Bdubs, I’m a recent illustration graduate who also wants to go into concept art, and the difference between the two is whether it’s used in pre-production or in the final product. Concept art is used before a product (movie, show, game, etc.) is even made to depict the mood, design style, and other elements of what the product will ideally look like. Because it is used in pre-production and not as the final product, it can be pretty loose and rough if it needs to be. Illustration on the other hand is part of the final product, such as a movie poster, a book cover, or an illustration alongside a news article. Because it’s part of the final product that the general public will see, it is usually more refined and finished than concept art needs to be. Hope this was helpful!
Honestly the rundown building is perfect for a cyberpunk style city but what about a building that was never finished? With the framing made out of concrete, metal cables sticking out, and erroding bricks walls that look like they survived many thunderstorms.
You could even have shacks or repairs done on neighboring buildings made out of supplies scavenged from the build site (obviously match build site, obviously don’t match the building they’re in)
By the way, I found myself looking at a pine tree the other day and thinking to myself, "Wow. That tree is so pretty. It looks almost as good as one of Bdubs or Scar's trees." I now judge the world by how well it looks like your terraforming.
BDubs running out of red stone during red stone with BDubs is the most red stone BDubs redstoning mistake BDubs has ever made while redstoning during red stone with BDubs.
From an art student: Concept art is a promise. It's a demonstration of what's possible for a given story, showing how your vision completes someone's expectations. An illustration is more broad; it's a finished product. Anything from a small visual aid on your presentation, to a mural on a long city wall. Illustration also has a verb form, describing the process of visual storytelling being created. I illustrate different brand identities with concept designs before moving forward with a chosen mark. Bdubbs uses illustrations when he gives us a sample block pallet or a tech demo, and the cinematic shot of his completed work is also an illustration.
Everything to do with any cyberpunk is dystopia... Any punk implies dystopia (which is why lots of people argue that solarpunk is not a punk, because its utopian)
The new building looked a lot like a parking garage at night, which made me think you should make a parking garage! You could make it be a market and/or a homeless camp, with tarps and barrel fires all over the place.
16:26 I *REALLY* like that green area underneath, it perfectly captures that FEELING of florescent tube light in like a green eg. subway or so, it's a very special kind of light :D
"My elytra's almost done here.. " as he walks past Climb 10. Wow that's rough buddy, says the horse. I'm so sorry to hear about the vortex of problems you're running into with your SUPERIOR method of transportation. :Eyes:
As an artist i want to add to bdubs illustration and concept art explanation at 17:07: concept art is more loosely drawn vague ideas to help build up what the final piece would look like, whereas an illustration is the whole completed picture of the subject. Another easier way to differentiate them is that, concept art is like a very early sketch/idea while the illustration is the completed picture of the idea! concept art is the blueprint, the illustration is the building!
To help with the run down vibe, I think replacing one of the end rod lights with chains to look like the bulbs have died could look cool! Probably something that looks better further away than up close
i can't tell you how much i'm in love with the idea of little survival shelters on top of the building that says "FREE US," it brings so much story and life in such a simple way and its so GOOOOD
"Picture of the finalized design," and the inverse for 'concept art,' is especially key I think, like Danny says. "Made to be inspiration" is like one of the things, or close but not entirely it (again, I think). Concept art is a part of the process of building what will eventually be things like "illustrations." It's also a way to unify a team's vision, or specify, or bring together, or guide the overall effort, etc. Or an individual's.
Hey, Illustrator here! Concept Art is a category inside Illustration. Concept Art is a piece of drawing or painting to experiment and explore visual elements and concepts, for movies, games, clothing and so on. Illustration is any piece (drawing, painting etc.) comissioned by a client or made for free.
@@avoarphish8338 it can depend on the artist and deadline, but yes! Lots of images and ideas will be tested, and for that, less time is spent on fine renders or unimportant details
I’d like to see some Hell’s Kitchen style water towers on the building roofs, possibly leaking. Water damage could be fun. Possibly a humble little rooftop shed and tiny garden, invoking an urban hermit living on a roof, maybe maintaining a little grave for his long-lost love.
the copper at the bottom of the grey building is so cool, makes it look like the lighting is casting a green light on the grey building rather than the wall itself being green.
I was actually taken aback by how good the building looked. It looks real in a way and I'm impressed to see a familiar style like this that has relatively simple shape, still look so good in Minecraft
I think what makes it feel real is the bit at the bottom, with the partly green wall and the end rods. It looks like the wall is just grey like the rest of the building but is taking the green shade of some neon green lights
From what I know, concept art is just art to get an idea down. For example: submitting a character design to a company. Or a sketch of a scene for a book. It’s just an idea that might be edited and reused Illustrations are technically any drawing, but most commonly refer to completed prices (Just what I know as an artist)
I think that the reason at lot of people confuse them is because they often only see the final concept arts. For example, if you look for some random game, let's say Horizon Zero Dawn concept art. You're going to see beautiful pieces, not too different in quality from any illustrations. And that is because the ones they show at the end, like that, are more akin to key art. Which is a depiction of key, important scenes, to set some mood, dynamics, etc. Concept art is iterative and 90% of what is produce is thrown away. This includes a lot of sketches, a lot of black and white thumbnails (very small painting to iterate over compositions). But also 90 variants of facial structure for the characters, etc. Since most of it doesn't get used in the final product, it's quite rare for a studio to release them. Therefore, you get a bias towards polished marketing concept art. Concept art can be used to create an illustration, but most of the time it is used to create 3D models, because it's a lot easier and faster to iterate over paper than to create complex 3D models. While illustration is just a polished depiction of a scene, it's also often a mean in itself and will be used for artistic expression, marketing, or visual media supporting a story. Illustration is a final product in a specific medium. While concept art is an iterative process to define how to tell your story.
It's also quite effective at communicating the feel or tone that a project is targeting. In a way concept art serves as a communication interface between directors and the rest of the team as well as part of the planning. Even if nothing in a specific piece of concept art gets used, if it can set the tone and style and serve as a touchstone for developers to reference throughout development.
Close but it’s important to not mix up the ideation process as concept art. Both illustrators and concept artists go though the ideation phase. But their output has different uses. Concept artists flush out ideas in preproduction to direct and inform a final product. Illustration is usually the final product, book interiors, marketing, and publishing work. I’d do concept art of a character to figure out how they look with a turnaround. And an illustration to show that character on a book cover for publishing.
16:46 those end rods a the bottom of the build kinda look like fluorescent tube lamps so I think it might be cool if you replaced some with chains or something to make it look old and damaged
If you want better wool rates, mix in some grass blocks at varying heights within the bush. It'll increase the odds of the grass re-growing more quickly since each block of grass nearby does a random 'tick' to force spread of grass to dirt.
Finally, the gorgeous dystopian city is getting some attention! I love that place. *12:00* I really smiled when Bdubs said the word ''Brutalist.'' As somebody who's been obsessed with architecture recently, easpecially the latter period of 20th century (Heck, I've even built a Brutalist building in Minecraft myself!), I am so glad to see my role model builder making a brutalist-style building.
Working Concept artist with a Bachelors in illustration here ! Concept art is part of the preproduction phase of a project. During this process you are basically an idea machine for mostly the entertainment industry. It can be costumes, weapons buildings, the look of a world. Whatever needs to be thought out before production starts. The art is more about the idea that then leads to a finished product later in the process and production pipeline. Illustration is mostly geared towards marketing or publishing, these are usually finished paintings and pieces used as a final artwork. Anything from magic cards to magazine illustrations, book interiors or cover artwork for games ! Similar but slightly different uses in the industry! Both have similar processes in the ideation phase. And the goal for both good concept artists and illustrators is to inspire through visual storytelling. As the our technology develops the line between the two has begun to blur a bit, so it’s easy to mix them up. Good job Bdubs !
ok @BdoubleO100 hear me out what if the gimmick with the city was that it was flooded all the way up to the wall so the bottom couple blocks were underwater then you could build a bunch of cool rattletrap cyber-steampunk boats navigating down the blocks
Concept art is made quickly to portray the atmosphere and ideas of the final project. You do tons of it and experiment with it, so the final project turns out perfect. Illustrations are typically more complex, not quick at all, final pieces. They ARE the project. Both can convey story and atmosphere and concepts, obviously, but concept art is primarily meant to be useful, not every concept art piece is gonna be pretty, or good even.
I've lived in a very touristy city my whole life, and that building i can literally recall myself being in that building it looks like a parking garage ripped right out of my own home city. Never before have i felt that way looking at a minecraft build. Also the free us tarp looks like something you'd see in papers please, you really nailed the dystopian feel with that, amazing job. Love all your stuff bdubs thank you for gracing us with your superiority
14:49 there's a really cool builder called bismuththeif who makes 2 layer gradients using stained glass ontop of other blocks! Highly recommend their work
Concept art is meant to get ideas on paper before working on a more final product. And the funny thing is, it's often made in the form of an illustration because it's an easy and fast way to get a concept visual. So concept art can be illustrations, but illustrations aren't always concept art.
19:35 You could get some inspiration from some zombie games like Dying Light 1 and 2 and the last of us. There’s some tarps and spray paint ideas you could take from.
One thing I think goes underappreciated in game worlds is all the little messages and graffiti that get left behind. Theres entire stories told through graffiti in some games and i love to see a bit of that brought into minecraft. Im not sure if you could make it work but i think it would be an awesome detail to add to add more smaller graffiti signs of maybe like "We must hold out hope" or "There is no hope" If you wanted to go deeper into the story telling go with a "Praise _____" and make up a story about a god/prominent figure that people look up to and you could make up a whole story of how they are trying to help the world rebuild
To transition the apocalyptic part of the city and impulses cyber city you could make it where the robots are slowly taking over and have like blown up the city and you could even make it to show them making new cyber building
Another building that you could add to the city is a very dystopian, windowless data center with a well-defended server room for the AIs that have taken over (for inspiration, look up 33 Thomas Street in NYC). Maybe there is even a minigame inside to get past the obstacles and make it to the server room in time.
Concept art: loosely communicates the intended essence of a project, its emotional tone and technical style. Illustration: a polished and detailed art piece that captures emotion and story, encouraging the viewer to keep looking. ^my take on it anyway, I’m not sure if there’s a universal definition for this. :)
23:00 Concept art is for conceptualizing ideas, basically how characters, items, creatures, etc. are supposed to look, but can also conceptualize key visual traits or behaviors (such as a character or creature has a distinguishable stance or posture). For anything that deals with fictional worlds, concept art is also where visual designs are initialized, like say the world has a particular tech with distinguishable patterns. When talking concept art vs illustrations in the industry, illustrations are a glimpse into the world with the refined designs from concept art. So while both can be "loose", we only see a fraction of the concept art produced behind the scenes. Maybe you have a world or a scene in which there's a monster climbing a statue. You could hash it out on the illustration itself, but you might just end up conceptualizing it in the illustration anyways if you're not set on the design, might have to change stuff around if you find a design you like but doesn't work with the other stuff you have already done. You could break up the scene by focusing on the concepts, the monster design, the statue design, maybe the environmental design if it's important. That's a bit different than conceptualizing a single illustration, which has it's own initial concepts usually like thumbnailing, rough draft, etc. So while concept art can be pretty, least those shown to the public, the purpose is quite different. Concept art can be very ugly and nonsensical, but that's part of the design process. (I've heard you and Scar talk about Feng Zhu in streams and one of the few who would even know who you're talking about lol he's a concept artist, mainly has been focusing on key design in the recent decade)
If *I* were to fill in that big empty space, I’d make it a parking garage. When I saw the thumbnail, I actually thought that was what you were making anyway.
26:47 Honestly, I think that would make a good starting point for the game, like where the player gets their missions and has to return to once they're complete.
i've been watching the older seasons of hermitcraft (season 7 8 etc) and tbh you're so much more laid back and chill in your newer videos, i enjoy these new videos so much more. watching those feels so hectic, and this just feels so much more comforting to watch i also saw the build on the bakery server and the whole thing was mind boggling, it was so good. i wonder if you posted your pov anywhere
Bdubs only needing an hour to wake up and shake the grumps is rookie numbers lol after 4 kids, countless swing and graveyard shifts...I require 4 to 6 hours and a lot of coffee before I even want people to acknowledge my existence😂
B-double o....m-e-r. That music billing story made laugh. I've definitely been there. Edit: that belch at 10:00 is not helping with the boomer vibe lmao.
Even if people aren’t stuck up there I like the idea of the tarp representing some kind of protest or resistance. It hints at some kind of unrest in the city.
Hey Bdubs! It was really fun meeting you in Michigan on the 10th, I wasn't expecting it! I just have a small suggestion for the small pathways on the sides of the building. Could you replace the end rod flourescent lights with some sneaky redstone torches, so its still illuminated but more shadowy looking?
My list of Top 10 Bdubs 1. 2:37 "they should know" 2. 4:20 "WELCOME" 3. 4:44 "put a string on it" 4. 7:00 what Bdubs' mother says 5. 8:50 "Bdubs Shades!" 6. 9:46 "yikes!" then burps 7. 16:53 bored of his literal masterpiece 8. 21:48 pretty self explanatory 9. 24:04 "mY LAST RECORDING!" 10. 27:10 "hey you dumb dummy"🤠
Illustration is, in and of itself, a Final Product. Concept Art exists as visual reference or inspiration to help other-skilled artists and makers create a more complex, 3d or physical, final product.
I guess the way i think of it - concept art as the break down of an idea into its narrative parts. It can be an Illustration, or just illustrative. It's one of the pre-stages of any visually creative work, like sketching or creating a mood board.
It would be cool to have a light flicker on and off in one of the upper floors of the “free us”building..for another “Red Stone with Bdubs” I think it would add to the run down abandoned feel. 😉…truly inspired by all your builds.
The way I understand illustration/concept art is, concept art aids in the creation of a story while illustration aids in the telling of a story. This way a single piece of art isn’t exclusively one or the other by itself but defined by how it’s used to aid a story.