we dont know if Minecraft will even have updates anymore, making it a sort of permanent solution in that sense
@TackerTacker
@TackerTacker 9 дней назад
I think there is no one simple fix for the inventory problem, it needs a bunch of changes in different places. One change that would help a lot IMO would be to make it possible to easily convert back and forth between all the block variations like stairs, slaps, walls, etc. inside your inventory. Maybe a cube that sits in your inventory with a bit of that Enderman magic look that can be charged with one material type and then the player can pull out any block variation from that cube and also stuff any block variation of the same type back into it which charges it back up. If this would be too much menu stuff to do it right inside the inventory, it could also simply be a block you place down to access its inventory and get access to all the variants this way.
@mygirlfriendbeatsme
@mygirlfriendbeatsme 16 дней назад
I think one of the best inventory management tools I ever used is Null Block. Its basically a cube (with multiple tiers) that will auto collect blocks you put into it. the higher tiers add features such as each space holding more stacks, voiding overflow (so if 128 cobblestone is max, any cobblestone after is deleted) and you can place blocks using it like a tool too. I think its great because it adds extra inventory, sorts items the way the player wants, and filters trash the player doesnt want (or doesnt want a lot of) without bogging down servers or requiring trash cans.
@Warlock8ZERO
@Warlock8ZERO 18 дней назад
It's very saddening to see a mc dev actually say there is no other way to fix the inventory problem, this is either incompetence or a lack of imagination which is very worry coming from a dev of the game... There have been a number of mods which help solve the problem in other ways, like the flower bundles mentioned or being able to combine building materials like all cobble blocks, stairs, slabs etc in a dropdown selection, then all Blackstone etc in another dropdown selection, so you need far fewer inventory slots, this is just one method, there are plenty more already suggested and some which could be created to solve it better, just sucks that it sounds like they have given up on it like they are not even trying to fix it. Even having bundles is a horrible idea, it's so messy if you have like 5+ bundles with different junk in, and you're trying to find one item and pull it out. Some common ideas: Sort inventory button - to quick stack the same items together (not into chests, this is what hoppers are for) Being able to shift click drag mouse over items to quick deposit into/out of chests (like in modded), or deposit/take all button. Quick sort chest button. Be able to see what's inside a shulker box/bundle from inside your inventory. Combine the same block types - so if you have cobble on the hot bar, once selected, you can use a radial menu to select if you have blocks, stairs, slabs, etc. Add something like a radial menu to the bundle, so it's easier to access. Backpack - like a mini shulker box (9 slots?), but takes some crafting to make, so it's better than a bundle and sacrifices chest armor/eltyra. All items should stack to 64. All items should be able to be combined into block form, then turn back into raw form, to save space. Might be a bit too far, but have an upgrade to auto combine raw items into blocks, for long mining trips. Could add a wide varity of enchantments for bundle, shulker box and backpack. Adding an extra 9 slots to the base inventory would still help, but not too many, obviously. Some alternate hot bars could also be very useful, like how Factorio works, this could be an upgrade you need to craft like a tool belt (legs slot?), which gives you a second hot bar that swaps at the press of a button, would be amazing for building, could be enchanted to add 4 extra hot bars for extreme builders (you wouldn't need any extra inventory slots then too). And there are always many more options too, but this is getting too long lol. Just wish they would at least say they are working on it, rather than they have no solutions or why these solutions are bad, so the community can help solve it if need be.
@beeftips1628
@beeftips1628 15 дней назад
The worst thing for the future of Minecraft is parity. All of these solutions work but they are only for Java/pc Minecraft. Unfortunately any solution they come up with has to work on all versions. Also as far as I’m aware, the inventory problem isn’t that high up on the devs priority list, until it is I doubt we get any solution.
@Warlock8ZERO
@Warlock8ZERO 15 дней назад
@@beeftips1628 I agree with parity being a problem, but that's a completely different rant lol. I fail to see why any of the solutions won't work on touchscreen or console. If you can open a chest, use an ender pearl, or a shield, why can't you select an icon on your hot bar to open the bundle/backpack/shulker and there are plenty of console games with button options like press Y or Square to take all. Half of the changes are small numerical or GUI changes, no reason they can't change them due to versions. But yeah it's probably not a huge priority, if they are limited on how many new items can be added to the game due to inventory space though, like they recently announced they are removing a bunch of drops to save on inventory space lowering variety and going backwards, this will hamper future content too. :(
@beeftips1628
@beeftips1628 15 дней назад
@@Warlock8ZERO well I don’t know much about coding but my reasons for doubting some if not all are doable on both versions comes from the copper bulb incident. The reason the copper bulb was changed to have a 2 tick delay instead of 1 tick was because the dev team on bedrock couldn’t make it 1 tick. So while I believe all are possible to do with Java, I have my doubts for bedrock, and if it’s not doable on bedrock they won’t do it on Java.
@Warlock8ZERO
@Warlock8ZERO 14 дней назад
@@beeftips1628 That's fair enough, the main difference is Java is made using Java lol, but bedrock uses C++, Java is easier to use than C++, but C++ can do more and runs faster, the code is more or less written the same way, so it shouldn't be a technical issue other than the skill of bedrock devs or translation issues, which is why I'm so confused when they say it's a bedrock issue, unless they just don't know how to make it understandable on a touch screen for kids. I thought the copper bulb was changed for design reasons, I might be wrong, but I heard it was because most redstone uses 2 ticks, so they wanted it to be easier and more understandable, no clue though, just don't see why it would be a problem from a programming standpoint though, some better transparency from mc about the technical problems would be nice, I think people would be more understanding unless it makes them look silly.
@user-od2qc2od1y
@user-od2qc2od1y 11 дней назад
Backpacks should replace the chest slot so it becomes a question of: Do I have more armor or an elytra or extra inventory?
@Plaegu
@Plaegu 18 дней назад
1.21 is the best update in years, especially in a technical level and making the game easier to update
@danielcaba5011
@danielcaba5011 18 дней назад
Not exactly for bedrock. They absolutely killed raid farms and destroyed bedrock mob farms with the change to how mobs spawn on blocks. Quite a lot of the technical community is unhappy
@Plaegu
@Plaegu 18 дней назад
@@danielcaba5011 I meant the backend on the development side for the game. They’ve hired a lot of software engineers and few years ago and have a lot of new tools to make adding and changing things easier for themselves. And fixed a lot of old code. As for the technical community, although it is a sandbox game where you can do whatever you can imagine. I do think having everything automated takes away the fun. I love Factorio, Rim World, and those games for automation. But having iron farms, raid farms, etc Takes the grind away imo. But Raid Farms I’m sure will come back in a new way
@CatWithALime
@CatWithALime 18 дней назад
@@danielcaba5011 raid farms definitely need to get nerfed
@danielcaba5011
@danielcaba5011 18 дней назад
@@CatWithALime On java they do not on bedrock.
@CatWithALime
@CatWithALime 18 дней назад
@@danielcaba5011 why don't they need to get nerfed on bedrock? I would rather want to actually have fun beating a raid and getting rewarded for it then having infinite lives because I followed a RU-vid tutorial
@edward.t.1212
@edward.t.1212 13 дней назад
I've head so much things from my friends talking abou problem with chests ,massive amount of loot each structure had since the new update and the problem with sorting in shulkerboxes and bundles, I just came up with an idea.. I think adding a new type of chests (auto chests) its like and should be uploaded with the new auto crafters You can choose what slot u want to put a certain item in and how many too, this ofc will get rid of hoppers But you can choose which spot of x & y axis and how many of 64 will be fitted in each one
@RealJop
@RealJop 17 дней назад
I do like the idea of the loot bags that you mentions, but why not add the quiver that was shown in the old Minecraft Alpha? There could be a dedicated slot for it, and when you put a quiver in that slot, you can open it and put arrows or fireworks in it. This could be opened on mobile with a button that will show next to the buttons that open the recipe book and things. It could also let you launch tipped arrows and firework rockets while also being able to hold a shield or something else in your offhand. Maybe I'll put this on the Minecraft feedback page as well.
@Lunarcreeper
@Lunarcreeper 11 дней назад
still don't understand what people are even thinking when it comes to this inventory "crisis" it isn't hard, just add an early game portalable storage item. it's not gonna be overpowered, it's just storage. Add a "lightweight crate" it's crafted like a chest but with a wind charge in the middle, and it functions just like a shulker box, but it has a 3x3 storage space instead of the regular usual 27 slots. and if you think this makes shulker boxes useless? just make shulker boxes have more slots then, increase if to something like, idk, 37, 47, maybe even 50 slots? Shulker boxes are an endgame item, and having tons of portable storage isn't gonna ruin the game, if anything it makes the game more fun because you don't have to worry about your inventory as much. i think people are just afraid of change.
@EmperorPenguin1217
@EmperorPenguin1217 8 дней назад
That already exists. Llamas and donkeys.
@nukedahumans
@nukedahumans 17 дней назад
For inventory management they should allow us to stack the same colour beds and the same potions and when the potion is used and becomes a glass bottle it then gets put into its own slot like normal. and the stuff that only stacks to 16 should be able to go to 64. and items should go from 64 to 99. (That's my opinion)
@Dbentzjr
@Dbentzjr 18 дней назад
I've been working on a large world with long roads and thinking up ideas like a backpack that can hold items as well as something like allowing horses or donkeys to pull carts so we can carry much more stuff a long way. bigger boats would be neat too, but we need at least horse carts or some way to carry many things at once. I tried using nether portals, but that didn't work too well for fast traveling effectively. Horses are way faster than donkeys but we can't currently put chests on horses. So when working with many thousands of blocks away from base, it can get pretty boring pretty quickly when it comes to hauling many stacks of dirt, cobble or whatever else back to base. We all need some faster way to do this.
@starblaiz1986
@starblaiz1986 7 дней назад
How I'd solve inventory: 1) Make bundles identacle to shulkers as far as storage goes, only except for placing them on the ground, you can open them directly in the inventory, and also they can be stored inside Shulkers. 2) Make bundles craftable with leather, giving you an early game shulker alternative. 3) Make block picking (middle-click) able to take items directly out of anything inside your inventory (including bundles inside shulkers). 4) Add common buttons like auto-sort, take all, and store all. I honestly don't see why it isn't this simple, and it would solve pretty much all the issues. It would greatly multiply capacity by adding that compression he was talking about, it would still keep it simple because it's only two layers of nesting, which gives you enough depth for organising, but not so much that stuff starts getting lost or forgotten, and on top of it all it makes things easy to access using functionality that already exists with the block-picker. It would also bring shulker functionality to early game which is a much needed thing, and shulkers themselves basically become bundle storage boxes late game. And this would all mean they don't have to keep faffing about with the akward mechanics they currently have for bundles too, so it would work on console.
@reallyWyrd
@reallyWyrd 17 дней назад
Re netherrack furnace. Suggestion: When you defeat the Ender Dragon, there's a scroll you pick up. But it's not a regular item. The scroll has the recipe on it for the netherrack furnace. In other words, defeating the Ender Dragon would unlock the netherrack furnace recipe. You could do this for other recipes as well. The only downside I see is that, as far as I know, most things in Minecraft don't work this way, so this might not really fit in with the Minecraft way of doing things.
@goshdarnchicken
@goshdarnchicken 18 дней назад
Its true that increasing the inventory size and stack size would be a bandaid fix, but it would also be infinately better than what we have now, which is nothing. Unless fixing the inventory issue is a top priority that the next update will 110% have, then I think they dhould just do it.
@mr.bucket3710
@mr.bucket3710 18 дней назад
I think them saying more slots or higher stack numbers is a cop out. While yes, a chest will still have only 36 unique slots no matter the stack size, but if stacks go up to 256 or 999 or anywhere more than 64 then thats stacks of items not taking up a unqiur item slot in a chest or your inventory. More items in a single slot basically. Also saying adding more inventory pushes the issue back makes no sense. We already have shulkers which technically speaking greatly increases your inventory space. They could tie in increased inventory space with end game progression. Like combining a chest plate with a shulker to make a backpack and doubles your inventory. It also makes you choose between chestplate or elytra. And that means you can add or remove the extra slots at your convenience, if its too much take it off, if you need more space put it on
@Emerald-Fluffie
@Emerald-Fluffie 17 дней назад
I would think a good mid-late game furnace would be something that can hold a charge, like if you put a lava bucket in as fuel, then smelt a few things, it will pause the fuel decay until you add more items
@trystonkincannon8320
@trystonkincannon8320 15 дней назад
11:58 Got a solution. This furnace would need to burn incredibly hot, so hot that it's always active and capable of melting stone. Consequently, the only materials that could sustain such intense heat would be Nether rack or any directly related materials like bricks or stairs (though not intended for use). It would require a Wither Star and Netherite blocks to maintain such temperatures. Surrounding the Nether Star entirely with Netherite, with a single Magma Cube or Netherrack at the very bottom center, would balance its power and impose limitations. Similar to how a beacon requires access to the sky to function, this furnace would also need such access to keep the Netherrack burning allowing Redstone engineers to come up with some type of many new systems. It would burn just the same, however since it would require seven Netherite blocks it would not just be challenging for a user to get, but most probubly wouldn't even try unless they find better faster ways to mine.
@jacobfaro9571
@jacobfaro9571 18 дней назад
Here’s an idea: add tabs with a number by each row of the player inventory, including current hit bar. Player can hit key to swap hotbar with any other row in their inventory instantly. Better still, let player click on this icon for each row to set one of a few general item style preferences. Any new items picked up matching said preference will fill a slot in that row first. Example: you swap to row one which is all combat items, then row two which is for a block selection of a specific building you’re doing. Or row three for another part of your build. One click and you’ve got all 9 slots in hit bar swapped with that row. Other row is moved into your backpack inventory. Kill a mob and pick up its loot? Its loot goes in the row you marked as misc first. Find a sword? If you marked a row as combat and it’s not full, sword always goes there first.
@Glittersword
@Glittersword 17 дней назад
I am currently playing rhe ATM9 modpack and pne thing I like is if you pock up an item in your inventory a plus sign appears on any item that can hold items in your inventory. Yellow of there is an empty slot for it and green if you already have more of the same item in that inventory. The pnly thing it doesnt do is give you that hint when you are pointing at something like a chest placed in the world.
@johnb.1001
@johnb.1001 13 дней назад
Simplest inventory fix: make the default row length 12 instead of 9. Then you get 3 extra hotbar slots + 9 extra bag slots. All barrels/chests/enderchest/shulkers get +9 slots, double chests get +18.
@32bitintiger999
@32bitintiger999 17 дней назад
Take inspiration from operating system file management software and built in features. Or add organisation tabs to the survival inventory like in creative. idk how to implement this from a gameplay perspective, though I would assume that such a drastic change would confuse people and create controversy. Perhaps there should be a way to access bundles and shulker boxes directly from your inventory, like a hover state that you can take the items directly out of. Along with the need to adjust to any changes, different control inputs would need to be considered too. For example, you cannot hover a cursor over an item with a touchscreen, as the action of tapping acts as selecting it.
@malevolentvoidheart4748
@malevolentvoidheart4748 18 дней назад
I have an idea how to change inventory space and allowing more space in it + implement a very simple organization. In Starbound the inventory is split by thematic tabs - held items / armor, blocks, crafting materials, food / seeds. Minecraft already has such tabs in crafting table or creative menu. What if we shrunk inventory spaces a little bit and added buttons like in crafting menu for different categories. There will be multiple inventory spaces for your items / blocks, but It does not mean your iventory won't be cluttered. Atleast you will have more space and some basic organisation of blocks / items.
@thirteendoors388
@thirteendoors388 16 дней назад
Just have dimension doors. You craft a wooden dimension door, it goes to a tiny dimension with say 4 chests. Stone is 8, iron is 16, and so forth until you are crafting a door out of 9 Hearts of the Sea and it has 256 chests in it. This would also encourage exploring far from the spawn (hundreds of thousands of blocks), because you could sleep in that room too. And eat/cook/craft.
@unboxing_legend7708
@unboxing_legend7708 13 дней назад
ik im late to the party here with a comment and coming across this video but i think a really unique thing mojang could add to the mace is that u can destroy things like grass, flowers and crops by doing a sort of jumping smash to the weapon. it doesnt use its durability and has an area of affect which is about 5 blocks from the block u land on but it basically gets rid of the small tedious process of using a specific tool to get rid of certain things faster and makes it so when it comes to crops and grass and flowers in the game, they can be destroyed in a certain radius however if it is something like grass, it still retains the same chance to drop seeds at its normal rate and u will always get to pickup any destroyed flowers that are now in the form of a dropped item on the ground. this is also a bonus when it comes to crops as it gives the mace a unique use for late game and a reward for making one and using it. its basically either a ground pound enchant or unique buff to the weapon which can also be used as a tool.
@Request_2_PANic
@Request_2_PANic 13 дней назад
What I'd do for the inventory is to have each slot be its own section of 27 slots showing its contents when the cursor is over it, similar to the shulker tool tips mod, and displaying the contents when selecting it, with each one being independently allocated for a specific category of items that can be set by the player to fit their preferences and needs, even if multiple are for the same item type. Maybe in addition, being able to immediately pick up items when they're broken by the player, especially when they'd otherwise be out of reach to reduce the chance of them being left to despawn.
@SnyperMK2000JclL
@SnyperMK2000JclL 15 дней назад
Hot take... Adopt the Backpacks from Sophisticated Backpacks but without the upgrades and such, just some simple Backpacks that can be upgraded from leather, to gold, to iron, to diamond, and finally to Netherite... give us, at Netherite Backpack, 3 double chests worth of storage. Also incorporate the Sort Inventory buttons from games like Terraria and Stardew Valley... When combined with Shulkerboxes... BLAM problem solved. Modded has had this "problem" on lock for years. The inventory issue all boils down to 2 main issues. 1) manual sorting is a pain and smart sorting buttons would be wonderful. 2) Space Space Space... the standard inventory size is fine but we need something to expand out inventory that isn't just shulker boxes.
@rexyht2697
@rexyht2697 18 дней назад
One of my things that can help is a flying entity that can carry items like my dimorphodon in my dino mode. It is probably not a full solution, though.
@the_nameless21
@the_nameless21 17 дней назад
Damn, Toycat really strung together the transitions today XD
@vasilyd8578
@vasilyd8578 18 дней назад
7:14 I doubt anyone would allow you to pillar up in PvP. And wind-charges aren't a good option either, because once you're in the air you have very little control to reach the moving target. More so, players won't wait mindlessly when you hit them from the above, nor they get closer to/under you like hostile mobs. They can easily run to the side or your initial spot, use shield or hit you with their own wind charge and send you flying in the different direction to break your legs. Mace could be good for ambush, but I can't call that a good PvP. As for PvE... Mace is a mid-to-late game item, because you definitely want to clear Ominous Challenge with at least diamond or enchanted iron gear, but there're practically no mobs in the game that are a threat for a player with a diamond or even iron sword. And, again, setting-up a tower to kill the Wither in one hit is hardly makes the mace good for general PvE.
@matchbox7068
@matchbox7068 18 дней назад
If youve ever played tf2 youd know how untrue this is.
@lazarpetrovic1671
@lazarpetrovic1671 14 дней назад
Wind charge don't make you take fall damage unless you land on a block lower than the one you threw the wind charge at and often times the terrain is going to be uneven so you can still take advantage of that or even bring jump boost and wind charges are really good if the room you are fighting your opponent in has a ceiling
@disappointedcucumber
@disappointedcucumber 8 дней назад
Source Engine movement is more versatile than Minecraft movement. Wind charges and rocket jumps are only similar on a surface level, their level of control are completely different. And the market gardener can’t really be compared to the mace when the market gardener has a fast deploy speed. This is all also ignoring the very obvious fact that Minecraft PvP is completely different than TF2.
@nightromer0019
@nightromer0019 18 дней назад
I have 2 suggestions that might help... if bundles don't work for the touch screen, make bundles placeable like shulker boxes, just smaller inventory.... for the second option is having decorative blocks that can store items, 2 examples are a pile of stone, used to decorate an excavation site, can be used to store different blocks mined up. I tried thinking up a better 2nd example but I'm not very imaginative. A plate to store food, it will blend in better than having 10 chests in the dining room.... now combine the two suggestions you will have not only compressed inventory for early game, but storage everywhere while not having tons of chests ruining your decorations.
@jamiedixon9122
@jamiedixon9122 16 дней назад
The bundle would help but condensing slots is the same as adding slots... just in one slot... I think what would really help is a quick move button. Kind of like the the shift click for stacks, but for like items. It just moves all slots from your inventory to the chest if it matches a ln item. It would make sorting quicker to help keep the player out of the chest and in the world
@mariobrine7012
@mariobrine7012 18 дней назад
Powerful != Practical. The mace's slow attack speed is kind of what I expected when I realized the crafting ingredient is the "heavy" core(admittedly slower than I expected it to be), but some of the other nerfs were unnecessary. Base damage didn't need to change at all, it's worse than a diamond sword on the ground despite being far rarer, and having Smite & BoA incompatible with Density and Breach is an awful decision, though having Density and Breach incompatible with each other is fine to me, same with the damage drop off later on(though I feel it should've been the next 8-10 blocks increase damage by 2 after the first 3 increase by 4). Other than that, the nerfs were a tad too harsh, the high ground smash attack may be the selling point but it's not always going to be used that way(especially when it's pretty dependent on your target being idle or very slow). The mace is hard to justify as a practical weapon regardless of how much buildup damage it has, I can kill a zombie in 1 hit with a normal critical smite V axe, but I can't normal critical a zombie in 1 hit with the mace. (I also find it pretty funny that they went this hard on the nerfs considering they openly promoted the weapon in a video with the mace's density obliterating the Warden from on top of the city center). Regarding the inventory management, I agree on the stance that adding more space won't solve it, if anything it'll make organizing more confusing if we are staring at a 20x20 grid trying to find a specific item. Having your inventory split up into tabs to help sort item types would be neat though since that's our biggest issue with our inventories, it's easy to miss where you have something important placed if you're inventory is cluttered from new items entering. I think it should be an optional feature to toggle, since its probably something not everybody wants(whether they want the tabs to show or not should probably work like the recipe book), because I don't think it's a good idea to bloat the player's inventory GUI with loads of tabs in Survival mode by default.
@jaknowwho
@jaknowwho 14 дней назад
It would have to be better than the campfire because that already accomplishes that with food at least. I'm still a firm believer that backpacks like the sophisticated backpacks mod adds are the complete and best solution for inventory. The addition of upgrades means you can start out with what is effectively a shulkerbox and take it far beyond that. I'd understand that it could be made as a rare drop to not make shulker boxes completely null, but I'd still argue as is, they each have their own use.
@VanK782
@VanK782 18 дней назад
'Increasing the size of the inventory will just push the issue further down the line' okay? Then they should push it back dammit, since they're not adding bundles either!
@HippieLongHaired
@HippieLongHaired 15 дней назад
In a RELATED SUGGESTION I would like to see controls added to the inventory/hot bar such that. The inventory/hot bar rotates vertically ... Tapping [UP] ..... Moves the hotbar contents up one line into inventory row 3 ..... Moves the inventory row 3 contents up one line into inventory row 2 ..... Moves the inventory row 2 contents up one line into inventory row 1 ..... Moves the inventory row 1 contents up one line into hotbar Tapping [DOWN] ..... Moves the hotbar contents up down one line into inventory row 1 ..... Moves the inventory row 1 contents down one line into inventory row 2 ..... Moves the inventory row 2 contents down one line into inventory row 3 ..... Moves the inventory row 3 contents down one line into hotbar This would hugely improve play-ability. Especially while building structures. The added code needed would be very small; and yes I can say that.
@vasilyd8578
@vasilyd8578 18 дней назад
I think that inventory system, at least for builders and at least partially, could be solved, if we could upgrade our crafting grid to 3x3. This way you wouldn't have to carry all necessary blocks and decorations from your chests to the building site, you could carry raw materials such as logs or types of stone and craft stairs, slabs, fences, trapdoors, signs, etc. on the place, only when needed. Though you can just carry a crafting table and stonecutter and place them somewhere close and achieve basically the same effect.
@LakkzScratch
@LakkzScratch 18 дней назад
Celebrating an anniversary by making merch is the worst way to celebrate any anniversary
@54m0h7
@54m0h7 14 дней назад
What might work is a Bundle-like item that you can set to a family of items. Say you set it to Spruce, it would hold all Spruce objects; logs, planks, trapdoors, stairs, etc. Then they just need to be able to take out any item from it, unlike the Bundle that is first in last out.
@donkbonk5430
@donkbonk5430 18 дней назад
I think transit is an important part of the issue as well. I think adding waypoints would be nice, you could even reuse the lodestone for it, and charge it up with echo crystals, similar to the end anchor, and maybe you could use the weird "echo compass" for the waypoint thing instead, because honestly, nobody is actually using that thing for it's purpose, may as well repurpose it for an actually useful reason. I suggest echo shards because it would then also give a real reason to be going down to the deep dark outside of videogame tourism. Basically, place down a waypoint, and activate it with the echo shards, then use the compass on it to set your waypoint, then simply right click or something with the compass to get sent back to your waypoint. Alternatively making it require two blocks, could also work, that way to make use of the way points you'll need to have a start point and an end point, and it wouldn't allow you to just tp back from anywhere, and would require specific planning to set it up and maintain your waypoint system. And the best part would be, it wouldn't be adding anything new, and simply would repurpose blocks that nobody actually uses for a practical reason. Maybe you could make it to where like how the bed blows up in the nether and end, the waypoint would blow up in the nether as well, maybe not the end though given how annoying it is to traverse. I think allowing beds to not blow up in the end would be a good idea as well, frankly the bed speedrun trick is something Mojang should fix. It would make sense for players to be using tnt instead regardless
@ngabel8956
@ngabel8956 18 дней назад
I get that the inventory problem is daunting, but I really wish Mojang would make it a priority. The main issues are carrying capacity and item accessibility, and breaking that down into several features makes the problem so much more manageable. 1) Finish up the bundle. To get it to work on mobile, add a button to the screen to open it up so you can put items inside it. 2) Make the shulker box accessible from within the inventory, functioning more like a backpack. 3) Add an "open" toggle to shulkers or maybe an enchantment, so that it can automatically take in items the player picks up and also replenish items the player uses up. 4) Add a hotkey to quickly swap items from your hotbar with the next row in your inventory. For keyboard players this could be "+" key, for controller this could be pressing both bumpers simultaneously, and for mobile this could be a little button on the screen. 5) Make more items like beds and potions stackable, and increase the stack size for items like signs and eggs up to 64. 6) Add a pallet item, or something like a bundle, but instead it holds one item type up to a stack of 999.
@WarrenCheskyTheFoxwiggins
@WarrenCheskyTheFoxwiggins 18 дней назад
im glad they are thinking about this. this might be the REAL reason the bundle was held back, but if you do make it bigger, at least devide it into sections or make it expand as you add more stuff because I lose track of things in it ALL the time
@toyloliSpare
@toyloliSpare 17 дней назад
My personal suggestion lately for minecraft inventories is to make the entire inventory act like a bundle. Give the inventory a size of 2048 items, double for a double chest. You can have as many 'stacks' of items as you like with a scrollbar if it goes to far but each item only shows up once. No more having 15 stacks of stone and 5 stacks of stairs, slabs etc. When you pick items up your given a choice of picking the whole stack, mutiples of 32 or 1 at a time.
@lachy4899
@lachy4899 13 дней назад
Late comment but here are my thoughts: The inventory problem is a collection of multiple problems none of which the bundle solves particularly well. 1) The first problem starts in the early game and holds to late game - it is essentially the clutter in the inventory and how quickly it fills up - the bundle tries to solve this by compressing sub stacks into one stack equivalent - but it does nothing for unstackable items some of which (the saddle for example) really should stack. Making the bundle have a 2-5 stack size would be a help with this problem. An alternate solution that I am a fan of would be to make leather armor have a passive inventory expansion - a new chest enchantment could also add slots/rows to the inventory (keeping leather the best for inventory expansion) and making the trade off between the elytra and chestplate more interesting. Ultimately a flat out increase to inventory space would make exploration better and make builders using a large number of blocks have an easier time. 2) Once you have a base, storage is a pain. Menu options for quick sort and transfer would help, as would making an automatic storage system simpler for non-redstoners. Gold and/or diamond hoppers that are an item/multi item filter respectfully would make constructing a large storage system easier. Other additions that may help would be pipes for quicker reliable item transfer (as opposed to hopper chains) and storage that acts like a silo for single items - this last one would be of debatable relevance given the existence of shulkers. Additionally, a double end chest could be an interesting addition. 3) Too many blocks of a single type. Happens when mining or building when your inventory is full of several stacks of one block type. It has been suggested before but shulker enchantments could solve this, three in particular come to mind. (i)Syphon - when picking up a block if it is in a shulker with this enchantment then the picked up block is placed in the shulker bypassing the inventory. (ii)Filling - if the player has a block type in their hotbar and in a shulker with this enchantment then the shulker will use it's inventory to fill the stack of that block in the player hotbar. (iii) Treasure Enchanment, End-Linked - A rare enchantment that would allow a shulker with Syphon and/or Filling to operate in that way from the players end-chest
@crunchevo8974
@crunchevo8974 16 дней назад
honestly the fix for the inventory issues isn't adding more spaces to store stuff. like most storage systems nowadays are large enough to contain millions and millions of items in a pretty small room. the main issue is inventory management while playing the game. other than maybe an enchantment that allows you to stack items to stack up to 1k and not just 64 when in your inventory but even then there's just so many items and different blocks that turning the main non hotbar inventory into a double chest worth would help literally soooo much. but not at the cost of the elytra or something ridiculous. maybe a pants enchantment.
@CMWolfMagic
@CMWolfMagic 15 дней назад
No matter what change they do, inventory will always be an issue. The only mod that gave a fairly decent solution was the Ender Chest mod that let you tie a Ender Pouch to an Ender Chest so that you can send items back to your base without much hassle. The main issue with this is you'd have to chunkload the other end so that the Ender Pouch will have freed up space. The con of this is whatever you put into the pouch can only be retrieved by going back to your base, but I'd honestly be willing to live with that. Honestly if the End were to get an update they could easily overhaul the Ender Chest and do something similar. The main con I see from this is griefers using whatever method used for chunk loading to just lag out the server by having so many chunks open, but that could be countered fairly easy with a Gamerule that allows the disabling of that. Basically what I'm saying is an update to the Ender Chest could possibly solve these issues....
@ParagonQuille
@ParagonQuille 18 дней назад
So there's a modded item called a Dank that is *very* interesting. it basically serves as a bundle, but can store entire stacks (and huge stacks because modded lol). it has a bag function which serves as right click to open it up, and you can swap it to being a Construct function where it will right click place the block from the slot of the dank that is selected. I think this is a perfect solution for building block inventory management
@EcoSamurai
@EcoSamurai 18 дней назад
Yo what, I know that TrainTrent Gaming guy, that was crazy to see his name just pop up in the video lol
@deapless
@deapless 18 дней назад
I mean there's a lot of basic inventory management systems they could add. Inventory and chest auto sort would save lots of time, dump/take out all items in chest, a goddamn delete item button and many other quality of life stuff that mods like item scoller or mouse wheelie add. Also i still think expanding it would help but they could do something like splitting it in to categories where items get automatically placed in when picked up. Just having a separate space for "building blocks" would be amazing
@MichaelPohoreski
@MichaelPohoreski 14 дней назад
💯 Completely agree! _Terraria’s_ *Trash Slot* solves the problem beautifully. A way to get rid of items without littering the world AND it provides an extra item slot. Just copying *basic inventory features* from _Terraria_ would go a LONG way to fixing the pain points in inventory management.
@unevennoble9363
@unevennoble9363 13 дней назад
​@@MichaelPohoreski Or Starbound's system where you have 5 inventories, each for different stuff.
@epiclyslowcars
@epiclyslowcars 18 дней назад
4:46 ... I'm in RU-vid video??? Noice lol. I hope Mojang buffs the Mace back at least somewhat because it doesn't seem to be as worthwhile to grind for anymore...
@UltimateDragonKiller
@UltimateDragonKiller 8 дней назад
Sophisticated backpacks, my beloved, saving me from inventory issues for the better part of a year since I found you
@profi-woin6431
@profi-woin6431 15 дней назад
I like the solution to inventory issues that Hypixel Skyblock found with sacks and the "sack of sacks" menu. You can even upgrade the sizes. You could add something similar to the main game as a backpack, where you can add pockets for special resources.
@samlewis6487
@samlewis6487 День назад
-Thank god they changed the trapdoor recipe -They should really just add some kind of backpack or something. Bundles suck and are useless -Didn't they say they wouldn't nerd the mace? Pretty sure on of the devs explicitly said on Twitter they wouldn't nerf.
@zibblobet3425
@zibblobet3425 16 дней назад
Inventory slots (not hotbar slots) should store several different items/blocks of similar categories. Long press/alt click to open the slots and spread the items out. For example, cobblestone, andesite, granite, and diorite all stack together. Alt click/long press to split the stacks into adjacent inventory slots
@DePhoegonIsle
@DePhoegonIsle 7 дней назад
About the mace........ so it has the strongest single hit under a falling condition, of which is near impossible to reuse with any consistency and acts as an ambush weapon?..... what? Talk about near useless for pve, and... for pvp just..... what? You realize for undead you literally have to beat +6.25 to weapon damage of an already fast +9 damage sword that is over 3x faster that the mace with aoe included or a single buffed crit that's easy to time. What's this about damage through armor? Did we suddenly forget about poison & fire damage which bypass armor? Seriously as well, even enchanted netherite with prot4 (which btw is not an armor def value directly) you end up taking 1-2 hearts with solid ace hits, and if..... you know they are on fire all the time because fire aspect.... and the cheeky posion pot toss...... that really out classes anything your weapon will do to that player in that armor. Did we Seriously forget about th lingering effects, or wither rose bombing, or the stupid level of damage crystals do? The mace is to slow & weak, flat out. With the new enchanted system being data driven & doable in datapacks......... .... i mean you understand what armor toughness actually does right, and the roll it plays in reducing heavier hits..... which is to say it doesn't take much more damage to start really making even netherite feel like paper.... even without armor piercing effects of an enchantment.
@thomasmiller8289
@thomasmiller8289 18 дней назад
Paged inventory is a super easy fix, paired with sorting options (alphabetical, reverse alphabetical, category, and heck maybe median color) - why is bundles even close to the only way to do it, bundles seem super awkward
@andyv2209
@andyv2209 16 дней назад
I think having an inventory like stardew valley has would be good, with most items stacking to 99, along with 2 buttons on the side, one to sort items (they do by type and alphabetical, tools should be first for minecraft) and the other button for when you open a chest called 'add to existing stacks' which takes all the items out of your inventory that match with items in the chest. It wouldnt exactly solve the issue as one big problem with having stacks go up so high would be when you die and lose all your items itd be much worse, but i still think its better than what we have now. At least some items could use higher stack counts.
@ThatOneGuyJet
@ThatOneGuyJet 15 дней назад
To help inventory woes for builders they can look at how 7 Days to Die does it. In that game you have universal building blocks. By holding down the R key with one of these blocks in your hand you get a radial menu which allows you to select all different kinds of shapes, freeing up a lot of space.
@Southpawarsenal
@Southpawarsenal 14 дней назад
The argument that they can’t just increase the stack sizes is completely BS. First of all, they don’t explain how or why they can’t, and second of all, there’s glitch’s where you CAN have that happen. It’s just laziness.
@MichaelPohoreski
@MichaelPohoreski 14 дней назад
Yup, they item count is stored as an 8-bit value which means either max 127 items or 255 items can be used. (I forget if it is signed or unsigned 8-bit.)
@GadgetMike1
@GadgetMike1 13 дней назад
How does the mod biggerstacks get around that then? I'm using the mod in my modpack to stack items to 999 and it's a game changer.​@@MichaelPohoreski
@Huabun
@Huabun 16 дней назад
For a endless furnace, it would make sense, if it was 3 or 4 times slower than a regular furnace because then, if you want to build a really fast super smelter, having a bamboo farm or a kelp farm would still make regular furnaces viable, if you really wanna go for max speed.
@iller3
@iller3 13 дней назад
having to pre-make every block shape like stairs, doors, etc, or needing a slot for every potion type is the problem here. Go look at how Enshrouded or Ark handles block shapes while building. Potions/Food/Etc are even easier to solve by integrating "Context sensitive" menus and allowing an Ender-chest type global inventory you can open from anywhere but only holds consumables
@jayteedub322
@jayteedub322 День назад
They need to make the inventory system function similarly to how Zelda BOTW/TOTK's inventory system functions. Like, you're not limited on how many types of items you can pick up, but you are limited on the quantity of items in your inventory as a whole and not the individual slots. Also, the option to autosort based on things on purpose, alphabetical order, most recently acquired, most valuable, etc...
@addilinc_Offical
@addilinc_Offical 18 дней назад
Concept idea - You use a shulker and craft it with some items (not sure what kind of item) too make a inventory slot. You can make max 12 (6 extra slot on each side of the inventory)
@mcsmith2113
@mcsmith2113 18 дней назад
if they're worried about organization when making the inventory larger, why not have a multi-page inventory (maybe that matches the crafting GUI) and create a way to auto-organize the inventory? Take a game like Zelda: BOTW or TOTK... multiple inventory screens to cover items like weapons/tools, armor pieces, ingredients, etc. The inventory organizes automatically, or you can press a button to cycle through a few different sorting/organization options. Minecraft could use the same concept. They just need to assign an inventory item/position number to each item and it could automatically organize itself. This way, whether they double the inventory size or make it unlimited, organization wouldn't be an issue. You could even have a tab/page in your inventory GUI for your bundles if you wanted to custom organize certain items.
@waylonthompson3507
@waylonthompson3507 17 дней назад
I get what Kingbdogz is saying about there being no easy way to change it but I say just start with things that CAN'T stack That should. Just start by increasing the stack size for things like soups/stews / potions to 32 or 16.... idk make splash pots only stack to 16 to mirror snowballs and pearls . I can say to the people who suggest making Everything the same stack size as terraira ..... anyone new to minecraft will hate you if that ever comes true for this one reason.... The achievement for filing a double chest with cobblestone.
@ATClouse
@ATClouse 17 дней назад
Shulkers are about as close to a compressed inventory as we can get at the moment, but shells arent exactly easy to come by
@crunchevo8974
@crunchevo8974 16 дней назад
you literally need 1 shulker and you can make infinite shells. they're renewable and easily farmable at that tbh.
@haydenwarren253
@haydenwarren253 16 дней назад
I was just thinking it could be beneficial to have some kind of sorting block with redstone, now that we have the crafter i feel that makes sense too. Like a block that items can pass through ad organize them into hoppers? Idk i just thought of it so not easy to explain what i was thinking haha
@NightHawk-wj9mz
@NightHawk-wj9mz 16 дней назад
I think the solution is a combination of all of these. Compress the loot, add special bags just for certain items, make it where stacks are like 4 times bigger, give a tool hotbar that is separate from a building hotbar
@lmao9692
@lmao9692 18 дней назад
I believe Bdogz is wrong. The issue with the inventory is not the amount of items in the game in general, the issue is the amount of items that you want on your person. Compacting the inventory does absolutely nothing besides pushing the problem further down the line. The issue with it is built around the idea that the inventory should be able to hold everything, which simply should not be the case. A lot of ways Minecraft tries to solve this problem is by reducing the amount of “junk items” in your inventory, which doesn’t really work too well because if your inventory is full of items you don’t care about, you’ll just toss them. Increasing the inventory by 1 or 2 rows will certainly help with the main issue, which has only really become a problem because of the amount of items you want to hold onto. Think about it. Why do you have an issue with your inventory? You have to hold a Sword, Pickaxe, Axe, Shovel, Hoe, Trident, Crossbow, Bow, Mace, Shears, All ores, and secondary objective items such as honey, slime, redstone, flowers for dyes, and building materials. In the past, you only needed basic tools, a weapon, and all the stuff you want to collect. Though it won’t fully remove the need to worry about your inventory, the main issue is with the sheer amount of items that are actually worth holding at all times. So, basic tools, items, and niche tools like brushes for certain pieces of good loot.
@quisait5794
@quisait5794 18 дней назад
I love Bdogz and he added some amazing stuff to the game, but he had some awful takes in that video for sure, they add stuff like the Brush and lots of niche items that you must carry with you on exploration, we absolutely need bigger inventories
@matchbox7068
@matchbox7068 18 дней назад
​@@quisait5794bullshit
@qualitytimewithted5160
@qualitytimewithted5160 18 дней назад
It’s that simple. Inventory not big enough? Make it bigger. No one seems to understand this. Sure it “pushes the problem down the line” but doesn’t every solution? The only true way to stop inventory problems is to make the inventory infinite, but that’s a bad idea.
@lmao9692
@lmao9692 18 дней назад
@@qualitytimewithted5160 I mean- I disagree whole heartedly with the statement that it “pushes the problem down the line” considering the issue with the inventory is caused by the introduction of more “mandatory” items like weapons and tools.
@qualitytimewithted5160
@qualitytimewithted5160 18 дней назад
@@lmao9692 I also don't agree with it, I was just pointing out how the most common counterargument against more inventory space can literally be applied to every other possible method of fixing inventory issues. It's baffling to me that people believe that convoluted alternatives (like the bundle) are better than the easiest, simplest, and most accessible option (more space)
@Mr.Pidgeon
@Mr.Pidgeon 16 дней назад
I'm curious if you feel the same way, minecraft is starting to not feel like minecraft anymore. Go back to before the aquatic update and minecraft was just a world you play, explore, and build. Now there is so much stuff rounding out the world that it just doesn't feel the same. Don't get me wrong, I do appreciate and enjoy what is added, but a trials chamber?, really, it just feels like they are branching out in ways that seem like they are just adding stuff instead of experiences. The woodland mansion comes to mind. Play the world, find a mysterious map, and you can choose to go or not, if you do, you get a totem. That was a cool experience. Idk if I'm missing something or completely off the rails.
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