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Minecraft Like Voxel Game Demo In Godot (FPS And 3rd Person) 

Tokisan Games
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Here's the first of three videos showcasing Voxels in Godot. This shows a Minecraft like voxel world in Godot through a game demo that uses both FPS and 3rd person cameras.
To play with my demo or to use voxels in your own projects, you need to build Godot from source with the Voxel Tools module built-in.
There are many steps, but it’s not too difficult and doesn’t require any coding. Just follow my instruction guide here:
github.com/Zyl...
Grab Voxel Tools from Zylann’s repository here:
github.com/Zyl...
Here’s the source code for my FPS demo:
github.com/tin...
Make sure to subscribe to Zylann’s youtube channel as well so you keep up with his projects:
/ zylannmp3
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Follow me for updates:
Email List: tokisan.com
Facebook: / tokisangames
Twitter: / tokisangames
Instagram: / tokisangames
#godotengine #godot #voxel #opensource #gamedev

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23 авг 2024

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Комментарии : 23   
@TokisanGames
@TokisanGames 3 года назад
Join my discord for updates on my current game, Out of the Ashes: tokisan.com/discord See pics and details here: tokisan.com/out-of-the-ashes/
@samsibbens8164
@samsibbens8164 4 года назад
This is fantastic, If I want to make my own Minecraft survivl/adventure game I'd save a ton of time
@FrancoisSchnell
@FrancoisSchnell 5 лет назад
Wow, keep it up! :)
@TokisanGames
@TokisanGames 5 лет назад
Thanks!
@cegara81
@cegara81 5 лет назад
I have to learn the C++ backend stuff. It's awesome. What GPU had been used to run this demo?
@TokisanGames
@TokisanGames 5 лет назад
I've ran it on a GTX1060, an Intel HD4400, and an Intel UHD 630 just fine.
@antanaspaskauskas9432
@antanaspaskauskas9432 5 лет назад
Wow, how come you seem to run fine this many objects / polygons, yet a lot of people experience major performance issues with much simpler scenes? Did you modify rendering in some way? :)
@TokisanGames
@TokisanGames 5 лет назад
Which people and what scenes? The engine is capable, but poor programming of a game will bring any engine to its knees. Here the voxel stuff is built in C++, which is up to 100x faster than gdscript. My demo is all gdscript and doesn't hog the per frame processing, but instead let's the engine do the work.
@antanaspaskauskas9432
@antanaspaskauskas9432 5 лет назад
@@TokisanGames That's reassuring to know, thanks! I will try your demo
@ZylannMP3
@ZylannMP3 5 лет назад
Not only it's in C++ but the technique used here does not involve many objects. Instead they are batched into bigger ones so the engine actually manages a much lower amount of them.
@antanaspaskauskas9432
@antanaspaskauskas9432 5 лет назад
@@ZylannMP3 Yep, I understand, but that's still a decent number of vertices! Really cool
@nigelstewart9982
@nigelstewart9982 5 лет назад
OK, next video please!
@KrystofKlestil1337
@KrystofKlestil1337 5 лет назад
It's awesome.
@TokisanGames
@TokisanGames 5 лет назад
Thanks!
@mgfgame95
@mgfgame95 4 года назад
Look like the Lego game :)
@ThePC007
@ThePC007 Месяц назад
Can you tell me a little about what kind of black magic you used to get this running so smoothly? I’ve been trying to render voxel meshes myself, and the rendering performance was abysmal. I played a round with voxel_godot and noticed that it uses neither greedy meshing nor occlusion culling (by default) and yet it still renders very quickly, despite pushing hundreds of thousands of primitives onto the screen… How?
@TokisanGames
@TokisanGames Месяц назад
You'll have to look through the code to understand how, or chat with Zylann. I haven't worked with him on voxels for a number of years. I'm working on Terrain3D and Out of the Ashes.
@dcstudios2821
@dcstudios2821 4 года назад
I'd like to make my game blocky, but less like minecraft... have any videos recommended to get me started on that?
@TokisanGames
@TokisanGames 4 года назад
I don't play minecraft so don't know what you'd like to achieve. If you use only a voxel landscape with poly objects (like the spheres here), that would give you a different look. I personally am interested in smooth voxels, which you can see in my other videos.
@navjotsingh2251
@navjotsingh2251 4 года назад
Ugh c++ is not my strong suit. I'm more used to Java/Python/GDscript. Though, I'll see if in anyway I can contribute to the code.
@TokisanGames
@TokisanGames 4 года назад
You can use it without knowing C++.
@KaletheQuick
@KaletheQuick 5 лет назад
This is fantastic :D I am subscribed, and may want to hire you for stuff. Do you have a pro contact email?
@TokisanGames
@TokisanGames 5 лет назад
Thank you and I appreciate the interest. I'm not available for hire currently, but I am open to collaboration. I have added an email to my youtube channel. The back end module in this video was made by Zylann and he might be available for work. Look in the description for his youtube link or find him on the Godot discord where he's a moderator.
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