Doors Hotel Update On Playing Minecraft Full Gameplay This new doors hotel + update map in minecraft bedrock edition ___________________________________________________________________________ #doors #roblox #minecraft
The models were insanely perfect. But I recommend making a locked chest for the rooms you need lockpicks. I would also retexture the Gold Currency; to gold coins like the game. I also recommend changing the barrels to drawers. Overall this was amazing
I play Minecraft and I am making a doors map too. It will be a LOT of work because of the 100 DOORS!! But I wanna do it :) I can play doors on my tablet when I'm done, LOL!
I was actually making a Minecraft map that is similar to doors, is it called "The Sewer" where you are a detective to check abnormal activities and missing people, there's a plan of making it random generation, and yeah It's possible, but the thing we should worry is the bug and the effort of time, + on Minecraft if you put too much of commands the game will be laggy as hell (yes I've ever make a map with like 150-200 commands and it's UNFINISHED due to laggy. Yeah I made this "The Sewer" map without a datapack, it's just a retextured items and entity, but sadly it is discontinued due to lack of devs and our laziness.
I am researching and rating Minecraft DOORS Maps. Random generation: 0/10 (either 0 or 10) Rooms are not randomly generated. So far, no maps are randomly generated and I am really looking forward to one that is. Loot accuracy: 3/5 There are drawers with loot, but it is mostly just gold bars in basically all of them. I would have preferred for there to be a retextured coin or at least a gold nugget. In DOORS, only some of the drawers have loot, most of them have just models that resemble letters, pencils, etc. Room accuracy: 4/5 The rooms were well made, very close to the original game. You even added the small rooms with the chests, I haven't seen that before in these maps. Item accuracy: 3/5 Wow, you added basically all of the items, even the gummy flashlight and the crucifix. The thing is, I didn't get to see them in action besides the crucifix, so I don't know what to give for the score. Items added: 5/5 All the non a-rooms items were added, nice. Entities shown: 9/10 Holy cow you actually added glitch! It wasn't animated or made that well, but bonus point for that. Screech was sort of shown, dupe was there, I think? Rush was there, ambush was there, seek was there, figure was there, halt was there (also rare in the doors maps), shadow (dang, shadow too? Bonus point). I was impressed that most of the entities were there, there just wasn't yes or snare. Closet looks: 4/5 They are modeled well, but seem to be from a datapack, which I will always deduct a point. Minecraft maps are always better when you use commands, it shows that the creator put a lot more work when they only use commands and no datapacks. closet accuracy: 3/5 The closets function, at least it appears to. It is not shown if you die when you aren't in the closets though. Hide does not appear to be there, and in DOORS, you don't get prompted by text to hide. Drawer looks: 4/5 They are hard to make, but they look pretty good. Key accuracy: 2/5 Keys were added, but did what everyone else did and was just a lever to an iron door. Amount of room types added: 5/5 At least 10 or so unique rooms were added. I really like that, good job. Working Jeff's shop: 4/5 (3 for working shop, 4 if it has Jeff, 5 if it also has Bob and El Goblino) You even had Jeff animated, but I didn't see Bob or El Goblino. I really liked Jeff though, really polished there. Herb added: 5/5 (either 0 or 5) The actual plant wasn't there but the functionality was, that isn't seen in many other doors maps Crucifix looks cool: 5/5 (either 0 or 5) Nice, it was animated well. Good job seek chase quality: 3/5 It was pretty good, but the second one lacked a bit. library quality: 4/5 Figure didn't seem too active, but I liked the overall look of the library. The code system was cool, the inputting it into the "lock" (not deducting points of the absence of an actual lock, that would be really hard to make). door 100 quality: 3/5 Door 100 definitely looks sick, but in DOORS the gates aren't already opened and you can't run past Figure, that was only in the old update. In the Hotel+, figure runs down the stairs, forcing the player to run while the gates are opened, allowing the player to collect the breakers. I didn't understand the breaker minigame, in other maps I have seen the breaker puzzle to be an actual puzzle. greenhouse quality: 3/5 The greenhouse rooms look nice, but I didn't see the sheds, snare, rush, or eyes. no behavior packs or mods used: 0/10 (either 0 or 10) A datapack is used. I really like it when the creator uses only commands, but also this map is really hard to make, so I understand when a datapack is necessary. Quality resource pack: 4/5 The resource pack is nice, but I think the same effect for the walls could be achieved with Minecraft textures as well. Room quality: 4/5 The rooms looked nice, but I would have preferred you added lights that were more like DOORS' lights instead of torches. Lobby quality: 2/5 The lobby wasn't scaled that similarly to the original game, not that detailed. Entity quality: 4/5 The entites were modeled well and ambush and rush worked correctly. Figure's ai was a little questionable to me, I didn't really see him run after you while you were running around. cutscene quality: 2/5 The cutscenes were just the entity being spawned, and the door 100 cutscene was missing. music added or edited in: 0/5 (0 for edited or 5 for added) ADDED IN, I know this'll sound weird but his vibing in the elevator was not lined up to the beat of the song and a visible cut was seen when the end of the song started puzzle quality: 3/5 The lever puzzle is good, I would have liked to see more for the painting puzzle. Overall polished: 7/10 Final score: 90/155 I know the score is low, but I graded this really harshly. So far, you have the best score so far, though! I think you should be proud of your creation. It was well made, detailed, and I enjoyed watching it. Congrats on completing this very VERY difficult project!
You should rate qZqnder’s Doors map. I helped him make it and it’s made with entirely command blocks, no addons. I’d recommend looking through all of the videos for the most part since no videos of his show the full map at once. So far it includes: Rush Ambush Hide Dupe - Incomplete/Not shown Seek Figure Depth - Fan made & original idea Sally (Window) A-60 - Not shown A-90 - Not shown/Buggy A-120 - Not shown/Buggy Small rooms - Not shown Currency (Gold) Lighter Candle Vitamins Lockpicks NCVS-3000 Crucifix - Incomplete All rooms accurate - Except room 0 (needs work) and some custom rooms here and there As far as I remember, these are all of the things added. Unfortunately no random generation exists yet, and many features are still in development, and will actually be forever :(. qZqnder lost motivation so he’s stopped working on it.
@@ABANDONEDCHANNEL68 This game has some of the most beautiful and complex mods any game this size has. It would take massive amounts of time, but it’s definitely doable.
I realized that in floor 1 your at the top of the hotel technically making floor 1 the last floor and the more you go down the closer you get to the real floor 1 because looking out the window you are very high up in real doors
That's a really nice map. Me, my brother and 1 more guy are also working on a Doors Hotel + Update Minecraft Map. It really takes a lot of effort and it's amazing how you managed to do it all by yourself. Wish you much success in the future.