You know Minecraft Death Swap? Yeah, I made it for singleplayer. Now every time you hit a mob, you swap places with it! Mod Download (Forge 1.15.2) ▶ / 102908584 #Toiu #Minecraft
I want to quickly say that because of me being unbelievably dumb at times, I've deleted the world save, as I do with all temporary worlds I use in videos, before checking the seed. I kinda completely forgot that was a thing and that some people might be interested. Sorry bois, I know it was a really good world :( But I hope you still enjoyed the video, love you all
Hey, Toiu! Love your videos! I discovered you about a week ago, and subscribed immediately. I’ve been binge watching for a few days. I believe that you are playing on the Java version of Minecraft, correct? Is there an online program that I can use to code my own mods? What do you use, and can you recommend anything to me? Stay safe!
In the End: -Using any projectiles on End Crystals is an instant death (if they count as mobs, which I doubt) -The Ender Dragon is an uh oh. If it’s at the portal and you try to melee it, uh oh, your on top of it and get launched If it’s flying and you use a projectile, uh oh, you’re in the air, hope you know how to MLG Water Also, i wonder if the displacement of position would change its AI in any way, hmm
Either it was the same seed i had in my minecraft world, or just extremely similar Because i had a spawn village with a ravine that makes a house almost float, but I'm not sure about the other details though
*Combines with a freeze time mod so I can freeze time, punch a skeleton that shot at me so when time unfreezes it gets hit by its own arrow effectively memeing it to death*
so first you make the main mechanic of SuperHot, then you make one of the smaller mechanics of SuperHot. What's next? "I literally *made* SuperHot in Minecraft"?
You should play on the original Herobrine seed with your Herobrine mod on 😁 Seed: 478868574082066804 Version: Java Alpha 1.0.16_02 Alpha coordinates: X=5.06 Y=71 (72.62 eye pos) Z=-298.54 Modern coordinates: X=5.16 Y=71 Z=-298.53 Camera angle: RX=93.75 RY=-1.2