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For some reason it sometimes only teleports 1 player. I double checked all of the command blocks and I am wondering why it’s not teleporting everybody, also this is very helpful I’m currently making a skywars minigame, I liked and subbed
@@justehcupcake I have 5 teleporting command blocks for a 4 player game, one that has a “round start” , and the rest teleport a random player, I figured out the problem already tho, and I fixed it. You have to to do /tp @r[lobby coordinates here r=21] and the coordinates of where people are teleported. It used to teleport people after they have already been teleported. Thanks anyways
Can you tell me how to Detect Team Wins? Like... 1 Team = 2 Players How can I detect so if theyre 2 are the one left, the command block going to detect them as a Winner? Do you have a discord or smth? Maybe I can dm you?
i have an issue with the win detection command when ever i left the area it will turn off and if i go back again it doesn't detect me anymore so its kinda annoying, how to fix this?
a few questions because I play on Xbox and don’t know how well this will work: for the “Players?” command block would @e work better for detecting the players instead of @a or would that mess up if mobs accidentally spawned inside, can this theoretically be used for large hunger game maps by increasing the “r=“ part of the command and increasing the slowness duration, and finally are you able to put a roof over the mini game enclosure or would that mess with anything? thank you for making this video so well done and adding time stamps in the description! you’ve earned another subscriber :)
Ok... roof no problem, won’t mess anything up... use @a because @e will detect unwanted mobs possibly... and you can increase the size, However if the map is farther then red stone loading it won’t work... you could try adding a “ticking area” might help for bigger maps
@@justehcupcake it works perfect. I only have one question. The command that knows how many players there are spamms in the chat. It says " found player _____" Is there a way to turn it off?
@@justehcupcake so I figured out how to do tags and now I need to figure out how to make it so when there is zero people on a tag/team the win sound will play while if there is any on a side it will not play
My mind isn’t really fresh with this anymore… as you can prob tell I don’t make these kind of tutorials much, however a possible solution is to just have a red stone block required for the joining, and place an air block there to disable the system when it’s active, when someone wins just place a red stone block back again
Now i feel like im spam commenting you and im sorry for that, but i have a question to ask. How do you do the hovering words in minecraft? Where it appears in the air or on the ground and everytime you move, it moves. Like you can type in any text and it just hovers over 1 block and moves everytime you look at it so u can read it. How do u do that? Whats the command?
Ummm not sure what you mean? HOWEVER hovering text usually is achievable by /spawn npc - then giving it a name with a name tag (just put them under the ground)
I have a question. Whenever 2 or more players/entities are in the area and one of them dies, everything works perfectly. But once the last person in the area gets teleported away from the area, the command block goes off again, which makes the commands go off twice. Is there a fix for this? Thank you.
You should send a video or pic on my discord showing your setup... I’m not quite sure what’s causing it to go off twice... alternative is to export world and lemme check the build
No I mean I didn't let it to be always active I placed command block which sets a redstone block besides it which activates it and after I am out of its range the comparator still stays activated, idk if it's a bug or anything!
You can always make a ticking area of the red stone so it’s always loaded… and I don’t know if there is a way to make spawn protection with vanilla Minecraft bedrock
Hey I have 2 problems, I don't know if they're glitches from recent updates. 1. When the purple command block is switched to "always active" whenever it detects someone it spams it in chat that it detects that person. 2. For some reason the chain command block doesn't seem to work. I typed in the exact same thing you had (I only changed the coords and the radius), but it doesn't do anything. It also says "impulse" instead of "chain" when you scroll down on the right side.
The right side is the last time it was active it doesn’t really matter it’s more of a log... also there is a way to hide all commands in chat I just don’t remember what it is... also make sure your chain block is set to always active (do not require red stone)
@@justehcupcake Thanks, but it still refuses to work. The chain block is set to always active, but there is text on the previous output is saying "synax error: unexpected "": at "=240, z=44>>
the command is /gamerule commandblockoutput false and if you want that if YOU type a command in chat it will hide it you have to type /gamerule sendcommandfeedback false and if you want to reactivate it you just change false to true